IPB

Welcome Guest ( Log In | Register )

29 Pages V  « < 20 21 22 23 24 > »   
Reply to this topicStart new topic
Redjack
post Sep 7 2013, 12:59 PM
Post #526


Man Behind the Curtain
**********

Group: Admin
Posts: 14,871
Joined: 2-July 89
From: End of the Yellow-Brick Road
Member No.: 3



QUOTE (Slacker @ Sep 6 2013, 09:02 AM) *
init 13 Hearing his innocent victim is well enough to run about in the dark alley, I'm thinking Takako may instead continue to move towards the back alley. Though, if he wants to do something different, he can post that whenever he gets back online.
Crap! Crap! Crap.... I just became one of the bad guys.

Yes. Find that turd who drew me to the back in the first place.
Go to the top of the page
 
+Quote Post
Slacker
post Sep 7 2013, 01:27 PM
Post #527


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Redjack @ Sep 7 2013, 06:59 AM) *
Crap! Crap! Crap.... I just became one of the bad guys.

Yes. Find that turd who drew me to the back in the first place.

OK. You won't make it to the corner of the back alley until next pass.
Go to the top of the page
 
+Quote Post
Bastard
post Sep 7 2013, 08:19 PM
Post #528


Grand Nagus
********

Group: Dumpshocked
Posts: 4,105
Joined: 27-July 04
From: Almost Heaven
Member No.: 6,518



Okay. I think Sledge has a plan. It uses more explosives, but I am not going to throw them!
Go to the top of the page
 
+Quote Post
Slacker
post Sep 8 2013, 02:04 PM
Post #529


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Bastard @ Sep 7 2013, 02:19 PM) *
Okay. I think Sledge has a plan. It uses more explosives, but I am not going to throw them!

Well its your turn again right now. So what are you going to do for this plan of yours?
Go to the top of the page
 
+Quote Post
DireRadiant
post Sep 9 2013, 12:46 AM
Post #530


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



QUOTE (Slacker @ Sep 6 2013, 10:02 AM) *
init 4 Sledge and Flowers can post their actions for pass 2. With the troll charging towards the back of the store, I'm guessing Flowers at least is maybe considering not heading in that direction?


Flowers will take cover between aisles 6 and 8 if that's possible.
Go to the top of the page
 
+Quote Post
Slacker
post Sep 9 2013, 02:11 AM
Post #531


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (DireRadiant @ Sep 8 2013, 06:46 PM) *
Flowers will take cover between aisles 6 and 8 if that's possible.

Sure that's fine. You can move there this pass.
Go to the top of the page
 
+Quote Post
Bastard
post Sep 10 2013, 07:49 AM
Post #532


Grand Nagus
********

Group: Dumpshocked
Posts: 4,105
Joined: 27-July 04
From: Almost Heaven
Member No.: 6,518



First, he is going to tell anyone he sees in the front area to take cover, he is going to take care of this troll. While doing so, on the hallway side he is going to set explosives. Those will be angled to fire west and northwest, if north is up on your map.

Convince others to take cover, and I am going to kill the troll...
Etiquette 5 + Charisma 4 = 5 Successes [2,5,5,3,5,4,5,6,1]

Plant commercial explosives rating 5 at first location...
Demolitions 6 + Logic 4 = 2 Successes [3,1,2,2,4,6,3,6,2,2]
If I can use a point of Edge, I would like to re-roll failures = +4 Successes [4,6,5,5,5,4,3,1]
6 Successes

Plant commercial explosives rating 5 at second location (next turn if needed)
Demolitions 6 + Logic 4 = 4 Successes [5,4,3,6,1,6,2,3,2,6]
Go to the top of the page
 
+Quote Post
phlapjack77
post Sep 10 2013, 08:06 AM
Post #533


Runner
******

Group: Members
Posts: 3,473
Joined: 24-May 10
From: Beijing
Member No.: 18,611



QUOTE (Bastard @ Sep 10 2013, 03:49 PM) *
First, he is going to tell anyone he sees in the front area to take cover, he is going to take care of this troll. While doing so, on the hallway side he is going to set explosives. Those will be angled to fire west and northwest, if north is up on your map

(IMG:style_emoticons/default/eek.gif)
Go to the top of the page
 
+Quote Post
Bastard
post Sep 10 2013, 08:14 AM
Post #534


Grand Nagus
********

Group: Dumpshocked
Posts: 4,105
Joined: 27-July 04
From: Almost Heaven
Member No.: 6,518



Besides magic, explosives is the only way to take down a rampaging troll.

If it works like normal c-4, you should be able to angle the blast. I worked with it in the army, so I am semi familiar, and seeing my character has a 6 in Demolitions, he should know how much to use, and which way to angle to make the blast take out everything in the hallway, while doing minimal structural damage.
Go to the top of the page
 
+Quote Post
Slacker
post Sep 10 2013, 01:59 PM
Post #535


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Bastard @ Sep 10 2013, 02:49 AM) *
First, he is going to tell anyone he sees in the front area to take cover, he is going to take care of this troll. While doing so, on the hallway side he is going to set explosives. Those will be angled to fire west and northwest, if north is up on your map.

Convince others to take cover, and I am going to kill the troll...
Etiquette 5 + Charisma 4 = 5 Successes [2,5,5,3,5,4,5,6,1]

Plant commercial explosives rating 5 at first location...
Demolitions 6 + Logic 4 = 2 Successes [3,1,2,2,4,6,3,6,2,2]
If I can use a point of Edge, I would like to re-roll failures = +4 Successes [4,6,5,5,5,4,3,1]
6 Successes

Plant commercial explosives rating 5 at second location (next turn if needed)
Demolitions 6 + Logic 4 = 4 Successes [5,4,3,6,1,6,2,3,2,6]

First off, I'm a bit confused by where you say you are setting the first explosive charge. Are you setting the explosives to destroy everything in the Employee Only section of the store? Also, where are you planning to set the second set of charges?

Secondly, there is nobody for you to tell to take cover unless you are shouting at the drunk guy that the troll is currently charging. You have the dead body of Swimis-with-Sharks at your feet and an unconscious store clerk unconscious in the rubble of the checkout counter a couple meters from you. And that is all you can see.

Thirdly, how much explosive are you using? Just 1 kg? Or more than that?

Fourthly, how large a spread are you wanting to do? The rules say you can set a blast angle up to 60 degerees with directional explosives.

Lastly, I sure hope Angel has some seriously good luck, because she is currently 1m from the troll, right in the middle of whatever blast you are about to send after the troll...
Go to the top of the page
 
+Quote Post
Slacker
post Sep 10 2013, 02:23 PM
Post #536


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



So, while Sledge sets up explosives, I guess we can move on to the third pass.

Pass 3
init 8: Angel
6: Mako
3: Takako who I believe is reaching the corner of back corner of the StufferShack this pass.

-----------------

init 8: Angel can post up her actions.

init 6: For Mako's part, he will finish out his charge to smash a shoulder into the drunkard...... Um yeah, with 10 hits on Mako's charging attack, I'm not even going to bother with rolling a defense for Dax. There is an explosion of blood as the shoulder slams into his chest breaking every bone in his body. The corpse is propelled at an extraordinary speed through the swinging Employee Only doors. It flies through the air to land with an absolutely sickening plop sound right at the feet of the now screaming Fontine and her daughter.

init 4: Takako makes it to the corner. He sees a dead body just outside of the emergency exit from the back of the StufferShack. He also sees somebody running down the alley. The figure is about 20m away now. There is enough light in this larger alley from the occasional back door lights of buildings that Takako is not suffering any visibility penalties.

-----------------

Once, we have posted actions from Angel and Takako it will be time for a new combat turn. So, everybody needs to roll a new initiative.
Go to the top of the page
 
+Quote Post
Bastard
post Sep 10 2013, 07:18 PM
Post #537


Grand Nagus
********

Group: Dumpshocked
Posts: 4,105
Joined: 27-July 04
From: Almost Heaven
Member No.: 6,518



QUOTE (Slacker @ Sep 10 2013, 06:59 AM) *
First off, I'm a bit confused by where you say you are setting the first explosive charge. Are you setting the explosives to destroy everything in the Employee Only section of the store? Also, where are you planning to set the second set of charges?


The hallway area that Sledge is standing in. The explosives are set to travel north through the hallway toward the back exit.

QUOTE (Slacker @ Sep 10 2013, 06:59 AM) *
Secondly, there is nobody for you to tell to take cover unless you are shouting at the drunk guy that the troll is currently charging. You have the dead body of Swimis-with-Sharks at your feet and an unconscious store clerk unconscious in the rubble of the checkout counter a couple meters from you. And that is all you can see.

I mixed the manager and the clerk up. So I guess I don't need to tell them anything, but I can tell the manager, if he didn't already close and lock his door.

QUOTE (Slacker @ Sep 10 2013, 06:59 AM) *
Thirdly, how much explosive are you using? Just 1 kg? Or more than that?
Enough to do max damage without compromising the side walls too much, as that is where I am going to take cover. If I blow up the back wall, that is fine, though it should just find the weak spot and blow the door open. Sledge has a 6 Demolitions and 4 Intuition, so he should know how much to use.

QUOTE (Slacker @ Sep 10 2013, 06:59 AM) *
Fourthly, how large a spread are you wanting to do? The rules say you can set a blast angle up to 60 degerees with directional explosives.
Probably about a 20-30 degree angle. Enough to cover the whole hallway, and not much more.

QUOTE (Slacker @ Sep 10 2013, 06:59 AM) *
Lastly, I sure hope Angel has some seriously good luck, because she is currently 1m from the troll, right in the middle of whatever blast you are about to send after the troll...
Shouldn't hurt her. I plan to draw the troll to me by insulting his mother! (IMG:style_emoticons/default/grinbig.gif)


Go to the top of the page
 
+Quote Post
Slacker
post Sep 10 2013, 08:08 PM
Post #538


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Bastard @ Sep 10 2013, 02:18 PM) *
The hallway area that Sledge is standing in. The explosives are set to travel north through the hallway toward the back exit.


I mixed the manager and the clerk up. So I guess I don't need to tell them anything, but I can tell the manager, if he didn't already close and lock his door.

Enough to do max damage without compromising the side walls too much, as that is where I am going to take cover. If I blow up the back wall, that is fine, though it should just find the weak spot and blow the door open. Sledge has a 6 Demolitions and 4 Intuition, so he should know how much to use.

Probably about a 20-30 degree angle. Enough to cover the whole hallway, and not much more.

Shouldn't hurt her. I plan to draw the troll to me by insulting his mother! (IMG:style_emoticons/default/grinbig.gif)

The manager is hiding under his desk where you can't see him and your still suffering too large a penalty on perception to be able to hear him. So, you wouldn't be saying anything to him unless you are just calling out a warning to what you perceive as an empty room on the off chance that somebody is hiding there.

For the amount of charge, you need to tell me how much Sledge would judge he needs. I will say that you definitely know that anything strong enough to blow out the back wall would also be strong enough to blow out the wall dividing the employee section from the shopping area. The explosives' damage value is the rating modified by your demolitions test times the square root of the number of kilograms you used. If you are wanting to even reach the back wall with the explosion, you'd need a minimum of 2 kg. If you are wanting it to reach the back wall with more than 1 or 2 DV, you would need 3kg or more.
Go to the top of the page
 
+Quote Post
Redjack
post Sep 11 2013, 03:06 AM
Post #539


Man Behind the Curtain
**********

Group: Admin
Posts: 14,871
Joined: 2-July 89
From: End of the Yellow-Brick Road
Member No.: 3



QUOTE (Slacker @ Sep 10 2013, 08:23 AM) *
init 4: Takako makes it to the corner. He sees a dead body just outside of the emergency exit from the back of the StufferShack. He also sees somebody running down the alley. The figure is about 20m away now. There is enough light in this larger alley from the occasional back door lights of buildings that Takako is not suffering any visibility penalties.
Given his previous issue and the fact that he does reach the end of alley during this turn, can he also make a perception check?
If so, here is his roll: Perception(4) + Specialize:Visual(2) + Mentor Spirit: Eagle(2) + Intuition(4) + Wounds(-2) + Actively Looking(3) [4,2,2,2,6,1,4,5,6,3,5,3,3] = 4 hits

Initiative(12) + [5,6,2,2] + Wounds(-2) = 25

20m away? That is a challenge. Is the person running a bad guy and are they aware of me?
Go to the top of the page
 
+Quote Post
Slacker
post Sep 11 2013, 12:54 PM
Post #540


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Redjack @ Sep 10 2013, 09:06 PM) *
Given his previous issue and the fact that he does reach the end of alley during this turn, can he also make a perception check?
If so, here is his roll: Perception(4) + Specialize:Visual(2) + Mentor Spirit: Eagle(2) + Intuition(4) + Wounds(-2) + Actively Looking(3) [4,2,2,2,6,1,4,5,6,3,5,3,3] = 4 hits

Initiative(12) + [5,6,2,2] + Wounds(-2) = 25

20m away? That is a challenge. Is the person running a bad guy and are they aware of me?

The Perception Check is fine. What are you wanting to know about the alley?

How would you identify somebody as a bad guy vs a running innocent? I will say that the figure appears to be wearing some armor clothing and is holding something in front of him, possibly a weapon of some sort, but he's keep enough control of whatever it is as he runs that you're not getting any glimpses of it. Other than that. He appears to be a human male and uninjured.
Go to the top of the page
 
+Quote Post
DireRadiant
post Sep 11 2013, 05:32 PM
Post #541


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



Flowers init

INIT 5 + 5 - 1 + 1d6 (9 + 1d6=15)
Go to the top of the page
 
+Quote Post
Redjack
post Sep 11 2013, 05:47 PM
Post #542


Man Behind the Curtain
**********

Group: Admin
Posts: 14,871
Joined: 2-July 89
From: End of the Yellow-Brick Road
Member No.: 3



QUOTE (Slacker @ Sep 11 2013, 07:54 AM) *
The Perception Check is fine. What are you wanting to know about the alley?
What can you tell me about the dead body? Physical description, clothing, any weapons nearby?

QUOTE (Slacker @ Sep 11 2013, 07:54 AM) *
How would you identify somebody as a bad guy vs a running innocent? I will say that the figure appears to be wearing some armor clothing and is holding something in front of him, possibly a weapon of some sort, but he's keep enough control of whatever it is as he runs that you're not getting any glimpses of it. Other than that. He appears to be a human male and uninjured.
That will do. He is a possible, but not a definite. I'm gun shy after the mistake in the alley.
Go to the top of the page
 
+Quote Post
Slacker
post Sep 11 2013, 06:12 PM
Post #543


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Redjack @ Sep 11 2013, 12:47 PM) *
What can you tell me about the dead body? Physical description, clothing, any weapons nearby?

That will do. He is a possible, but not a definite. I'm gun shy after the mistake in the alley.

The dead body appears to be a human male with multiple gun shot wounds to the chest and back. From what you can tell the clothes he's wearing are that fairly well-to-do. He's wearing a brown suit with a red bow tie. He does not appear to have any weapons on him nor does he appear to be wearing any armor.
Go to the top of the page
 
+Quote Post
Slacker
post Sep 11 2013, 06:28 PM
Post #544


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



Currently, I am still waiting for Angel's actions in the third pass of the current combat turn.

I'm also waiting on initiative rolls from Angel and Sledge.

Initiative for the next combat (so far):

Init 26: Angel's Sprite
25: Takako
24: Angel
18: NPC-Mako
15: Flowers, Sledge and NPC-Lieutenant
12: NPC-Jerry and NPC-Shi-Thead
11: NPC-Fontine and Agent 2
7: NPC-Bob the supervisor and NPC-Amy

edit: Updated the init order with the rolls for Sledge and Angel
Go to the top of the page
 
+Quote Post
Thanee
post Sep 11 2013, 09:03 PM
Post #545


jacked in
**********

Group: Admin
Posts: 9,503
Joined: 26-February 02
Member No.: 463



Oh, sorry... one second! (IMG:style_emoticons/default/smile.gif)

Init 8: Angel will move her Persona outside to be able to see what's in front of the store. The sprite follows.

Initiative: Angel 24, Sprite 26

Bye
Thanee
Go to the top of the page
 
+Quote Post
Bastard
post Sep 11 2013, 09:18 PM
Post #546


Grand Nagus
********

Group: Dumpshocked
Posts: 4,105
Joined: 27-July 04
From: Almost Heaven
Member No.: 6,518



QUOTE (Slacker @ Sep 10 2013, 01:08 PM) *
The manager is hiding under his desk where you can't see him and your still suffering too large a penalty on perception to be able to hear him. So, you wouldn't be saying anything to him unless you are just calling out a warning to what you perceive as an empty room on the off chance that somebody is hiding there.

For the amount of charge, you need to tell me how much Sledge would judge he needs. I will say that you definitely know that anything strong enough to blow out the back wall would also be strong enough to blow out the wall dividing the employee section from the shopping area. The explosives' damage value is the rating modified by your demolitions test times the square root of the number of kilograms you used. If you are wanting to even reach the back wall with the explosion, you'd need a minimum of 2 kg. If you are wanting it to reach the back wall with more than 1 or 2 DV, you would need 3kg or more.


Okay, well if he doesnt see anyone, then he is not shouting a warning. He already sent out a team call.

Now. In character, and based on the roll, Sledge would know if he was going to blow down the whole store with his detonation. He also isn't trying to blow the back wall out.

So if he sets two 2kg charges. Square root of 2 is 1.414
Charge 1 > 6 Successes + 5 Rating = 11 x 1.414 = 15.555 -> 15D
Charge 2 > 4 Successes + 5 Rating = 9 x 1.414 = 12.728 -> 12D

Does Sledge think the structure will withstand the blast? I am talking about the actual supports. I don't care if the drywall gets blown to pieces.


What is my modifier now? Subtract that from my roll.

Initiative: 17 - modifiers

Go to the top of the page
 
+Quote Post
Slacker
post Sep 12 2013, 01:25 PM
Post #547


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Thanee @ Sep 11 2013, 03:03 PM) *
Oh, sorry... one second! (IMG:style_emoticons/default/smile.gif)

Init 8: Angel will move her Persona outside to be able to see what's in front of the store. The sprite follows.

Initiative: Angel 24, Sprite 26

Bye
Thanee

Despite the heavy noise level in front of the store (the noise is at level 6 out there), Angel can spot the icon of a cyberdeck currently running in normal mode (not silent) 6m in front of the store.
Go to the top of the page
 
+Quote Post
Slacker
post Sep 12 2013, 01:40 PM
Post #548


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



QUOTE (Bastard @ Sep 11 2013, 03:18 PM) *
Okay, well if he doesnt see anyone, then he is not shouting a warning. He already sent out a team call.

Now. In character, and based on the roll, Sledge would know if he was going to blow down the whole store with his detonation. He also isn't trying to blow the back wall out.

So if he sets two 2kg charges. Square root of 2 is 1.414
Charge 1 > 6 Successes + 5 Rating = 11 x 1.414 = 15.555 -> 15D
Charge 2 > 4 Successes + 5 Rating = 9 x 1.414 = 12.728 -> 12D

Does Sledge think the structure will withstand the blast? I am talking about the actual supports. I don't care if the drywall gets blown to pieces.


What is my modifier now? Subtract that from my roll.

Initiative: 17 - modifiers

In the future, you really need to tell me how many kg of explosive you are going to use before you roll, because when you are setting the charge, you don't know how well you are going to do. So, for a 2kg charge you could have only gotten an 9P charge out of it if you'd rolled only 1 hit, but that's kind of a moot point now that you've already rolled your hits.

Anyway, I'd give you a Perception check to take a guess at what kind of material the building is made of, but we already established that you don't have any dice for Perception. So, I'll just tell you that building materials range in Structure Rating and Armor rating. On the low end for building material would be Hardwood with Structure 6 Armor 8. On the high end would be Hardened Material with Structure 16+ and Armor 32+.

Also, if explosives are set off simultaneously, their DV adds up to a single blast rather than being two different destructive forces (So, if you set off the two 2kg charges together, they would actually be 27P damage with your current rolls...and that does not include any increases should structures hold and reflect the damage back)

Oh and your modifier has not changed and will not change until you are healed or take an hour or more rest, as I mentioned before. It is actual stun damage, it was not a temporary effect of the flashbang.
Go to the top of the page
 
+Quote Post
Slacker
post Sep 12 2013, 01:56 PM
Post #549


Runner
******

Group: Members
Posts: 3,420
Joined: 30-October 03
Member No.: 5,776



So, we are ready to start the new Combat Turn.

Init 26: Angel's Sprite is following her around and delaying action until it receives other commands.

Init 25: Takako can post up actions.

Init 24: Angel can post up actions as well.

init 18: The screams from the Employee only section have grabbed the troll's attention. He charges through the swinging doors to grab the terrified mother who drops her daughter in panicked terror (surprisingly the kid finally shuts up for once at the massive troll that is playing with her mommy like a rag-doll)

init 15: I believe Sledge is planting the second charge this pass. Is he moving to another position to do that or planting it right next to the first charge?
Flowers can also post up actions.
The Lieutenant outside is doing something too, but I'll wait to say exactly what it is for now.
Go to the top of the page
 
+Quote Post
DireRadiant
post Sep 12 2013, 02:59 PM
Post #550


The Dragon Never Sleeps
*********

Group: Admin
Posts: 6,924
Joined: 1-September 05
Member No.: 7,667



If I understand this right....

Flowers will run back across the counter, through the doorway into the manager area where Sledge is.

Perception check Perception 5 Int + 3 Perception - 1 Stun, + modifiers and - modifiers as needed (7d6.hits(5)=3)

I am assuming that Sledge wants the troll lured from the back to come down this hallway, so not back through the area with aisles.
Go to the top of the page
 
+Quote Post

29 Pages V  « < 20 21 22 23 24 > » 
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 17th June 2025 - 03:41 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.