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Redjack
post Aug 27 2013, 04:38 PM
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QUOTE (Slacker @ Aug 27 2013, 07:22 AM) *
So everybody can go ahead and roll initiative again for the new combat turn. (IMG:style_emoticons/default/smile.gif)
Takako: Initiative(12) + Wounds(-2) + 4d6 = [5,2,4,4,10] = 25

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Slacker
post Aug 27 2013, 04:40 PM
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QUOTE (Thanee @ Aug 27 2013, 10:33 AM) *
Maybe it would be helpful to edit the turn overview with a couple words whenever an action is done? Bit of bookkeeping, but might help keeping track of everything.

Bye
Thanee

I can start doing that if you guys think we need it. Largely i think we've been doing well, it's just that on this combat turn we had to back track a little when I was letting people move ahead while we waited for Sledge to do his flashbang that changed a lot of things.
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Thanee
post Aug 27 2013, 04:42 PM
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Angel's Initiative -> 20
Sprite's Initiative -> 29

Bye
Thanee
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Slacker
post Aug 27 2013, 04:54 PM
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New Combat Turn Initiative so far:

Angel's Sprite: 29
NPC-Lietenant (Hacker): 28
Takako: 25
Swims-with-Sharks: 22
Angel: 20
Mako: 17 (damn did he roll for crap, on 4 dice he got a total of 9 points)
NPC-Jerry (Dad): 12
NPC-Amy: 12
Flowers: 11
NPC-Bob (Supervisor):11
NPC-Dax (Drunkard): 10
NPC-Agent 2: 8
NPC-Fontine (mom): 7
NPC-Shi-Thead (kid): 6
NPC-Doctor: 5

Still waiting on initiative rolls from Sledge
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DireRadiant
post Aug 27 2013, 04:57 PM
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Init = Int 5 + Rea 5 - Stun 1 = 9 + 1d6 (9 + 1d6=11)

Memory test = Log 3 + Wil 4 - Stun 1 (6d6.hits(5)=1)

Quickest way out if possible. (IMG:style_emoticons/default/smile.gif)
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Thanee
post Aug 27 2013, 05:05 PM
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QUOTE (Slacker @ Aug 27 2013, 06:54 PM) *
(damn did he roll for crap, on 4 dice he got a total of 9 points)


Me too... and a 10 would have been enough for 3 passes. (IMG:style_emoticons/default/wink.gif)

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Thanee
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Slacker
post Aug 27 2013, 06:06 PM
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QUOTE (DireRadiant @ Aug 27 2013, 10:57 AM) *

With 1 hit on your memory test, you stumble a bit over the wreckage of the cashier's counter, but you seem to be heading in the right direction. You're a little more than halfway to the front door.
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Slacker
post Aug 27 2013, 06:10 PM
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QUOTE (Thanee @ Aug 27 2013, 11:05 AM) *
Me too... and a 10 would have been enough for 3 passes. (IMG:style_emoticons/default/wink.gif)

Bye
Thanee

Well.... if you accept Flowers as your (lone) superior, he could roll a Rally Leadership test that would allow all of you (including the supervisor who has accept Flowers as his leader temporarily) to add +1 to your inits for every 2 hits he gets on the roll. That would give you the 3 passes with you being so close.
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DireRadiant
post Aug 27 2013, 06:44 PM
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QUOTE (Slacker @ Aug 27 2013, 12:10 PM) *
Well.... if you accept Flowers as your (lone) superior, he could roll a Rally Leadership test that would allow all of you (including the supervisor who has accept Flowers as his leader temporarily) to add +1 to your inits for every 2 hits he gets on the roll. That would give you the 3 passes with you being so close.


Leadership is awesome.
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Slacker
post Aug 27 2013, 06:49 PM
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QUOTE (DireRadiant @ Aug 27 2013, 12:44 PM) *
Leadership is awesome.

Just remember, that people have to accept you as their sole leader in order to get the benefits of your leadership. Especially a newly established team like this may not have done that yet. (IMG:style_emoticons/default/nyahnyah.gif)

I've got a face in my RL game that loves using leadership, only it irks some of my players to call him their leader. So he's forced to waste a complex action to command them to get temporary leadership if they want his help. It's a great opportunity for roleplaying and creates an interesting dynamic among the team.
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Thanee
post Aug 27 2013, 07:06 PM
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Does that even work, when I am immersed in the Matrix? (IMG:style_emoticons/default/wink.gif)

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Thanee
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Slacker
post Aug 27 2013, 07:14 PM
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QUOTE (Thanee @ Aug 27 2013, 01:06 PM) *
Does that even work, when I am immersed in the Matrix? (IMG:style_emoticons/default/wink.gif)

Bye
Thanee

I'll let it work with the understanding that he is broadcasting any Leadership roll across an open channel to your commlink. I'm not sure how the technomancers really interact with their commlink while in VR, but I'm willing to say it works somehow.
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Thanee
post Aug 27 2013, 07:32 PM
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Well, they are connected to it, as they need to somehow save files to it (they do not have any internal storage). And they certainly can communicate via commlink.

Ok, so unless Flowers totally screws up and gives her a reason to doubt him, Angel will accept his tactical advice. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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DireRadiant
post Aug 27 2013, 08:59 PM
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... does Flowers want to be leader....

Is it a complex action, Use Skill? and when would would he do it?

Just for fun and if it fits in as an action .

Rally = Leadership 3 + Charisma[9] 9 + tailored pheremones 2 - Stun 1 - Notoriety 2 = 11 (11d6.hits(5)=8)
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phlapjack77
post Aug 28 2013, 01:01 AM
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QUOTE (Slacker @ Aug 27 2013, 09:50 PM) *
edit: Yep, you did get two passes per your 14 init. You may have gotten confused when i reposted the initiative order because a bunch of people's initiative changed due to full defense/flashbang damage for pass 2 of this combat turn.

Got it - sorry for the confusion!

QUOTE (DireRadiant @ Aug 27 2013, 11:22 PM) *
Hopefully Flowers plan to lure the thing away will fail. (IMG:style_emoticons/default/smile.gif)

(IMG:style_emoticons/default/nyahnyah.gif)

QUOTE (Slacker @ Aug 28 2013, 12:40 AM) *
I can start doing that if you guys think we need it. Largely i think we've been doing well, it's just that on this combat turn we had to back track a little when I was letting people move ahead while we waited for Sledge to do his flashbang that changed a lot of things.

Yeah, and I think I'm going to post Swims actions with the init turn included in the post so I don't get confused again (IMG:style_emoticons/default/smile.gif)

Swims init: 7 + 3d6 -1(wound) = 22
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phlapjack77
post Aug 28 2013, 01:04 AM
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QUOTE (DireRadiant @ Aug 28 2013, 04:59 AM) *

This is a great accidental smiley. "I roll my dice, and the result is awesomeness!" (IMG:style_emoticons/default/smile.gif)

Also, 8 hits on 11 dice...nice!
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Thanee
post Aug 28 2013, 07:18 AM
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Haha! (IMG:style_emoticons/default/smile.gif)

Yeah, looks like Flowers is quite competent as leader (or at least he can make it look like it).

Bye
Thanee
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Slacker
post Aug 28 2013, 01:34 PM
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QUOTE (DireRadiant @ Aug 27 2013, 03:59 PM) *
... does Flowers want to be leader....

Is it a complex action, Use Skill? and when would would he do it?

Just for fun and if it fits in as an action .

Rally = Leadership 3 + Charisma[9] 9 + tailored pheremones 2 - Stun 1 - Notoriety 2 = 11 (11d6.hits(5)=(IMG:style_emoticons/default/cool.gif)

You can do that as a Complex action on your first past. Note, tailored pheremones would only work with people is in a "comfortable conversation range" which does not apply to anybody on the team since you just ran away from your closest ally (and it definitely doesn't apply to Angel in the Matrix). So that takes away one of your hits and will only be giving a +3 to init once your turn rolls around.
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Slacker
post Aug 28 2013, 01:56 PM
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To keep us moving, I rolled for Sledge

New Combat Turn Initiative:

Angel's Sprite: 29
NPC-Lietenant (Hacker): 28
Takako: 25
Swims-with-Sharks: 22
Angel: 20
Mako: 17 (damn did he roll for crap, on 4 dice he got a total of 9 points)
Sledge: 12
NPC-Jerry (Dad): 12
NPC-Amy: 12
Flowers: 11
NPC-Bob (Supervisor):11
NPC-Dax (Drunkard): 10
NPC-Agent 2: 8
NPC-Fontine (mom): 7
NPC-Shi-Thead (kid): 6
NPC-Doctor: 5

Init 29: So, Angel's Sprite goes first, but it hasn't received any commands yet. So I'll have it delay until Angel is able to tell it to attack.

init 28: Meanwhile the enemy Hacker will again try to hit Angel with a data spike. He managed to get 4 hits this time. Angel needs to defend with Intuition + Firewall.
If he manages to hit, the damage is Attack 4 + 2DV from Hammer program + net hits.

init 25: Takako can post up his actions for Pass one

init 22: Swims-with-Sharks can post up his actions for Pass one

init 20: Angel can post up her actions for Pass one
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Thanee
post Aug 28 2013, 02:03 PM
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Defense against Data Spike -> 4 hits


Cut from IC:

Angel

The angelic Angel commands her sprite to attack, giving the other guy something to occupy him for the time being.

The sprite, also quite angel-like, though somewhat translucent and accompanied by a sparkling of energy, spreads its wings and points a glaive-like weapon at the enemy icon. Lightning erupts and engulfs the hacker.

Bye
Thanee
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DireRadiant
post Aug 28 2013, 02:09 PM
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QUOTE (Slacker @ Aug 28 2013, 08:34 AM) *
You can do that as a Complex action on your first past. Note, tailored pheremones would only work with people is in a "comfortable conversation range" which does not apply to anybody on the team since you just ran away from your closest ally (and it definitely doesn't apply to Angel in the Matrix). So that takes away one of your hits and will only be giving a +3 to init once your turn rolls around.


But Flowers carefully rubbed himself all over everyone's clothes to leave a floral scent!
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Slacker
post Aug 28 2013, 02:14 PM
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QUOTE (Thanee @ Aug 28 2013, 09:03 AM) *
Defense against Data Spike -> 4 hits

At least he didn't take more damage from his own attack.

QUOTE (Thanee @ Aug 28 2013, 09:03 AM) *
Cut from IC:

Angel

The angelic Angel commands her sprite to attack, giving the other guy something to occupy him for the time being.

The sprite, also quite angel-like, though somewhat translucent and accompanied by a sparkling of energy, spreads its wings and uses a glaive-like weapon to swing at the enemy icon.

Bye
Thanee

Commanding the Sprite to attack is a Simple Action. Your own attack would be a Complex Action. So you can't do both. Post up rolls for whichever you are doing this pass.
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Slacker
post Aug 28 2013, 02:16 PM
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QUOTE (DireRadiant @ Aug 28 2013, 09:09 AM) *
But Flowers carefully rubbed himself all over everyone's clothes to leave a floral scent!

Nice try, but no such luck. Pheromones don't have a lingering affect like that even if all the characters did let you do that. (IMG:style_emoticons/default/nyahnyah.gif)
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Thanee
post Aug 28 2013, 02:16 PM
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I'm not doing anything apart from commanding the sprite (don't think I need to roll for this)... the attack is the sprite (assuming it can act directly?). (IMG:style_emoticons/default/smile.gif)

Or does the sprite also need to make a Matrix Perception test first?

Actually, I just looked up the Electron Storm power, and it certainly makes sense to use that one instead of just attacking normally.

Electron Storm

Cybercombat:6 + Resonance:6 [Attack:9] -> 4 hits vs. Intuition + Firewall

If successful: DV 6(+net hits?) Matrix Damage, resisted as normal, and 2 Noise.

Bye
Thanee
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Slacker
post Aug 28 2013, 02:20 PM
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QUOTE (Thanee @ Aug 28 2013, 09:16 AM) *
I'm not doing anything apart from commanding the sprite (don't think I need to roll for this)... the attack is the sprite (assuming it can act directly?). (IMG:style_emoticons/default/smile.gif)

Or does the sprite also need to make a Matrix Perception test first?

Bye
Thanee

I'm letting you identify the target for the sprite so that it doesn't have to make the Matrix Perception check. You can make the roll for the Sprite's attack.
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