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#926
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Moving Target ![]() ![]() Group: Members Posts: 972 Joined: 15-December 13 From: Detroit, MI, UCAS Member No.: 184,586 ![]() |
2,000 nuyen per 2 posts.
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#927
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
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#928
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Moving Target ![]() ![]() Group: Members Posts: 972 Joined: 15-December 13 From: Detroit, MI, UCAS Member No.: 184,586 ![]() |
Oooo yes, can we spend that too?
lol... I sound like a kid going to the candy store. |
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#929
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Moving Target ![]() ![]() Group: Members Posts: 972 Joined: 15-December 13 From: Detroit, MI, UCAS Member No.: 184,586 ![]() |
@adamu: Brilliant sir. Sending Nikki the Knife to take out their Hacker? I dare say that is brilliant!
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#930
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Moving Target ![]() ![]() Group: Members Posts: 972 Joined: 15-December 13 From: Detroit, MI, UCAS Member No.: 184,586 ![]() |
Done shopping: 12 posts netting 12k nuyen
Yamaha Raiden w- Gas Vent 3 (2600+600) -180 Rounds of Explosive Ammunition (1,440) 3 Mags... good Lord ammo is expensive -180 Rounds of APDS Ammunition (2,160) -100 Rounds of Stick & Shock (800) & -100 Rounds of APDS Ammunition SMG (1,200) -50 Rounds of APDS Ammunition Pistol (600) 9,400 EDIT: Ooops, can't believe I forgot grenades 2 Frag Grenades (200) 2 Flashbangs (200) 2 Smoke Grenades (80) 2 High Explosive Grenades (200) 9,400+680= 10,080 Nuyen |
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#931
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Snakehandler ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 ![]() |
@adamu: Brilliant sir. Sending Nikki the Knife to take out their Hacker? I dare say that is brilliant! Well, IF - and only IF - initiating an attack on these guys with the outside crew is a good play - THEN, yeah, hitting their decker is a good move. Have to see how it goes. |
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#932
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
Well, IF - and only IF - initiating an attack on these guys with the outside crew is a good play - THEN, yeah, hitting their decker is a good move. Have to see how it goes. At very least, it denies them Matrix superiority, and keeps them from seeing us on their cameras. Also, if this hacker has a deck that's not implanted, and chance I could get ahold of it? (IMG:style_emoticons/default/nyahnyah.gif) Being able to get Sleaze for drones would actually be really handy. |
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#933
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
At very least, it denies them Matrix superiority, and keeps them from seeing us on their cameras. Careful with that. In general, no transferring programs, and using the deck would lose the capabilities of the RCC, if you have one. Can only have a single persona, which means only getting the 'features' from one main device at a time. That said, as long as you reboot your persona, you could use a deck to hack something, and use a control rig to jump into it. Hacking with the deck, then rebooting to the RCC to use it has a problem. All of the hacked marks go away during the reboot. I have a way to get past that, but I'll let you work it out yourself (IMG:style_emoticons/default/ork.gif) Also, if this hacker has a deck that's not implanted, and chance I could get ahold of it? (IMG:style_emoticons/default/nyahnyah.gif) Being able to get Sleaze for drones would actually be really handy. |
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#934
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
2,000 nuyen per 2 posts. Nice. I have 2 posts! Easiest 2k I've ever made (IMG:style_emoticons/default/smile.gif) In that case I'll buy: 200 AR rounds (400Y) 100 MP rounds (200Y) 30 EX-AR rounds (240Y) 3 Spare Clips for each (30Y) 2 Concussion Grenades (200Y) 2 HE Grenades (200Y) 2 Frag Grenades (200Y) Rating 2 Med-kit (500Y) Total: 1970Y subject to grenade availability (IMG:style_emoticons/default/biggrin.gif) |
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#935
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 ![]() |
@LG: With all that ammo expenditure just bear in mind where you are hiding all those crates of rounds (IMG:style_emoticons/default/biggrin.gif)
Spend karma as and when you like...if it needs some IC justification we can manage that, otherwise just assume it was 'always like that'... |
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#936
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Moving Target ![]() ![]() Group: Members Posts: 972 Joined: 15-December 13 From: Detroit, MI, UCAS Member No.: 184,586 ![]() |
@LG: Its not nearly as much as it sounds; for example the roughly 7 mags of AR ammo (60 per mag) could easily be carried in a single tac vest (with room for grenades,) I will do actual count on how many mags she has, but it would all fit in a large duffel, though it would weigh a lot.
Damn ate my Edit.. try 2... Edit: Final count of 40 Mags (-5 already loaded). With the all the slots in the tac vest, hip, and leg holsters Lany has on under her coveralls, she could probably carry around 16-24 mags on her person. (I will aim lower end here, as Lany is not exactly a full grown male.) I will do the math on exactly how much she brought in with her in the HVAC supplies (the aforementioned large duffel,) and what she would leave behind if she has to ditch the bag. (Which seems completely possible at this point.) |
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#937
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
Careful with that. In general, no transferring programs, and using the deck would lose the capabilities of the RCC, if you have one. Can only have a single persona, which means only getting the 'features' from one main device at a time. That said, as long as you reboot your persona, you could use a deck to hack something, and use a control rig to jump into it. Hacking with the deck, then rebooting to the RCC to use it has a problem. All of the hacked marks go away during the reboot. I have a way to get past that, but I'll let you work it out yourself (IMG:style_emoticons/default/ork.gif) Yeah, I know those rules; there's more issues, too, in terms of not getting things like Sharing anymore, or the rapid switching of jumped in devices. Have to work through control device, jump in while accepting the appropriate limitations, or run the autosofts on the drone. And I'm guessing you're referring to the "run an Agent on it" trick? Do wonder if you can use Control Device to make a deck do things, though... |
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#938
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
Yeah, I know those rules; there's more issues, too, in terms of not getting things like Sharing anymore, or the rapid switching of jumped in devices. Have to work through control device, jump in while accepting the appropriate limitations, or run the autosofts on the drone. The reboot would restart the agent too, so it would loose any marks as well. An agent running on a deck could potentially do the hack on its own after reboot, but any marks it acquired would not be 'owned' by the persona associated with the RCC. Can not use those marks to get access to drones any more than you can have a buddy pass you a mark he acquired. An agent running on an RCC (if that is even valid) does not have any sleaze or attack attributes to do the hacking with. Need a bit more to make it work (IMG:style_emoticons/default/ork.gif) And I'm guessing you're referring to the "run an Agent on it" trick? Do wonder if you can use Control Device to make a deck do things, though... Yes control device can get a deck to 'do things' (with enough access), but again the deck would own any marks acquired, not the persona doing the commanding. Maybe. If you own the deck, then you might get the marks that way. I'll have to reread some of the related RAW. |
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#939
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
The reboot would restart the agent too, so it would loose any marks as well. An agent running on a deck could potentially do the hack on its own after reboot, but any marks it acquired would not be 'owned' by the persona associated with the RCC. Can not use those marks to get access to drones any more than you can have a buddy pass you a mark he acquired. An agent running on an RCC (if that is even valid) does not have any sleaze or attack attributes to do the hacking with. Need a bit more to make it work (IMG:style_emoticons/default/ork.gif) Yes control device can get a deck to 'do things' (with enough access), but again the deck would own any marks acquired, not the persona doing the commanding. Maybe. If you own the deck, then you might get the marks that way. I'll have to reread some of the related RAW. Oh course, all this is precisely what Spoof Command is good for - find the device's owner, get a mark on THAT, and then spoof the device to invite marks from the rigger. |
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#940
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Moving Target ![]() ![]() Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 ![]() |
@Lock and Load:
Haven't heard from two of the players in a little over week. Was going to wait for word back before starting the initial Ic posts, but it's been a little while and framework is done. Going to be posting the initial IC this week. |
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#941
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Moving Target ![]() ![]() Group: Members Posts: 972 Joined: 15-December 13 From: Detroit, MI, UCAS Member No.: 184,586 ![]() |
@LG: Hope Lany didn't come across too bossy there, just trying to help move things along. The inside crew has nothing else to do up here, and at the very least they can take cover in the vents for the time being.
Grabbing all the gear people need, and once inside I am planning on giving one of my guns to Collot, just in case we get into trouble before we can insert him. Also, I have a fun idea to insert my new weapon into the next scene (creative handwavium); it involves something between Lany and Jan during the planning phase, which we of course skipped. I figured it would be interesting to do some backstories about how the crew met and what we did the planning part of the job. Inquiry to the crew on my karma expenditure: I am torn between three options: raising my Thrown Weapons skill to 2(or picking up Specialization: Grenade), picking up Specialization: Assault Rifle, and raising my Edge. |
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#942
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
@LG: I'm thinking, by the way, that if you keep the RFID trail going and run your gear on silent, you should be pretty safe down there - they'll beeline to the first available MAtrix anything, after all, rather than looking to see what else is there.
@Always Overkill: Your Edge is at what, 1? I'd definitely improve that first if so; Edge is pretty critical in SR5. Also: Also, I have a fun idea to insert my new weapon into the next scene (creative handwavium); it involves something between Lany and Jan during the planning phase, which we of course skipped. I figured it would be interesting to do some backstories about how the crew met and what we did the planning part of the job. You might notice that adamu and I already have something going in that vein. (IMG:style_emoticons/default/nyahnyah.gif) Seems like a good idea to get more of that running - and it's even incentivised, what with the Karma/nuyen rewards. |
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#943
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
Oh course, all this is precisely what Spoof Command is good for - find the device's owner, get a mark on THAT, and then spoof the device to invite marks from the rigger. Yep, that is what I was looking at. Just set the limits so that the offer stays valid long enough to do the reboot. Should be good as along as nothing is rushing things along at that moment, since reboot does take a little time. As a bonus, that mark on the owner goes away during the reboot, but the invite does not. |
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#944
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
Yep, that is what I was looking at. Just set the limits so that the offer stays valid long enough to do the reboot. Should be good as along as nothing is rushing things along at that moment, since reboot does take a little time. As a bonus, that mark on the owner goes away during the reboot, but the invite does not. If you have the Agent doing that, you don't actually have to reboot because you didn't need to run your persona through the deck in the first place. The limitation there, of course, is that the Agent's dice pool is gonna be pretty small. |
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#945
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
Also, I have a fun idea to insert my new weapon into the next scene (creative handwavium); it involves something between Lany and Jan during the planning phase, which we of course skipped. I figured it would be interesting to do some backstories about how the crew met and what we did the planning part of the job. Inquiry to the crew on my karma expenditure: I am torn between three options: raising my Thrown Weapons skill to 2(or picking up Specialization: Grenade), picking up Specialization: Assault Rifle, and raising my Edge. I thought similarly to this, it's fun to look back before the mission and give a bit of background into the characters. Are people doing this in the Looking Glass thread or the General IC? On Karma: How much Karma do you have? From the number of posts you mentioned you'd only be able to get Thrown Weapons 2 (4 Karma). Everything else would be over the 6 Karma earned. |
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#946
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Moving Target ![]() ![]() Group: Members Posts: 619 Joined: 12-October 12 From: Calgary, AB Member No.: 56,960 ![]() |
.. snip .. For any topic that you are subscribed to, you can see the number of posts made by each participant by clicking the "My Controls" link at the top of the page, then "View Topics" under "Subscriptions" on the left hand sidebar. That shows the current subscriptions on the right side, with columns of Topic, Replies, Views, Last Post. Clicking the replies number for a topic opens a popup window with poster and number of posts for everyone that has posted in that topic.On Karma: How much Karma do you have? From the number of posts you mentioned you'd only be able to get Thrown Weapons 2 (4 Karma). Everything else would be over the 6 Karma earned. |
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#947
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
For any topic that you are subscribed to, you can see the number of posts made by each participant by clicking the "My Controls" link at the top of the page, then "View Topics" under "Subscriptions" on the left hand sidebar. That shows the current subscriptions on the right side, with columns of Topic, Replies, Views, Last Post. Clicking the replies number for a topic opens a popup window with poster and number of posts for everyone that has posted in that topic. Alternatively, you can click the number of replies from the subforum view. |
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#948
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
Nice, didn't know that. That's handy. I was going from what Always Overkill said, which was 12 posts (now 13), which matches those statistics. My point being that that is 6 Karma, and a Spec is 7, and raising Edge at least 10...
unless Lany has karma left over from character gen |
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#949
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 ![]() |
Add about 17 posts from Lock and Load; your total is across all of the IC threads.
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#950
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
Add about 17 posts from Lock and Load; your total is across all of the IC threads. Ah, cool. I didn't know these characters had been a part of another game. In that case my original question is valid. How much Karma does Lany have? (IMG:style_emoticons/default/wink.gif) |
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