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Tymeaus Jalynsfe...
post Apr 25 2013, 03:35 PM
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QUOTE (Aaron @ Apr 24 2013, 03:57 PM) *
Then you're gonna love SR5.1 There's a lot more conceptual distance between weapons in the same category, so it actually matters which heavy pistol you pick for your character.

1Yes, this entire message is one freelancer-in-the-know talking to another freelancer-in-the-know, but I gleefully take every opportunity to mention the weapon thing. It's pretty cool.


With the attendant problem of the "One gun to rule them all" syndrome, I am willing to bet. *shrug*
Which is arguably a problem in SR4A, as well.
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Tymeaus Jalynsfe...
post Apr 25 2013, 03:38 PM
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QUOTE (tasti man LH @ Apr 24 2013, 09:19 PM) *
...especially since in my current game, I have a guy that managed to get about +10 programs that were all Rating 6 for his AI...counting his inherent programs...and thus far outstripping the other decker and the TM.


Only +10 Programs at Rating 6? My Cyberlogician has all his programs at a Rating 6 (or better). *shrug*
I do think that an optimized Decker/Hacker is far superior to an AI in many ways, and is far easier to do.
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Fatum
post Apr 25 2013, 03:56 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 25 2013, 07:38 PM) *
I do think that an optimized Decker/Hacker is far superior to an AI in many ways, and is far easier to do.
Yeah, that's why I allow for certain crutches.
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tasti man LH
post Apr 25 2013, 04:41 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 25 2013, 07:38 AM) *
Only +10 Programs at Rating 6? My Cyberlogician has all his programs at a Rating 6 (or better). *shrug*
I do think that an optimized Decker/Hacker is far superior to an AI in many ways, and is far easier to do.

His sheet isn't in front of me right now, so I don't remember for sure. I do remember that the first time I saw it, there were a LOT of programs with Rating 6's.
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RHat
post Apr 25 2013, 10:26 PM
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QUOTE (Tymeaus Jalynsfein @ Apr 25 2013, 08:35 AM) *
With the attendant problem of the "One gun to rule them all" syndrome, I am willing to bet. *shrug*
Which is arguably a problem in SR4A, as well.


Accuracy should, at the very least, diminish that. You COULD get the highest accuracy you can regardless of other factors, but (a) That will probably entail some sort of tradeoff and (b) be a waste when you can just get the highest Accuracy you're liable to need.
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tasti man LH
post May 3 2013, 09:35 PM
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New blog post, this time adding...eh...wireless bonuses?

QUOTE
As we mentioned in a previous blog post, one of the main design philosophies going into Shadowrun, Fifth Edition is that we like Shadowrun, Fourth Edition. One of the noble tasks of Fourth Edition was involving hackers more in the action, thanks to the existence of the wireless Matrix. Wireless activity gave them all sorts of cool things to do, including shutting down wireless-enabled guns. They may not be able to shoot as well as some of the other players, but by taking out another combatant’s gun, they can be powerfully effective in a fight.

This power, though, came with a hitch. If you were going into a fight, and you knew that your gun could be shut down by an enemy hacker, would you want to use a wireless-enabled gun? Would you take that chance? For many people, it simply was not worth the risk. So they went in with wired technology instead of wireless-enabled devices, and the tool hackers briefly had started to disappear.

We decided that one of our goals for Shadowrun, Fifth Edition was to make it harder for people to decide to turn off their wireless functionality. We thought about using carrots or sticks for motivation, and we settled on carrots. The way this works out in game mechanics is that gear comes with a standard bonus and a wireless bonus. Want to use it without a security risk? Great, you still get good functionality from your piece of gear. Want a little extra performance? Then crank up the wireless.

The type and size of the bonus varies based on the kind of item it is. Take, for example, the chemical seal armor modification. This is not something that you would expect would depend much on wireless performance, so its basic function–protecting you from inhaling or contacting harmful chemicals–does not depend on wireless functionality. The wireless bonus is very simple–when wireless is off, you need a Complex Action to activate the seal, while when it’s on, it only takes a Simple Action–and that’s in keeping with the low risk of having it wirelessly enabled. Of all the things a hacker might target on the battlefield, a chemical seal is pretty low on the list.

Vision enhancement, though, is a different story. This is a piece of gear that could stand to gain from being wirelessly enabled. The gear could collect data from signals flying all around, translating it into useful visual information. This means if you don’t have this enhancement wirelessly enabled, you add its rating to your limit on visual Perception Tests. Activate the wireless, and you also get the rating as a dice pool modifier on visual Perception Tests. The enhancement might be a more likely target for hackers, but it’s also delivering a solid bonus for having its wireless functionality on.

Is it worth the risk? That’s your choice. As with everything else in the game, the bonus comes with a price, and you have to decide if you want to pay it.

Source.

So, tl;dr version: having the wireless function on your gear turned on will give you bonuses or better advantages. Turning it off will give you not-as-appealing advantages, but at least you'd be safe from hackers screwing up your shit.
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ChromeZephyr
post May 3 2013, 09:52 PM
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Well, from a mechanics standpoint it's a neat idea. How they're going to explain in it in-Universe will be interesting, though I'd imagine it won't pass some peoples' bullshit-meter test.

Damn, I want to see these rules now. Patience...running...out. (IMG:style_emoticons/default/smile.gif)
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tasti man LH
post May 3 2013, 09:56 PM
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Yeah, as long as they don't go nuts on slapping wireless functions on EVERYTHING, it's a neat mechanic, and still leaves the door open for giving hackers more stuff to do. Or, at the very least, more stuff that's viable than how it was in SR4.

Not to mention that, from what I understand, one of the problems that arose when they tried to implement this in SR4, they didn't clearly explain what the wireless function did for certain bits of gear. Here, they're pretty much spelling out what the wireless function does in-game, which should theoretically clear up all ambiguity.
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apple
post May 3 2013, 10:40 PM
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Bullshit-o-meter not passed. *sigh*

SYL
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tasti man LH
post May 3 2013, 10:44 PM
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Care to explain?

Besides the usual: "OMFG, how DARE they try to force me to not do the smart thing and turn off wireless!!!"
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apple
post May 3 2013, 11:03 PM
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Well, first: personally (and the people in my groups / "RP environment") I didn´t have any problems with "it´s wifi, what does it do or why does this item have wifi" regarding your comment
QUOTE
they didn't clearly explain what the wireless function did for certain bits of gear.
.
And we all are pretty normal players. So I imagine that most/many/all people have no problems imaging what wifi can do or not do to you after careful reading of the basic book or Unwired (if you want to use advanced rules). Perhaps is a generational thing but we all are pretty used to wifi in our private and business life.

Second the implication of the rule itself. wireless communication as normal cable/laser/whatever communication is simply one thing: transportation of information from A to B. Now lets take the example of the visual enhancement. It it is wireless enabled it gives you dice bonus (despite the claim of abandoning almost all dice boni). Why exactly? Why exactly does a Wifi-sensor make your eyes better to see something? You can argue, that you see electric sources, that you have A.R. objects etc - but this has nothing to do with wifi. It´s a passive analyzation of what information you see. If there are "infos in the air" which are picked up by a sensor, why exactly does this sensor have to use wifi to transmit these information and not use cable, DNI or skinlink? Now, if you tell me that a tactical network can profit from being online and transmitting data between its member (like in SR4) then I totally agree and it´s a very good reason to transmit data. But seeing better because I am not only (passively) receiving data but seeing better because I transmit data via wifi and notvia cable or skinlink?

Now, you can of course say "Hey, like the Matrix, its a completely fictional "sci-fi buzzy thing" and SR wifi has no real connection of what we understand as "wifi" (the wireless transmission of information between devices). To be honest, I don´t see SR in the area of Feng Shui or Star Wars where technological devices are simply plot hocks. For me, SR, at least the mundane part, is far more grounded in reality than, let´s say, the Death Star or a Laine//Tron/Matrix-changed world, where the Net itself has become a new lifeform where we all live inside. It´s simply that: wireless transmission, nothing more, nothing less. And for this case, even if the pure mechanic could be interesting from a strictly mechanical point of view, for my gameplay / roleplaying / believability (I can make a difference between a wifi network and a firebreathing dragon, if that argument should come up) and imagination about what Cyberpunk and Shadowrun is and is not, this rule simply does not pass the bullshit-o-meter. Maybe it´s explained better/differently in the SR5 basic book, but right now I am more sceptical about my vision enhancement running better if I am broadcasting.

And yes, having an electronic deception (going completely dark or spoofing a wifi fake identit)y should be something pretty normal for runners starting SR3/Sprawl Survival Guide.
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Sengir
post May 3 2013, 11:18 PM
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QUOTE
Take, for example, the chemical seal armor modification. This is not something that you would expect would depend much on wireless performance, so its basic function–protecting you from inhaling or contacting harmful chemicals–does not depend on wireless functionality. The wireless bonus is very simple–when wireless is off, you need a Complex Action to activate the seal, while when it’s on, it only takes a Simple Action–and that’s in keeping with the low risk of having it wirelessly enabled.


Translation: We have decided that hacking an opponent's gear is cooler than of just shooting in the general direction of the enemy is a great idea. Yeah, that makes no sense at all*, but if the intended result makes no sense, the reasoning does not have to make sense, either. Therefore we might as well come up with some bullshit about how wireless transfer is somehow better or faster than wired

*: Well, unless hacking now is possible in the same time frame as shooting and dropping into cover...
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apple
post May 3 2013, 11:22 PM
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That´s indeed a very good question: is hacking still an extended test? Or is at least "superficial" hacking (like one-time blocking a pistol, door or car or whatever" a simple/complex action?

SYL
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Falconer
post May 3 2013, 11:27 PM
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I'm with apple on that last post... summed up what I was about to write.

Wireless has nothing to do with basic vision enhancement.... vision enhancement is not AR overlay. But that is exactly what they make it out to be.


To me it feels a lot like forcing mechanics on people. Even then... here's an element of this I don't like. What is the penalty for hacking the device? Reversing the benefit? Normal operation it's fine... but if hacked instead of +3 dice... take a -3 dice perception penalty. Or are we dealing with nonsense like... your eyes turn off. Or full fledged... editing the field of view. Remember vision enhancement is *NOT* imagelink.

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Stahlseele
post May 3 2013, 11:33 PM
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QUOTE (apple @ May 4 2013, 01:22 AM) *
That´s indeed a very good question: is hacking still an extended test? Or is at least "superficial" hacking (like one-time blocking a pistol, door or car or whatever" a simple/complex action?

SYL

if they were to go with that, who would be stupid enough to actually leave anything online?
only mooks would need to, as the fluff demands for them to be accountable at all times to their superiors . .
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Sengir
post May 3 2013, 11:47 PM
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QUOTE (apple @ May 3 2013, 11:22 PM) *
That´s indeed a very good question: is hacking still an extended test? Or is at least "superficial" hacking (like one-time blocking a pistol, door or car or whatever" a simple/complex action?

Negligence in judging the impact of technological possibilities on the setting would be nothing new (Hey, this is cyberpunk. When was this ever about the impact of technological advancements?), so don't count on hacking being too complicated. Especially since the two examples given come across as being desperate to justify the supposed importance of keeping a hackable wireless on, it seems obvious they are hell-bent on making wireless hacking a thing.

...and as usual, I assume that for a PR display you show off the best example. So expect the justifications for wireless on other stuff to be even below that.
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tasti man LH
post May 3 2013, 11:49 PM
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QUOTE (apple @ May 3 2013, 04:03 PM) *
~big snip~



First flaw in your argument is assuming that wireless is JUST wifi. There are plenty of other ways to send data without having to send it through the Internet.

As for how visual enhancement can take data in wirelessly, it was actually fairly easy for me to think of how this happens: wireless sensors.

It's probably that there's some type of sensors involved in the vision enhancement that takes in data from the environment, sends the data to your PAN and/or commlink, and then uses that data to help you out on whatever you need to better see the world around you. So I interpreted it as turning those wireless sensors on and off.

And for the ambiguity on what was wireless and what wasn't, I was referring to the bit on trying to hack cyberware in SR4, in that some people interpreted it as being able to hack a dude's cyberarm and beat him to death with it, despite that the only examples of wireless functions given for cyberlimbs was to update software on the limbs and to receive diagnostics.

QUOTE (apple @ May 3 2013, 04:22 PM) *
That´s indeed a very good question: is hacking still an extended test? Or is at least "superficial" hacking (like one-time blocking a pistol, door or car or whatever" a simple/complex action?


They mentioned in an earlier blog post that they were getting rid of extended tests when it came to hacking.
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Sengir
post May 3 2013, 11:55 PM
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QUOTE (tasti man LH @ May 3 2013, 11:49 PM) *
First flaw in your argument is assuming that wireless is JUST wifi. There are plenty of other ways to send data without having to send it through the Internet.

Welcome to 207x. The internet is no longer, the Wi-Fi Alliance never was. Any references you hear to "wifi" are merely shorthand for wireless matrix transmissions
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tasti man LH
post May 3 2013, 11:58 PM
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I was referring to apple assuming that "all RL wireless = wifi". Which it isn't.
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apple
post May 4 2013, 12:00 AM
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QUOTE (tasti man LH @ May 3 2013, 06:49 PM) *
First flaw in your argument is assuming that wireless is JUST wifi. There are plenty of other ways to send data without having to send it through the Internet.


So what is wireless if not ... wireless? Is it cable? DNI? Skinlink? Laser? Microwave? Because regading this block, there are exactly two kinds of communication: hackable via wireless / wifi and unhackable via skinlink/cable/DNI. And one of them seems to transmit data far worse than the other. Why? Because thats the main point of the entire blog.

QUOTE
As for how visual enhancement can take data in wirelessly, it was actually fairly easy for me to think of how this happens: wireless sensors.


And again: why do these sensors have to be wireless? Are they my sensors? Are they the sensors of my enemy? Are they neutral sensors? Regardless: why does MY PAN have to be sending these data crumbs in all directions so that my vision enhancement can receive this data? Why can´t my sensor take the cable or the skinlink or the DN'i route? I mean we are talking about a +3 bonus, that´s quite a big bonus compared to your usual dice pool. The existence of wireless sensors is perfectly ok, at least in a no "super high security environment". The existence of sensors being able to pick up these signals too. The ability of your equipment working better when using non secure lines of communication? Not so perfect.

QUOTE
It's probably that there's some type of sensors involved in the vision enhancement that takes in data from the environment, sends the data to your PAN and/or commlink,
and then uses that data to help you out on whatever you need to better see the world around you. So I interpreted it as turning those wireless sensors on and off.


And again: why does this have to happen via wifi? To analyze wifi signals I need a receiver. From the receiver I use skinlink, cable or DNI to transmit the data to my vision enhancement. Why is that worse for my vision enhancement compared to transmitting the data wifi radio?

SYL
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KarmaInferno
post May 4 2013, 01:07 AM
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QUOTE
The wireless bonus is very simple–when wireless is off, you need a Complex Action to activate the seal, while when it’s on, it only takes a Simple Action–and that’s in keeping with the low risk of having it wirelessly enabled. Of all the things a hacker might target on the battlefield, a chemical seal is pretty low on the list.
Vision enhancement, though, is a different story. This is a piece of gear that could stand to gain from being wirelessly enabled. The gear could collect data from signals flying all around, translating it into useful visual information. This means if you don’t have this enhancement wirelessly enabled, you add its rating to your limit on visual Perception Tests. Activate the wireless, and you also get the rating as a dice pool modifier on visual Perception Tests. The enhancement might be a more likely target for hackers, but it’s also delivering a solid bonus for having its wireless functionality on.


Guys? Seriously, I love ya'll and understand you are working very hard on this.

But this idea? It's stupid. Mindbogglingly, utterly, completely stupid.

It's a stick. Not a damned carrot. Everyone else operates at a lesser capacity unless they open themselves up to wireless attack. It is penalizing everyone else to give a couple of archetypes a boost.

There is NO good reason why a wire would transmit a signal less efficiently than wireless. None. That chemical seal shouldn't react any differently if it recieves the activation command via a cable or over the air. The second example of recieving better sensor data via wireless is perhaps a bit better, but we ALREADY have that in 4E - it's called a TacNet.

I can understand wanting to get hackers back into the game, as it were. But this way of doing it is just clumsy and ham-fisted.

Instead of just forcing 'wireless everything!', which was a silly idea already in 4E, why not sit down, figure out what parts of combat and running MUST be wireless to operate well, and create bonuses and opportunities for hackers to hit those? Like that TacNet I mentioned.

Hacker rounds also come to mind, if you REALLY want to have 'forced' wireless. Street sam gets hit with a nanite enhanced round of ammunition, opening him up to remote attacks on his 'ware and gear.

There are plenty of ways to make hackers more combat relevant that don't involve shoehorning wireless onto damn everything.

Chief among them, streamline the hacking rules. It currently takes so many discrete steps to hack a system a lot of players don't hack opponents even when they're wireless vulnerable, because it's too much damn trouble and it'd be faster to just shoot them. Fix the hacking speeds and you're already a huge step towards hacker combat viability.


-k
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RHat
post May 4 2013, 01:22 AM
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QUOTE (KarmaInferno @ May 3 2013, 06:07 PM) *
It's a stick. Not a damned carrot. Everyone else operates at a lesser capacity unless they open themselves up to wireless attack. It is penalizing everyone else to give a couple of archetypes a boost.


I'm gonna have to say you're wrong here. It's having an answer to the question "Why would you ever have wireless turned on?" - and thus restoring something to "working as intended status"; it's fairly clear that turning all wireless off wasn't supposed to be something you could do with basically no trade-off.

Without wireless, you have baseline functionality; you get a bonus for wireless. A stick approach would be to have baseline functionality for wireless and a penalty for turning it off.
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Tashiro
post May 4 2013, 02:11 AM
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Personally, I think this suits perfectly. Consider this: You have a smartphone now. So, what happens if you turn off wireless? It's the same principle. Or you've got the new Google laptops, which have no built-in operating system, it hooks to the internet, and all your programs are there. If you turn off access to the internet, what's available to you?

For most technology in 207X, I can make the assumption that most of the operating system / programs / etc, are to be found in the Matrix. The software for your smartgun? Online. The advanced options for your cybereyes? Online. This allows the corporations to keep track of usage, put in patches the moment they're available, and see how the typical person uses their products. It allows them to keep tabs of customers, so they can send adware, and find out what regions any given piece of technology is being used. Data is money.

I'm not looking at this from a 'what does the Shadowrunner want', but from the 'what does society / the corporations want'. I like having my technology hooked up to the internet 24/7, always running. Any time there's a new driver patch, my computer automatically detects it, downloads it, and installs it. If my friends toss me a message, I get it instantly. I'm sure there are people who would be driven to hysteria at the idea of having your computer online and vulnerable 24/7 - but I'm not one of those people. In Shadowrun, your typical person probably feels fine having everything connected and online. The Corporations probably love it. And that, in this society, is the 'target audience'. Shadowrunners? Not so much. And they'll have to decide -- do they keep things connected, allowing them to get the full benefits of what the device is used for, or do they sever that connection, knowing they'll get limited functionality.

I think, overall? This is fairly realistic - and that kind of realism is something I like in an RPG.
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KarmaInferno
post May 4 2013, 02:19 AM
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Under the new system, having wireless off is demonstrably worse in action economy than having wireless on. You might choose to accept the semantic wordplay but I do not.

Additionally, taking longer to activate a chemical seal because the signal is travelling through wires instead of through the air makes no freaking sense.

Bonuses to stuff that needs to talk to outside sources? That I can understand.

Even then, it's not the wireless itself that is the benefit, it's the information accessed by the wireless. You should get the same effect if that same information was delivered by via memory stick.

Gear that has zero need to connect to the outside? No. That makes no sense.

Given the chemseal example, they are planning on adding wireless modifiers to just about everything, not just stuff that would actually have a reason to be wireless. What is next, bonuses for having wireless underwear?

Wireless is just a information delivery method. People use wireless because it is convienient, not becuse it transmits data better than wired connections. It is not freaking magic.



-k
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RHat
post May 4 2013, 02:55 AM
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In reality, the information delivery method wouldn't matter. However, that's USELESS from a design standpoint - this blatantly is there to provide a reason to actually have your wireless on.

Also, the signal to your chemseal would be going through multiple nodes, rather than direct, which is a serviceable explanation for something that exists for a game purpose rather than a simulation purpose.
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