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> 2075: Stormy Waters, [SR5] Persistent World OoC Multi-threaded pbp[Recruitment Always Open]
adamu
post Jun 9 2015, 05:44 PM
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QUOTE (Aria @ Jun 9 2015, 01:26 PM) *
Locks within locks within locks...nothing Al can't deal with in time...but read the IC too (IMG:style_emoticons/default/ork.gif)


Sooo - once we find the location of the files we need, are you saying you want to handwave the locks given a certain expenditure of time and attention?

If so, I am totally down with that. Though only fair to remind you that Al's pool there is not as stellar as some of his other technical skills, so depending on how many locks there are and their complexity, you might want to charge me some Edge, if you want to shorthand it that way to keep things moving IC-wise.

If you want to get more nitty gritty, that's totally cool too, just let me know what the locks are once we find the files and we'll get down to it..
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Shadowrenamon
post Jun 9 2015, 06:09 PM
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Yeah I was wondering about whether this had a host or not. Got a little over there but that's fine to assume I have access for now, it'd be something I'd have done anyway.

EDIT: Also, besides looking for a ride for them, here's a Matrix Perception test; a suitable vehicle probably isn't running silent, but I'd like to see what else might be hiding here, since in character I probably don't know about Winter, though seeing if the HTR team has a rigger or hacker of their own would be a good idea.

So I'd normally be a 9 for this, but with public grid and my stun modifier, I'm rocking 6 dice.
4, 5, 6, 5, 6, 6 Well then... guess that'll be 5 hits, with a my limit of 5 from my Data Processing. Lets see them beat that!
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adamu
post Jun 9 2015, 08:50 PM
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So…things are heating up and we're taking on a number of tasks to turn this nightmare into a success…

Can I suggest dividing up a few responsibilities?
Just thoughts…

LeFey: Identify the target hard drive.

Jan: watch our backs, set up some sort of defensive position that we hope not to need, maybe take over monitoring their comms.

Al: open locks for LeFey; direct PsyOp's efforts for the fire suppression plan.

PsyOp: control airlock door, implement fire suppression system plan, find us a back way out, boost us a vehicle.
That is a lot of stuff - tell us where you need help.
Al could do some of the fire suppressions stuff manually/once we have the drive, LeFey could help with exit or vehicle

Ali: stay alive and get back together with us, or otherwise out!!!

Sorry, I know most of that is obvious - it just helps me keep my own thoughts organized, make sure I don't forget anything!

I am excited to take this horrible situation and turn it into a giant win!!!
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Shadowrenamon
post Jun 9 2015, 09:04 PM
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QUOTE (Aria @ Jun 9 2015, 09:36 AM) *
No gas masks as part of the kit but, as I failed to mention before, there are emergency cabinets dotted about with gas masks in them...can't have the staff dropping dead in the event of an emergency!

Glossing over the door lock, PsyOps has a datatap on it (and therefore a mark on the it and the host), any further marks will generate OS as normal although res veil won't (I believe)...there's a ticking clock on Patrol IC of course (can you tell I've been reading the handy page in Data Trails about host hacking ?!? (IMG:style_emoticons/default/smile.gif) )

Yeah, all my complex forms don't generate OS, the benefit of being a technomancer; neither does compiling my sprite, but it does get an OS itself once it is compiled, and will generate it over time just like I would with illegal matrix actions, though the sprite's OS probably won't matter much since it only has one task, and I'll just Static Veil myself soon to stop me gaining OS passively over time. Also once it's up I'll be shunting Resonance Veil into Focused Concentration so I don't have to worry about rolling to sustain it. I'll do the same for Static Veil once it's up.
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Shadowrenamon
post Jun 9 2015, 09:07 PM
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QUOTE (adamu @ Jun 9 2015, 01:50 PM) *
So…things are heating up and we're taking on a number of tasks to turn this nightmare into a success…

Can I suggest dividing up a few responsibilities?
Just thoughts…

LeFey: Identify the target hard drive.

Jan: watch our backs, set up some sort of defensive position that we hope not to need, maybe take over monitoring their comms.

Al: open locks for LeFey; direct PsyOp's efforts for the fire suppression plan.

PsyOp: control airlock door, implement fire suppression system plan, find us a back way out, boost us a vehicle.
That is a lot of stuff - tell us where you need help.
Al could do some of the fire suppressions stuff manually/once we have the drive, LeFey could help with exit or vehicle

Ali: stay alive and get back together with us, or otherwise out!!!

Sorry, I know most of that is obvious - it just helps me keep my own thoughts organized, make sure I don't forget anything!

I am excited to take this horrible situation and turn it into a giant win!!!

I've already got the suppression and door down it seems, so those are good to go. As for a ride once I find on I'll either hack it normally or try for another complex form since TMs aren't super great at normal hacking, especially with my current -3 to all my dice pools on Matrix Actions from the grid I'm on and my stun damage. Thankfully the grid penalty doesn't apply to my Resonance abilities.
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adamu
post Jun 9 2015, 09:16 PM
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You're the man!
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Aria
post Jun 10 2015, 12:14 PM
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QUOTE (adamu @ Jun 9 2015, 05:44 PM) *
Sooo - once we find the location of the files we need, are you saying you want to handwave the locks given a certain expenditure of time and attention?

If so, I am totally down with that. Though only fair to remind you that Al's pool there is not as stellar as some of his other technical skills, so depending on how many locks there are and their complexity, you might want to charge me some Edge, if you want to shorthand it that way to keep things moving IC-wise.

If you want to get more nitty gritty, that's totally cool too, just let me know what the locks are once we find the files and we'll get down to it..

That wasn't quite where I was aiming - I was trying to impress the urgency of your situation and that you don't have the time to piss about unlocking everything and risk missing your target even then...

I estimate you have about 2 mins until the HTR team are staged and inbound on your position, PsyOp will have to contend with patrol IC long before that point though! And Ali is still in the wrong place, facing off against two guards and is nearer to the HTR team...

Also bear in mind nobody has done anything about internal cameras as far as I'm aware?!? So sec forces know where you are and what you are doing (which may or may not accelerate their arrival)

So matrix search on the Archive: Simple Computer + Intuition [Data Processing] threshold 6 (hidden info), interval 1 min, you can use a teamwork test on this one...and if you use the archive's AR system you can use it's data processing of 9
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adamu
post Jun 10 2015, 09:25 PM
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QUOTE (Aria @ Jun 10 2015, 01:14 PM) *
Also bear in mind nobody has done anything about internal cameras as far as I'm aware?!? So sec forces know where you are and what you are doing (which may or may not accelerate their arrival)


Cameras.

Holy moley, is there one of those emoticon things of me slapping myself on the forehead?

Once we knew they were on to us, I kinda quit worrying about surveillance, but, DUH, having eyes on us gives them a gigantic tactical advantage.
And now I'd feel dumb doing anything about it…


Pressing on!
If it's teamwork, obviously LeFey should be the leader on the archive search.
Al will join in, with his hits adding dice - we have to total six hits on the first try to get this thing found in one minute, leaving only one minute (maybe) to get the locks open.
(Maybe our nifty fire suppression plan will buy as time!!!)

Al will use his own commlink - don't want the vertigo, and the only drawback to lo-teching it is the limit, and I'm going to use Edge to Push the Limit anyway.

Computer + Intuition + Edge = 14 dice
14d6h5: 5 [14d6h5=1, 5, 1, 1, [6, 4], 3, 5, 3, 2, 4, [6, 5], 2, 2, 4]
Archive Search: 14d6h5 5

So that's five extra dice for you, RD!

@Vegas - you are in a spot, girl (well, we all are, but…)…anything we can do to help???
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Shadowrenamon
post Jun 10 2015, 09:52 PM
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Hmm I'll see what I can do about those cameras, though without a crack sprite I'll have to do it myself. I'll throw up Static Veil before I do just to make sure the only OS I'm worrying about is from my actions. First though time for static veil. Also it seems I forgot my 2 extra dice on Matrix Perception for being a Technomancer, not that I need them with that roll, but good to remember.

Static Veil: L2
3, 6, 6, 2, 6, 6, 5, 2, 3 So 5 hits, with my limit of 2, and then I'll shunt it into Focused Concentration so that's full up for now.
Now the fading of 1
3, 3, 6, 4, 2, 3, 6, 2, 4, 4, 2, 2, 6 So I resist that.

Since I have a mark on the host through the tap, I should have a mark on the cameras too right? Or will I need to mark them as well before editing the team from the footage?
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Vegas
post Jun 11 2015, 02:47 AM
Post #1910


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@adamu - Not sure how anyone is going to get Ali out of this besides Ali (and maybe Mr. D) without jeopardizing the rest of the team/mission. She's got a pretty good con game to play if necessary. Probably best to focus on finding the file we need and *then* worry about Ali (IMG:style_emoticons/default/wink.gif)
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Shadowrenamon
post Jun 11 2015, 04:03 AM
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QUOTE (Vegas @ Jun 10 2015, 06:47 PM) *
@adamu - Not sure how anyone is going to get Ali out of this besides Ali (and maybe Mr. D) without jeopardizing the rest of the team/mission. She's got a pretty good con game to play if necessary. Probably best to focus on finding the file we need and *then* worry about Ali (IMG:style_emoticons/default/wink.gif)


Well if you can't con your way out I'll try and back you up. Once the cameras are dealt with I'll just need to be on the look out for IC. I can either send you the machine sprite to buff your stuff or hurt theirs, and can mess with their guns myself if they're on wireless.
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Aria
post Jun 15 2015, 11:59 AM
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Quick forewarning: I'm off on holiday from Friday for 10 days, I might be able to check in and make the odd OoC response but doubt I'll be able to do any realistic IC (hate typing on my phone!)

Will try and get you an IC up before I go, was hoping to have RDMarquis' roll but I can always do it and post the result...
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Aria
post Jun 18 2015, 11:53 AM
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Argh, IC time disappearing... I made the roll for LeFey and she has identified three hard drives that have suspicious paydata on...it can be analysed later. I think you can take it from here briefly to describe the unlocking and the start of your retreat...that is unless you go back for Ali?!?
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adamu
post Jun 18 2015, 12:30 PM
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QUOTE (Aria @ Jun 18 2015, 12:53 PM) *
Argh, IC time disappearing... I made the roll for LeFey and she has identified three hard drives that have suspicious paydata on...it can be analysed later. I think you can take it from here briefly to describe the unlocking and the start of your retreat...that is unless you go back for Ali?!?


I think we hope Ali will get to us on her own .... I think she needs resolution on her latest IC post.

As for "briefly to describe the unlocking and the start of your retreat", MORE than happy to do that if you are cool with fluffing the unlocking...

If you need rolls, I need types/ratings on the locks...
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Aria
post Jun 18 2015, 04:33 PM
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Fluff away, I know you have the skills!

Vegas: if you have the time to post I'll freely let you get creative with talking your way past the guards...how often do you get free reign from your GM??? If you can think of a creative way to link up with the others that would be great. If you don't get round to it you'll have to leave it to me when I get back...how's that for motivation?!? (IMG:style_emoticons/default/ork.gif)
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adamu
post Jun 18 2015, 10:21 PM
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Unleashed!!!
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Shadowrenamon
post Jun 19 2015, 12:29 AM
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I'll get an IC post out as soon as I can, all I need is to know what vehicles are near the exit you guys will be heading out of so I can get to work on it.
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Aria
post Jun 19 2015, 07:17 AM
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QUOTE (Shadowrenamon @ Jun 19 2015, 12:29 AM) *
I'll get an IC post out as soon as I can, all I need is to know what vehicles are near the exit you guys will be heading out of so I can get to work on it.
There will be a couple of step van equivalents round the back and some ordinary cars in the front parking area...
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Shadowrenamon
post Jun 19 2015, 08:22 AM
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Then around the back it'll be. I'll make a post about it and do my rolls when I'm not about to fall asleep. (IMG:style_emoticons/default/sleepy.gif)
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Vegas
post Jun 22 2015, 07:53 PM
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Aria: I'll do my best to get something up before you get back, well before Saturday when I'm off the grid for a week myself :\
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RdMarquis
post Jun 23 2015, 01:30 AM
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Same here. I hate to keep doing this to you, but I've had perhaps a day to myself in the past week. And things don't look to be clearing up until tomorrow, at the soonest. I'll get a post up then.
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Vegas
post Jun 23 2015, 01:00 PM
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@TLG

Kind of a crap post, but... at least the roll backs it up a bit without GM Caveat (IMG:style_emoticons/default/wink.gif)

Con:
9d6t5: 5 [9d6t5=3, 2, 5, 3, 5, 6, 6, 3, 5]
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Shadowrenamon
post Jun 23 2015, 07:59 PM
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Sorry got busy over the weekend. Here's my rolls for taking control of that car.

Gonna throw Resonance veil at one of the step vans, make it think it's owner is approaching when Al comes near it and unlock and begin starting up. We'll throw a level 5 at it.

2, 3, 6, 6, 2, 6, 4, 6, 1, 1 So that's 4 hits that the device will have to resist, now my Fade resist.

1, 1, 5, 3, 3, 1, 4, 4, 2, 5, 3, 5, 3 So 3 hits, means I take 1S. I'll throw up the IC post now too. Also the Machine sprite will try Diagnostics on Jan's gun.

Diagnostics:
4, 1, 4, 1, 5, 4, 4, 3, 2, 2, 1, 3 So 1 hit, meaning he gets +1 to his limit with the weapon and +1 to his die pool.
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mister__joshua
post Jun 29 2015, 07:32 AM
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QUOTE (Shadowrenamon @ Jun 23 2015, 08:59 PM) *
Also the Machine sprite will try Diagnostics on Jan's gun.


Thanks for the assist, but Jan is quite distrusting of tech and runs completely dark. He hasn't got a smartgun. He can't even see AR! (IMG:style_emoticons/default/biggrin.gif)

Maybe just switch the name to Al, or find something else for the machine sprite to do (IMG:style_emoticons/default/smile.gif)
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Shadowrenamon
post Jun 29 2015, 06:47 PM
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QUOTE (mister__joshua @ Jun 29 2015, 12:32 AM) *
Thanks for the assist, but Jan is quite distrusting of tech and runs completely dark. He hasn't got a smartgun. He can't even see AR! (IMG:style_emoticons/default/biggrin.gif)

Maybe just switch the name to Al, or find something else for the machine sprite to do (IMG:style_emoticons/default/smile.gif)

Alright, Al it is then.
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