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> 2075: Stormy Waters, [SR5] Persistent World OoC Multi-threaded pbp[Recruitment Always Open]
Aria
post Jun 24 2014, 11:50 AM
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QUOTE (adamu @ Jun 19 2014, 07:13 PM) *
Yikes!

So… first we are supposed to extract three (?) people if we find them…then we are supposed to make killing the incoming bad guys our primary objective (well, defend against them, but potayto potahto)…and now…I guess there is at least one of them we are supposed both kill AND extract!

All in a day's work, I guess.

Well the clues were in the game title! Yes, I'm going out of my way to make the original brief as far from the final events as I can...what else could I possibly have up my sleeve? (IMG:style_emoticons/default/ork.gif)
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justkelly
post Jun 24 2014, 03:55 PM
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@all - Just getting my bearings back at home. Will have updates in all games soon.
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Aria
post Jun 25 2014, 04:40 PM
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@LG/CoP: Apologies for the lack of action from me - the beautiful weather is hard to resist at the moment! Given how rare it is here in the sunny UK... (IMG:style_emoticons/default/nyahnyah.gif)

Hope to get some IC going soon!
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adamu
post Jun 25 2014, 09:20 PM
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@Tribes - okay, Vegas sent me her actions so I bumped.

Rythymhack, welcome, you are up - give me initiative and actions.

(And anyone else out there, please do the same.)

Will continue with the scene around the corner once Justkelly posts (welcome back).

Similar note to earlier - for those that have not posted for a while, all the damage is fluff. We'll work things out at any time you are able to return.
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JxJxA
post Jun 26 2014, 06:12 AM
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@ Aria/CoP: Just posting to let you guys know I'm still here. Just swamped with work/RL. x_x
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rythymhack
post Jun 26 2014, 06:42 AM
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I am activating Adrenaline rush (free action) Making my initiative 11+1d6. http://invisiblecastle.com/roller/view/4549233/ Initiative is 12. How far away are the trolls from me?
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adamu
post Jun 26 2014, 10:55 PM
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QUOTE (rythymhack @ Jun 26 2014, 07:42 AM) *
I am activating Adrenaline rush (free action) Making my initiative 11+1d6. http://invisiblecastle.com/roller/view/4549233/ Initiative is 12. How far away are the trolls from me?


Ten meters.

It's your go - let me know what you do and provide any applicable rolls.


And VEGAS - your initiative will give you a second action in this turn...
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adamu
post Jun 27 2014, 09:23 PM
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QUOTE (Aria @ Jun 11 2014, 09:07 PM) *
In determining the layout of the place I'm happy for you to use your imaginations a bit and describe it as you see fit (as long as it's consistent with all the other IC so far and the Dollshouse imagery...) that way you won't have to wait for me too much. I trust you not to try and describe it in a way that impossibly favours your characters (IMG:style_emoticons/default/biggrin.gif)


Well, okay, I felt hesitant, but now I've run with it.
Happy to edit anything that doesn't jive.

And it could always just not work, anyway.

In case you want a roll (adjust as appropriate - lot of potential penalties, but then I think working on the fly is precisely what Juryrigging is.…):

Logic + Industrial Mechanic + Juryrigger bonus
13d6.hits(5) → [1,3,2,4,2,6,3,4,3,5,6,4,3] = (3)
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rythymhack
post Jun 27 2014, 10:31 PM
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@Adamu Ok. I am assuming I do not walk around with my knucks on. So I will Come up behind the troll on my left (my walk rate is 10). Assuming no modifiers +/- My roll is 14d6. http://invisiblecastle.com/roller/view/4551006/ 5 hits.
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adamu
post Jun 27 2014, 10:58 PM
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@Tribes - with the machine guns roaring, he never sees you coming (made your surprise roll for you), and you hit him hard, staggering him forward.

Color that up and IC if you want.

Then I'll IC the trolls' actions…Vegas, looking ahead, you're going to need ranged combat defense and likely damage soak rolls (lucky you've got those two spells going!).
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Aria
post Jun 30 2014, 04:34 PM
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@LG: Ok, quick roll call as I’m preparing an IC! Can you let me know if you are still around? Also a vague indication of upcoming absences for holidays etc would be useful so that I can try to keep on top of the game! I’ll be off at the beginning of August when it’s unlikely I’ll post for a bit and I expect things to slow up over the summer so please don’t think I’m hounding anyone!

Once again, apologies for any delays on my part, I hope you’re all still enjoying the game!
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adamu
post Jun 30 2014, 05:14 PM
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QUOTE (Aria @ Jun 30 2014, 05:34 PM) *
@LG: Ok, quick roll call as I’m preparing an IC! Can you let me know if you are still around? Also a vague indication of upcoming absences for holidays etc would be useful so that I can try to keep on top of the game! I’ll be off at the beginning of August when it’s unlikely I’ll post for a bit and I expect things to slow up over the summer so please don’t think I’m hounding anyone!

Once again, apologies for any delays on my part, I hope you’re all still enjoying the game!


I am around, and here to go the distance.

Will be mostly offline around end-Aug to begin-Sep.
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adamu
post Jun 30 2014, 08:20 PM
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@Tribes

@Vegas - need a ranged combat defense roll - that'll be minus five for his autofire, but plus two for being behind Frizzen. Then add your Combat Sense, of course.
Then best give me a soak, adding in your Armor spell.
And once you've made those rolls you can give me actions/rolls for your second action of this turn.

@Justkelly - ready to move forward with your scene any time - just to recap, the pregnant lady you all were chasing took a shot at you and ran behind the vendor stall….

@Rythymhack - one troll shooting in the direction away from you, one troll about to knife you, your action to declare, with appropriate rolls
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Vegas
post Jul 1 2014, 01:27 AM
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@Tribes Well... given the absolute *bleep*show of rolls I just made, can we resolve that before I declare second action. Maus might not have enough dice left to throw after that (IMG:style_emoticons/default/nyahnyah.gif)

@LG Sorry I've gone radio silent there, I'm still here (save for most weekends because of work)... just need to dedicate some time to really read IC + OOC instead of skimming to toss up another post. No major plans to be away from DSF for any extended time (as of this moment at least) for the foreseeable future.
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mister__joshua
post Jul 1 2014, 08:26 AM
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QUOTE (Aria @ Jun 30 2014, 05:34 PM) *
@LG: Ok, quick roll call as I’m preparing an IC! Can you let me know if you are still around? Also a vague indication of upcoming absences for holidays etc would be useful so that I can try to keep on top of the game! I’ll be off at the beginning of August when it’s unlikely I’ll post for a bit and I expect things to slow up over the summer so please don’t think I’m hounding anyone!

Once again, apologies for any delays on my part, I hope you’re all still enjoying the game!


I'm still here. Sorry I haven't posted in a week or so. I was mulling over what to do, then sort of forgot that I hadn't already posted.

Like Adamu, I'll be away end of August. Actually I'm unlikely to be very active for 3 weeks from 11th to the start of September.
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mister__joshua
post Jul 1 2014, 08:35 AM
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@Adamu & Aria: So with Al's barricade are the muster stations behind or in front of us? I'm wondering if they can get to them without having to cross the barricade at all? I know they'll need to eventually, but my understanding is that there may be people in the stations we need. I've got an idea what I'd like to do for either eventuality (IMG:style_emoticons/default/smile.gif)
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Aria
post Jul 1 2014, 12:19 PM
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QUOTE (mister__joshua @ Jul 1 2014, 09:35 AM) *
@Adamu & Aria: So with Al's barricade are the muster stations behind or in front of us? I'm wondering if they can get to them without having to cross the barricade at all? I know they'll need to eventually, but my understanding is that there may be people in the stations we need. I've got an idea what I'd like to do for either eventuality (IMG:style_emoticons/default/smile.gif)

The barricade is between the muster rooms and the entrance ante chamber - there is another way in technically 'behind' you on the fire escape stairs but Overdrive is coming down those...

IC up, I've kept it brief so that you have a chance to react to the entry before I push on, and we give anyone else a chance to chime in too...!
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adamu
post Jul 1 2014, 09:33 PM
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QUOTE (Vegas @ Jul 1 2014, 02:27 AM) *
@Tribes Well... given the absolute *bleep*show of rolls I just made, can we resolve that before I declare second action. Maus might not have enough dice left to throw after that (IMG:style_emoticons/default/nyahnyah.gif)


Thanks for PMing the rolls.
You worry too much - Mr. Spray & Pray misses.

Need next actions from you (and everyone else).

If you want to IC a zillion bulets not quite hitting you (and best not to kill Frizzen!), go for it. Or I will cover it when I next post - whatever suits you.
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adamu
post Jul 1 2014, 10:36 PM
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QUOTE (Aria @ Jul 1 2014, 01:19 PM) *
The barricade is between the muster rooms and the entrance ante chamber - there is another way in technically 'behind' you on the fire escape stairs but Overdrive is coming down those…


Great, that's what I intended, to place it at a must-pass point if they want to get into whatever or whoever their target is.

Couple of points just to clarify on the current layout…

1) Seems there is a pond around the corner from us at their breach point. To my mind, that must be another pond from the one we saw when we first came in…? Or have I got turned around in my head…?

2) Assuming we want firing positions to shoot at anyone trying to get through or over the barricade, what have we got to work with?
In my perfect world, there are more of those interior balconies like in the picture - love to get prone on one of those and shoot down at them - good cover, stable firing position, and any grenade scatter to our front just drops to the floor below.

But if that's not available…doorwells, furniture, another pond to get into? Somewhere with cover that has a clear view of the barricade…

As for actions, Al will be delayed to shoot that frisbee the moment it clears the corner, after which he will move to an alternate but similarly configured firing position, in case it saw him and relayed his position before he kills it. Using shotgun now, APDS slugs…

Have already taken off the two dice for small target, leaving nine dice:
9d6.hits(5) → [2,5,3,6,3,4,1,5,4] = (3)
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Aria
post Jul 2 2014, 08:03 PM
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@Tribes:

Silkie's initiative: 2d6+7 → [5,4,7] = (16)

Street Grimoire has thrown a spanner in Silkie's path...Commanding Voice (her main power) now has two different rules and two different costs (IMG:style_emoticons/default/nyahnyah.gif) ...until I hear otherwise I guess I'll go with the SG one over Stolen Souls, take it at lvl 2 and have 0.5 power points to spend on something else! Makes more sense that First Impression would also add to the roll and that's no bad thing from my pov with a social limit of 7!

QUOTE (adamu @ Jul 1 2014, 11:36 PM) *
Great, that's what I intended, to place it at a must-pass point if they want to get into whatever or whoever their target is.

Couple of points just to clarify on the current layout…

1) Seems there is a pond around the corner from us at their breach point. To my mind, that must be another pond from the one we saw when we first came in…? Or have I got turned around in my head…?

2) Assuming we want firing positions to shoot at anyone trying to get through or over the barricade, what have we got to work with?
In my perfect world, there are more of those interior balconies like in the picture - love to get prone on one of those and shoot down at them - good cover, stable firing position, and any grenade scatter to our front just drops to the floor below.

But if that's not available…doorwells, furniture, another pond to get into? Somewhere with cover that has a clear view of the barricade…

As for actions, Al will be delayed to shoot that frisbee the moment it clears the corner, after which he will move to an alternate but similarly configured firing position, in case it saw him and relayed his position before he kills it. Using shotgun now, APDS slugs…

Have already taken off the two dice for small target, leaving nine dice:
9d6.hits(5) → [2,5,3,6,3,4,1,5,4] = (3)

Yes, another pond...they must like the sound of water!

World's not perfect (IMG:style_emoticons/default/ork.gif) ...the entrance way is off the main space sure, but you are in a corridor with admin offices on either side. There are doorways to hide in but the rooms don't have other exits...of course you could retreat back to the main 'caverns' (there are two or three like the Dollhouse photo...)
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adamu
post Jul 2 2014, 10:13 PM
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QUOTE (Aria @ Jul 2 2014, 09:03 PM) *
@Tribes:

Silkie's initiative: 2d6+7 → [5,4,7] = (16)

Street Grimoire has thrown a spanner in Silkie's path...Commanding Voice (her main power) now has two different rules and two different costs (IMG:style_emoticons/default/nyahnyah.gif) ...until I hear otherwise I guess I'll go with the SG one over Stolen Souls, take it at lvl 2 and have 0.5 power points to spend on something else! Makes more sense that First Impression would also add to the roll and that's no bad thing from my pov with a social limit of 7!


Yeah, I am buying that as soon as I catch up on my posting here this evening.

All looks good, though.

Have posted what Silkie sees as she comes onto the scene, and let's count that as her first pass. Everyone else has had their first pass as well, and all the players are up for their second pass. Don't really care what order you all go in, so will resolve as I see declarations/rolls.
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rythymhack
post Jul 3 2014, 01:54 AM
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@Adamu expect an update from me after work (I need the rulebook in front of me).
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adamu
post Jul 3 2014, 06:54 PM
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@Looking Glass -

I am little behind on our comm situation…

1) Are we all assumed to be communicating?

2) Do our microtransceivers even work down here?

Increasingly important as we are all split up.

And key point - who besides LeFey knows that one of the people coming in here to kill us is someone we're supposed to extract?
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Vegas
post Jul 4 2014, 03:34 AM
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Adamu beat me to the questions that were forefront in my head...(IMG:style_emoticons/default/smile.gif)
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Aria
post Jul 4 2014, 12:45 PM
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QUOTE (adamu @ Jul 3 2014, 07:54 PM) *
@Looking Glass -

I am little behind on our comm situation…

1) Are we all assumed to be communicating?

2) Do our microtransceivers even work down here?

Increasingly important as we are all split up.

And key point - who besides LeFey knows that one of the people coming in here to kill us is someone we're supposed to extract?

1: I'm assuming so
2: Yes
3: For the sake of expediency let's assume she's passed the information along!
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