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> 2075: Stormy Waters, [SR5] Persistent World OoC Multi-threaded pbp[Recruitment Always Open]
adamu
post Aug 25 2014, 06:41 AM
Post #1426


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@Tribes:

Pedulum's question is directed at Maus, so I will let Vegas respond.

But to clarify, and sorry I am too computer-helpless to provide a map:

The basic layout that matters right now is a T-formation.

You came up and fought in the trunk of the T.

The intersection at the top is where there is an open area with a few stalls (that's where Tommy got shot at by the pregnant lady, but he has since disappeared).

You guys ducked into the left branch of the T-top to avoid the passing gangers. The woman went down the right branch of the T-top, where she was picked up by the gangers, who kept going with her in that direction (so the gangers split into two groups - one group went after you guys, and Frizzen ducked them, the other group took her).

So the spirit, the woman, and some gangers are all headed away from you down the right branch of the T-top (you just have to go straight from where you are).
They are not moving very fast, and are only about 100 meters away (down a dim, very cluttered passage with a fair amount of traffic, i.e. you cannot see them).

Hope that clarifies things - let me know if you have any questions.
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JxJxA
post Aug 26 2014, 12:19 AM
Post #1427


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I'm probably going to need a little more time to crunch out a character, so feel free to move the LG story along. ^_^
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justkelly
post Aug 26 2014, 12:47 AM
Post #1428


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I'm really sorry for disappearing on everyone and the games. I got back from Origins ready to catch up on those few days, and life ... well I'm not going into it, but life got in the way. I'm back if people will let me continue my characters in the games - I have lots of reading to for all the games to figure out where I can be useful.

I'll comment specifics in each game thread as necessary, but again, sorry I went missing.

Kelly
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RdMarquis
post Aug 26 2014, 10:08 AM
Post #1429


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I know the feeling. Life related interruptions occur annoyingly often on my end. Don't worry about it. We're still figuring out where to go next with this game.
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Aria
post Aug 26 2014, 11:59 AM
Post #1430


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Absolutely, not to worry, I expected things to be quiet over the summer and that things will pick up again as crap weather drives us all back indoors (IMG:style_emoticons/default/biggrin.gif)

@LG: I will write a brief IC now but don't worry about giving a fast response, feel free to catch up and remember where everyone is / what's going on...hopefully by the time we are back to speed JxJxA will have another combatant to help you out - you might need one!
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adamu
post Aug 26 2014, 05:22 PM
Post #1431


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QUOTE (justkelly @ Aug 26 2014, 01:47 AM) *
I'm really sorry for disappearing on everyone and the games. I got back from Origins ready to catch up on those few days, and life ... well I'm not going into it, but life got in the way. I'm back if people will let me continue my characters in the games - I have lots of reading to for all the games to figure out where I can be useful.

I'll comment specifics in each game thread as necessary, but again, sorry I went missing.

Kelly


Happy happy.
Welcome back!
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adamu
post Aug 26 2014, 05:31 PM
Post #1432


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@Aria/LG:

Are they all wearing the chemsuits, or just the first two?

Including the first two, how many total come into the hall?

Is anyone recognizable as our extraction target?

Anyone that looks like a magician?

Can we see the spirit?

How long is the hall? (i.e., distance from where they come in to where Al has set himself up?)

Does anyone appear to have notice Al in his new firing position?


And yeah, I know I've said it before, but on full defense from now until…well… for a while it seems!
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Aria
post Aug 28 2014, 12:17 PM
Post #1433


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QUOTE (adamu @ Aug 26 2014, 06:31 PM) *
@Aria/LG:

Are they all wearing the chemsuits, or just the first two? All...as if they were expecting something nasty... (IMG:style_emoticons/default/ork.gif)

Including the first two, how many total come into the hall? 4 total visible beyond the smoke, oh, and the spirit

Is anyone recognizable as our extraction target? Under that getup you'd be hard pushed to identify metatype, gender etc...except for a troll obviously and you downed him outside!

Anyone that looks like a magician? What does one of those look like? (IMG:style_emoticons/default/biggrin.gif)

Can we see the spirit? The smoke is swirling unnaturally and there is a vague impression of glowing eyes

How long is the hall? (i.e., distance from where they come in to where Al has set himself up?) Hall is probably around 50m long in total and Al is around 2/3rds of the way down...I'm assuming you've chosen a door to a hallway rather than a dead end room (?)

Does anyone appear to have notice Al in his new firing position? They will do, but I'm allowing you all to act in response to their invasion first...aren't I nice? (IMG:style_emoticons/default/ork.gif)


And yeah, I know I've said it before, but on full defense from now until…well… for a while it seems! Oh yes!

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justkelly
post Aug 29 2014, 09:15 AM
Post #1434


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@ LG - posted in the recruitment thread first, so sorry for the double posting of those that read both

QUOTE (justkelly @ Aug 29 2014, 04:11 AM) *
Okay Nikki is back and I hope her post will help get her back into the action, as well acquire additional information.

I read through the IC I missed, but I'm a bit lost on the other character placements. Perhaps in IC characters can give Nikki a quick update.

If the IC is totally out of sync, then ignore and tell me where I should go to jump the time space continuum. (IMG:style_emoticons/default/wink.gif)

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Aria
post Aug 29 2014, 06:20 PM
Post #1435


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Don't worry, I've sort of lost track myself apart from Al and Jan in the oval hall and LeFey still in the ducts (IMG:style_emoticons/default/nyahnyah.gif)

I think you've more or less got it though
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adamu
post Aug 30 2014, 07:46 PM
Post #1436


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@Aria/LG
Thanks for the info dump.

Given the range, Al will switch from shotgun to rifle.

Yes, hallway beats room! Will stay as hidden as possible until they are lined up the way I want them vis a vis Jan`s position, then from partial cover will start shooting, prioritizing larger targets.

If the spirit comes at me it will be empty hands.
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mister__joshua
post Sep 2 2014, 09:51 AM
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Hey guys. Just a quick nod to say I'm back.

Jan is a beast and will single-handedly take on the whole invasion force if necessary... honest! In his own head at least (IMG:style_emoticons/default/nyahnyah.gif)

@JxJxA and Aria: With regards CoP, as I suggested when we switched over to 2075 I'd be all up for running it as a more traditional 'runner game. For me CoP is about attitude and character rather than the money itself. I'm not opposed to catastrophic events, bankruptcy, anything that forces us onto the streets. Maybe even just the threat of such things. Gemeaux and Awesome would make quite a nice intrusion team. Behind his cocky 'front' Awesome is a really great face.
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Vegas
post Sep 2 2014, 10:07 PM
Post #1438


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Since Tribes was hung up on me, I made that a priority to move forward with the limited time I have right now. Still will try to get a post up in a Looking Glass as soon as I can.
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Aria
post Sep 3 2014, 11:56 AM
Post #1439


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QUOTE (mister__joshua @ Sep 2 2014, 10:51 AM) *
@JxJxA and Aria: With regards CoP, as I suggested when we switched over to 2075 I'd be all up for running it as a more traditional 'runner game. For me CoP is about attitude and character rather than the money itself. I'm not opposed to catastrophic events, bankruptcy, anything that forces us onto the streets. Maybe even just the threat of such things. Gemeaux and Awesome would make quite a nice intrusion team. Behind his cocky 'front' Awesome is a really great face.

I've had some serious interest in a 'high life' campaign over on ShadowGrid and CoP might be a good candidate to base that on if you wanted to have a more run orientated game (probably a good idea to focus on action over talking in pbp - I would like it to be otherwise but evidence suggests that talking is just too slooooow). Would you be willing to come over to ShadowGrid to keep it separate from the CoP thread that is already here, as a fresh slate kind of thing???

QUOTE (Vegas @ Sep 2 2014, 11:07 PM) *
Since Tribes was hung up on me, I made that a priority to move forward with the limited time I have right now. Still will try to get a post up in a Looking Glass as soon as I can.

Welcome back, even if only temporarily! Thanks for posting, hopefully adamu can take it from there (IMG:style_emoticons/default/smile.gif)
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mister__joshua
post Sep 3 2014, 01:10 PM
Post #1440


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I have no problem with ShadowGrid, but I will forget about it I'm sure (IMG:style_emoticons/default/smile.gif)

Where are we with LG? Is it on me to act or am I still waiting for the situation to develop?
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Aria
post Sep 3 2014, 04:41 PM
Post #1441


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QUOTE (mister__joshua @ Sep 3 2014, 02:10 PM) *
I have no problem with ShadowGrid, but I will forget about it I'm sure (IMG:style_emoticons/default/smile.gif)

Where are we with LG? Is it on me to act or am I still waiting for the situation to develop?

The foe have burst in and Al is waiting for them to get into the room so that you can crossfire them / or you can attack from behind them if they are careless enough to leave your room 'uncleared' (they won't be...! just sayin'). You aren't in comms contact with the others though are you (?!?) so what you do is entirely up to you! If you don't post straight away I'll move them further into the complex and describe their actions some more...
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adamu
post Sep 4 2014, 01:06 AM
Post #1442


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QUOTE (Aria @ Sep 3 2014, 05:41 PM) *
The foe have burst in and Al is waiting for them to get into the room so that you can crossfire them / or you can attack from behind them if they are careless enough to leave your room 'uncleared' (they won't be...! just sayin'). You aren't in comms contact with the others though are you (?!?) so what you do is entirely up to you! If you don't post straight away I'll move them further into the complex and describe their actions some more...


If they start to wade into the room full of "patients" Jan is hiding among, Al will start shooting then!

Last we double-checked with you on comms, the microtransceivers still worked, so although Jan has wisely been running silent, and I think he and Al are aware of what we are each doing through visual cues, I think (and do correct if I am wrong) he could reach out whenever.
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adamu
post Sep 4 2014, 01:14 AM
Post #1443


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@Tribes - in case it is unclear at all, they are now heading back towards you.
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The Sarge
post Sep 4 2014, 10:35 AM
Post #1444


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QUOTE (Aria @ Sep 3 2014, 07:41 PM) *
The foe have burst in and Al is waiting for them to get into the room so that you can crossfire them / or you can attack from behind them if they are careless enough to leave your room 'uncleared' (they won't be...! just sayin'). You aren't in comms contact with the others though are you (?!?) so what you do is entirely up to you! If you don't post straight away I'll move them further into the complex and describe their actions some more...


Monique will send her summoned spirit to engage the incoming enemies. She will wait until the spirit possess one of them and chaos ensues before leaving the safety of her room, but will first attempt to use astral perception and see if she can identify the enemy spell caster .
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mister__joshua
post Sep 5 2014, 02:27 PM
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Is that latest post in the LG thread a mistake or another new character?

edit: ah nevermind, I see their one other post was a character for LG. Welcome aboard o/
For ease of understanding, if you could include the location and timestamp (the orange bar at the top) with your posts it will help people keep track. Some people also put their character name as the first thing in each post before the stamp.

Cheers (IMG:style_emoticons/default/biggrin.gif)
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Vegas
post Sep 5 2014, 05:39 PM
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@LJ (Mr. J) Definitely posts from new characters (IMG:style_emoticons/default/smile.gif) At least the group now has more muscle. Perhaps a "planned" 2nd wave if the poop hit the fan? (IMG:style_emoticons/default/wink.gif)
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Aria
post Sep 5 2014, 07:31 PM
Post #1447


Dragon
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IC coming shortly but one's an insider, the other's a replacement for Overdrive (who should he ever return will be free to do so but I'm writing him out temporarily...)

EDIT: Ok, that should give you all something think about (IMG:style_emoticons/default/ork.gif)

@Sarge: can we have defence rolls for Dominique and a possession roll for your spirit please?
@Vegas: I know your time is limited at the moment so I've taken Ali out of action for the moment. As soon as you are ready to post again you can come back with a slight headache but no ingame effects...hope that's ok?
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RdMarquis
post Sep 6 2014, 08:01 AM
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@LG

Seeing if LeFey can even the odds with a little hacking. If anyone is in wireless mode (running silent or otherwise), that is.

Computer (5) + Intuition (5) +2 for Hot-Sim = 12d6
12d6.hits(5) → [6,2,2,3,2,3,3,1,6,5,3,4] = (3)
http://invisiblecastle.com/roller/view/4632361/

3 hits on Matrix Perception.
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Aria
post Sep 6 2014, 01:21 PM
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QUOTE (RdMarquis @ Sep 6 2014, 09:01 AM) *
@LG

Seeing if LeFey can even the odds with a little hacking. If anyone is in wireless mode (running silent or otherwise), that is.

Computer (5) + Intuition (5) +2 for Hot-Sim = 12d6
12d6.hits(5) → [6,2,2,3,2,3,3,1,6,5,3,4] = (3)
http://invisiblecastle.com/roller/view/4632361/

3 hits on Matrix Perception.

Ok, time to vaguely re-remember the matrix rules (it's been a while since I read them now (IMG:style_emoticons/default/frown.gif) ), so all icons in 100m automatically visible...there are a fair few, one of your matrix perception hits will tell you there are also hidden icons within 100m. I need an oppesed comp+intuition [data processing] vs. Logic+sleeze (which most of the foe won't have of course...)

Don't forget you have the laser turret at your beck and call too with a control device action...
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Aria
post Sep 6 2014, 01:23 PM
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@All: quick heads up, Circus Tricks IC has started on ShadowGrid if anyone is interested in another game...

<<IC Thread>>
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