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Aria
post May 5 2013, 07:33 PM
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QUOTE (Aria @ May 2 2013, 04:43 PM) *
Ok, I've got an e:tribes post up, sorry it's a bit briefer than I wanted but I've run out of time and I wanted to get things going again. Note there's a 5min time difference between the Jailbreakers and Lily and Crow, that should give you all time to get to the other side of the mall if you want and engage the hit and run attackers...if you're crazy enough?!? (IMG:style_emoticons/default/ork.gif) As none of the PCs are in gang colours I don't think there should be too much confusion, the attackers are being blatant about their affiliation.

Feel free to gloss over the 5min gap in OoC if that's easier, you might even be able to pick up some medical aid if needed (I suspect NSEDM might give Sprogget a splitting headache before too much longer - just look what happened to Cipher (IMG:style_emoticons/default/biggrin.gif) )

Bit of IC confusion I think...in my mind, Crow and Lily are south of the mall, the Jailbreakers are north - no LOS between you hence the 5mins time delay to allow the Jailbreakers to get south! Nevermind, rather than changing everything Crow can be coming in from the north...I think that still works... IC up sometime next week...
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onlyghostdancesw...
post May 6 2013, 07:14 PM
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@Aria: Dont know if you missed it in the spam of posts; what did I see looking down the atrium on the astral. That largely determines my actions for combat turn 3
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Machine Ghost
post May 8 2013, 05:45 AM
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@Aria, E:Tribes

I have added a character sheet for Sprogget’s sister Osha (street name Oyl) to the post with Sprogget’s character sheet info. A few back dated IC posts to introduce her posted. For now, she can be / stay at the complex doing medic type work, although the shape changing does make for some interesting possibilities, especially where the scenario allows for something other than straight up combat.
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Notsoevildm
post May 8 2013, 10:58 AM
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Some melee rolls just in case Copperhead actually manages to get close to Snag.

Hand razor attacks:
Agi 3 + Cybercombat 4 + reach 1 = 8d6.hits(5)=3, 8d6.hits(5)=2, 8d6.hits(5)=3, 8d6.hits(5)=2, 8d6.hits(5)=3 - pretty piss poor, especially if she needs to knock off 2 dice to find him on the astral - then it's 3, 2, 2, 1, 3. Base damage is 4P.

Melee defence:
Agi 3 + Cybercombat 4 + reach 1 = 8d6.hits(5)=4, 8d6.hits(5)=5, 8d6.hits(5)=2, 8d6.hits(5)=3, 8d6.hits(5)=1 - with -2 dice for astral becomes 4, 3, 1, 3, 1

Impact soak:
Body 6 + Impact 10 = 16d6.hits(5)=6, 16d6.hits(5)=6, 16d6.hits(5)=5, 16d6.hits(5)=3, 16d6.hits(5)=5
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Notsoevildm
post May 8 2013, 11:04 AM
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@Virtual Scream/All
Quick update. IC posts up. Normal service resumed!

Aria/Gossamer - Has a couple of leads (CSS, MMO). Down in Crimson Crush territory with Slater. Aria to post!

Mister J/Cipher - Has a couple of leads (CSS, MMO). In nice comfy hospital bed rolling down corridor towards somewhere, accompanied by the odd couple. Hacking hospial systems as he goes. Mister J to post!

ChromeZephyr/Alex Bianchi - Completed job without a shot fired. Delivering goods back to Harvey. Chrome to post.

Slacker/Dubstep, Phlapjack77/Dante, kahrig/Cat - Calm beginning to return to restaurant as chinese woman's screams turn to sobs. Pile of tech on table including two crappy and one decent commllinks plus wireless scanner. Dante has snagged all the guns. Players to post.

MachineGhost/Sprogget - Infected hunter sprite giving report until it finds itself trapped in Sprogget's head. Then bad things happen. Need a Willpower + Biofeedback filter roll for Sprogget and a Rating x 2 roll for the jammer. Machine to post!

Uller/The Big Peat - Last seen lurking outside Slicer's possible hiding place. Almost certainly killed by knife wielding troll.
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Aria
post May 8 2013, 12:42 PM
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QUOTE (onlyghostdanceswhiledrunk @ May 6 2013, 07:14 PM) *
@Aria: Dont know if you missed it in the spam of posts; what did I see looking down the atrium on the astral. That largely determines my actions for combat turn 3

You can see Copperhead climbing with the aid of a spell, an illusion spell of some sort cast from out of sight, and Snag (the ghoul leader) is probably just about visible looking over to try and find where Copperhead has gone.

I know I've got some catching up to do...bear with me everyone and I'll do my best to get IC posts out for everyone before the end of the week! Feel free to prod me if you think I've missed any OoC posts - it helps!
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Aria
post May 8 2013, 12:46 PM
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QUOTE (Machine Ghost @ May 3 2013, 12:04 AM) *
@Aria,
LeO is going to have to make his own decisions about what to do based on last information, unless someone else on the team issues instructions.  They do have access.  Sprogget sent out the access ID, and told LeO to accept targeting information from the tacnet (which no longer exists), and commands from the people/nodes that were part of it (the Jailbreakers).  If going to involve in another fight, need ammo consumption information.  Started with 100 round drum, but at 12 rounds per full burst, that goes down fast.  Asked before, but ?missed? How many bursts did LeO get off, after the published combat status information, before the mage ducked into the building?

If he could have heard it, Sprogget would be a little happier to know that the attack was coming from the Southwest.  Assuming that same is true at the Mechanicals complex.  His shop and family home are on the far East edge.  Nice that I already had that marked on the map.

I think you fired four or five bursts, so half full. You have a 5min window to catch up (assuming you don't get fried by the Scream (IMG:style_emoticons/default/ork.gif) ), and as far as you know the attacks do sound like they are from the SW...you'd have to try and get through to the Mechs to confirm and the gird has become very patchy all of a sudden - is that an explosion I hear...?!? (IMG:style_emoticons/default/biggrin.gif)
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Aria
post May 8 2013, 12:49 PM
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QUOTE (Mach_Ten @ May 2 2013, 09:23 PM) *
Noob here, i have a basic comm and image linked contact lenses, what's the requirement for "seeing" AR?
I have no input to help with infected sprites, but i'm pretty sure that would freak me the hell out if i saw it, having been "off grid" for a long time >1rtu@l scr3@m is not something i will have a clue about. But i think im about to be filled in, slowly and using small words lol

You've got the tech, I guess it just depends on what mode your commlink is running in (someone correct me if I'm wrong!). Hidden mode won't accept incoming feeds unless authorised, passive I'm not so sure without looking it up again, active you get the lot (except what your spam filters manage to weed out)!

Hidden is probably the default mode in the barrens (the police have other worries) as it draws less attention to you. Go downtown and you'll want to be in active mode!
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Aria
post May 8 2013, 12:51 PM
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QUOTE (ChromeZephyr @ May 2 2013, 05:52 PM) *
Aria: I'm going to have Scrap find an extra magazine for the AK in the backseat of the car. Since I'm going to be paying for the gun out of accrued funds, does it have an internal or external smartlink (based off of Jazz's message to the crew)? Any other mods I should know about?

Also, now seems like a wonderful time to spend some accrued karma for him, as well. I'm going to give him Automatics 1, with the justification that he's slotted enough "Karl the Kombat Mage" BTLs that he at least has a passing familiarization with them. Anything further will be based off of usage, of course. And speaking of usage, moving Longarms to 2(4) as well. Automatics 1: 4 karma. Longarms 2(4): 4 karma. Total: 8 karma spent. I'll update my sheet and post a new IC hopefully by end of day.

No problem at all!

External smartlink with skinlink to grip. Gas vent 2, 2 full clips - it's a new model AK, hot off a nanofax...
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Mach_Ten
post May 8 2013, 02:19 PM
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QUOTE (Aria @ May 8 2013, 01:49 PM) *
You've got the tech, I guess it just depends on what mode your commlink is running in (someone correct me if I'm wrong!). Hidden mode won't accept incoming feeds unless authorised, passive I'm not so sure without looking it up again, active you get the lot (except what your spam filters manage to weed out)!

Hidden is probably the default mode in the barrens (the police have other worries) as it draws less attention to you. Go downtown and you'll want to be in active mode!


According to my limited GoogleFu,

Active PAN means you look like a normal citizen with you SIN as an ARO
(i.e. your full face-space profile with pets names and likes dislikes etc.) any child under 14

Passive is "Acceptable" sometimes, only allowing "Authorised" networks to scan you for ID, but you still project limited AR info maybe not your full SIN
(i.e. your limited face-space profile that shows name and only basic info.) most sensible adults

Hidden is going to get you in trouble with the security forces, unless you are in a "shadowy" place where it is expected
(i.e. your OFFLINE) SIN-less and shadowrunners

it does not affect what AR you can see, that is only limited by your Image link and Comm link

I mean it'd be silly as a hacker if you were on Hidden mode and thus couldn't see the Maglock you are trying to hack in AR, so had to go passive or active to be able to hack.

anyways, question answered. thanks

And I must apologise for getting ahead of myself IC,

I got the impression that Lily had seen the explosion and Crow had not, then completely jumped the gun to run into the Jailbreakers.

More than happy to hang around here and have the encounter when they get south of the Mall, the encounter should play the exact same to be fair.

Same speech and probably the same response from Scrapheap (IMG:style_emoticons/default/smile.gif)
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Notsoevildm
post May 8 2013, 02:55 PM
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QUOTE (ChromeZephyr @ May 2 2013, 07:52 PM) *
NSEDM: Still trying to get Alex's initiation scene to flow correctly. I plan on having him arrive at Harvey's, give him his terminal (plus the other people's belongings, he'll have a better shot of running down the owners than I will), and head home to acquire his better, legal gear. I was planning from there to make a phone call to his cousin to acquire a new, probably higher rated fake ID as the "Jimmy" ID is probably compromised, then start doing research on the scream with Gabriel. If you've got other plans, though, I'll just leave off at arriving at Harvey's. Let me know.
The stuff on the table includes Harvey's terminal, a couple of trid players, several links (including Alex's and Harvey's) and a wireless sniffer. This last item may catch Alex's attention but even switching it on will give him no clear idea of what it is for. If he drops it off at Harvey's the dwarf will get back to him later to let him know what it does. Otherwise your plan is sound!


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Machine Ghost
post May 8 2013, 07:09 PM
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QUOTE (Notsoevildm @ May 8 2013, 04:04 AM) *
@Virtual Scream/All
.. snip ..
MachineGhost/Sprogget - Infected hunter sprite giving report until it finds itself trapped in Sprogget's head. Then bad things happen. Need a Willpower + Biofeedback filter roll for Sprogget and a Rating x 2 roll for the jammer. Machine to post!
.. snip ..

The jammer is rating 6, but was deliberately configured to act as rating 4.  Enough to only block regular RFID, security, and stealth tags (rating 3 and less), that are close by (5 meters for signal 3, 20 meters for signal 0).  Sprogget’s bionode is signal 2, so gets included in that too. which was the intent.  SR4A329.  The bionode *should* be Hunter’s only (non Resonance) access to the matrix.  ECCM(2) would be enough to get past the jammer.

I gather that the report is happening before any direct analyze happens from the previous IC.

Biofeedback(4) + Will(3) (7d6.hits(5)=3) → [1,5,3,1,6,6,3] = (3)
Jammer(4) x 2 (8d6.hits(5)=5) → [2,2,5,6,5,6,1,5] = (5)

Hunters report: "No new infections reported after 19:00 today."
The Jailbreakers team encountered the scream at 21:15, so Aria did not have that information.  Ignoring the time discrepancy IC.
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Machine Ghost
post May 8 2013, 07:11 PM
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QUOTE (Aria @ May 8 2013, 05:51 AM) *
No problem at all!

External smartlink with skinlink to grip. Gas vent 2, 2 full clips - it's a new model AK, hot off a nanofax...
nanofax ???!!

Sprogget WANTS!! (IMG:style_emoticons/default/biggrin.gif) (IMG:style_emoticons/default/lick.gif)

Soon as he gets a look at the tech Sprogget acquired, and figures out it was 'printed', Sprogget will make it a point to try to track the source.
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Machine Ghost
post May 8 2013, 07:14 PM
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@Mach_Ten

Alternate vision of commlink status and AR
QUOTE (Mach_Ten @ May 8 2013, 07:19 AM) *
According to my limited GoogleFu, 

Active PAN means you look like a normal citizen with you SIN as an ARO 
(i.e.  your full face-space profile with pets names and likes dislikes etc.)  any child under 14

Passive is "Acceptable" sometimes,  only allowing "Authorised" networks to scan you for ID, but you still project limited AR info maybe not your full SIN
(i.e.  your limited face-space profile that shows name and only basic info.)  most sensible adults
Passive mode means that only explicitly approved devices can connect to the device, but it is still visible as a device on the matrix.  Commlink and PAN devices can be configured separately.  A commlink in this mode would not 'publish' any information, unless some other device in the PAN was configured as active, and had the ARO that you want to be viewable.

Device Modes SR4A223


Hidden is going to get you in trouble with the security forces,  unless you are in a "shadowy" place where it is expected
(i.e.  your OFFLINE)  SIN-less and shadowrunners

it does not affect what AR you can see,  that is only limited by your Image link and Comm link
Correct in that what is perceivable is not limited by the commlink mode.  What you see IS limited by whatever filtering is configured, regardless of the device mode.  You might see 'nothing' in active mode, by turning blocking up high.  You/your commlink would be visible to others who care to look, but you are walking around with your eyes closed.  In hidden mode, since other devices can not initiate a connection to you, you should see only what you have asked to see, which yes could be any public ARO’s.

I mean it'd be silly as a hacker if you were on Hidden mode and thus couldn't see the Maglock you are trying to hack in AR,  so had to go passive or active to be able to hack.
yep

.. snip ..

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Aria
post May 9 2013, 12:16 PM
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QUOTE (JxJxA @ Apr 26 2013, 11:03 PM) *
Gemeaux takes a quick break from dispatching ghouls to check his surroundings. It would be unacceptably amateurish of him to get caught unaware. Plus, he had no desire to have to call for help and jeopardize the job.

<<[Gemeaux]: Mordred, let me know if you need me to follow you into the building.>>

He sends the message to Mordred as he takes another shot at an unsuspecting ghoul.

The fight might well move inside shortly...just so that Gemeaux doesn't have to wait outside twiddling his thumbs a small piece of Deus ex machina provides you with a grapple gun and line sufficient to grant you a 'death slide' down to where Mordred and the beleagured runners are fighting...yes, I know that's a stretch but seems more likely than a hang glider or wing suit (IMG:style_emoticons/default/smile.gif)
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Mach_Ten
post May 9 2013, 12:32 PM
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QUOTE (Machine Ghost @ May 8 2013, 08:14 PM) *
@Mach_Ten
What you see IS limited by whatever filtering is configured, regardless of the device mode.
You might see 'nothing' in active mode, by turning blocking up high. You/your commlink would be visible to others who care to look, but you are walking around with your eyes closed. In hidden mode, since other devices can not initiate a connection to you, you should see only what you have asked to see, which yes could be any public ARO’s.


Ahh I see, so you can set filters so only the level of data you WANT to see is visible. using ad blockers, kinda like on webpages, spam filters and the like,

So, this raises a question for me RL, would normal denizens have a filter set to be able to see Sprites and those type of ARO's ?
and thus be able to see a physical representation of someone accessing their nodes or hacking them directly ?

apologies for this, I'll take it to another forum if it gets any more complex than a simple answer this time (IMG:style_emoticons/default/smile.gif)
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ChromeZephyr
post May 9 2013, 03:16 PM
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QUOTE (Aria @ May 8 2013, 05:51 AM) *
No problem at all!

External smartlink with skinlink to grip. Gas vent 2, 2 full clips - it's a new model AK, hot off a nanofax...


Holy shit! Wow, Scrap's hit the dakka jackpot! Editing sheet with new data. Time to get an extra chip put into the goggles' free slot when Scrap gets the time so as to take advantage of the smartlink.
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Aria
post May 9 2013, 04:32 PM
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@E:CoP / Mr J

IC up!

I've purposefully kept the ending vague because I want to discuss with you OoC where we go from here. I can shove you along a path or we can explore some more of your character motivations? There are plenty more interesting NPCs up my sleeve to entertain you with but I'd like your help in leading the story (IMG:style_emoticons/default/smile.gif)
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onlyghostdancesw...
post May 10 2013, 12:30 AM
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@aria ok so my actions for 3.1:

i see snag i nuke dat guy!

Free: centering prayer for destruction
Complex: Cast force 5 plasma lance

(the spell that i had custom waaaay back when, elemental effects of both fire and electricity. physical spell) (quarter impact armor (half half again, physical damage cause of fire, resisted as normal then secondary effects apply, (body +will + .5 impact (3) test) if failed the target falls down, is stunned/incapacitated for a number of combat turns = 2+net hits scored on the attack test(not the resist) otherwise suffers -2 to all actions even if the stun test is passed. Also will run the risk of being in flames, impact armorx2 against the ending dv of the spell. if it doesnt get 1 net hit then the gear/person is on fire with the base dmg being the initial rating every combat turn of fire damage. (can go out later turns if the dv is reduced. This spell is super drainy but worth it :D


magic 5(4 due to background ct) + spellcasting 5 = 9d6


9d6.hits(5) → [4,5,4,5,5,1,4,3,5] = (4)

so 9P Plasma Damage (Electrical With fire applied last) incoming to the git.


Drain = 5/2 down +5 = 7P (overcasting due to the background)

Resist drain:

3 focus + 2 init + will 5 + cha 8 = 18d6


18d6.hits(5) → [4,6,1,6,3,4,5,3,1,2,2,4,2,4,4,6,5,6] = (6)

Take 1 physical from the drain better than the massive gunshot equivs i couldve had though lol.


3.2

Free action Centering for aid
Complex: Summon f7(6) spirit of man Angel of Protection


Magic 5(4) + 7 (summspirits of man) + 2 dark king = 13d6


13d6.hits(5) → [4,2,6,5,4,4,1,6,5,5,2,2,4] = (5)

Spirit attempt to resist:


6d6.hits(5) → [4,5,2,3,2,3] = (1)

4 services owed.

optional powers of innate spell (stunbolt) and innate spell (plasma Lance)

Resisting 1P drain

3 focus + 2 init + will 5 + cha 8 + 2 dark king = 20d6


20d6.hits(5) → [4,3,1,4,2,4,1,4,2,6,3,2,4,4,4,4,3,2,2,4] = (1)

no drain but wow thats underwhelming....

3.3

free action: continued prayer of thanks
Simple: Command my angel to attack the ghouls attacking copper. (He will alternate between f6 stunbolts if there is a large group i cant see and casting f4 plasma lances at anyone that directly gets in the way of copper moving up the structure) But he will be very careful to not disrupt himself with spellcasting.
Simple: Yell to Copper "My friend you are not alone! The Angels will aid you!"


Few Rolls for my angel:

5x Casting f6 stunbolts:


12d6.hits(5) → [4,6,6,3,4,2,3,2,6,4,6,2] = (4)

12d6.hits(5) → [5,6,5,5,1,4,2,3,1,5,1,6] = (6)12d6.hits(5) → [1,1,4,2,6,1,3,3,4,5,3,6] = (3)12d6.hits(5) → [2,2,4,6,5,6,3,6,3,6,6,3] = (6)12d6.hits(5) → [1,3,6,1,5,2,1,6,6,4,6,6] = (6)


Stun dmg from each bolt:

5+4 = 9S base
5+6 = 11S base
5+3 = 8S base
5+6 = 11S base
5+6 = 11S base


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onlyghostdancesw...
post May 10 2013, 12:42 AM
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Drain for the spirits 5 stun bolts:


12d6.hits(5) → [4,5,4,3,4,6,4,1,2,1,3,3] = (2)12d6.hits(5) → [2,5,4,5,3,5,2,3,3,5,5,6] = (6)12d6.hits(5) → [6,1,6,5,1,5,5,2,1,3,5,5] = (7)12d6.hits(5) → [3,2,1,3,4,3,6,2,4,4,3,2] = (1)12d6.hits(5) → [4,4,5,1,4,1,1,5,3,2,5,3] = (3)


bolt 1 no drain
bolt 2 no drain
bolt 3 no drain
bolt 4 1 Stun
bolt 5 no drain.

5 plasma lances just in case:


12d6.hits(5) → [5,3,4,4,6,4,1,2,2,2,2,2] = (2)12d6.hits(5) → [4,3,1,5,4,1,5,5,3,5,6,6] = (6)12d6.hits(5) → [6,6,3,6,6,1,4,3,6,3,5,6] = (7)12d6.hits(5) → [1,2,6,6,1,1,2,6,4,1,5,2] = (4)12d6.hits(5) → [4,1,4,6,5,2,2,6,3,1,1,1] = (3)

Damage from the plasma bolts, all fire and electrical damage:

bolt 1: 7P
bolt 2: 10P
bolt 3: 11P
bolt 4: 8P
bolt 5: 7P

resisting the drain: 2+5 = 7S


12d6.hits(5) → [5,6,4,1,5,4,4,6,6,4,5,5] = (7)12d6.hits(5) → [1,6,1,4,5,4,4,5,5,6,4,2] = (5)12d6.hits(5) → [4,2,1,4,6,3,5,3,1,5,2,3] = (3)12d6.hits(5) → [6,2,5,2,1,6,4,5,2,5,6,6] = (7)12d6.hits(5) → [3,2,4,4,1,1,6,3,6,5,2,3] = (3)

bolt 1 no drain
bolt 2 2 stun
bolt 3 4 stun
bolt 4 no drain
bolt 5 4 stun

so depending what order you wish to run this the angel will be very high on stun after tossing most of his stunbolts and a good number of the lances.

Call it stunbolt 1, plasma lance 1, stunbolt 2, stunbolt 3, plasma lance 2 (2 stun), stunbolt 4 (1 stun, total 3 stun), stunbolt 5, lance 3 (4stun, total 7 stun), lance 4 (no stun, total 7stun) and then he wont use the 5th bolt because i have no wish to harm the angel. Assuming ofc he doesnt get shot up etc. If that happens ill change what he does.




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Machine Ghost
post May 10 2013, 07:45 AM
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QUOTE (Mach_Ten @ May 9 2013, 05:32 AM) *
Ahh I see, so you can set filters so only the level of data you WANT to see is visible. using ad blockers, kinda like on webpages, spam filters and the like,

So, this raises a question for me RL, would normal denizens have a filter set to be able to see Sprites and those type of ARO's ?
and thus be able to see a physical representation of someone accessing their nodes or hacking them directly ?

apologies for this, I'll take it to another forum if it gets any more complex than a simple answer this time (IMG:style_emoticons/default/smile.gif)
Yes, and like the filters, some things are more successful than others at keeping the junk out. Based on general device ratings normally.

Depends what you class as 'normal denizen'. Those that are in VR for what they are doing, probably. That would be part of the environment they are dealing with. In AR, I would normally say no, unless either there was a specific reason to be looking, or the sprite is deliberately projecting an ARO that overlaps with the real world, to interact with 'meat space' people.

If the entities wanted to be seen, then yes they would be potentially visible. Matrix perception to see/notice them (Computer+Analyze). A sprite is likely to be mistaken for some sort of agent program, unless get high hits on the perception. In the last case, normally the intruder is running a stealth program though, so the hits need to beat the stealth rating to be noticeable, and that is normally firewall+response instead of perception. That is to notice the actual exploit action. If you were looking (perception again) the icon of the attacker could be seen, but not particularly what they were doing. Difficulty modified by the stealth rating again. The difference between noticing someone in the process of picking your pocket, and seeing them walking down the street (while trying to stay in the shadows).

This is not as simple to write as I thought it would be. In VR, all icons either are nodes, or something in a node. AROs are not really the same as icons. They are created by nodes, and are typically representations of nodes, icons, or files, but they are effectively projections/holograms that will be shown as an overlay by an image link in some location in the 'real' world, which does not HAVE to match where the node actually is. ARO = Augmented Reality Object. Object because they can be manipulated using 'physical' actions. Like moving a mouse, or a 'grabbing' gesture while wearing AR gloves. The interface is physical, versus being mental, DNI = Direct Neural Interface in VR using a SIM module (and trodes). In VR the interaction is mental, and deals with icons instead of AROs. The terms tend to overlap, since the intent is usually the same. Physically see an ARO in the image link / HUD = Heads Up Display, versus perceiving an icon in a matrix node that you subscribed to. Using gestures to do something to interact with an arrow, versus sending mental messages / commands to do the same with an icon.

The ARO also needs to be associated with a node that you / your commlink is connected to, even if that is a spam RFID tag that got past the filter settings, maybe by pretending to be part of the public information for the mall you are in.

If it is not from a node you are connected to, then it would need to be hologram projection or similar for you to see it. The 'connected to' might not be intended to connect to. The filters again.

I hope that made sense, and did not just confuse things more.
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Machine Ghost
post May 10 2013, 08:01 AM
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QUOTE (onlyghostdanceswhiledrunk @ May 9 2013, 05:30 PM) *
.. snip ..

20d6.hits(5) → [4,3,1,4,2,4,1,4,2,6,3,2,4,4,4,4,3,2,2,4] = (1)

no drain but wow thats underwhelming....
.. snip ..
By RAW, I think that is 1 drain. Minimum of 2 drain for most any magic action, spell or summoning. Even if the spirit gets zero hits on the summon resist.

Given your qualifier about not harming the Angel/Spirit you might find it does not get as far as you expect. I base that on a recent sprite throwing stunbolts that dispelled from failing drain / excess stun earlier than expected. No IC reason given, but speculation from the context is that the background is causing higher drain.

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post May 10 2013, 09:05 AM
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QUOTE (Machine Ghost @ May 8 2013, 09:09 PM) *
The jammer is rating 6, but was deliberately configured to act as rating 4.  Enough to only block regular RFID, security, and stealth tags (rating 3 and less), that are close by (5 meters for signal 3, 20 meters for signal 0).  Sprogget’s bionode is signal 2, so gets included in that too. which was the intent.  SR4A329.  The bionode *should* be Hunter’s only (non Resonance) access to the matrix.  ECCM(2) would be enough to get past the jammer.

I gather that the report is happening before any direct analyze happens from the previous IC.

Biofeedback(4) + Will(3) (7d6.hits(5)=3) → [1,5,3,1,6,6,3] = (3)
Jammer(4) x 2 (8d6.hits(5)=5) → [2,2,5,6,5,6,1,5] = (5)

Hunters report: "No new infections reported after 19:00 today."
The Jailbreakers team encountered the scream at 21:15, so Aria did not have that information.  Ignoring the time discrepancy IC.
Fixed the time: last reported attack now 21:15!

The first post takes place before the analysis. The new post afterwards. Sprogget takes 2 boxes stun damage from the scream and then when it realises it can't blast the jammer, it reconfigures it's attack program to ECCM around it. It will not derezz but can only continue it's existing service - find out about virtual scream - which might come in handy! Sprogget cannot tell how long it will stay (until it completes its assignment whenever that may be).

Other bits of information:
It counts as a registered sprite
Its access ID is >1rtu@l5cr3@m
It has an effective agent rating of 4 same as sprite rating
Its response is 3 - reduced by one due to data load
In addition to existing complex forms, there is an Attack program/form now configured as ECCM, and what looks like an Exploit program/form.
It looks like a sprite/agent/AI amalgam - it should not be possible (it's a maguffin).
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Mach_Ten
post May 10 2013, 09:47 AM
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QUOTE (Machine Ghost @ May 10 2013, 08:45 AM) *
Yes, and like the filters, some things are more successful than others at keeping the junk out. Based on general device ratings normally.

Depends what you class as 'normal denizen'. /snippity snip snip


I'm gonna say then, Crow has relevant filters applied to keep the detritus of AR from distracting him,
so sprites etc. that he cannot comprehend or do anything about, will not be a main focus
unless the i-scr3@m thingummy is making it overtly present and viewable by all, in that case it would be quite prominent and scary!

But, still nothing he cann affect so, focus on the meatspace

Thanks MG & Aria, I'm learning fast
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Notsoevildm
post May 10 2013, 09:55 AM
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QUOTE (Mach_Ten @ May 10 2013, 11:47 AM) *
I'm gonna say then, Crow has relevant filters applied to keep the detritus of AR from distracting him,
so sprites etc. that he cannot comprehend or do anything about, will not be a main focus
unless the i-scr3@m thingummy is making it overtly present and viewable by all, in that case it would be quite prominent and scary!

But, still nothing he cann affect so, focus on the meatspace

Thanks MG & Aria, I'm learning fast
Crow will see the virtual scream Hellraiser monocycle in his AR, it is overtly present! It does flicker out for a second or two when LeFey jams it but then it reappears. Fortunately, it's not doing any 'Bad Stuff' at the moment, so he can ignore it.
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