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> 2075: Stormy Waters, [SR5] Persistent World OoC Multi-threaded pbp[Recruitment Always Open]
adamu
post Jun 2 2015, 09:02 PM
Post #1876


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Whatever gets you there.

I usually use Invisible Castle, but they are down a lot lately.

So I was rolling real dice.

Now I finally figured out how to register on Orokos, so plan to use that going forward.

That's just me.

Rock on!
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Vegas
post Jun 3 2015, 12:54 AM
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@TLG

Perception(Visual) on the off chance Ali can pick up anything the guards are arguing about by reading lips? (IMG:style_emoticons/default/smile.gif)
9d6t5: 3 [9d6t5=5, 6, 3, 3, 4, 5, 4, 3, 1]

@Tribes
Maus' perception of the room, looking for a way to save Steamer.
6d6t5: 2 [6d6t5=5, 4, 1, 4, 5, 1]
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Aria
post Jun 3 2015, 12:40 PM
Post #1878


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@Tribes:

Cam Perception: 3, 3, 4, 2, 6, 6 = 2 hits on 6 dice

Silkie: 2, 2, 2, 2, 3 = 0 hits on 5 dice (at least it's not a glitch (IMG:style_emoticons/default/nyahnyah.gif) )
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Aria
post Jun 3 2015, 04:37 PM
Post #1879


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QUOTE (adamu @ Jun 2 2015, 03:28 PM) *
@Aria - do you know offhand which post has the map of the current site? Could a link to that be put on page one with the character listings? And, for a cherry on top, could the location of the HRT van be put on it - big parking lot, big site…

I've updated OP with the original image in the locations section of the wiki, step van is outside the right hand entrance to the front building

https://stormy-waters-2075.obsidianportal.c...wikis/data-farm
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adamu
post Jun 3 2015, 10:30 PM
Post #1880


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QUOTE (Aria @ Jun 3 2015, 05:37 PM) *
I've updated OP with the original image in the locations section of the wiki, step van is outside the right hand entrance to the front building

https://stormy-waters-2075.obsidianportal.c...wikis/data-farm


Thanks thanks!

So they are going to take a minute or three to even reach us, maybe, while we in turn are moving away from them, deeper into the place.

I've learned never to seriously try to guess what surprises and mayhem you'll throw at us next, but seems at this point like we might reach the files relatively unimpeded, but then find ourselves cornered by a pro team of serious heavies.

That in mind, what Al is thinking is cooking up something just biblically cataclysmic - create massive end-of-60s-Bond-flick confusion in which we might slip out. So he's looking for possibilities with his engineer's eye…
Now me, I have no clue about such things, but off the top of my head, might he see some possibilities in:

(1) Splicing the power lines of a bunch of data racks together in such a way that when he completes the final circuit there are stereotypical showers of sparks presaging huge explosions and fire?

(2) Releasing some sort of flood of freon or whatever from the Cooling Facility portion of the building, creating all sorts of mist and then, yes, showers of sparks presaging huge explosions and fire?

(3) If there are any forklifts or such in here, or if Jan has any plastique (???), pulling/blasting some key supports out of the ceiling (seeing the data farm as a big, cathedral-ish sort of space), causing a catastrophic collapse, which would probably cause showers of sparks presaging huge explosions and fire?

(4) Any infrastructural weaknesses that a properly directed hacker could exploit to cause anything leading to showers of sparks presaging huge explosions and fire?

Massive karma-enhanced juryrigging dice pool standing by...
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adamu
post Jun 3 2015, 10:34 PM
Post #1881


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@Tribes - okay, there's the two successes' worth - enough detail, I hope, for you to plan your next move. At the rate the chains are currently moving, you've probably got about a minute, though whether your distraction team can keep things up for that long seems doubtful…

Vegas, took liberties having Maus use Astral Perception (you've got a respectable pool there), just to get some story elements in. Obviously feel free to be in that or back to normal vision as we proceed.

Of course if you all have any specific questions, fire away! (I know clear in GM's head does not necessarily mean crystal for everyone else!)
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Aria
post Jun 4 2015, 12:39 PM
Post #1882


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QUOTE (adamu @ Jun 3 2015, 10:30 PM) *
Thanks thanks!

So they are going to take a minute or three to even reach us, maybe, while we in turn are moving away from them, deeper into the place.

I've learned never to seriously try to guess what surprises and mayhem you'll throw at us next, but seems at this point like we might reach the files relatively unimpeded, but then find ourselves cornered by a pro team of serious heavies.

That in mind, what Al is thinking is cooking up something just biblically cataclysmic - create massive end-of-60s-Bond-flick confusion in which we might slip out. So he's looking for possibilities with his engineer's eye…
Now me, I have no clue about such things, but off the top of my head, might he see some possibilities in:

(1) Splicing the power lines of a bunch of data racks together in such a way that when he completes the final circuit there are stereotypical showers of sparks presaging huge explosions and fire?

(2) Releasing some sort of flood of freon or whatever from the Cooling Facility portion of the building, creating all sorts of mist and then, yes, showers of sparks presaging huge explosions and fire?

(3) If there are any forklifts or such in here, or if Jan has any plastique (???), pulling/blasting some key supports out of the ceiling (seeing the data farm as a big, cathedral-ish sort of space), causing a catastrophic collapse, which would probably cause showers of sparks presaging huge explosions and fire?

(4) Any infrastructural weaknesses that a properly directed hacker could exploit to cause anything leading to showers of sparks presaging huge explosions and fire?

Massive karma-enhanced juryrigging dice pool standing by...
Everything in this place will be geared towards stopping huge explosions! The best way to achieve what you are talking about would be to bring the roof down (don't be under it at the time!). You could trigger the gas fire suppression system which would give you plenty of cover (but it's toxic!)... you might be able to get the place to overheat by cutting off the cooling, that is likely to release the gas suppression system (which is toxic!)

A note on the 'air lock', Peaches is the wrong side of it currently...and 'lock' is the primary function...so once on one side of it...!!!???
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adamu
post Jun 4 2015, 08:35 PM
Post #1883


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QUOTE (Aria @ Jun 4 2015, 01:39 PM) *
Everything in this place will be geared towards stopping huge explosions! The best way to achieve what you are talking about would be to bring the roof down (don't be under it at the time!). You could trigger the gas fire suppression system which would give you plenty of cover (but it's toxic!)... you might be able to get the place to overheat by cutting off the cooling, that is likely to release the gas suppression system (which is toxic!)

A note on the 'air lock', Peaches is the wrong side of it currently...and 'lock' is the primary function...so once on one side of it...!!!???


Well, I didn't expect biblically cataclysmic confusion to be easy or anything!

So now not only are we heading deeper into the lion's den, but Peaches is a bit more separated from us than I had envisioned…

But problems exist to be solved!

@Hackers - is that air lock something you guys can get control of? Can you spot any other ways for Peaches to link up with our team besides that airlock?

@Team - how are you on poison gas? Al is fine with it, having an internal air tank…do you guys have gas masks or anything like it?
Also, does anyone have any explosives???

@Aria - can we see any emergency gear in handy cases - gas masks for staff to use if the gas suppression system activates - seems like a basic safety measure…
Also, if bringing down the roof looks like the most feasible cataclysm, what would be necessary to implement? Is there indeed any heavy equipment (forklifts, cargo lifters, what-have-you) around? Do the ceiling supports rely on pillars or suspension?

@All - time to do something clever and creative (and probably crazy) - we are probably not getting out of here on a straight up toe-to-toe firefight - no idea too wild….!
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Shadowrenamon
post Jun 4 2015, 08:54 PM
Post #1884


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If I can get a look at the building schematics (which I believe we have yes?) I can probably find a back way out. As to the air lock, it'd be possible for me to puppet it into thinking it's supposed to be rebooting or locking up, then hope I have enough strength left to do another one on a car to get everyone out again. I could also send the machine sprite after the air lock and have it gremlins it and hope the glitch just has it shut down or break in some helpful way.
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adamu
post Jun 4 2015, 09:00 PM
Post #1885


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Yes, all those are great!

The way I see it, the distances us meat people are covering will take tens of seconds, if not minutes, to navigate - while you can work on getting all that business done on a three-second combat turn time scale. Hopefully all that stuff is not too much to put on your plate!!!

Rock onward, dude!
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Shadowrenamon
post Jun 4 2015, 09:21 PM
Post #1886


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Alright, so here's the sprite's resistance to my compile.
6, 6, 6, 3, 1, 1
So that sadly leaves me with only 1 task on it, but it'll do for this, then I'll just compile another one, but I also resist the fade on it with my 6 hits earlier.

My matrix initiative is going to be a 29 if you guys use initiative at all.

For threading the puppeteer complex for for the door I'll do at Level 3 just to be safe.
And ouch, zero hits
1, 4, 1, 1, 1, 1, 2, 2, 3, 4, 4 thankfully not over half so it doesn't glitch, but sadly also doesn't go off.

And the resist
5, 6, 3, 5, 4, 6, 5, 6, 3, 1, 3, 4, 6 which covers the 7 fade I took with 7 hits.

Okay, so next action will be up when I get a chance.
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Aria
post Jun 8 2015, 11:51 AM
Post #1887


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QUOTE (Shadowrenamon @ Jun 4 2015, 09:21 PM) *
Alright, so here's the sprite's resistance to my compile.
6, 6, 6, 3, 1, 1
So that sadly leaves me with only 1 task on it, but it'll do for this, then I'll just compile another one, but I also resist the fade on it with my 6 hits earlier.

My matrix initiative is going to be a 29 if you guys use initiative at all.

For threading the puppeteer complex for for the door I'll do at Level 3 just to be safe.
And ouch, zero hits
1, 4, 1, 1, 1, 1, 2, 2, 3, 4, 4 thankfully not over half so it doesn't glitch, but sadly also doesn't go off.

And the resist
5, 6, 3, 5, 4, 6, 5, 6, 3, 1, 3, 4, 6 which covers the 7 fade I took with 7 hits.

Okay, so next action will be up when I get a chance.
Feel free to roll until you succeed...or even just buy hits as we are outside technical combat time...

Al, how's your plan going??? I'd like to run with something a tad more technical than 'blow sh*t up!' (IMG:style_emoticons/default/biggrin.gif)

I guess we are also waiting on Jan, Ali and LeFey to chime in but if we don't hear in the next couple of days I'll move things along and they can catch up as and when!!!
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Shadowrenamon
post Jun 8 2015, 06:00 PM
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Alright, well I'll give that puppeteer CF another go then. Same level.

4, 2, 6, 5, 2, 3, 3, 2, 1, 1 So 2 hits on the form, giving me a simple action, which I'll use as Control Device.

2, 3, 5, 6, 3, 4, 1, 5, 1, 6, 2, 3, 1 And 4 hits to resist the drain, so I'm taking 3S for now, ouch.

So what does a simple action give me on a control device action on that door?
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adamu
post Jun 8 2015, 09:40 PM
Post #1889


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QUOTE (Aria @ Jun 8 2015, 12:51 PM) *
Al, how's your plan going??? I'd like to run with something a tad more technical than 'blow sh*t up!' (IMG:style_emoticons/default/biggrin.gif)


Yikes - thought my ideas were fairly specific, though yes, they all did end in FIRE!!! Perhaps a tad ambitious, but I like to shoot high!

So, new idea based on the info provided - this gas suppression system sounds really fun. You say it would provide plenty of cover PLUS is toxic??? Perfect.

And this place is very well designed to prevent damage…

So I am thinking this stuff can go off in a location-specific manner?

What if we could manipulate the system so that the gas suppression system activates in stages, with initial activation closest to the entrances from the main building (where the HRT team will likely go in), and then subsequent activation stages rolling forward deeper in - successively hindering their progress but staying just behind us as we move deeper in to get the files.
Then we just keep going to whatever alternate exit PsyOps finds or we just make.

Basic implementation - and here please bear with me if I sound ignorant - Al has Logic 6, Industrial Mechanic 6, and Juryrigging, while I have Logic 2 and Industrial Mechanic - Incompetent. So I need his skills to pick up the slack just like a mage character needs his Sorcery rating.
So if Al can get into the wiring for this thing, junction box or whatever, he could reprogram it. If that also needs a Software test or something, let me know, I'll roll that too.
OR - if he can't access the system directly, we could do it as a teamwork thing, with him giving his knowledge-based instructions to PsyOp to implement via the matrix (assuming LeFey will be busy running around and grabbing files, plus PsyOp may be off Winter's radar for now).

Problem with this plan is getting Peaches back with us…Vegas posted the beginnings of an action a while ago, maybe we need to move that forward a bit before taking the main team too far along…sounds like PsyOp is getting a handle on that airlock - so now's the time to move, girl!


As usual - just thoughts in search of the best plan - welcome other player input and GM thoughts on feasibility/things we see in there!
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Shadowrenamon
post Jun 8 2015, 09:50 PM
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I'll see what I can do about the suppression system. I'm probably not going to pull another Puppeteer CF till we find you guys a ride since that last one really hurt (Level +4 for fade sucks) but if I can maybe use Resonance veil I to trick the system that might work. I'll hold back the machine sprite for now; with only 1 task I'd like to save it for messing with the HTR team or whoever gets in your way on the escape before I have to try and compile another one.
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adamu
post Jun 8 2015, 09:58 PM
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Sweet!

Just try to get the system on stand-by - we can't go poisoning Peaches until we get her back with us!

And shout if you need any help from the mechanical side…still up for a teamwork thing to optimize the effect.

I'll put up an IC to sync us up.
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Shadowrenamon
post Jun 8 2015, 10:08 PM
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Alright. I'll make my roll now for the next form as well, I'll make my post though when I know what I'll be able to do with the airlock.

So we'll go with a level 5 Resonance Veil, which I'll have happen when they start the escape, making the system think it's receiving gas alerts as the team leaves each section.

3, 2, 5, 6, 2, 5, 5, 3, 2 So 4 hits that the system will have to resist against. Now the Fade resist.

2, 2, 2, 4, 6, 2, 3, 5, 6, 4, 1, 6, 4 Another 4 hits so that resists the L-1 Fade I'd take from it.
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adamu
post Jun 8 2015, 10:09 PM
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Makin' it happen!
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Vegas
post Jun 8 2015, 11:08 PM
Post #1894


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@TLG

Last I checked I'm waiting to see just how Mr. Douglas is planning on "helping" Ali/the team. If Aria is tangled up with RL stuff I can push things forward and try to worm Ali's way back to the team on the other side of the proverbial "Locked Door of Doom" (IMG:style_emoticons/default/biggrin.gif)

Edit: and by worm I mean con, lie, etc...
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RdMarquis
post Jun 9 2015, 10:02 AM
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@TLG

Actually, how is the physical storage being secured?
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Aria
post Jun 9 2015, 12:26 PM
Post #1896


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Ok, back in the saddle more or less...

@Vegas: Mr Douglas' response incoming...

@Adamu (&Rdmarquis): With PsyOps on the case with spoofing the suppression system you would probably be better off applying your physical skills to bypassing the locks on the hard drives in the archive storage - needless to say you can't just walk off with them...

@Shadowrenamon: I suspect you don't want to hack the host to get to the airlock, being the nice GM that I am I will let Al have placed a datatap in the airlock guts going through...if you'd been in the game from the start that would be SOP for an outside hacker I suspect! Same for the gas system... Al is more than capable of doing the techie bits of that without a roll...
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Aria
post Jun 9 2015, 12:26 PM
Post #1897


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QUOTE (RdMarquis @ Jun 9 2015, 10:02 AM) *
@TLG

Actually, how is the physical storage being secured?

Locks within locks within locks...nothing Al can't deal with in time...but read the IC too (IMG:style_emoticons/default/ork.gif)
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Aria
post Jun 9 2015, 12:28 PM
Post #1898


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QUOTE (Vegas @ Jun 8 2015, 11:08 PM) *
@TLG

Last I checked I'm waiting to see just how Mr. Douglas is planning on "helping" Ali/the team. If Aria is tangled up with RL stuff I can push things forward and try to worm Ali's way back to the team on the other side of the proverbial "Locked Door of Doom" (IMG:style_emoticons/default/biggrin.gif)

Edit: and by worm I mean con, lie, etc...
Sorry, they want to look impressive for the HTR team... (IMG:style_emoticons/default/nyahnyah.gif)
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mister__joshua
post Jun 9 2015, 12:38 PM
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Sorry I haven't logged on in a week or so.

Jan doesn't have any kind of gas filtration. Do the CorpSec have anything on them? I'm wearing their uniform after all...

Did we manage to bypass the door lock? I might have skipped that bit.

I can cover if someone wants to start using the AR interface to find our target. We could take a few 'bonus' drives too. Couldn't hurt.... (IMG:style_emoticons/default/smile.gif)
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Aria
post Jun 9 2015, 04:36 PM
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QUOTE (mister__joshua @ Jun 9 2015, 12:38 PM) *
Sorry I haven't logged on in a week or so.

Jan doesn't have any kind of gas filtration. Do the CorpSec have anything on them? I'm wearing their uniform after all...

Did we manage to bypass the door lock? I might have skipped that bit.

I can cover if someone wants to start using the AR interface to find our target. We could take a few 'bonus' drives too. Couldn't hurt.... (IMG:style_emoticons/default/smile.gif)

No gas masks as part of the kit but, as I failed to mention before, there are emergency cabinets dotted about with gas masks in them...can't have the staff dropping dead in the event of an emergency!

Glossing over the door lock, PsyOps has a datatap on it (and therefore a mark on the it and the host), any further marks will generate OS as normal although res veil won't (I believe)...there's a ticking clock on Patrol IC of course (can you tell I've been reading the handy page in Data Trails about host hacking ?!? (IMG:style_emoticons/default/smile.gif) )
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