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ChromeZephyr
post Apr 23 2013, 02:46 PM
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I'm okay just having Scrap continue to carsurf and try and draw a bead on the fleeing ganger that isn't about to be eaten by a grue angry fire elemental. Though I'd imagine our newest tribal is going to be quite put off by his callous (attempted) execution of a fleeing person.
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Notsoevildm
post Apr 23 2013, 04:18 PM
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@Aria: take your time. I'm not going anywhere!

Some rolls for the troll:

Combat round 3, phase 1
Casting Increase Reflexes F3 into new sustaining focus (I took the liberty of upping her Spellcasting to 4 taking her to a 100 karma PC):
Spellcasting 4 + Magic 3 = 6 3 2 1 5 2 4 (IC down again) = 2 hits (enough for +1 INIT and an extra pass)

Resist 3S (F/2+2) drain:
Charisma 4 + Willpower 5 + Fetish 2 = 5 6 3 5 2 6 4 5 2 1 4 = 5 hits, no drain

Combat round 4, phase 1
Casting Gecko Crawl F3:
Spellcasting 4 + Magic 3 = 2 5 4 1 3 5 4 = 2 hits, 6 m/turn movement rate

Resist 1S (F/2-1) drain:
Charisma 4 + Willpower 5 = 3 4 1 3 5 1 5 1 3 = 2 hits, no drain
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ChromeZephyr
post Apr 24 2013, 04:00 PM
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NSEDM: Wow, I managed to get through that without having to resort to shooting. That's never happened to me in an SR game. (IMG:style_emoticons/default/wink.gif)

So, have the previous two posts given a bit of a hint towards initiation? I've got an idea about the actual "breakthrough" in a post on the way back to Harvey's (helpful that the van drives itself, neh?) if that's okay with you. If not, no problem, I'll save it for later. It's not like the karma's burning a hole in his metaphorical pocket or anything.
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mister__joshua
post Apr 25 2013, 12:13 PM
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@NSEDM

As we're both relatively inexperienced technomantically, what I'm going to to is write an IC post and then you can see what rolls you think I need to make, or if you're happy with the roleplay and handwaving rolls then I'm good with that too. If I fail anything that I assumed I passed then I'll go back and edit the IC later.
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Machine Ghost
post Apr 25 2013, 06:33 PM
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QUOTE (mister__joshua @ Apr 25 2013, 05:13 AM) *
@NSEDM

As we're both relatively inexperienced technomantically, what I'm going to to is write an IC post and then you can see what rolls you think I need to make, or if you're happy with the roleplay and handwaving rolls then I'm good with that too. If I fail anything that I assumed I passed then I'll go back and edit the IC later.
Since I have done some hacker and TM characters before, I'll point out a couple items.
QUOTE (mister__joshua @ Apr 25 2013, 05:26 AM) *
@Virtual Scream/Cipher
[September 2, 2072, 10:01; Ares Seattle General Hospital]
..snip..
Cipher silently nodded at the knife-wielding orderly and lay back down as if to behave. With half a thought he summoned 2 sprites and tasked them with gaining control of the kidnapper's comms. They should be able to find out who they are easily enough, and he had more important thing to focus on. The larget part of his attention was concentrating on accessing the hospital's node. He breezed through it, threading programs through his mind like idle thoughts. He pulled up a map of the hospital and watched himself on the sec cams.

"Where are they taking me? If I can figure out the exit I can head them off"

He scanned the map and traced their route, then sent the taxi around to the front. If all else failed he'd run them down! Then he set about scanning the medical drones in the corridor for any possible distractions they could cause...
For starters, you can only have one sprite active at a time, unless the extras are registered. It takes an hour per rank to register, so not going to do that on the fly. Your taxi seems to be effectively registered as a special case due to the interaction with >1rtu@l5cr3@m
There are different types of sprites, just as there are different types of spirits. They have different abilities. The ones you can choose from based on Cipher's Info Savant Stream (UW139) (the character sheet says tradition, but for Technomancers, it is stream, and Fading instead of Drain for the 'tiring' effect of using abilities), are Code, Courier, Data, Machine, Paladin (UW154, SR4A242). None of those seem to have an Exploit complex form, and only Courier has Exploit as an optional CF. To find the matrix node of the commlinks needs Scan, or maybe Browse, if you have a real commlink that has scan running (normally all do). That's assuming they are in active or passive mode, which would be expected in a public hospital. If they are hidden, it should be sniffer, and takes longer.

You could use a courier sprite, at least rating 3, with optional Exploit CF to do the hacking. If need Scan too, then need rating 6 to get 2nd optional complex form. Probably better off to do the hacking yourself, and send a sprite out for the floor plans etc. That should be fairly public, and will not need (as much) hacking. Should be able to get by with Data Search and Browse. A Code or Data sprite look good.

Next item is you are probably better off to fake passing out again, so you can go VR and get the 3 IP. 'Awake', you are in AR, and only get one IP. For the hacking, I suggest minor threading (buy hits for both threading and fading resistance), to improve the Exploit complex form. Add the Mute program option, which causes detecting firewalls to be 'confused' for a full combat turn before triggering alerts. With 3IP, you have a 'chance' to get in and deactivate the alert before it gets triggered. Thread Scan first to find the nodes, then drop that to do the hack. Exploit is (potentially) extended test, complex actions, but you can use free actions to keep an eye on the progress of the sprite. Once in a commlink, thread Browse to look for data, but do not take too long. The node will eventually notice you, unless you are doing additional work to keep it convinced you are not there, or a are legit. Threading is a free action, so that at least is not going to slow you down.

Got to go for now.
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mister__joshua
post Apr 26 2013, 07:19 AM
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QUOTE (Machine Ghost @ Apr 25 2013, 07:33 PM) *
Since I have done some hacker and TM characters before, I'll point out a couple items.
For starters, you can only have one sprite active at a time, unless the extras are registered. It takes an hour per rank to register, so not going to do that on the fly. Your taxi seems to be effectively registered as a special case due to the interaction with >1rtu@l5cr3@m
There are different types of sprites, just as there are different types of spirits. They have different abilities. The ones you can choose from based on Cipher's Info Savant Stream (UW139) (the character sheet says tradition, but for Technomancers, it is stream, and Fading instead of Drain for the 'tiring' effect of using abilities), are Code, Courier, Data, Machine, Paladin (UW154, SR4A242). None of those seem to have an Exploit complex form, and only Courier has Exploit as an optional CF. To find the matrix node of the commlinks needs Scan, or maybe Browse, if you have a real commlink that has scan running (normally all do). That's assuming they are in active or passive mode, which would be expected in a public hospital. If they are hidden, it should be sniffer, and takes longer.

You could use a courier sprite, at least rating 3, with optional Exploit CF to do the hacking. If need Scan too, then need rating 6 to get 2nd optional complex form. Probably better off to do the hacking yourself, and send a sprite out for the floor plans etc. That should be fairly public, and will not need (as much) hacking. Should be able to get by with Data Search and Browse. A Code or Data sprite look good.

Next item is you are probably better off to fake passing out again, so you can go VR and get the 3 IP. 'Awake', you are in AR, and only get one IP. For the hacking, I suggest minor threading (buy hits for both threading and fading resistance), to improve the Exploit complex form. Add the Mute program option, which causes detecting firewalls to be 'confused' for a full combat turn before triggering alerts. With 3IP, you have a 'chance' to get in and deactivate the alert before it gets triggered. Thread Scan first to find the nodes, then drop that to do the hack. Exploit is (potentially) extended test, complex actions, but you can use free actions to keep an eye on the progress of the sprite. Once in a commlink, thread Browse to look for data, but do not take too long. The node will eventually notice you, unless you are doing additional work to keep it convinced you are not there, or a are legit. Threading is a free action, so that at least is not going to slow you down.

Got to go for now.


....yeah.... I do what he said (IMG:style_emoticons/default/biggrin.gif)
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Notsoevildm
post Apr 26 2013, 09:57 AM
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QUOTE (mister__joshua @ Apr 26 2013, 09:19 AM) *
....yeah.... I do what he said (IMG:style_emoticons/default/biggrin.gif)

Haha, I had the same problem with spirits: only one unbound / unregistered assistant at a time.

Okay, so I read the new tactic as compiling one sprite to search for floorplans, while Cipher hacks the links himself then the hospital node. Can you rework the IC post to reflect the change of plans.

Note that he is still doped up, so minus a couple of dice - so it will not be as easy as he thinks. Hacking the kidnappers links is still fairly easy as they are low quality disposable items, but getting anything better than a user account on the hospital node will take a little more time and is likely to attract the attention of system security. If he instead just scans the local nodes, he can find and try to spoof a pillbot - basically a medicine cabinet on wheels.

For game purposes the cab counts as a registered sprite with an extended task to drive him around.

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Mach_Ten
post Apr 26 2013, 11:00 AM
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Crow

"NO! Jack, I cannot do it, it is their food and I will not take it from hungry children so keep your cawing to yourself before I pluck and gut you for dinner"

The Ork stands out from the shadows of the abandonned building across the street from a huddling family as they struggle for warmth around a small fire.
Walking away, the sounds of the youngest wailing into the cold night reminds him of his own sons, somewhere out there.
"You think they are okay Jack? my Sons... do you think they even miss me ... or their mother? " the gliding form of the JackDaw spirit flits across a break in the shadows and vanishes again, but is silent.
"I will find them, we will be a family again" Crow promises the night and begins the trek towards the bar, fight night, perhaps I'll earn something to eat the wonders to himself.

Miles away, two Orken children play up in the yard of an old but well maintaned building,
their mother dead years ago, so long they barely remember
and their Father, the murderer, Dishonorably discharged and escaped en-route to his incarceration, they know nothing of, adopted parents saving that for future years or maybe never.

Char Sheet
[ Spoiler ]


Former army Grunt
current survivor
Merc for hire
pit fighter of reasonable skill but only fights to eat
and constantly tormented by Jack, the Mentor Spirit who thinks he should be living a much better lifestyle, even if it means treading on a few toes.

***EDITED LAST June 1st - added simple equip an ammo***
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mister__joshua
post Apr 26 2013, 12:04 PM
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QUOTE (Notsoevildm @ Apr 26 2013, 10:57 AM) *
Haha, I had the same problem with spirits: only one unbound / unregistered assistant at a time.

Okay, so I read the new tactic as compiling one sprite to search for floorplans, while Cipher hacks the links himself then the hospital node. Can you rework the IC post to reflect the change of plans.

Note that he is still doped up, so minus a couple of dice - so it will not be as easy as he thinks. Hacking the kidnappers links is still fairly easy as they are low quality disposable items, but getting anything better than a user account on the hospital node will take a little more time and is likely to attract the attention of system security. If he instead just scans the local nodes, he can find and try to spoof a pillbot - basically a medicine cabinet on wheels.

For game purposes the cab counts as a registered sprite with an extended task to drive him around.


Yeah, I'll re-word it when I get chance. Might not be til next week now though
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Aria
post Apr 26 2013, 04:05 PM
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QUOTE (Mach_Ten @ Apr 26 2013, 11:00 AM) *
Crow

<snip>
Would there be room in any of the merry bands for my friend here? and any advice before I finish him up would be most welcome
Former army Grunt
current survivor
Merc for hire
pit fighter of reasonable skill but only fights to eat
and constantly tormented by Jack, the Mentor Spirit who thinks he should be living a much better lifestyle, even if it means treading on a few toes.

Could fit you in to E:Tribes if you are interested? You wouldn't have to be a tribal, you may just have had dealings with them in the past / live near them now...?!?
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Mach_Ten
post Apr 26 2013, 04:06 PM
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QUOTE (Aria @ Apr 26 2013, 05:05 PM) *
Could fit you in to E:Tribes if you are interested? You wouldn't have to be a tribal, you may just have had dealings with them in the past / live near them now...?!?

that would fit perfectly, I see him as being of Amerind descent pre goblinisation, and now having to live "triballesque" due to having to hide out from the law

Thanks Aria,
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Aria
post Apr 26 2013, 04:16 PM
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QUOTE (Mach_Ten @ Apr 26 2013, 04:06 PM) *
that would fit perfectly, I see him as being of Amerind descent pre goblinisation, and now having to live "triballesque" due to having to hide out from the law

Thanks Aria,

The two protaganist tribes aren't your typical urban amerind, one are a hacker tribe (Freedom) and the others are steampunk tinkerers and scavengers. That's not to say that either wouldn't have place for an amerind type but I thought I should highlight it...
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Mach_Ten
post Apr 26 2013, 04:17 PM
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QUOTE (Aria @ Apr 26 2013, 05:16 PM) *
The two protaganist tribes aren't your typical urban amerind, one are a hacker tribe (Freedom) and the others are steampunk tinkerers and scavengers. That's not to say that either wouldn't have place for an amerind type but I thought I should highlight it...

OK. Gotcha.

Logic skills equals nil. Let's say scavengers lol

***EDIT***

corrected skills, finalised char in Chummer and added details in post above
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JxJxA
post Apr 26 2013, 11:14 PM
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@ Aria/E:PL

Now you've made me paranoid and I'm going to look around just in case an evil zombie is creeping silently and ever so creepily towards me to devour my delicious, French brain! XD

Here are the stats for my sniper rifle: Walther MA-2100
Mods: Internal silencer, skinlinked, chameleon coating, improved range finder
Short Range: 0-150m
Medium Range: 150-350m (Penalty negated by improved range finder)
RC: 1
AP: Base(3) + EX Explosive(1)= 4
DV: Base(7) + EX Explosive(1) = 8P

Simple: Perceive in detail
Int(3) + Perc(3) + Vis Enh(2) = 8d6 for 3 hits.
Free: Aim at closest ghoul
Simple: Shoot closest ghoul
Agi(9) + Long(5) + Spec(2) + Smart(2) + Aim(1) - Range(1-1) = 19d6 for 4 hits. Not my finest work. u_u
3 bullets left in the clip
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AStarshipforAnts
post Apr 26 2013, 11:45 PM
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I'm still looking for a game to join as well. If anyone could use some magical support, I'm game.
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Machine Ghost
post Apr 27 2013, 02:12 AM
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QUOTE (Aria @ Apr 26 2013, 09:16 AM) *
The two protaganist tribes aren't your typical urban amerind, one are a hacker tribe (Freedom) and the others are steampunk tinkerers and scavengers. That's not to say that either wouldn't have place for an amerind type but I thought I should highlight it...
Especially since I already listed Sprogget (and family of course) being of Iroquois descent, all part of the Mechanicals [urban] tribe.
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Mach_Ten
post Apr 27 2013, 08:40 AM
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Sorry to be a pain but,

i tried searching 132 pages of posts for the Tribes intro, or a blurb on the area etc. is there a link or somewhere i should look?

I presume barrens but a bit of info would help me with my first IC (IMG:style_emoticons/default/smile.gif) .

Thanks

**EDIT** Found it on page 89 - E:Tribes OOC origin info

I've written up a pre history and a reason for the mentor spirit choice, hope this is acceptable Aria, please let me know if anything needs amending or flat out removing

JackDaw Spirit

Advantages: +2 dice for perception or assensing tests, +2 dice for Leadership tests
Disadvantages: A JackDaw magician is stubbornly loyal. She can never leave someone behind,
betray her comrades, or let another sacrifice themselves in her place without making a
successful Willpower + Charisma (3) Test.

[ Spoiler ]

History
to cater for the NQ's stated above
[ Spoiler ]
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Aria
post Apr 29 2013, 12:19 PM
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QUOTE (AStarshipforAnts @ Apr 26 2013, 11:45 PM) *
I'm still looking for a game to join as well. If anyone could use some magical support, I'm game.

I've linked Lily under the E:Tribes thread for now. I may have missed it but I don't think you've located your commune but it sounds like Puyallup isn't the obvious location?!? Perhaps in the woods of Fort Lewis would be appropriate? To get you in on the action let's assume you've been asked to do a spot of courier duty - you need to go to the Mechanicals compound and pick up a package from Spindle (the head honcho) and bring it back. It just so happens that you walk into an attack, possibly literally as I didn't see a mode of transport on your sheet?
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mister__joshua
post Apr 29 2013, 12:36 PM
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QUOTE (Notsoevildm @ Apr 26 2013, 10:57 AM) *
Haha, I had the same problem with spirits: only one unbound / unregistered assistant at a time.

Okay, so I read the new tactic as compiling one sprite to search for floorplans, while Cipher hacks the links himself then the hospital node. Can you rework the IC post to reflect the change of plans.

Note that he is still doped up, so minus a couple of dice - so it will not be as easy as he thinks. Hacking the kidnappers links is still fairly easy as they are low quality disposable items, but getting anything better than a user account on the hospital node will take a little more time and is likely to attract the attention of system security. If he instead just scans the local nodes, he can find and try to spoof a pillbot - basically a medicine cabinet on wheels.

For game purposes the cab counts as a registered sprite with an extended task to drive him around.


I've re-worded it. How does it sound now? I'm not trying to hack the hospital node, and the other stuff you said was simple enough so I still haven't made any rolls. Lemme know if I need to change anything else
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Hudson
post Apr 29 2013, 12:59 PM
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After a long absence for health-related reasons I'd like to get back into the proper SR spirit and this seems to be just the right spot for it.


Thus I wanted to ask if there would be possible spot for another character ? (Yes, I read the "[...] always open" part but I still figured asking would be more appropriate.)

If 'yes', should I look at any particular concept?


Thanks!
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Notsoevildm
post Apr 29 2013, 03:07 PM
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QUOTE (ChromeZephyr @ Apr 24 2013, 06:00 PM) *
NSEDM: Wow, I managed to get through that without having to resort to shooting. That's never happened to me in an SR game. (IMG:style_emoticons/default/wink.gif)

So, have the previous two posts given a bit of a hint towards initiation? I've got an idea about the actual "breakthrough" in a post on the way back to Harvey's (helpful that the van drives itself, neh?) if that's okay with you. If not, no problem, I'll save it for later. It's not like the karma's burning a hole in his metaphorical pocket or anything.
Karma is for spending. An IC post is sufficient for me for self-initiation.
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Notsoevildm
post Apr 29 2013, 03:12 PM
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QUOTE (AStarshipforAnts @ Apr 27 2013, 01:45 AM) *
I'm still looking for a game to join as well. If anyone could use some magical support, I'm game.
The Virtual scream 'team' doesn't have any magical support. As one of the players dropped out, I guess I could squeeze in a witch in his place. Of course, she'll have to encounter the scream first putting her about 48 hrs behind the rest of the team initially.
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Slacker
post Apr 29 2013, 04:17 PM
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@notsoevildm - Virtual Scream
Is there anywhere you'd like to suggest for Cat, Dante, and Dubstep to meet up next? Not sure if you were wanting to further try pulling in the group of us or if the three of us should just go off doing our own thing for a while.

Currently, Dubstep is thinking about a quieter cafe or something maybe close to his downtown apartment. Alternatively, if he can correlate any signals from the device we took of xbox to another nearby location he may suggest that.
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Aria
post Apr 29 2013, 04:28 PM
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@E: Promised Land

Pre-genned Rolls
[ Spoiler ]


Initiative:
Gemeaux 16 (3IPs) Anselm’s Spirit 14 (2IPs) Mordred 12 (3IPs) Father Anselm 10 (3IPs) Copperhead 9 (1IP)

Combat order:

1.1 Copperhead shot by Snag, fires back, Mordred & Gemeaux race towards the bridge. Anselm astrally perceiving and spirit begins to stunbolt ghouls
1.2 Anselm concealing himself with a steam illusion, spirit stunbolt, 1 down
1.3 Anselm levitating to apartment complex, spirit stunbolt

2.1 Copperhead fires again at Snag-misses, Anselm flies over to complex roof, spirit stunbolt, Mordred arrives on scene, dispatches a ghoul, Gemeaux arrives on target, headshots a ghoul and mauls a second, Copperhead’s spirit disrupted by a stunbolt from further inside the complex
2.2 Anselm arrives on complex roof, spirit stunbolt, Mordred engages hand to hand with ghouls, Gemeaux dispatches 2 more, I make that 7 down so far and they’ve barely blinked yet!
2.3 Gemeaux removes 2 more, spirit stunbolt removes a ghoul, drain disrupts it, Req out of ammo, Stitch dispatches 1, (11 down outside), Mordred hand to hand with 3 ghouls (ouch!), Anselm approaches the atrium roof of complex…

3.1 Copperhead casts Gecko crawl, Mordred & Gemeaux kill another ghoul each (9 left!), Stitch is buried in 5(-1) ghouls, Req has 3, Mordred 2
3.2
3.3


I’ve lost track of group rolls for Mordred, can you give me 5 or so attack, defence etc rolls so that there’s not a delay? Maybe more def and resistance with 2 ghouls making vague attempts to chew your head off!
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Aria
post Apr 29 2013, 04:30 PM
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QUOTE (Hudson @ Apr 29 2013, 12:59 PM) *
After a long absence for health-related reasons I'd like to get back into the proper SR spirit and this seems to be just the right spot for it.


Thus I wanted to ask if there would be possible spot for another character ? (Yes, I read the "[...] always open" part but I still figured asking would be more appropriate.)

If 'yes', should I look at any particular concept?


Thanks!

As players fluctuate we've always got room for another, just need to slot you in. As to concept, whatever you want to play (within reason (IMG:style_emoticons/default/smile.gif) ). E:Tribes has quite a few players at the moment and I think Virtual Scream has a load too...so there's room in the Chi Town thread (Promised Land) if you are insane enough? (IMG:style_emoticons/default/ork.gif)
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