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#651
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@LG:
Thought I'd give you some extra info to give you more to work with... looking forward to the mayhem! |
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#652
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Snakehandler ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 ![]() |
@LG: Thought I'd give you some extra info to give you more to work with... looking forward to the mayhem! Funny how we all work so hard to make a run go smoothly, but are secretly happy when it all goes to hell. Well that last IC post gave me that old feeling again... |
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#653
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Snakehandler ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 ![]() |
For the outside team: Is the team setting up together or spread out? Let me know so I can put it down on the list alongside your roles. Given the size of the grounds (and the fact that PbP makes complicated logistics triply problematic), I suggest we all stay together. Also, I see we now have a real driver, instead of a bunch of people who happen to have cars. And he has THE BULLDOG. How could we have a run without one? So I would further suggest: Primary evac - the HVAC van that the Johnson is providing. Quietly leave after everthing goes smoothly - which we already know is not going to happen. Secondary evac - THE BULLDOG. We can still hope that our bat-out-of-hell exfil is conducted in an orderly manner. Tertiary evac - vehicles individuals may have brought/placed. This is for the every-man-for-himself escape. Slightly modifying my previous placement based on RHat's arrival, my truck will be on the nearest residential street to my tree, no longer poised to crash through the precut fence. That is for - THE BULLDOG. |
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#654
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jacked in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 9,454 Joined: 26-February 02 Member No.: 463 ![]() |
Funny how we all work so hard to make a run go smoothly, but are secretly happy when it all goes to hell. Heh! (IMG:style_emoticons/default/biggrin.gif) Bye Thanee |
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#655
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
Take a hint from Burn Notice. Make up some dangerous sounding chemical and say they need to get everyone out while we plug a leak of it. (IMG:style_emoticons/default/nyahnyah.gif) "Bromine Tetroxide", or something like that. And for bonus points, someone should wear a lab coat and carry a clipboard. (IMG:style_emoticons/default/nyahnyah.gif) Awesome glad to have you on the team. I put you down on the outside team with a listed role as Drone Support/ Evac Driver. If you would like to put down something different just let me know. For the outside team: Is the team setting up together or spread out? Let me know so I can put it down on the list alongside your roles. That seems about right. Figure I can get decent overwatch out of the Fly-Spies, and the Kanmushi can be used to do some very effective recon. Keep the Roto-Drones in reserve for when the excrement impacts the rotary oscillator. Given the size of the grounds (and the fact that PbP makes complicated logistics triply problematic), I suggest we all stay together. Also, I see we now have a real driver, instead of a bunch of people who happen to have cars. And he has THE BULLDOG. How could we have a run without one? So I would further suggest: Primary evac - the HVAC van that the Johnson is providing. Quietly leave after everthing goes smoothly - which we already know is not going to happen. Secondary evac - THE BULLDOG. We can still hope that our bat-out-of-hell exfil is conducted in an orderly manner. Tertiary evac - vehicles individuals may have brought/placed. This is for the every-man-for-himself escape. Slightly modifying my previous placement based on RHat's arrival, my truck will be on the nearest residential street to my tree, no longer poised to crash through the precut fence. That is for - THE BULLDOG. One thing that impacts evac planning - I need to figure out exactly how much seating I lose with the complement of drones, especially since that determines if I can have the Lynx on hand or not. I can technically get up to 9 "seats" worth of people and cargo in there, but that'll drop both Speed and Handling to 2. The good news is that if need be, my drones (Kanmushi aside, and I can have that go somewhere safe for a later pickup) can keep up with the Bulldog's speed. Now, I can probably control both vehicles if I need to - I get at least 2 passes easy in VR (oh, crap, need to add in the sim module), which means that I could jump in to the Bulldog to pilot that and use Control Device for the other van; a two-vehicle evac plan might not be a bad idea, since the loss in speed might make getting away more difficult. Obviously the Mohawkiest plan is to pile everyone into the Bulldog and have drones deal with pursuit, but still. @Aria: So do I have character approval? Also, a minor rules question: There seem to be two interpretations regarding jumped in dice pools for Riggers - one that it's manual operation, and thus uses Agility, and the other that it's remote operation, and thus uses Logic. Additionally, I'm not certain whether drone weapons qualify as remote operation and thus use Logic or if, as Control Device (possibly in error) suggests it is manual and thus uses Agility. The question, basically, is which would you rule uses what attribute, and if either use Agility how would you rule that interacts with the cyberlimb? |
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#656
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
..snip.. Only one vehicle or drone can be rigged at a time. Others can be remotely controlled (while still jumped in). Rigging requires a control rig, not just a sim module. The control rig comes with a sim module. Jumping in is a complex action SR5p167, so switching takes time. Rigger Command Console lets you jump direct from one rigged drone to another without exiting first, but still takes an action to do.Also, a minor rules question: There seem to be two interpretations regarding jumped in dice pools for Riggers - one that it's manual operation, and thus uses Agility, and the other that it's remote operation, and thus uses Logic. Additionally, I'm not certain whether drone weapons qualify as remote operation and thus use Logic or if, as Control Device (possibly in error) suggests it is manual and thus uses Agility. The question, basically, is which would you rule uses what attribute, and if either use Agility how would you rule that interacts with the cyberlimb? SR5p265 "Complete Control" for control methods and priorities. Now, jumped in dice pools in what context? General movement will use standard Vehicle test SR5p199, which is the driver (appropriate) Pilot skill + Reaction [Handling], with threshold based on attempted action, with threshold reduced by 1 when jumped in SR5p201 Piloting using AR/VR. No Agility or Logic for that. When NOT jumped in, you can use Control Device matrix action SR5p238, to treat the vehicle like a remote control toy. Still the same vehicle test, but with a possibly reduced limit, depending on the commlink/RCC processing limit. Still no Agility or Logic. Another way is to let the drone pilot do the actual controlling, and just use Send Message or similar to tell it what you want it to do. The actual dice pools would be based on the drone and pilot, not your Agility or logic. |
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#657
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
Only one vehicle or drone can be rigged at a time. Others can be remotely controlled (while still jumped in). Rigging requires a control rig, not just a sim module. The control rig comes with a sim module. Jumping in is a complex action SR5p167, so switching takes time. Rigger Command Console lets you jump direct from one rigged drone to another without exiting first, but still takes an action to do. SR5p265 "Complete Control" for control methods and priorities. Now, jumped in dice pools in what context? General movement will use standard Vehicle test SR5p199, which is the driver (appropriate) Pilot skill + Reaction [Handling], with threshold based on attempted action, with threshold reduced by 1 when jumped in SR5p201 Piloting using AR/VR. No Agility or Logic for that. When NOT jumped in, you can use Control Device matrix action SR5p238, to treat the vehicle like a remote control toy. Still the same vehicle test, but with a possibly reduced limit, depending on the commlink/RCC processing limit. Still no Agility or Logic. Another way is to let the drone pilot do the actual controlling, and just use Send Message or similar to tell it what you want it to do. The actual dice pools would be based on the drone and pilot, not your Agility or logic. Yes, I'm aware you can only be jumped into one device at a time - hence using Control Device (remote control) for the other van. And the specific context I'm referring to is drone/vehicle weapons. I'm familiar with the control options, but the rules are a little bit contradictory at times on the subject of Gunnery; I've seen some fairly active rules debates on the subject, though at the time I only skimmed them, and am thus asking for a ruling on the subject. |
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#658
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
Yes, I'm aware you can only be jumped into one device at a time - hence using Control Device (remote control) for the other van. OK, the contradiction reference I find is SR5p183 Gunnery:And the specific context I'm referring to is drone/vehicle weapons. I'm familiar with the control options, but the rules are a little bit contradictory at times on the subject of Gunnery; I've seen some fairly active rules debates on the subject, though at the time I only skimmed them, and am thus asking for a ruling on the subject. QUOTE Vehicle-mounted weapons are fired using Weapon Skill + Agility [Accuracy] for manual operation, like door guns on mounts, or Gunnery + Logic [Accuracy] for remote operated systems. The just out errata adjusts that to:QUOTE Vehicle-mounted weapons are fired using Gunnery + Agility [Accuracy] for manual operation, like door guns on mounts, or Gunnery + Logic [Accuracy] for remote operated systems. The way I read that, interpreting from other general context information about rigging, if the weapon is mounted on the vehicle/drone that you are jumped in to, then agility. Much the same as a street sam with a cybergun installed in the arm. The weapon is attached to/controlled (aimed) by your own body (which is the vehicle while jumped in).If the weapon is mounted on a vehicle that is being control though control device, things get stickier. Control Device says test: (as action) [Data Processing (or special)] v. (as action). Combining those, **I** interpret that to be Gunnery + Logic [minimum of(Data Processing, Accuracy)]. Aria is free to do something else, since I am mostly involved with Tribes. The only piece that looks unclear in that, is what "remote operated systems" means. I am saying it includes a (any) weapon mounted on a remote operated vehicle. It might however be intended on only mean something like a 'pillbox', where the weapon itself is the remote system. A possible distinction, is whether the weapon can be aimed separate from the vehicle it is on. |
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#659
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
The only piece that looks unclear in that, is what "remote operated systems" means. That's the crux of the issue, yes. For what it's worth, in any of my own games I'd rule that manual operation is only when you have your hands on it, and other forms of control are remote. |
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#660
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
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#661
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
That's how I read it too! Which means I don't have to try to fit a high general Agility in! Wonderful! (IMG:style_emoticons/default/nyahnyah.gif) I'm assuming from lack of comment on the character, as well, that I've got approval? |
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#662
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Which means I don't have to try to fit a high general Agility in! Wonderful! (IMG:style_emoticons/default/nyahnyah.gif) I'm assuming from lack of comment on the character, as well, that I've got approval? I've not scrutinised the numbers... I trust you (IMG:style_emoticons/default/biggrin.gif) Concept and execution seem fine to me! You might want a smart jammer for sticking some noise in the general direction of a hacker trying to monkey with your network! |
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#663
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Target ![]() Group: Members Posts: 6 Joined: 12-February 14 Member No.: 187,290 ![]() |
Er, hullo. Sorry to barge in on your ooc, but it says 'Always Recruiting' in the title, so I thought I'd see if by any chance one of your games could use another player! I thought 'Tribes' sounded particularly interesting, but they're all very cool. :3
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#664
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Er, hullo. Sorry to barge in on your ooc, but it says 'Always Recruiting' in the title, so I thought I'd see if by any chance one of your games could use another player! I thought 'Tribes' sounded particularly interesting, but they're all very cool. :3 Plenty of room in Tribes! Post up a character (even just the bare bones of one) and jump on in (IMG:style_emoticons/default/biggrin.gif) |
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#665
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Target ![]() Group: Members Posts: 6 Joined: 12-February 14 Member No.: 187,290 ![]() |
Cool! I've got a couple of ideas, now I just need to pick one and get things statted out. Thank you!
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#666
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Cool! I've got a couple of ideas, now I just need to pick one and get things statted out. Thank you! Play both if you like (IMG:style_emoticons/default/biggrin.gif) |
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#667
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
Play both if you like (IMG:style_emoticons/default/biggrin.gif) And here I was wondering about the policy on multiple characters. (IMG:style_emoticons/default/nyahnyah.gif) I might have something for Tribes after I finish Overdrive's background. |
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#668
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Target ![]() Group: Members Posts: 6 Joined: 12-February 14 Member No.: 187,290 ![]() |
Play both if you like (IMG:style_emoticons/default/biggrin.gif) Ooh, may I? (IMG:style_emoticons/default/biggrin.gif) We'll see. Here's the first one, anyway! Sketch, human sneak-thief and Rat adept. Character Stats [ Spoiler ] Contacts [ Spoiler ] Appearance [ Spoiler ] History [ Spoiler ] Tell me if there's anything you want changed! Otherwise, I can start posting as soon as it's convenient to the plot for her to show up. :3 As for my other character, I'm kind of stuck. Basically, my favorite archetype is a dronomancer, which seems like it would fit well with the theme of this game. Unfortunately, they've been mechanic'd out of existence in 5th Ed. (IMG:style_emoticons/default/frown.gif) So I'm not sure whether to try and make it work regardless, change to a mundane rigger, or give up altogether and just make a troll or something. Any advice? It seems like you maybe have a couple of full mages and enforcer types in the cast already, so I was trying to stay away from that, I guess. |
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#669
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
Ooh, may I? (IMG:style_emoticons/default/biggrin.gif) We'll see. Here's the first one, anyway! Sketch, human sneak-thief and Rat adept. <snip> Tell me if there's anything you want changed! Otherwise, I can start posting as soon as it's convenient to the plot for her to show up. :3 As for my other character, I'm kind of stuck. Basically, my favorite archetype is a dronomancer, which seems like it would fit well with the theme of this game. Unfortunately, they've been mechanic'd out of existence in 5th Ed. (IMG:style_emoticons/default/frown.gif) So I'm not sure whether to try and make it work regardless, change to a mundane rigger, or give up altogether and just make a troll or something. Any advice? It seems like you maybe have a couple of full mages and enforcer types in the cast already, so I was trying to stay away from that, I guess. I've not checked your adding up but nothing looks alarming (IMG:style_emoticons/default/smile.gif) consider Sketch approved. You might want to stumble out in front of Cam et al as they drive to the Crime Mall, would leap you straight into the action and they will have someone patch you up until they can take you back to the clinic...? Dronomancers are difficult (especially with the 'street scum' generation) but might be doable. I'm happy for you to use starting karma for submersion for the dronomancer echo...you probably won't be able to afford a control deck to start with but you could specialise in one or two drones and buy more later on. If you post a lot then karma and cash can rack up fairly quickly in '75! Machine Ghost's Sprogget is an experienced dronomancer...he might take you under his wing...otherwise I have an NPC called Jazz on the Freedom side who is also a dronomancer (you are not alone in liking them (IMG:style_emoticons/default/biggrin.gif) ) |
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#670
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Moving Target ![]() ![]() Group: Members Posts: 154 Joined: 14-December 13 From: St. Louis, MO Member No.: 184,358 ![]() |
@LG
To get myself caught up. As long as we don't scratch the Bentley, Nikki will drive it any where for the available seating. Just don't get blood or goo on the seats. (IMG:style_emoticons/default/biggrin.gif) Kelly, the player, is not as good as Nikki, the character, in many things. One has to do with knowing distances. So, what ranges are we looking at from the wall, the guard shack, the trees inside the walls, etc. so I know what Nikki will primarily use, at first. Does she pull out the assault rifle with grenade launcher or the sub-machine gun? Nikki is fine with tactical placement being directed by others; this is not her typical environment. She just needs to know what are the acceptable causalities and to whom, if the frag hits the fan. Also, what grenades should she have readied if using the launcher? She has them all. As I've shared this in my character sheet, Nikki is allergic to grass, so she'd rather not be traipsing through any tall weeds either. So much for grass being uncommon, huh. Someone be prepared to call a medic; this is a moderate allergy. (IMG:style_emoticons/default/embarrassed.gif) :: (IMG:style_emoticons/default/rotfl.gif) |
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#671
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Moving Target ![]() ![]() Group: Members Posts: 972 Joined: 15-December 13 From: Detroit, MI, UCAS Member No.: 184,586 ![]() |
@CoP
Whoa, how old is the Comte? Tresckow is 63, (looks in his early forties with Leonization) and cut his teeth as a young officer during the Euro Wars; 2031-37. That would put the Comte at 180+ years old. |
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#672
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Snakehandler ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 ![]() |
Nikki is fine with tactical placement being directed by others; this is not her typical environment. She just needs to know what are the acceptable causalities and to whom, if the frag hits the fan. Also, what grenades should she have readied if using the launcher? She has them all. My personal advice would be flash-bangs. Dead and maimed people create future enemies and increase law enforcement attention exponentially. Also less guilt, if that is a particular hang-up of your character. Plus, friendlies have a way of getting caught in blast radius, so better that way too. That said, we have had hints of a large drone presence, and they don't concuss too well. |
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#673
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Snakehandler ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 ![]() |
@Tribes/Aria
Are we meant to post our way towards? to? into? the Crime Mall? (Eyes peeled for a forlorn little rat-looking waif with a broken arm, of course.) Or best to avoid material progress until something happens? |
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#674
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
@Looking Glass
If we are going to need to explore the surprise basement, I assume the first stage of that would be sending the Kanmushi in to recon it? |
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#675
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,162 Joined: 14-June 10 From: San Diego, CA Member No.: 18,704 ![]() |
@CoP Whoa, how old is the Comte? Tresckow is 63, (looks in his early forties with Leonization) and cut his teeth as a young officer during the Euro Wars; 2031-37. That would put the Comte at 180+ years old. He's truly a royal ugly dude, rumored to have been around before the French Revolution...so...pretty old. He's probably not happy that Gemeaux is sporting aliases from French Revolutionary contributors like Lazare Carnot and Charles-Augustin de Coulomb... (Not gonna lie, I get a nerd boner looking up scientists and their histories...). However, the fact that Gemeaux is cloned gutter trash probably is more offensive. (IMG:style_emoticons/default/nyahnyah.gif) |
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Lo-Fi Version | Time is now: 10th May 2025 - 02:09 PM |
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