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toturi
post Mar 18 2014, 08:33 AM
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QUOTE (Irion @ Mar 18 2014, 04:15 PM) *
Again, it depends on the game. If you never split the party, it is correct. But if you play a more free game, which focus on roleplaying your individual character and not playing as a group, things look differently. If you do so, the group will be split most of the time, or are you always with your friends?

Let's say you know a guy who is very charming, the most charismatic person who know personally. Even if you do not hang out outside of work together, when you need someone's help in a social setting, would you call him for help?

Assuming a long term group of showrunners:

You are shopping for a gun or a cool piece of armor. Would you call your team's street sam for advice?

You are trying to get someone to ward your flat. Would you call Mr Mage for assistance?

I am not saying that you cannot spend time alone, to roleplay your character, to do stuff he does by himself. What I am saying is that even if you are roleplaying your character, the group is not likely to be split most of the time. Even if you play a more free game, things should not look too different, unless you deliberately make it so.
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Cain
post Mar 18 2014, 08:45 AM
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QUOTE (Shortstraw @ Mar 17 2014, 08:10 PM) *
I seem to remember a troll mage with skillwires posted here that was a good generalist.


I tried a skillwire character, it didn't work out.

As I recall, the first problem was that you could only start with Rating 4 wires and softs. That meant you couldn't go from Joe McKlutz to Tung Fu Rue by slotting a chip, you could only get to midrange proficiency. Still, having a lot of low levels skills isn't bad, if you have a separate specialty. And for a lot of skills, you should be able to go to the Android marketplace and buy a legal soft, right?

Well, the problem there was, skillsofts cost so much, they often weren't worth it. Let's say the run you have in mind requires rappelling and the ability to pilot a B212-Huey. (IMG:style_emoticons/default/cool.gif) When you compare the skillsoft costs to the average run payout, you could easily be losing money on that mission. And even though you could hold a skillsoft in storage forever, it would probably remain there, unused, perhaps indefinitely. Spending that much on a skill that's used once and thereafter forgotten just wasn't worth it.


QUOTE (Irion @ Mar 18 2014, 01:15 AM) *
Again, it depends on the game. If you never split the party, it is correct. But if you play a more free game, which focus on roleplaying your individual character and not playing as a group, things look differently. If you do so, the group will be split most of the time, or are you always with your friends?

See, I was talking about a more free game, sans a lot of railroading. During the legwork section, it's not uncommon for everyone to do their own thing, which is why I said everyone needs to be competent in several areas. However, when you're talking to Contacts, you're not going to need the high-powered social ability of the Face, because Contacts are by definition friendly. During the actual run, however, people will always be close by to support one another.

Besides which, if you're not playing as a group, that means several players aren't getting attention. The only way the generalist will be able to do more than anyone else is if he gets more attention than anyone else. That's favoritism as well.
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toturi
post Mar 18 2014, 08:58 AM
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QUOTE (Cain @ Mar 18 2014, 04:45 PM) *
See, I was talking about a more free game, sans a lot of railroading. During the legwork section, it's not uncommon for everyone to do their own thing, which is why I said everyone needs to be competent in several areas. However, when you're talking to Contacts, you're not going to need the high-powered social ability of the Face, because Contacts are by definition friendly. During the actual run, however, people will always be close by to support one another.

Besides which, if you're not playing as a group, that means several players aren't getting attention. The only way the generalist will be able to do more than anyone else is if he gets more attention than anyone else. That's favoritism as well.

The generalist will have to live with being in the shadow of all the specialists up until the time a specialist gets hurt bad and can no longer function.

Most likely he is that reliable guy who contributes to teamwork most of the time. This is one niche I think a generalist can fill, Mr Teamwork and Backup. He isn't going to be the team's best, he helps and when the team spec goes down, he will have to be the guy with the most dice in that skill.
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Irion
post Mar 18 2014, 11:08 AM
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QUOTE (toturi @ Mar 18 2014, 09:33 AM) *
Let's say you know a guy who is very charming, the most charismatic person who know personally. Even if you do not hang out outside of work together, when you need someone's help in a social setting, would you call him for help?

Assuming a long term group of showrunners:

You are shopping for a gun or a cool piece of armor. Would you call your team's street sam for advice?

You are trying to get someone to ward your flat. Would you call Mr Mage for assistance?

I am not saying that you cannot spend time alone, to roleplay your character, to do stuff he does by himself. What I am saying is that even if you are roleplaying your character, the group is not likely to be split most of the time. Even if you play a more free game, things should not look too different, unless you deliberately make it so.

I still get to do most of my talking alone. And I still get to do most of my shopping alone.

Alright: When did a friend help you last time shopping for a videogame, car, gun, piece of furniture?

For every 20 purchases I do alone I probably do 1 with friends. And of 10 purchases I do with friends it is probably one where I need their help.

And even if we work together as a group on one project, for example organizing a party. We probably won't do the shopping together. We will probably split up, because it will save us a lot of time.
Most of the time in real life, you will split up and it is expected that you are still able to handle yourself. Sure, a lot of roleplaying games encourage the opposite through railroading. (You only get one path)
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toturi
post Mar 18 2014, 12:17 PM
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QUOTE (Irion @ Mar 18 2014, 07:08 PM) *
I still get to do most of my talking alone. And I still get to do most of my shopping alone.

Alright: When did a friend help you last time shopping for a videogame, car, gun, piece of furniture?

For every 20 purchases I do alone I probably do 1 with friends. And of 10 purchases I do with friends it is probably one where I need their help.

And even if we work together as a group on one project, for example organizing a party. We probably won't do the shopping together. We will probably split up, because it will save us a lot of time.
Most of the time in real life, you will split up and it is expected that you are still able to handle yourself. Sure, a lot of roleplaying games encourage the opposite through railroading. (You only get one path)

A videogame? I don't remember shopping for a videogame that was not introduced to me by someone I know.

Normal stuff? I can make those purchases alone, sure. But those are the ones I am not going to be needing to negotiate for - there are no rolls needed, or at most 1 hit/success is all I'd need. If I need to make a big purchase? You bet I have the smoothest of my buddies to do the talking for me.

You can have a game with many paths. But it is most likely that each person will be taking the path that comes easiest to them. A street sam may find that he can solve the problem with a gun. A rigger via vehicular homicide. A pornomancer by talking the victim's underwear off. The mage by employing magic. Each of them have some paths that give them a vastly higher success rate than others. Mr Generalist might have something that he is slightly better at, or he might even have the best skill to fit the situation, but he is not going to be much more successful at that one path than the others that are almost equally viable to him.
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Shortstraw
post Mar 18 2014, 12:43 PM
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QUOTE (Cain @ Mar 18 2014, 06:45 PM) *
I tried a skillwire character, it didn't work out.

As I recall, the first problem was that you could only start with Rating 4 wires and softs. That meant you couldn't go from Joe McKlutz to Tung Fu Rue by slotting a chip, you could only get to midrange proficiency. Still, having a lot of low levels skills isn't bad, if you have a separate specialty. And for a lot of skills, you should be able to go to the Android marketplace and buy a legal soft, right?

Well, the problem there was, skillsofts cost so much, they often weren't worth it. Let's say the run you have in mind requires rappelling and the ability to pilot a B212-Huey. (IMG:style_emoticons/default/cool.gif) When you compare the skillsoft costs to the average run payout, you could easily be losing money on that mission. And even though you could hold a skillsoft in storage forever, it would probably remain there, unused, perhaps indefinitely. Spending that much on a skill that's used once and thereafter forgotten just wasn't worth it.

It can be expensive but mages don't always have that much they need to buy and it lets them save karma to upgrade magic while still improving elsewhere (also 10k/point works out to 4 karma/point which is cheaper than skills after rank 2).
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Tymeaus Jalynsfe...
post Mar 18 2014, 03:56 PM
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QUOTE (Glyph @ Mar 17 2014, 08:02 PM) *
A generalist with decent augmentations, adept abilities, or spells can still be effective. The only way someone can get those really useless 4-7 dice pools for everything is to be a mundane and lightly or non-augmented, in addition to being a generalist. And if someone does that, either the GM has completely failed to explain the very premise of the game (the collaborative specialist aspect, the dangerous work in a dangerous world aspect, and the transhumanism aspect), or the player is stubbornly ignoring all of that to create a special snowflake, in what will likely become a case of the Stormwind fallacy meeting Darwin's law.


*sigh*
Not a Special Snowflake - A Character Concept. It does not have to go the way you posit...

I have that very character. A Mundane, Unaugmented Mercenary character. His specialties are running about 12-14 Dice (which include Specializations), His Secondary and Tertiary are running 9-11 Dice And the remaining are from 6-9 Dice... And he has almost 60 Skills. He is a very good character and can accomplish a lot of things. Can he compete with the Spec Ops Ghost Elf? Probably not, but he is not meant to currently (he only has 60 Karma or so). When the Heavies arrive he plans on being far, far away. Works out well most of the time, but not always. We do have other characters (Another Street Sam, A Mage and a Hacker) that are also in that same range. Our specialties are about 12-14 Dice or so.

Now, If I can manage to maintain his stance on Augments, Yay for me... But eventually the character may succumb to the need for some Augmentations. If that ever happens, then so be it. But for now, he works great and is more than competent.
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Tymeaus Jalynsfe...
post Mar 18 2014, 04:06 PM
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QUOTE (Cain @ Mar 17 2014, 09:03 PM) *
Not quite.

In SR4.5, one potential trap is the mystic adept. Mystic adepts can be optimized, but if you go for an even split of magic and adept abilities, you'll easily end up useless at all of them. I had a character just like that in my games: he insisted on it, and eventually was grudgingly convinced to rewrite into a pure adept. With low magical skills, and a low effective Magic, he couldn't throw spells above force 2 without overcasting, and frequently took drain from them (he favored elemental attacks). Unfortunately, Force 2 spells were really easy to resist, so he sometimes took more damage than the targets did. His conjuring was equally laughable, since force 2 spirits are only a small step above watchers. His adept powers were only slightly better, but he was a melee adept, and so he didn't have the PP to invest in both Improved skill, Increased Reflexes, and various other powers that would enable him to close the gap without getting shot.

The only reason I even approved the character was because he was the only spellcaster at the time, and he agreed to take a reasonable amount of Counterspelling. So he actually had something useful to contribute, even if he was more fragile than the rigger, that fact made him worth protecting. Eventually, we added a full mage, so I started pushing him to rewrite into a full melee adept. After he tried Banishing a force 10 Master Shedim single-handedly (with a Banishing of 1!) and needing to burn Edge to survive, he agreed to it. So, the near-death experience burned out his spellcasting abilities, but he was able to recover.

Anyway, the point of that longwinded story is that you can be Awakened and still be a generalist/useless. While he was a bit of a special snowflake, the bigger problem was that he was entranced by too many cool shinies, and couldn't bear to give any of them up. He wanted to be good at everything, and ended up nearly good for nothing.


My Current Mystic Adept is a Split 3 Sorcery/2 Adept with 4 Initiate Grades. A Mostly Even Split, and still pretty optimal, at least in my opinion.
QUITE enjoyable, and more versatile and effective than our Magic 6, Initiation 6 Combat Mage.

Of course, the concept is that he is an Occult Investigator, and he has a ton of spells (280 Karma socked into spells alone). Lots of fun. But you do have to have a Good Concept that is useful. In this characters case, he was a Wards and Counterspelling Specialist prior to his joining the Shadows.
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Tymeaus Jalynsfe...
post Mar 18 2014, 04:09 PM
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QUOTE (Cain @ Mar 18 2014, 02:45 AM) *
I tried a skillwire character, it didn't work out.

As I recall, the first problem was that you could only start with Rating 4 wires and softs. That meant you couldn't go from Joe McKlutz to Tung Fu Rue by slotting a chip, you could only get to midrange proficiency. Still, having a lot of low levels skills isn't bad, if you have a separate specialty. And for a lot of skills, you should be able to go to the Android marketplace and buy a legal soft, right?

Well, the problem there was, skillsofts cost so much, they often weren't worth it. Let's say the run you have in mind requires rappelling and the ability to pilot a B212-Huey. (IMG:style_emoticons/default/cool.gif) When you compare the skillsoft costs to the average run payout, you could easily be losing money on that mission. And even though you could hold a skillsoft in storage forever, it would probably remain there, unused, perhaps indefinitely. Spending that much on a skill that's used once and thereafter forgotten just wasn't worth it.


That is where you Subscribe to a Service... Downloads on Demand for several Hours Duration. Tack it onto your lifestyle. (IMG:style_emoticons/default/smile.gif) (IMG:style_emoticons/default/cool.gif)
They talk about such services in one of the books. Unwired, I think.
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Cain
post Mar 18 2014, 07:22 PM
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QUOTE
Most likely he is that reliable guy who contributes to teamwork most of the time. This is one niche I think a generalist can fill, Mr Teamwork and Backup. He isn't going to be the team's best, he helps and when the team spec goes down, he will have to be the guy with the most dice in that skill.

Should be, but that isn't always the case.

Admittedly, this is a screwy example, but the mystic adept I mentioned was the generalist of that game. He did have a lot of skills, but it was heavily focused on the magical and combat side of things, with a healthy dose of stealth and B&E. But outside of magic, he wasn't even good as a secondary or backup. The troll was the best combatant, ranged or melee; in second place was the rigger, who doubled as a street sam. When it came to B&E and electronic locks, the TM was better suited to that role than the mystic adept, with the rigger in second place again. And of course, in Matrix activities it was the Techno followed by the rigger again. Socially, it was all about the techno, who invested in a high Charisma and actually had the Influence group. (Oddly enough, here the troll exceeded the adept; much against my advice, the adept's player took Uncouth. The Cha 1 battle troll actually had more social dice.)

The only place where he really had something to offer was stealth, and even then, it wasn't very helpful. He made a good infiltrator, but if the team needed to scout an area, minidrones were often better. The biggest contribution he could make was Counterspelling, which fortunately is a really big deal, and worth defending him for.

QUOTE
Alright: When did a friend help you last time shopping for a videogame, car, gun, piece of furniture?

Like toturi, just about every time I've bought a video game, it's been via a recommendation made by a friend. And the last few cars I owned were used, so i went to my mechanically-inclined friends to help look them over. My furniture is largely off the free list on Craigslist, so no advice there, but I did get my friends to help me pick it up.
QUOTE
Most of the time in real life, you will split up and it is expected that you are still able to handle yourself. Sure, a lot of roleplaying games encourage the opposite through railroading. (You only get one path)

Railroading has nothing to do with it. In real life, people pick the paths and tasks based on what they're the most capable at.

Let's say you're planning a party. Do you throw jobs into a hat, and draw randomly? Or do you pick jobs based on what you do best? For example, the guy with the biggest car goes out to get the bulkiest supplies, the artist designs the graphics for the facebook addict to post on the event page, the scene kid and the musician come up with a music list and gather the sound equipment, the best cook handles the food, and the former bartender stocks the alcohol. Everyone does what they're good at... except for the guy with no useful abilities in these areas, who gets stuck with puke clean-up duty.

These are real-life specialties, maybe not really amazing or useful ones, but it shows how tasks are divided based on ability. In Shadowrun and RPG's, where you actually have huge specialties in useful areas, it makes even more sense to divide tasks by skill area. Except for the generalist, who has no specialty to contribute. He has to work even harder to justify his role on the team, and could easily end up with all the dirty jobs as a result.

QUOTE
Of course, the concept is that he is an Occult Investigator, and he has a ton of spells (280 Karma socked into spells alone). Lots of fun. But you do have to have a Good Concept that is useful. In this characters case, he was a Wards and Counterspelling Specialist prior to his joining the Shadows.

With that much Karma invested in spells, it's a safe bet that Sorcery is his specialty, as well as counterspelling.

QUOTE
That is where you Subscribe to a Service... Downloads on Demand for several Hours Duration. Tack it onto your lifestyle. smile.gif cool.gif
They talk about such services in one of the books. Unwired, I think.

That still doesn't address my issues. First of all, there's no cool factor, no "I know kung fu!" moments, because the skillwire rating isn't high enough to start. He would have to upgrade to a better set, which would cost him money that he was going to use for other things. Second, it still costs money, and a few hours of skill still doesn't guarantee you can get the skill you need at any given moment. Much of Unwired requires that you be a decker, or have a decker set it up for you, anyway.
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Tymeaus Jalynsfe...
post Mar 18 2014, 08:06 PM
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QUOTE (Cain @ Mar 18 2014, 01:22 PM) *
With that much Karma invested in spells, it's a safe bet that Sorcery is his specialty, as well as counterspelling.


You might think that, but his Spellcasting was 12 Dice (5 Skill, 3 Magic and Modifiers) for Manipulation Spells (No, No Control Thoughts/Actions Spells) and 8 for all other Spells. He had a Ritual Focus for Illusion and Manipulation Spells which could add an additional +2 to relevant category.
Yes, His Counterspelling was his HIGH skill (6 with a Specialty in Manipulation Spells and a bonus from his Mentor), and was boosted by Adept Powers (Sorcerous Parry).
Both started at 4 in Chargen.


QUOTE
That still doesn't address my issues. First of all, there's no cool factor, no "I know kung fu!" moments, because the skillwire rating isn't high enough to start. He would have to upgrade to a better set, which would cost him money that he was going to use for other things. Second, it still costs money, and a few hours of skill still doesn't guarantee you can get the skill you need at any given moment. Much of Unwired requires that you be a decker, or have a decker set it up for you, anyway.


But the Cool Factor DOES exist - You access server and say you need to know Kung Fu and Voila "you know Kung Fu". Durations are pretty irrelevant when it is on-demand. And since they were capped at 4 Anyways in SR4A, that is Veteran levels of skill. Why would you not have access to a skill when needed. That is what a service does - Like Netflix, you use on Demand.

The section I refer to in Unwired (Pages 192-194) has absolutely no reliance on being a Hacker whatsoever. Not sure why that is an issue for you.
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Cain
post Mar 19 2014, 12:55 AM
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QUOTE
But the Cool Factor DOES exist - You access server and say you need to know Kung Fu and Voila "you know Kung Fu". Durations are pretty irrelevant when it is on-demand. And since they were capped at 4 Anyways in SR4A, that is Veteran levels of skill. Why would you not have access to a skill when needed. That is what a service does - Like Netflix, you use on Demand.

Well, the cool factor of skillwires, nowadays at least, comes from watching The Matrix. I know you and I have different standards as to dice pools, but look at it this way: 4 dice is about a Professional level of skill. Assuming normal Quickness dice, gaining a skill of 4 might be good enough to handle yourself in a bar brawl, but you're not about to take on Morpheus.

In previous editions, the fiction had skillwire users taking on experts, and holding their own. Slot a chip, and you could take on Chuck Norris in a fair fight. (Well, that's what the ads said, anyway. (IMG:style_emoticons/default/nyahnyah.gif) ) That was what made skillwires cool: them made you into an expert. Now? They make you capable, depending on how your table plays, but they're a long way from turning a person into Bruce Lee.

QUOTE
The section I refer to in Unwired (Pages 192-194) has absolutely no reliance on being a Hacker whatsoever. Not sure why that is an issue for you.

Well, those pages don't actually list a cost for on-demand skillsofts, so I still can't say that they're less than what I'd earn for the run. Second, it *does* say you need a SIN for those services. That means you either need a fake SIN (and every time you use it, you risk exposing it and losing it), have to expose a real SIN (if you're a SINner; not a big problem until someone wonders why you're constantly downloading the Heavy Weapons skill) or rely on a decker to Spoof a Life for you. I suppose it can be done, but it's not as easy as you make it sound.
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Glyph
post Mar 19 2014, 02:09 AM
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QUOTE (Tymeaus Jalynsfein @ Mar 18 2014, 08:56 AM) *
*sigh*
Not a Special Snowflake - A Character Concept. It does not have to go the way you posit...

I have that very character. A Mundane, Unaugmented Mercenary character. His specialties are running about 12-14 Dice (which include Specializations), His Secondary and Tertiary are running 9-11 Dice And the remaining are from 6-9 Dice... And he has almost 60 Skills. He is a very good character and can accomplish a lot of things. Can he compete with the Spec Ops Ghost Elf? Probably not, but he is not meant to currently (he only has 60 Karma or so). When the Heavies arrive he plans on being far, far away. Works out well most of the time, but not always. We do have other characters (Another Street Sam, A Mage and a Hacker) that are also in that same range. Our specialties are about 12-14 Dice or so.

Now, If I can manage to maintain his stance on Augments, Yay for me... But eventually the character may succumb to the need for some Augmentations. If that ever happens, then so be it. But for now, he works great and is more than competent.

I said the only way to get that 4-7 dice pool for everything was to be an unaugmented mundane generalist (although Cain brought up a good point - mystic adepts can spread themselves too thin too). I didn't say every unaugmented mundane had to be that way. Honestly, if your guy has 12-14 dice without augmentations, he is more of a mundane specialist than a mundane generalist.
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toturi
post Mar 19 2014, 02:47 AM
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QUOTE (Glyph @ Mar 19 2014, 10:09 AM) *
I said the only way to get that 4-7 dice pool for everything was to be an unaugmented mundane generalist (although Cain brought up a good point - mystic adepts can spread themselves too thin too). I didn't say every unaugmented mundane had to be that way. Honestly, if your guy has 12-14 dice without augmentations, he is more of a mundane specialist than a mundane generalist.

I agree. I think that TY's build is much more likely to be a very well-rounded specialist than a generalist.

To me a generalist is not only someone who has almost the same skill levels in a very wide range of skills, but also someone who has similar Attributes levels too. He has the similar DPs for nearly every test.

Using karmagen, I think it is likely that a generalist would have average Attributes and skill levels, resulting in average DPs.
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Tymeaus Jalynsfe...
post Mar 19 2014, 12:56 PM
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QUOTE (Glyph @ Mar 18 2014, 07:09 PM) *
I said the only way to get that 4-7 dice pool for everything was to be an unaugmented mundane generalist (although Cain brought up a good point - mystic adepts can spread themselves too thin too). I didn't say every unaugmented mundane had to be that way. Honestly, if your guy has 12-14 dice without augmentations, he is more of a mundane specialist than a mundane generalist.


Hmmmmm... Maybe.

Skill 4, Stat 4, Specialty is 10 Dice. And pretty easy to do, in SR4A anyways. If that is a Firearms skill, Smartlink takes you to 12 Dice and +2 for Tacnet if you are sporting a Rating 2 net raises that to 14 Dice.
Skill 2, Stat 4, Specialty is 8 Dice and VERY easy to accomplish in Karma Gen.

Per the Standards of Dump shock, 12-14 Dice is simply competent (Not a sentiment I agree with, of course), since you need nothing special to get there, which was my comparison. In my headspace, yes, 12-14 Dice is a highly competent character who has been performing his "Job" for more than a few years, and has been performing it pretty well...

And yes, Toturi... The character has 30 or so skills with about the same DP. Primary Stats of about 4 (though his Reaction is at Base 6 (+2 for the Quality that provides an unaugmented +2), Setting Strength and Charisma to 3 each). MOST of the skills he has are Rating 2, with a Smattering of 3's and a few 4's. Now, about 60 Karma into the Character, he is performing pretty well. Slightly above average in Attributes, and a good skill selection. It has worked out pretty well. Can't stand toe-to-toe with an HTR Team, but then, he shouldn't.
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toturi
post Mar 20 2014, 04:53 AM
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QUOTE (Tymeaus Jalynsfein @ Mar 19 2014, 08:56 PM) *
And yes, Toturi... The character has 30 or so skills with about the same DP. Primary Stats of about 4 (though his Reaction is at Base 6 (+2 for the Quality that provides an unaugmented +2), Setting Strength and Charisma to 3 each). MOST of the skills he has are Rating 2, with a Smattering of 3's and a few 4's. Now, about 60 Karma into the Character, he is performing pretty well. Slightly above average in Attributes, and a good skill selection. It has worked out pretty well. Can't stand toe-to-toe with an HTR Team, but then, he shouldn't.

QUOTE
His specialties are running about 12-14 Dice (which include Specializations), His Secondary and Tertiary are running 9-11 Dice And the remaining are from 6-9 Dice.

OK, you lost me. I assume that the lowest DPs of 6-9 are for the 30 or so skills. But they are supposed to have the same DP.
Either they have the same DP or they have a DP range of 6-9, I am not sure which is applicable.
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Tymeaus Jalynsfe...
post Mar 20 2014, 02:25 PM
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QUOTE (toturi @ Mar 19 2014, 09:53 PM) *
OK, you lost me. I assume that the lowest DPs of 6-9 are for the 30 or so skills. But they are supposed to have the same DP.
Either they have the same DP or they have a DP range of 6-9, I am not sure which is applicable.


A Lot of his Skills are from 6-9 (just over half I think (maybe 40/59 of them) - never really counted exactly) - Depends upon the linked attribute, since some are 3's and some are 4's, and the skill may differ by a point or so. (Most of them are 2's with Specialties, though there are some 1's). And some of them benefit from gear bonuses (but not all of them).

He is spread out pretty well... And he has been pretty awesome, in a Not Highly Specialized sort of way. He still runs from the Tir Ghosts and Ares Firewatch Teams, but he is getting better. (IMG:style_emoticons/default/smile.gif) .
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CitM
post Mar 24 2014, 04:34 PM
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QUOTE (Tymeaus Jalynsfein @ Mar 18 2014, 05:09 PM) *
That is where you Subscribe to a Service... Downloads on Demand for several Hours Duration. Tack it onto your lifestyle. (IMG:style_emoticons/default/smile.gif) (IMG:style_emoticons/default/cool.gif)
They talk about such services in one of the books. Unwired, I think.

Do you have a referece for that? I like the idea but unfortunately never read something about such a thing. I wonder if it works the other way around? If you have bought a skillsoft you dont need anymore is it possible to share it with other runners in exchange for, lets say, nuyen?

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Tymeaus Jalynsfe...
post Mar 24 2014, 04:44 PM
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QUOTE (CitM @ Mar 24 2014, 10:34 AM) *
Do you have a referece for that? I like the idea but unfortunately never read something about such a thing. I wonder if it works the other way around? If you have bought a skillsoft you dont need anymore is it possible to share it with other runners in exchange for, lets say, nuyen?


Unwired, Pages 192-194
There are no hard rules for costs, but the framework is there, complete with a couple examples of who is in the industry for such services.

As for the other question - nothing stops you from selling it to someone else (or even cracking it and simply sharing it). Heck, you could even go the route that such software is Freeware (Sidebar in Unwired) so as to be freely available to all (though that would probably be stomped all over by the Megacorps, but nothing stops a Shadow server from offering such things to its clients).
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CitM
post Mar 24 2014, 05:37 PM
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QUOTE (Tymeaus Jalynsfein @ Mar 24 2014, 05:44 PM) *
Unwired, Pages 192-194
There are no hard rules for costs, but the framework is there, complete with a couple examples of who is in the industry for such services.

As for the other question - nothing stops you from selling it to someone else (or even cracking it and simply sharing it). Heck, you could even go the route that such software is Freeware (Sidebar in Unwired) so as to be freely available to all (though that would probably be stomped all over by the Megacorps, but nothing stops a Shadow server from offering such things to its clients).


Thanks, that was quite helpful.
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Tymeaus Jalynsfe...
post Mar 24 2014, 05:41 PM
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QUOTE (CitM @ Mar 24 2014, 10:37 AM) *
Thanks, that was quite helpful.


Hey... My Pleasure. (IMG:style_emoticons/default/smile.gif)
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Cain
post Mar 24 2014, 07:34 PM
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QUOTE (Tymeaus Jalynsfein @ Mar 24 2014, 08:44 AM) *
Unwired, Pages 192-194
There are no hard rules for costs, but the framework is there, complete with a couple examples of who is in the industry for such services.

The problem is, without any firm costs, it's still impossible to say if it's worth it.

I mean, we can't even agree on what the standard payment for a run should be. There's no way of telling if subscribing to the Amazon Skillsoft Marketplace will cost you more per month than you make in runs. When combined with the "SIN required" problem, it's pretty clear that this will not be an option at every table.

And even then, the cool factor of skillwires is largely gone. A good skillwire set can make you capable at a skill, but it cannot make you an expert. A chip might make you good enough to fight off some bar room bullies, but you're no match for Chuck Norris, and you might not even be good enough to beat Van Damme. You can call it a feature or a bug if you like, but what it boils down to is this: slotting a chip and saying "Wow! I'm mediocre!' isn't really cool. Slotting a chip, saying "Wow, I know kung fu!" and beating up Morpheus, on the other hand..... (IMG:style_emoticons/default/wink.gif)
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Tymeaus Jalynsfe...
post Mar 24 2014, 07:45 PM
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Those costs are left up to each individual table. Don't really care if there is nothing official, it likely fluctuates anyways. (IMG:style_emoticons/default/smile.gif)

QUOTE (Cain @ Mar 24 2014, 12:34 PM) *
And even then, the cool factor of skillwires is largely gone. A good skillwire set can make you capable at a skill, but it cannot make you an expert. A chip might make you good enough to fight off some bar room bullies, but you're no match for Chuck Norris, and you might not even be good enough to beat Van Damme. You can call it a feature or a bug if you like, but what it boils down to is this: slotting a chip and saying "Wow! I'm mediocre!' isn't really cool. Slotting a chip, saying "Wow, I know kung fu!" and beating up Morpheus, on the other hand..... (IMG:style_emoticons/default/wink.gif)


I disagree with this... I think the cool factor is still there, personally. No, you will never have an apex skill with Skillwires, but in SR4A, you could get to 2/3 that skill level (4 out of 6, AND you could get it customized so you effectively had a Skill 5 - Skill 4 +1 Extra Dice for Customization). THAT is pretty good. Now, in SR5, you can go to 6 of 12 (and who knows what will come down the pipe in the future releases, but even so, skill 6 is not mediocre) and that is still pretty damned good. No, you won't beat Morpheus, But so what, you still "know Kung Fu." You still have a Professional Level of Kick Ass moves. And simply by telling someone "I Need Combat Skill... NOW). That ain't nothin'...
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post Mar 25 2014, 12:54 AM
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QUOTE (Tymeaus Jalynsfein @ Mar 24 2014, 12:45 PM) *
Those costs are left up to each individual table. Don't really care if there is nothing official, it likely fluctuates anyways. (IMG:style_emoticons/default/smile.gif)

That's rather the point. There is no way of saying if a subscription skillwire service is viable at any given table. I don't think it's good to suggest it as an option to make skillwires more viable, since we have no actual frame of reference for it.


QUOTE
I disagree with this... I think the cool factor is still there, personally. No, you will never have an apex skill with Skillwires, but in SR4A, you could get to 2/3 that skill level (4 out of 6, AND you could get it customized so you effectively had a Skill 5 - Skill 4 +1 Extra Dice for Customization). THAT is pretty good. Now, in SR5, you can go to 6 of 12 (and who knows what will come down the pipe in the future releases, but even so, skill 6 is not mediocre) and that is still pretty damned good. No, you won't beat Morpheus, But so what, you still "know Kung Fu." You still have a Professional Level of Kick Ass moves. And simply by telling someone "I Need Combat Skill... NOW). That ain't nothin'...

Skill 4, or 4 +1, is still not that impressive, since skill is only part of the equation these days. In SR1-3, it was almost *all* of the equation, so it mattered more. But in SR4.5, the costs of buying skillsofts was prohibitive, and the costs of subscription are a mystery. SR5 doesn't have a subscription service at this time, so we can only go by the book costs, which are insane. 30,000 for a level 6 skill? That's a huge chunk of money, especially if you're trying to get a lot of skills.

As for your last point: Back in early SR3, a friend and I designed two characters to work together, a skillwire samurai and a drone rigger/data specialist. Storage memory was still a thing in those days, so what we did was have me carry all this skillsofts. The silly drone rules said that all drones has three full-band simsense channels running, each; so I just had the drone plug into the skillwisres, and remote-downloaded any skill he might need. By the way: his name was Dozer, and my rigger was Tank. (IMG:style_emoticons/default/cool.gif)

Skillwires are good for two things: Having the right skill on hand, and becoming an instant expert at everyting. Unfortunately, skillsofts cost so much, it's impossible to stock every one you might need. Also, skillwires are for when you need an instant expert. Unfortunately, a rating 4 system just isn't good enough for that.
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Glyph
post Mar 25 2014, 01:47 AM
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SR3 had the wonderful cheddary goodness of the CED, which was broken because it gave its rating in a task pool to skills, including skills that normally didn't have a dice pool. Skillsofts in SR4 are too costly, but are not bad for utility skills, if you have high (augmented) Attributes to pair them with. A street samurai with move-by-wire: 2 basically gets them for free, and can snag some in-game for things such as pilot: aircraft, skills that are useful but far down the list of things to spend karma on.
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