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#2951
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Moving Target ![]() ![]() Group: Members Posts: 967 Joined: 14-May 06 From: Rohnert Park CA Member No.: 8,559 ![]() |
Thanks for the backup Jack. Maybe if I get lucky they will both be on the ground tangled in their bikes by the time you shoot. (IMG:style_emoticons/default/nyahnyah.gif)
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#2952
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Snakehandler ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 ![]() |
JD - the glitch won't matter because it will never come into play.
The first guy is unconscious from the moment you hit him, and then crashes - he's done. Your plan forces the second to make a crash test, which he fails and goes down with his bike - still moving but doesn't look in good shape, and then John shoots him. That finishes the combat turn. You guys feel free to IC your exploits if you have time and inclination. I plan to put up an IC of my own in about 24 from now, so I'll cover anything that's happened so far that you guys don't cover, and add what Rave and DES are doing. And whatever else may arise... |
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#2953
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,914 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
I'll wait for at least one other player to post, before John starts his vanishing act. (IMG:style_emoticons/default/wink.gif)
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#2954
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
Yeah, I haven't posted my actions yet, sorry
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#2955
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Snakehandler ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 ![]() |
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#2956
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,914 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Ini Round 2: 14+5d6 32 [5d6=3, 6, 1, 6, 2]
Since John broke line of sight with the rest of the gangers (and shot the truck), he will now do what every sniper should do after two shots and changes location. For that he will use his run speed to run around the building he is currently using for cover (but not before flipping the bird to the bikers around the corner) The plan is to reach a new position from where to distract and lead away the bikers Stealth Maneuver: 17d6t5 8[17d6t5=6, 5, 1, 6, 1, 1, 2, 6, 5, 4, 1, 6, 1, 2, 6, 4, 6] |
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#2957
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Moving Target ![]() ![]() Group: Members Posts: 967 Joined: 14-May 06 From: Rohnert Park CA Member No.: 8,559 ![]() |
Rock's Actions Round 2 - IP 1
Initiative: 9+3d6 Rolls: 2, 3, 6 Total: 20 Rocky will stick with what's working and keep running. Sprint Roll Running 2 + Strength 8 = 10 dice Rolls: 6, 4, 6, 5, 6, 3, 5, 5, 4, 5 / 6 Hits |
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#2958
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
I'm just waiting to see what's in the back of the truck before I do anything else, though I think I'm done for the round anyway.
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#2959
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Snakehandler ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 ![]() |
I'm just waiting to see what's in the back of the truck before I do anything else, though I think I'm done for the round anyway. Everyone's done - need your initiative - already got them from Jack and JD. (why do all three of you have J names?) Have put up a "what you see in the imaginary moment between combat turns" IC. Jack's first IP is done. JDragon - these guys are totally going to close with you on their turn - it will be obvious to Rocky that using an action to sprint towards them is a big fat waste, if you want to do something else. There are five of them charging down the street at you. I'm going to wait to see when Jan goes and what he does (and what Rocky does) before I get into resolution of the charging gangers or other events... |
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#2960
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
Nice, I got a rather unlikely 22
Initiative: 11+2d6 22 Couple of questions. Are these kids individually cuffed, or is there a release mechanism or something? Assuming it's individual, how quickly would a dab from the mini welder snap them off the wall (I'm not worried about cleanly gutting them off the kids, just freeing them from the side of the truck). Could I do several in a turn? |
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#2961
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Snakehandler ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 ![]() |
Nice, I got a rather unlikely 22 Initiative: 11+2d6 22 Couple of questions. Are these kids individually cuffed, or is there a release mechanism or something? Assuming it's individual, how quickly would a dab from the mini welder snap them off the wall (I'm not worried about cleanly gutting them off the kids, just freeing them from the side of the truck). Could I do several in a turn? No master mechanism obvious, and pretty unlikely as these are plastic restraints. The tool will slice these things like nothing, but for that very same reason you can't just be going crazy with it right near kids' ankles and wrists (well, you could...). So Simple Action per kid. |
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#2962
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Moving Target ![]() ![]() Group: Members Posts: 967 Joined: 14-May 06 From: Rohnert Park CA Member No.: 8,559 ![]() |
Sounds like it's time for some of those frag's that I picked up earlier in the day.
No access to books or dice currently, should be able to resolve that later tonight. |
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#2963
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Moving Target ![]() ![]() Group: Members Posts: 967 Joined: 14-May 06 From: Rohnert Park CA Member No.: 8,559 ![]() |
Well it looks like my memory was off about what I had purchased. No frags, just smoke and flash bang's. (IMG:style_emoticons/default/frown.gif)
So for his first action Rocky will toss the two normal smoke grenades he picked up (each is a simple action I believe). One will go about a few meters in front of him, the other a few behind. Just trying to make things tough for the bikers coming in that don't have thermographic vision. Let me know if you need rolls, but I don't think where they end up will really matter. Then Rocky will stop and wait for the bikers to wander through and deal with who ever shows up on his next pass. |
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#2964
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Snakehandler ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 ![]() |
Well it looks like my memory was off about what I had purchased. No frags, just smoke and flash bang's. (IMG:style_emoticons/default/frown.gif) So for his first action Rocky will toss the two normal smoke grenades he picked up (each is a simple action I believe). One will go about a few meters in front of him, the other a few behind. Just trying to make things tough for the bikers coming in that don't have thermographic vision. Let me know if you need rolls, but I don't think where they end up will really matter. Then Rocky will stop and wait for the bikers to wander through and deal with who ever shows up on his next pass. The grenades are cool. Front and back. Smoky. You can see just fine, of course. Three of the five brake or peel off from the smoke cloud. The two in front, though, charge on. The first get two hits and attempts to zip on by, the second gets three hits before crashing into a wall or something. Base DV is 7P, with -2 AP. You get -1 on your defense against the second attack. @Mr. Joshua - first IP actions? |
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#2965
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Moving Target ![]() ![]() Group: Members Posts: 967 Joined: 14-May 06 From: Rohnert Park CA Member No.: 8,559 ![]() |
The grenades are cool. Front and back. Smoky. You can see just fine, of course. Three of the five brake or peel off from the smoke cloud. The two in front, though, charge on. The first get two hits and attempts to zip on by, the second gets three hits before crashing into a wall or something. Base DV is 7P, with -2 AP. You get -1 on your defense against the second attack. @Mr. Joshua - first IP actions? Here are my rolls for the two attacks. Defense Defense (Normal) (Reaction 6 + Intuition 3 + Combat Sense 2): 11 dice 1st Attack Rolls: 6, 1, 5, 1, 4, 1, 5, 3, 5, 5, 2 / 5 hits = no contact 2nd Attack (10 dice) Rolls: 4, 3, 6, 6, 3, 1, 4, 5, 6, 5 / 5 hits = no contact Will the guy that didn't crash still be in reach on my next IP or is he gone? JD |
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#2966
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Moving Target ![]() ![]() Group: Members Posts: 383 Joined: 21-January 16 From: Newbtown USA Member No.: 199,988 ![]() |
Guess who is back?
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#2967
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Moving Target ![]() ![]() Group: Members Posts: 967 Joined: 14-May 06 From: Rohnert Park CA Member No.: 8,559 ![]() |
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#2968
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Moving Target ![]() ![]() Group: Members Posts: 383 Joined: 21-January 16 From: Newbtown USA Member No.: 199,988 ![]() |
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#2969
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 ![]() |
@adamu: not had chance to post IC yet but I'll be breaking kids out (2 per IP, yeah?) For the whole round unless someone intervenes. So 6 kids this turn. I'll get to Audric in a min. How many kids are there total?
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#2970
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Snakehandler ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 ![]() |
@adamu: not had chance to post IC yet but I'll be breaking kids out (2 per IP, yeah?) For the whole round unless someone intervenes. So 6 kids this turn. I'll get to Audric in a min. How many kids are there total? Cool. I think cutting restraints (with a superhot flame) on two kids per second is pretty darned fast - I'll leave you doing that for the rest of the combat turn unless you shout otherwise as things develop. Twenty kids. |
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#2971
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Snakehandler ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 ![]() |
Will the guy that didn't crash still be in reach on my next IP or is he gone? JD He clearly is doing the slash-on-his-way-past thing, and unhindered will be out of your reach when your turn comes up. Up to you, though, if you want to use the Intercept interrupt action. |
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#2972
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Snakehandler ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,454 Joined: 28-April 06 From: London, England Member No.: 8,508 ![]() |
So can I pick the method on which I return? What did you guys do with my character? Very glad you are back with us, Raider. Hope things are going well for you after your setback. We didn't do anything with your character - I thought I'd leave it up to you upon your return to come up with a reason why you bailed or whatever for a while. First step, read the IC and OOC since the start of your hiatus so that you know what's happening. Second step, decide what sort of entrance you'd like to make based on the map and where the previous posts show things happening. I am happy for you to swoop in out of nowhere for a dramatic cavalry kind of thing if you like. Third step, either before your timely return or afterwards, post some explanation of your absence if you wish. |
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#2973
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Moving Target ![]() ![]() Group: Members Posts: 383 Joined: 21-January 16 From: Newbtown USA Member No.: 199,988 ![]() |
Very glad you are back with us, Raider. Hope things are going well for you after your setback. We didn't do anything with your character - I thought I'd leave it up to you upon your return to come up with a reason why you bailed or whatever for a while. First step, read the IC and OOC since the start of your hiatus so that you know what's happening. Second step, decide what sort of entrance you'd like to make based on the map and where the previous posts show things happening. I am happy for you to swoop in out of nowhere for a dramatic cavalry kind of thing if you like. Third step, either before your timely return or afterwards, post some explanation of your absence if you wish. Where is the map? And can I have been captured by some less,then competent guards who take me to the van and prep me for a dramatic entrence to impress the bosses and...die trying? I could ride up in their Van. And join the,fight that way. |
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#2974
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,914 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Map of Bordercrossing
You could, but those Koreans aren't exactly the "take prisoners" type - especially since they were ordered radio silence (you'll see when you read up) The easiest way would be Vexboy did receive the message, but had to take out the snipers before he could leave and that's why he is late to the party (nice and simple) |
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#2975
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Moving Target ![]() ![]() Group: Members Posts: 967 Joined: 14-May 06 From: Rohnert Park CA Member No.: 8,559 ![]() |
He clearly is doing the slash-on-his-way-past thing, and unhindered will be out of your reach when your turn comes up. Up to you, though, if you want to use the Intercept interrupt action. Thanks for the info, don't think Rocky will want to intercept at this point. |
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Lo-Fi Version | Time is now: 26th April 2025 - 09:57 AM |
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