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> Recruitment: Another Shadowrun 5 game starting, Witty name for the campaign coming soon
RelentlessImp
post Jul 15 2013, 11:38 PM
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That's a much more solid basis for the argument than the one line I was pointing to. *bookmarks his PDF* And Paws doesn't have any cash left to chip in on a shared living space; and he really, really wouldn't want to share it, in case these people who are dangerous, semi-psychopathic criminals find out about his current SIN in good standing and decide to teach the 'corporate brat' a lesson.
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Mister Juan
post Jul 15 2013, 11:52 PM
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QUOTE (RelentlessImp @ Jul 15 2013, 06:38 PM) *
That's a much more solid basis for the argument than the one line I was pointing to. *bookmarks his PDF* And Paws doesn't have any cash left to chip in on a shared living space; and he really, really wouldn't want to share it, in case these people who are dangerous, semi-psychopathic criminals find out about his current SIN in good standing and decide to teach the 'corporate brat' a lesson.


HAHAHAH

That's quite fine (IMG:style_emoticons/default/smile.gif) If I remember correctly, I think everyone on the team has a legal SIN (IMG:style_emoticons/default/nyahnyah.gif)
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Slide
post Jul 15 2013, 11:52 PM
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well technicaly its an auto motive build/repair facility, and I have a shop in my van. i have level 2 in engineering and a high logic, so with AR and no penalties for conditions i should be able to throw 9 dice at build/repair most things. Now as a player i know that I shouldn't allow illigeal shenanigans to go on in my place of buisness. But I think Breaker is a bit more deficient in worldly wisdom than me.
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RelentlessImp
post Jul 15 2013, 11:56 PM
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QUOTE (Mister Juan @ Jul 15 2013, 05:52 PM) *
HAHAHAH

That's quite fine (IMG:style_emoticons/default/smile.gif) If I remember correctly, I think everyone on the team has a legal SIN (IMG:style_emoticons/default/nyahnyah.gif)


Legal, yeah; but how many of them are still in good stead with the Company? Still employed? They're all on the outs, on their way out, or effectively retired from the Company business, and I'm just getting started towards the Company life. Breeds envy, hate, jealousy, or just outright murder-thoughts.
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Mister Juan
post Jul 16 2013, 12:00 AM
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On a different note, I think we've already established that Breaker and George are "friends", and that George helped Paws at least once in the past.

Having George hide him out for a time, like you've mentioned in your short fiction post, would totaly be in character for George, especially considering the fact that Paws is young and that George has kids.

Any other connections? I wouldn't be against saying that George actually enlisted Paws and Breaker for a job, a while back, and that the team (or at least this particular trio) started out that way.
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RelentlessImp
post Jul 16 2013, 12:01 AM
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That sounds alright to me; let George be the talent finder and the rest of us the talent. (IMG:style_emoticons/default/nyahnyah.gif)
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Slide
post Jul 16 2013, 02:50 AM
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[ Spoiler ]
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JonathanC
post Jul 16 2013, 06:05 AM
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Stats forthcoming, but I wanted to get an opinion on this background.

[ Spoiler ]
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Slide
post Jul 16 2013, 06:11 AM
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Works out well. I like the cover story.
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Mister Juan
post Jul 16 2013, 06:25 AM
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QUOTE (JonathanC @ Jul 16 2013, 01:05 AM) *
Stats forthcoming, but I wanted to get an opinion on this background.

[ Spoiler ]


That's a really nice background (IMG:style_emoticons/default/smile.gif) I'm almost jealous I didn't think of it before (IMG:style_emoticons/default/nyahnyah.gif)
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RelentlessImp
post Jul 16 2013, 12:37 PM
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Gotta love a good chip-head.
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RelentlessImp
post Jul 16 2013, 12:43 PM
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QUOTE (Slide)
-snip-


Breaker checks out. Nothing needs changing.
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imperialus
post Jul 16 2013, 01:06 PM
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Ok, all, sorry for the lack of an update yesterday. Worked a closing shift, and I'm turning around to an opening this morning. (IMG:style_emoticons/default/sleepy.gif)

Banking hours ain't what they used to be (IMG:style_emoticons/default/nyahnyah.gif)

Anyhow, to hammer through a few rules things before I head off to work, though it looks like you guys did a pretty good job sorting them out.

1) The autosoft's costing 500 (IMG:style_emoticons/default/nuyen.gif) /rating seems perfectly reasonable.
2) Sorry about the confusion re-skillpoints vs. skillgroups. I was actually able to look at the book, and my reading of it now matches the consensus that the number of points you get to spend in skillgroups is indeed extra.

Big thanks to Restless Imp for doing all the number crunching with the characters. To be perfectly honest, picking apart characters has always been a weak point of mine in Shadowrun, and I've spent more of my time reading through the various gameplay chapters, and doing prep work for the run itself rather than reading the chargen stuff.

At any rate, things seem to be coming along nicely. I like the synergies that are developing between the characters, particularly George.

I should be good to get started as soon as you guys are.
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Slacker
post Jul 16 2013, 01:08 PM
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QUOTE (Slacker @ Jul 15 2013, 01:36 PM) *
Here's a link to my character: Saburo Masao (aka. Jengo)

Priority System:
A: Skills
B: Attributes
C: Nuyen
D: Metatype
E: Magic/Resonance

Carried over 695 nuyen from buying gear and rolled 17x100 for my starting nuyen based on my Middle Lifestyle. No karma was carried over.

Haven't come up with names for my contacts yet, but all do that as part of my backstory.

Just remembered this morning that I forgot to add 2 more knowledge skills when i bumped up my intuition right before finishing the character. I've added 2 points of Russian language as his fixer contact is also a member of the Vory.
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imperialus
post Jul 16 2013, 01:10 PM
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QUOTE (JonathanC @ Jul 16 2013, 12:05 AM) *
Stats forthcoming, but I wanted to get an opinion on this background.


Nicely done. I like it. (IMG:style_emoticons/default/smile.gif)
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RelentlessImp
post Jul 16 2013, 01:12 PM
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QUOTE (imperialus @ Jul 16 2013, 07:06 AM) *
2) Sorry about the confusion re-skillpoints vs. skillgroups. I was actually able to look at the book, and my reading of it now matches the consensus that the number of points you get to spend in skillgroups is indeed extra.


It really makes Skills A incredibly attractive. I think they've done a really good job with the priority system by making all the As something you'd like, all the Bs being good enough, all the Cs really hitting that 'middle of the road' feel (especially as you can cover up for a Magic/Resonance C with a Metatype A or B), and D and E being the 'weak' points. I'm really liking 5E's priority chargen if you couldn't tell. (IMG:style_emoticons/default/biggrin.gif)

QUOTE (Slacker @ Jul 16 2013, 07:08 AM) *
Just remembered this morning that I forgot to add 2 more knowledge skills when i bumped up my intuition right before finishing the character. I've added 2 points of Russian language as his fixer contact is also a member of the Vory.

If you can add where you've spent your karma somewhere; that's the one weak point I've got with looking characters over, I can't guess where karma got spent.
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imperialus
post Jul 16 2013, 01:16 PM
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QUOTE (Raiden @ Jul 15 2013, 02:12 PM) *
Just read I can cast a non combat spell as a simple. Then. Shoot/attack as a simple... epic!


Where did you see that? All I'm seeing is the "reckless spellcasting" option on p281 that lets you cast a spell (of any type) as a simple action but at a cost of +3 drain
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RelentlessImp
post Jul 16 2013, 01:30 PM
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You're limited to one attack action per pass; so casting a spell that affects yourself (for +3 drain) then firing a shot off works. Throwing a Stunbolt and then shooting doesn't.
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Slacker
post Jul 16 2013, 01:33 PM
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QUOTE (RelentlessImp @ Jul 16 2013, 07:12 AM) *
It really makes Skills A incredibly attractive. I think they've done a really good job with the priority system by making all the As something you'd like, all the Bs being good enough, all the Cs really hitting that 'middle of the road' feel (especially as you can cover up for a Magic/Resonance C with a Metatype A or B), and D and E being the 'weak' points. I'm really liking 5E's priority chargen if you couldn't tell. (IMG:style_emoticons/default/biggrin.gif)


If you can add where you've spent your karma somewhere; that's the one weak point I've got with looking characters over, I can't guess where karma got spent.

4 Karma spent on Ambidextrous
11 Karma spent on First Impression Positive Quality
25 karma gained on Corporate SINner
10 Karma spent raising Body from 1 to 2
25 Karma spent raising Logic from 1 to 3


For nuyen, started with 140,000 from my priority choice and I spent:
Monofilament Whip: -10,000
Tailord Pheromones: -93000
Ares Viper Slivergun (with added integral smartgun): -750
Added Gas Vent Rtg3: -600
Concealable Holster: -150
120 flechette Rounds: -780
3 extra clips: -15
3 Flash-paks: - 375
Actioneer Business Clothes: -1500
-Added Electrochromic clothing option: -500
-Added Nonconductivity Rtg6 -1500
Internal Commlink (Transys Avalon): -7000
Fake SIN Rtg 4: -10000
Datajack: -1000
Medkit Rtg 6: -1500
5 doses of Jazz: -375
Glasses [Capacity 4]: -400
-Flare comp: -250
-Vision Enhancement Rtg 3: -1500
Contacts [Capacity 3] -600
-Smartlink -2000
-Low-light -500
Middle Lifestyle -5000
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RelentlessImp
post Jul 16 2013, 01:45 PM
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QUOTE (Slacker @ Jul 15 2013, 01:36 PM) *
Here's a link to my character: Saburo Masao (aka. Jengo)

Priority System:
A: Skills
B: Attributes
C: Nuyen
D: Metatype
E: Magic/Resonance

Carried over 695 nuyen from buying gear and rolled 17x100 for my starting nuyen based on my Middle Lifestyle. No karma was carried over.

Haven't come up with names for my contacts yet, but all do that as part of my backstory.


You've spent 44 of 46 skill points (but all 10 of your skill groups)
QUOTE
Escape Artist 2 (2)
Exotic Melee Weapon [mf whip] 5 (5)
Pistols 3 (3)
Sneaking 4 (4)
Pilot Groundcraft 4 (4)
Con 6 (6)
Impersonation 4 (4)
Leadership 6 (6)
Disguise 2 (2)
Perception 6 (6)
Forgery 2 (2)

2+5+3+4+4+6+4+6+2+6+2 = 44.

You've spent 14/12 Knowledges (Logic is 1 at chargen when you hit the Skill step, so ([5+1]*2)).
16/12 with the +2 Russian you stated.

Everything else looks alright.
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Slacker
post Jul 16 2013, 01:50 PM
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QUOTE (RelentlessImp @ Jul 16 2013, 07:45 AM) *
You've spent 44 of 46 skill points (but all 10 of your skill groups)

2+5+3+4+4+6+4+6+2+6+2 = 44.

You've spent 14/12 Knowledges (Logic is 1 at chargen when you hit the Skill step, so ([5+1]*2)).
16/12 with the +2 Russian you stated.

Everything else looks alright.

I guess I forgot to add my First Aid 2 on that character sheet. That takes up the missing 2 skill points.
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RelentlessImp
post Jul 16 2013, 01:54 PM
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I think that takes care of everyone who's got mechanics up to this point. That's Slacker, Mister Juan, Slide, Raiden; just waiting on JohnathanC.
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Slacker
post Jul 16 2013, 02:00 PM
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QUOTE (Slacker @ Jul 16 2013, 07:50 AM) *
I guess I forgot to add my First Aid 2 on that character sheet. That takes up the missing 2 skill points.

Character sheet has been corrected with the missing First Aid skill and the addition of Russian language:
Jengo
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RelentlessImp
post Jul 16 2013, 02:04 PM
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QUOTE (Slacker @ Jul 16 2013, 09:00 AM) *
Character sheet has been corrected with the missing First Aid skill and the addition of Russian language:
Jengo


You're still over on Knowledges, unless I'm missing something. Anything you do in Step 7: Spend your Leftover Karma does not affect things in the previous steps; in Step Five: Purchase Skills, Subheading Knowledge and Language Skills, you calculate your Knowledge skill total, which at this point (in which your Logic is still 1) is 12. Whether or not it's retroactive isn't discussed, so... I think it becomes a GM call whether or not it's retroactive, but by strict procedural order raising Log to 3 in the Karma step doesn't affect your free Knowledge/Language skills.
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Slacker
post Jul 16 2013, 02:25 PM
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QUOTE (RelentlessImp @ Jul 16 2013, 08:04 AM) *
You're still over on Knowledges, unless I'm missing something. Anything you do in Step 7: Spend your Leftover Karma does not affect things in the previous steps; in Step Five: Purchase Skills, Subheading Knowledge and Language Skills, you calculate your Knowledge skill total, which at this point (in which your Logic is still 1) is 12. Whether or not it's retroactive isn't discussed, so... I think it becomes a GM call whether or not it's retroactive, but by strict procedural order raising Log to 3 in the Karma step doesn't affect your free Knowledge/Language skills.

Ah....that's where I'm going wrong, I was thinking knowledge skills were bought after I spent Karma. I'll correct. Russian is removed, Japanese and High Society reduced by 1.
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