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Bastard
post Aug 25 2013, 08:10 AM
Post #376


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QUOTE (Slacker @ Aug 23 2013, 06:20 PM) *
We are currently still waiting on Bastard/ Sledge to post up his actions for this pass. As soon as we have that we can move forward to the next pass.


Sorry for delay... busy week at work and at home... catching up now!

EDIT

QUOTE (Slacker @ Aug 21 2013, 06:31 AM) *
As Sledge is doing whatever he's doing on his turn (I'm assuming) getting up. He can hear the sound of running feet behind him and some NPC has even pulled out a small flashlight or something as the npc makes it to the emergency exit door and pushes it open in his rush to get away from this place....

Instantly, the sound of gun fire comes from outside as the Agent laying in wait gets his surprise attack. The Agent gets 5 hits which can't be resisted because the Doctor was surprised. That's 12P total damage resisted by Body only since the doctor wasn't wearing armor. The doctor manages to get 3 hits out of 4 dice which means he actually survives the ambush only taking 9 boxes of damage.


I thought I told them to stay put! I knew I should have rigged the exit with C4!


Well Sledge is of course going to get up, and then probably fail a Perception Test... [Intuition(3) + Perception(0)] = [3,2,6] = 1 Success ...

Perception test was to notice action in the rear as well as location of troll in front, and the gist of what is going on up there.

He will act upon the result so this.





This post has been edited by Bastard: Aug 25 2013, 08:40 AM
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phlapjack77
post Aug 25 2013, 08:55 AM
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QUOTE (Bastard @ Aug 25 2013, 04:10 PM) *
He will act upon the result so this.

Whatever you do...ix-nay on the ashbangs-flay! (IMG:style_emoticons/default/smile.gif)
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Bastard
post Aug 25 2013, 09:50 AM
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QUOTE (phlapjack77 @ Aug 25 2013, 01:55 AM) *
Whatever you do...ix-nay on the ashbangs-flay! (IMG:style_emoticons/default/smile.gif)


I am sorry... I am not a good linguist. Do you want me to throw more flash bangs? (IMG:style_emoticons/default/wobble.gif)
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Slacker
post Aug 25 2013, 01:24 PM
Post #379


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QUOTE (Bastard @ Aug 25 2013, 02:10 AM) *
Sorry for delay... busy week at work and at home... catching up now!

EDIT



I thought I told them to stay put! . knew I should have rigged the exit with C4!


Well Sledge is of course going to get up. and then probably fail a Perception Test... [Intuition(3) + Perception(0)] = [3,2,6] = 1 Success ...

Perception test was to notice action in the rear as well as location of troll in front, and the gist of what is going on up there.

He will act upon the result so this.

Well. First off, the NPCs that ran through the exit are ones none of you have spoken to at all. Theywere near the front of the store when the violence broke out and just now reached the back area

Secondly, when you don't have a skill like Perception you are considered defaulting which is a -1 to your dice pool. And since you are in complete darkness you're suffering a -6 on top of that. Not to mention your wound modifiers from the stun damage you took from your own flashbang. Soooo.... You stand up and your ears are ringing to the point you likely didn't even here the gun fire at the back since you don't have any dice at all to roll for Perception.

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Bastard
post Aug 25 2013, 11:20 PM
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QUOTE (Slacker @ Aug 25 2013, 06:24 AM) *
Well. First off, the NPCs that ran through the exit are ones none of you have spoken to at all. Theywere near the front of the store when the violence broke out and just now reached the back area

Secondly, when you don't have a skill like Perception you are considered defaulting which is a -1 to your dice pool. And since you are in complete darkness you're suffering a -6 on top of that. Not to mention your wound modifiers from the stun damage you took from your own flashbang. Soooo.... You stand up and your ears are ringing to the point you likely didn't even here the gun fire at the back since you don't have any dice at all to roll for Perception.


I figured that would be the situation, but I rolled just in case it was needed.

So, Sledge, is going to get into a one knee kneeling position, and stay against the wall. Since he knows nothing of what is going on, he will have his pistol out at the ready, and still be facing the front.
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Slacker
post Aug 26 2013, 03:19 AM
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Ok. So we are back up at the top for pass 3.

Starting with Angel, then Takako and Mako going on the same initiative.
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Redjack
post Aug 26 2013, 03:36 PM
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QUOTE (Slacker @ Aug 25 2013, 09:19 PM) *
Ok. So we are back up at the top for pass 3.

Starting with Angel, then Takako and Mako going on the same initiative.
QUOTE (Slacker @ Aug 22 2013, 03:00 PM) *
Hmm.. with all the racket inside with the flashbang going off, the troll roaring away and tossing bodies through walls, not to mention the pouring rain you are in, it's debatable that Takako could here it and identify it as coming from the back of the building.

But I willing to say you heard some loud noise that you suspect came from behind the building.
Takako grabs the gun, wipes his eyes and begins to sneak around the building. With the gunfire, he assumes people are covering both exits.

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Slacker
post Aug 26 2013, 03:53 PM
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QUOTE (Redjack @ Aug 26 2013, 10:36 AM) *
Takako grabs the gun, wipes his eyes and begins to sneak around the building. With the gunfire, he assumes people are covering both exits.

Yep. Takako is able to clear the junk out of his eyes this pass and is no longer suffering the -2 on tests from that. He runs towards the closest corner of the StufferShack, but does not reach it yet.

For Mako's action he launches himself at the phantasmal image of the punk from earlier. But falls right through it to shattered the tiled flooring with his massive fist. As he stands up, he bellows out in absolute rage looking around for the closest target.

Flowers can post up his actions.

And still waiting on actions from Angel
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Thanee
post Aug 26 2013, 08:42 PM
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QUOTE (Slacker @ Aug 26 2013, 05:53 PM) *
And still waiting on actions from Angel


Oh, sorry, missed that it is my turn again. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Thanee
post Aug 26 2013, 08:45 PM
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From above...

QUOTE (Thanee @ Aug 21 2013, 12:27 AM) *
Trying to figure out, whether there is anything useful to do with a second simple action (first will be to Command the Sprite, once my next turn comes up).

Oh, and here's the Initiative for the Sprite: 31.


Angel will command her sprite to attack! (And spend the other simple action pondering what to do next. (IMG:style_emoticons/default/smile.gif) )

Bye
Thanee
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DireRadiant
post Aug 26 2013, 09:20 PM
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QUOTE (phlapjack77 @ Aug 20 2013, 11:38 PM) *
Seems Swims is pretty SOL in total darkness. Yet another thing to put on the list of things to rectify if he survives (IMG:style_emoticons/default/smile.gif)


Assensing still works.....
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DireRadiant
post Aug 26 2013, 09:33 PM
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QUOTE (Slacker @ Aug 26 2013, 10:53 AM) *
Flowers can post up his actions.


Flowers can't see anything and something large and violent landed next to him.

Free Action - Run out of stuffer shack.

Take cover if possible

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Slacker
post Aug 26 2013, 11:17 PM
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QUOTE (Thanee @ Aug 26 2013, 03:45 PM) *
From above...



Angel will command her sprite to attack! (And spend the other simple action pondering what to do next. (IMG:style_emoticons/default/smile.gif) )

Bye
Thanee

Neither you nor your Sprite have spotted any enemy to send it after. Remember the enemy is running silent and only if he had succeeded with his attack would you automatically see him.
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Slacker
post Aug 26 2013, 11:19 PM
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QUOTE (DireRadiant @ Aug 26 2remember, 04:33 PM) *
Flowers can't see anything and something large and violent landed next to him.

Free Action - Run out of stuffer shack.

Take cover if possible

What direction are you running? Also do remember that if you try to run past somebody the can take a -5 to initiative for an interrupt action to attack you.
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Thanee
post Aug 27 2013, 01:33 AM
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QUOTE (Slacker @ Aug 27 2013, 01:17 AM) *
Neither you nor your Sprite have spotted any enemy to send it after. Remember the enemy is running silent and only if he had succeeded with his attack would you automatically see him.


Oh... but I do know "something" is there, right? I did notice the attack, that is...

In that case, it looks like it is Computer + Intuition [Data Processing] vs. Logic + Sleaze (it does not say what kind of action it is, though I guess it's just a Matrix Perception roll and therefore complex).

There we go...

Computer:6 + Intuition:5 + Bonuses:6 [Data Processing:6] -> 5 hits (or less, with Noise removing dice from the back probably 3)

Bye
Thanee
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Slacker
post Aug 27 2013, 02:05 AM
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QUOTE (Thanee @ Aug 26 2013, 08:33 PM) *
Oh... but I do know "something" is there, right? I did notice the attack, that is...

In that case, it looks like it is Computer + Intuition [Data Processing] vs. Logic + Sleaze (it does not say what kind of action it is, though I guess it's just a Matrix Perception roll and therefore complex).

There we go...

Computer:6 + Intuition:5 + Bonuses:6 [Data Processing:6] -> 5 hits (or less, with Noise removing dice from the back probably 3)

Bye
Thanee

Your Firewall reflected the attack back without you registering it as an attack. But you did at least know there was somebody else on the system since you had already seen the Stuffer Shack host had marks from an unknown entity.

You are correct about the Noise still affecting you. So you only had 3 hits. And yes, it would be a Matrix Perception test. So a complex Action.

Now let's see what the enemy hacker gets...He only manages to get 2 hits. So you managed to spot the figure dressed in all white with the white smiley mask.
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Thanee
post Aug 27 2013, 06:25 AM
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Well... I *am* my Firewall. So to say. (IMG:style_emoticons/default/wink.gif)

Anyways... turn is done... next turn will then see the release of the sprite. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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phlapjack77
post Aug 27 2013, 11:44 AM
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QUOTE (DireRadiant @ Aug 27 2013, 05:20 AM) *
Assensing still works.....

Good point!

QUOTE (DireRadiant @ Aug 27 2013, 05:33 AM) *
Free Action - Run out of stuffer shack.

I don't know what's worse for Swims, Sledge dropping a flashbang at his feet or Flowers luring the troll over to Swims' hiding place then leaving (IMG:style_emoticons/default/biggrin.gif)
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Slacker
post Aug 27 2013, 01:22 PM
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Well, once I know which direction Flowers is running, pass 3 will be over.

So everybody can go ahead and roll initiative again for the new combat turn. (IMG:style_emoticons/default/smile.gif)
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Slacker
post Aug 27 2013, 01:26 PM
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QUOTE (Thanee @ Aug 27 2013, 01:25 AM) *
Well... I *am* my Firewall. So to say. (IMG:style_emoticons/default/wink.gif)

You do have a point there....I wonder how that is supposed to work in SR5. I don't remember reading anything about how that is handled for technomancers either with rules or with flavor text.

My best guess is that it would be handled the same with flavor being like your firewall fighting back in the same way that anti-bodies fight off disease in your meat body. Unless the disease is strong enough to start affecting your physical condition you don't even realize your body is fighting off something. The anti-bodies just take care of it for you.
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phlapjack77
post Aug 27 2013, 01:42 PM
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QUOTE (Slacker @ Aug 27 2013, 09:22 PM) *
Well, once I know which direction Flowers is running, pass 3 will be over.

So everybody can go ahead and roll initiative again for the new combat turn. (IMG:style_emoticons/default/smile.gif)

Is this right? I think Swims only got to act at 14, and never got his turn at 4. Don't know about other peoples' actions...
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Slacker
post Aug 27 2013, 01:50 PM
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QUOTE (phlapjack77 @ Aug 27 2013, 07:42 AM) *
Is this right? I think Swims only got to act at 14, and never got his turn at 4. Don't know about other peoples' actions...

I'm doublechecking, but I believe pass 1 was when you first ran behind the counter, this was the same pass where the flashbang went off. Pass 2 is where you summoned up the illusion. And you didn't roll high enough for a pass 3.

edit: Yep, you did get two passes per your 14 init. You may have gotten confused when i reposted the initiative order because a bunch of people's initiative changed due to full defense/flashbang damage for pass 2 of this combat turn.
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DireRadiant
post Aug 27 2013, 03:22 PM
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QUOTE (Slacker @ Aug 26 2013, 06:19 PM) *
What direction are you running? Also do remember that if you try to run past somebody the can take a -5 to initiative for an interrupt action to attack you.


Away from the big loud noise. Preferably out front where Flowers can see better. But if it needs to be towards the back, that works too.

Hopefully Flowers plan to lure the thing away will fail. (IMG:style_emoticons/default/smile.gif)
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Slacker
post Aug 27 2013, 03:32 PM
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QUOTE (DireRadiant @ Aug 27 2013, 09:22 AM) *
Away from the big loud noise. Preferably out front where Flowers can see better. But if it needs to be towards the back, that works too.

Hopefully Flowers plan to lure the thing away will fail. (IMG:style_emoticons/default/smile.gif)

The big loud thing would be roughly in front of you so that you'd guess that to run out the front door would be to run past it. But the front entrance would be the quickest exit (Front entrance is about 6m away from you, back exit is more than double that, about 15m).

Since your kind of blind here in the pitch dark, give me a memory test on how well you can navigate the store from memory.

Oh and, I didn't think about this before, but you are in luck, because Mako the troll doesn't actually have enough initiative left to take another interrupt action. So you actually could run past him...if you're brave enough.
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Thanee
post Aug 27 2013, 04:33 PM
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QUOTE (Slacker @ Aug 27 2013, 03:50 PM) *
I'm doublechecking, but I believe pass 1 was when you first ran behind the counter, this was the same pass where the flashbang went off. Pass 2 is where you summoned up the illusion.


Maybe it would be helpful to edit the turn overview with a couple words whenever an action is done? Bit of bookkeeping, but might help keeping track of everything.

Bye
Thanee
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