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Sengir
post Mar 24 2013, 02:18 AM
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QUOTE (_Pax._ @ Mar 23 2013, 02:21 PM) *
"Ultra-wideband radar".

Passive: No
Can spot both living and mechanical targets: Yes
Unimpeded by walls: No
Untouched by jamming: No
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Draco18s
post Mar 24 2013, 03:39 AM
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QUOTE (Sengir @ Mar 23 2013, 09:18 PM) *
Passive: No
Can spot both living and mechanical targets: Yes
Unimpeded by walls: No Yes
Untouched by jamming: No


FTFY
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_Pax._
post Mar 24 2013, 05:45 AM
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QUOTE (Sengir @ Mar 23 2013, 10:18 PM) *
Passive: No

But damned unlikely to be detected, except by people specifically looking for it.

But, okay. We'll go more expensive: Glasses, with T-ray, CryptoChromatic, and Scatter X-ray capabilities. Yes, some of those are active - but not all, and he odds of picking up that active transmission are stupendously low. so much so, in fact, that for all reasonable intents and purposes it might as well be passive. Granted, they're 11K to buy, and have a stratospheric availability of 32 (so we'll likely have to build them ourselves). But with those babies on? Everything is laid bare to your sight, except the purely Astral.
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RHat
post Mar 24 2013, 06:09 AM
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Besides, it's not like you can't detect a technomancer's wireless emissions. So, while you may not be able to say that they're using this echo, but if their being noticed using this echo would be an issue than being noticed as a technomancer would be an issue.
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_Pax._
post Mar 24 2013, 01:15 PM
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That, too.

And I don't see the echo being immune to jamming, either. Eyesight isn't immune to jamming (on the right frequencies) - hence, flash grenades, etc.
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Tymeaus Jalynsfe...
post Mar 24 2013, 03:18 PM
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QUOTE (Draco18s @ Mar 23 2013, 09:39 PM) *
FTFY


Actually, You didn't, since any Wall (or combination of walls) with a Barrier rating of 21+ will stop the UWBR in its tracks.
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Tymeaus Jalynsfe...
post Mar 24 2013, 03:20 PM
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QUOTE (_Pax._ @ Mar 23 2013, 11:45 PM) *
But damned unlikely to be detected, except by people specifically looking for it.

But, okay. We'll go more expensive: Glasses, with T-ray, CryptoChromatic, and Scatter X-ray capabilities. Yes, some of those are active - but not all, and he odds of picking up that active transmission are stupendously low. so much so, in fact, that for all reasonable intents and purposes it might as well be passive. Granted, they're 11K to buy, and have a stratospheric availability of 32 (so we'll likely have to build them ourselves). But with those babies on? Everything is laid bare to your sight, except the purely Astral.


Interesting New Tech... Where Please? I must have missed it (or do not yet own the book it is in).
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bannockburn
post Mar 24 2013, 03:22 PM
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That stuff is in Spy Games, mostly (or all, I'm not completely sure)
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Draco18s
post Mar 24 2013, 03:36 PM
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QUOTE (Tymeaus Jalynsfein @ Mar 24 2013, 10:18 AM) *
Actually, You didn't, since any Wall (or combination of walls) with a Barrier rating of 21+ will stop the UWBR in its tracks.


And the barrier rating of a wood frame sheetrock walls is...?

(Hint: it's 2. With a minimum of 2 meters between each wall. Brick is 12 and concrete 16. Assuming a hallway is not on the exterior of the building, with a minimum room width of 4 meters*...you can view up to 10 meters** while standing outside a building and pretty much unimpeded while inside.***)

*This would be a rather small room. Any smaller and it'd be a closet.

**4 (room) + 2 (hall) + 4 (room) +? (other side of an interior wall) -- 16 (exterior) [room] 2 (interior) [room] 2 (interior)

***Each interior wall is a barrier of 2. On average they are 3 meters apart. You can see through 10 of them. You can see about 30 meters, or to the exterior wall, from anywhere inside the building. I don't know about you, but that's a pretty significant range, on par with Magic (F3 Extended detection spell).
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Tymeaus Jalynsfe...
post Mar 24 2013, 03:49 PM
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QUOTE (Draco18s @ Mar 24 2013, 09:36 AM) *
And the barrier rating of a wood frame sheetrock walls is...?

(Hint: it's 2. With a minimum of 2 meters between each wall. Brick is 12 and concrete 16. Assuming a hallway is not on the exterior of the building, with a minimum room width of 4 meters*...you can view up to 10 meters** while standing outside a building and pretty much unimpeded while inside.***)

*This would be a rather small room. Any smaller and it'd be a closet.

**4 (room) + 2 (hall) + 4 (room) +? (other side of an interior wall) -- 16 (exterior) [room] 2 (interior) [room] 2 (interior)

***Each interior wall is a barrier of 2. On average they are 3 meters apart. You can see through 10 of them. You can see about 30 meters, or to the exterior wall, from anywhere inside the building. I don't know about you, but that's a pretty significant range, on par with Magic (F3 Extended detection spell).


Indeed... If you had nothing but sheetrock walls as barriers. I don't know about you, but in my office building there are Load bearing walls that are not sheetrock, but reinforced concrete, and we have several strongrooms that are also not sheetrock, but some other substance. In Generic office space, yes, you have a great "range" on that sense; in a secure facility, probably not so much, as you will have complete dead zonbes, and reduced ranges. From Exterior to Interior, your "Range" is not all that great at all. *shrug*
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Tymeaus Jalynsfe...
post Mar 24 2013, 03:50 PM
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QUOTE (bannockburn @ Mar 24 2013, 09:22 AM) *
That stuff is in Spy Games, mostly (or all, I'm not completely sure)


Awesome... Thanks. Guess I should go back and look at that Crunch in Spy Games again. (IMG:style_emoticons/default/smile.gif)
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Sengir
post Mar 24 2013, 04:01 PM
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QUOTE (Draco18s @ Mar 24 2013, 04:36 PM) *
And the barrier rating of a wood frame sheetrock walls is...?

Hint: Not everybody builds their houses out of plywood and drywall. In a reasonably sound building, you can look through one wall and get stopped by the second, which is not exactly "unimpeded"

QUOTE (_Pax._ @ Mar 24 2013, 02:15 PM) *
And I don't see the echo being immune to jamming, either.

Since you did not give any indications of how this would work, you might want to rephrase that..."I don't want too see it as immune to jamming since that would diminish my point" sounds like a good start.
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Draco18s
post Mar 24 2013, 08:05 PM
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QUOTE (Sengir @ Mar 24 2013, 11:01 AM) *
Hint: Not everybody builds their houses out of plywood and drywall. In a reasonably sound building, you can look through one wall and get stopped by the second, which is not exactly "unimpeded"


Oh sure, there'd be the occasional impediment. Guess what? Get closer to it to see inside. And to which I counter:

Why should the TM have unrestricted access to view The Entire World?
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_Pax._
post Mar 24 2013, 09:43 PM
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QUOTE (Sengir @ Mar 24 2013, 12:01 PM) *
Hint: Not everybody builds their houses out of plywood and drywall.

99.99999% of people DO. They aren't standard building materials for no reason.

QUOTE
In a reasonably sound building, [...]

Properly-built lumber-framed buildings are perfectly sound. Plywood sheath, vapor barrier, and insulating materials with a drywall interior surface for exterior walls. Frame and drywall for interior walls. And floors/ceilings, for that matter.

QUOTE
Since you did not give any indications of how this would work, [...]

Dude, it's really not that hard.

E-sensing lets the tehcnomancer sense electric fields, great. Well, ANY sense can be overwhelmed or "tricked".

Like a flashpack is to your vision, the right kind of EM emitter should be to E-Sensing. A strong enough device should ovewhelm the technomancer's ability to sense other nearby devices (or people). So, sure, the TM knows there's a honking big generator there - but he might not be able to tell there's a few devil-rats down in the sump under it; the emissions of the generator might be like an intensely-bright light, obscuring any other sources near it.
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NiL_FisK_Urd
post Mar 24 2013, 09:51 PM
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20cm brickwalls (structure 22) are not that uncommon in european houses.
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Draco18s
post Mar 24 2013, 10:16 PM
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QUOTE (NiL_FisK_Urd @ Mar 24 2013, 04:51 PM) *
20cm brickwalls (structure 22) are not that uncommon in european houses.


Not in Seattle, though.
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_Pax._
post Mar 24 2013, 10:20 PM
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QUOTE (NiL_FisK_Urd @ Mar 24 2013, 04:51 PM) *
20cm brickwalls (structure 22) are not that uncommon in european houses.


QUOTE (Draco18s @ Mar 24 2013, 05:16 PM) *
Not in Seattle, though.


Not anywhere in the U.S., really. Oh sure, there are some neighborhoods where brick might be locally common. But those are pretty few and far between ... and most of THOSE, won't be 22cm (close to 10") thick. Pretty much, for that sort of thing, you're looking at 19th-century factory districts.
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Shinxy
post Mar 24 2013, 10:29 PM
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Hi guys, I just got back from PAX East today. I unexpectedly got a chance to use a friend's extra ticket and went mainly to check out the Catalyst booth and get in on some sweet SR5 action! To a lesser extent I was also interested in Crossfire, however there was a bit of a line and I never actually got a chance to play it. I did see that it seemed to be popular and always had at least 5 people playing it- good sign.

Anyway I did get a chance to play some SR5, although it was only a half hour playtest and only really covered combat rules. We chose from archetypes which were copied straight from the SR4 rulebook with no changes (notably only combat characters and magic characters, with no matrix or riggers, so I'm assuming they aren't ready to show those systems off yet.)

Each character had "limits" handwritten on the character which I think were based on attributes somehow. There were Physical limits, Mental limits, and Social limits, and they each dictated the maximum number of successes that counted towards various tests. My Street Samurai's Physical limit was 10, Mental was 4, and Social was 3. Physical limit counted towards melee attacks and also was the max damage that could be taken before automatic knockdown. For some things, notably shooting, a "gear limit" is in place, the accuracy mechanic that has been mentioned before. The Catalyst rep said that "for the purposes of this playtest all firearm accuracy is 4", so I'm assuming that might not be set in stone. Edge can be spent to break limits so I did have one situation where I got 8 successes with my Ingram Smartgun and spent edge to use all of them.

Initiative has been completely redone - instead of initiative passes you get one dice for each level of initiative boost your character has (so mundane is 1 dice, wired 1 is 2 dice, wired 3 is 3 dice, etc.) then you add the sum of those dice to your reaction + intuition. After each character has gone you subtract 10 from the initiative score and if any character still has a positive initiative you go again. Wound modifiers now also immediately affect initiative score and if your initiative gets reduced to a negative number before your turn you can lose your action.

Reaction + Intuition is now a universal defense against all attacks, even ranged. A character can declare full defense at any time and subtracts 10 from their initiative when they do so, so it's possible to declare a full defense and still have actions left if your initiative score is high.

Recoil now carries over between passes and even combat rounds, "as long as you're holding down the trigger" the Catalyst rep explained, so you need to take a break from shooting to reset your recoil score.

Magical characters can now cast spells as simple actions with a mechanic called "reckless spellcasting", but add +3 to their drain when they do so.

Anyway, it was a very brief playtest but I liked new mechanics. I would have hoped to get more information about the Matrix side of things because that's what I'm most interested in seeing change, but it seems like they're not quite ready to make the reveal on that yet. I'm probably leaving stuff out so ask me anything, that might jog my memory. (IMG:style_emoticons/default/rotate.gif)
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Ixal
post Mar 24 2013, 11:11 PM
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Some experiences from the 5E demo you might have missed:
http://forums.dumpshock.com/index.php?show...t&p=1219055
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Draco18s
post Mar 24 2013, 11:18 PM
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QUOTE (_Pax._ @ Mar 24 2013, 05:20 PM) *
Not anywhere in the U.S., really. Oh sure, there are some neighborhoods where brick might be locally common. But those are pretty few and far between ... and most of THOSE, won't be 22cm (close to 10") thick. Pretty much, for that sort of thing, you're looking at 19th-century factory districts.


My house is 2 feet of stone, so I'm aware (IMG:style_emoticons/default/nyahnyah.gif)
But my house was also built in 1870 (IMG:style_emoticons/default/nyahnyah.gif)

QUOTE (Ixal @ Mar 24 2013, 06:11 PM) *
Some experiences from the 5E demo you might have missed:
http://forums.dumpshock.com/index.php?show...t&p=1219055


Curious.
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Draco18s
post Mar 24 2013, 11:25 PM
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Interesting tidbits. Very interesting.
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Ixal
post Mar 24 2013, 11:28 PM
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Any idea how the limits were calculated?
One thing I am concerned about is that Reaction + Intuition become a bit too powerful when they are a universal defense and a large part of determining initative passes.
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Pepsi Jedi
post Mar 24 2013, 11:32 PM
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QUOTE (Shinxy @ Mar 24 2013, 05:29 PM) *
Anyway, it was a very brief playtest but I liked new mechanics. I would have hoped to get more information about the Matrix side of things because that's what I'm most interested in seeing change, but it seems like they're not quite ready to make the reveal on that yet. I'm probably leaving stuff out so ask me anything, that might jog my memory. (IMG:style_emoticons/default/rotate.gif)


Well that, or they didn't want to have matrix+physical combat in a short playtest demo. With groups of people sittin' around waiting on others.

Sounds pretty interesting though. I'm looking forward to 5th.

Did they hint at a release date?
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_Pax._
post Mar 25 2013, 12:12 AM
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QUOTE (Shinxy @ Mar 24 2013, 06:29 PM) *
Initiative has been completely redone - instead of initiative passes you get one dice for each level of initiative boost your character has (so mundane is 1 dice, wired 1 is 2 dice, wired 3 is 3 dice, etc.) then you add the sum of those dice to your reaction + intuition. After each character has gone you subtract 10 from the initiative score and if any character still has a positive initiative you go again.


Shadowrun 3, again.
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Sengir
post Mar 25 2013, 12:17 AM
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QUOTE (Shinxy @ Mar 24 2013, 11:29 PM) *
Initiative has been completely redone - instead of initiative passes you get one dice for each level of initiative boost your character has (so mundane is 1 dice, wired 1 is 2 dice, wired 3 is 3 dice, etc.) then you add the sum of those dice to your reaction + intuition. After each character has gone you subtract 10 from the initiative score and if any character still has a positive initiative you go again. Wound modifiers now also immediately affect initiative score and if your initiative gets reduced to a negative number before your turn you can lose your action.

That is the pre-4th Edition system again...I don't have a preference for either system, but it certainly comes unexpected (IMG:style_emoticons/default/eek.gif)

QUOTE
Recoil now carries over between passes and even combat rounds, "as long as you're holding down the trigger" the Catalyst rep explained, so you need to take a break from shooting to reset your recoil score.

Even when firing semi-auto or bursts? Dafuq?

QUOTE
Magical characters can now cast spells as simple actions with a mechanic called "reckless spellcasting", but add +3 to their drain when they do so.

More speed for more risk, sounds fair. Though I am not sure whether +3 Drain will be enough to offset the benefits...
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