IPB

Welcome Guest ( Log In | Register )

126 Pages V  « < 117 118 119 120 121 > »   
Reply to this topicStart new topic
> 2075: Stormy Waters, [SR5] Persistent World OoC Multi-threaded pbp[Recruitment Always Open]
JDragon
post Nov 20 2016, 06:34 PM
Post #2951


Moving Target
**

Group: Members
Posts: 967
Joined: 14-May 06
From: Rohnert Park CA
Member No.: 8,559



Thanks for the backup Jack. Maybe if I get lucky they will both be on the ground tangled in their bikes by the time you shoot. (IMG:style_emoticons/default/nyahnyah.gif)
Go to the top of the page
 
+Quote Post
adamu
post Nov 21 2016, 07:17 AM
Post #2952


Snakehandler
*********

Group: Dumpshocked
Posts: 7,454
Joined: 28-April 06
From: London, England
Member No.: 8,508



JD - the glitch won't matter because it will never come into play.

The first guy is unconscious from the moment you hit him, and then crashes - he's done.

Your plan forces the second to make a crash test, which he fails and goes down with his bike - still moving but doesn't look in good shape, and then John shoots him.

That finishes the combat turn.

You guys feel free to IC your exploits if you have time and inclination.

I plan to put up an IC of my own in about 24 from now, so I'll cover anything that's happened so far that you guys don't cover, and add what Rave and DES are doing. And whatever else may arise...
Go to the top of the page
 
+Quote Post
Jack_Spade
post Nov 21 2016, 12:16 PM
Post #2953


Dragon
********

Group: Members
Posts: 4,914
Joined: 18-September 13
From: Germany
Member No.: 154,444



I'll wait for at least one other player to post, before John starts his vanishing act. (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
mister__joshua
post Nov 21 2016, 06:31 PM
Post #2954


Running Target
***

Group: Members
Posts: 1,229
Joined: 20-December 10
From: Land of the Oatcakes
Member No.: 19,241



Yeah, I haven't posted my actions yet, sorry
Go to the top of the page
 
+Quote Post
adamu
post Nov 21 2016, 09:38 PM
Post #2955


Snakehandler
*********

Group: Dumpshocked
Posts: 7,454
Joined: 28-April 06
From: London, England
Member No.: 8,508



QUOTE (mister__joshua @ Nov 21 2016, 06:31 PM) *
Yeah, I haven't posted my actions yet, sorry


Yeah, obviously besides the invitation for folks to do any further IC they want on the previous Combat Turn, need initiatives and first IP actions for next Combat Turn from everyone.
Go to the top of the page
 
+Quote Post
Jack_Spade
post Nov 21 2016, 11:38 PM
Post #2956


Dragon
********

Group: Members
Posts: 4,914
Joined: 18-September 13
From: Germany
Member No.: 154,444



Ini Round 2: 14+5d6 32 [5d6=3, 6, 1, 6, 2]

Since John broke line of sight with the rest of the gangers (and shot the truck), he will now do what every sniper should do after two shots and changes location. For that he will use his run speed to run around the building he is currently using for cover (but not before flipping the bird to the bikers around the corner)

The plan is to reach a new position from where to distract and lead away the bikers

Stealth Maneuver: 17d6t5 8[17d6t5=6, 5, 1, 6, 1, 1, 2, 6, 5, 4, 1, 6, 1, 2, 6, 4, 6]

Go to the top of the page
 
+Quote Post
JDragon
post Nov 23 2016, 11:52 PM
Post #2957


Moving Target
**

Group: Members
Posts: 967
Joined: 14-May 06
From: Rohnert Park CA
Member No.: 8,559



Rock's Actions Round 2 - IP 1

Initiative: 9+3d6
Rolls: 2, 3, 6
Total: 20

Rocky will stick with what's working and keep running.

Sprint Roll
Running 2 + Strength 8 = 10 dice
Rolls: 6, 4, 6, 5, 6, 3, 5, 5, 4, 5 / 6 Hits
Go to the top of the page
 
+Quote Post
mister__joshua
post Nov 24 2016, 09:28 AM
Post #2958


Running Target
***

Group: Members
Posts: 1,229
Joined: 20-December 10
From: Land of the Oatcakes
Member No.: 19,241



I'm just waiting to see what's in the back of the truck before I do anything else, though I think I'm done for the round anyway.
Go to the top of the page
 
+Quote Post
adamu
post Nov 24 2016, 09:57 PM
Post #2959


Snakehandler
*********

Group: Dumpshocked
Posts: 7,454
Joined: 28-April 06
From: London, England
Member No.: 8,508



QUOTE (mister__joshua @ Nov 24 2016, 09:28 AM) *
I'm just waiting to see what's in the back of the truck before I do anything else, though I think I'm done for the round anyway.


Everyone's done - need your initiative - already got them from Jack and JD. (why do all three of you have J names?)

Have put up a "what you see in the imaginary moment between combat turns" IC.

Jack's first IP is done.
JDragon - these guys are totally going to close with you on their turn - it will be obvious to Rocky that using an action to sprint towards them is a big fat waste, if you want to do something else. There are five of them charging down the street at you.

I'm going to wait to see when Jan goes and what he does (and what Rocky does) before I get into resolution of the charging gangers or other events...
Go to the top of the page
 
+Quote Post
mister__joshua
post Nov 24 2016, 11:04 PM
Post #2960


Running Target
***

Group: Members
Posts: 1,229
Joined: 20-December 10
From: Land of the Oatcakes
Member No.: 19,241



Nice, I got a rather unlikely 22

Initiative: 11+2d6 22

Couple of questions. Are these kids individually cuffed, or is there a release mechanism or something? Assuming it's individual, how quickly would a dab from the mini welder snap them off the wall (I'm not worried about cleanly gutting them off the kids, just freeing them from the side of the truck). Could I do several in a turn?
Go to the top of the page
 
+Quote Post
adamu
post Nov 25 2016, 12:04 AM
Post #2961


Snakehandler
*********

Group: Dumpshocked
Posts: 7,454
Joined: 28-April 06
From: London, England
Member No.: 8,508



QUOTE (mister__joshua @ Nov 24 2016, 11:04 PM) *
Nice, I got a rather unlikely 22

Initiative: 11+2d6 22

Couple of questions. Are these kids individually cuffed, or is there a release mechanism or something? Assuming it's individual, how quickly would a dab from the mini welder snap them off the wall (I'm not worried about cleanly gutting them off the kids, just freeing them from the side of the truck). Could I do several in a turn?


No master mechanism obvious, and pretty unlikely as these are plastic restraints.

The tool will slice these things like nothing, but for that very same reason you can't just be going crazy with it right near kids' ankles and wrists (well, you could...).
So Simple Action per kid.
Go to the top of the page
 
+Quote Post
JDragon
post Nov 25 2016, 12:10 AM
Post #2962


Moving Target
**

Group: Members
Posts: 967
Joined: 14-May 06
From: Rohnert Park CA
Member No.: 8,559



Sounds like it's time for some of those frag's that I picked up earlier in the day.

No access to books or dice currently, should be able to resolve that later tonight.

Go to the top of the page
 
+Quote Post
JDragon
post Nov 25 2016, 06:13 AM
Post #2963


Moving Target
**

Group: Members
Posts: 967
Joined: 14-May 06
From: Rohnert Park CA
Member No.: 8,559



Well it looks like my memory was off about what I had purchased. No frags, just smoke and flash bang's. (IMG:style_emoticons/default/frown.gif)

So for his first action Rocky will toss the two normal smoke grenades he picked up (each is a simple action I believe). One will go about a few meters in front of him, the other a few behind. Just trying to make things tough for the bikers coming in that don't have thermographic vision.

Let me know if you need rolls, but I don't think where they end up will really matter.

Then Rocky will stop and wait for the bikers to wander through and deal with who ever shows up on his next pass.
Go to the top of the page
 
+Quote Post
adamu
post Nov 25 2016, 09:26 PM
Post #2964


Snakehandler
*********

Group: Dumpshocked
Posts: 7,454
Joined: 28-April 06
From: London, England
Member No.: 8,508



QUOTE (JDragon @ Nov 25 2016, 06:13 AM) *
Well it looks like my memory was off about what I had purchased. No frags, just smoke and flash bang's. (IMG:style_emoticons/default/frown.gif)

So for his first action Rocky will toss the two normal smoke grenades he picked up (each is a simple action I believe). One will go about a few meters in front of him, the other a few behind. Just trying to make things tough for the bikers coming in that don't have thermographic vision.

Let me know if you need rolls, but I don't think where they end up will really matter.

Then Rocky will stop and wait for the bikers to wander through and deal with who ever shows up on his next pass.


The grenades are cool. Front and back. Smoky.

You can see just fine, of course.

Three of the five brake or peel off from the smoke cloud.

The two in front, though, charge on.

The first get two hits and attempts to zip on by, the second gets three hits before crashing into a wall or something.

Base DV is 7P, with -2 AP.
You get -1 on your defense against the second attack.


@Mr. Joshua - first IP actions?
Go to the top of the page
 
+Quote Post
JDragon
post Nov 26 2016, 01:38 AM
Post #2965


Moving Target
**

Group: Members
Posts: 967
Joined: 14-May 06
From: Rohnert Park CA
Member No.: 8,559



QUOTE (adamu @ Nov 25 2016, 01:26 PM) *
The grenades are cool. Front and back. Smoky.

You can see just fine, of course.

Three of the five brake or peel off from the smoke cloud.

The two in front, though, charge on.

The first get two hits and attempts to zip on by, the second gets three hits before crashing into a wall or something.

Base DV is 7P, with -2 AP.
You get -1 on your defense against the second attack.


@Mr. Joshua - first IP actions?


Here are my rolls for the two attacks.

Defense
Defense (Normal) (Reaction 6 + Intuition 3 + Combat Sense 2): 11 dice
1st Attack
Rolls: 6, 1, 5, 1, 4, 1, 5, 3, 5, 5, 2 / 5 hits = no contact
2nd Attack (10 dice)
Rolls: 4, 3, 6, 6, 3, 1, 4, 5, 6, 5 / 5 hits = no contact

Will the guy that didn't crash still be in reach on my next IP or is he gone?

JD
Go to the top of the page
 
+Quote Post
Raiderj
post Nov 26 2016, 03:35 AM
Post #2966


Moving Target
**

Group: Members
Posts: 383
Joined: 21-January 16
From: Newbtown USA
Member No.: 199,988



Guess who is back?
Go to the top of the page
 
+Quote Post
JDragon
post Nov 26 2016, 05:45 AM
Post #2967


Moving Target
**

Group: Members
Posts: 967
Joined: 14-May 06
From: Rohnert Park CA
Member No.: 8,559



QUOTE (Raiderj @ Nov 25 2016, 07:35 PM) *
Guess who is back?


Welcome back! Just in time to mess up some bikers.

JD
Go to the top of the page
 
+Quote Post
Raiderj
post Nov 26 2016, 05:58 AM
Post #2968


Moving Target
**

Group: Members
Posts: 383
Joined: 21-January 16
From: Newbtown USA
Member No.: 199,988



QUOTE (JDragon @ Nov 26 2016, 06:45 AM) *
Welcome back! Just in time to mess up some bikers.

JD

So can I pick the method on which I return? What did you guys do with my character?
Go to the top of the page
 
+Quote Post
mister__joshua
post Nov 26 2016, 05:00 PM
Post #2969


Running Target
***

Group: Members
Posts: 1,229
Joined: 20-December 10
From: Land of the Oatcakes
Member No.: 19,241



@adamu: not had chance to post IC yet but I'll be breaking kids out (2 per IP, yeah?) For the whole round unless someone intervenes. So 6 kids this turn. I'll get to Audric in a min. How many kids are there total?
Go to the top of the page
 
+Quote Post
adamu
post Nov 26 2016, 09:21 PM
Post #2970


Snakehandler
*********

Group: Dumpshocked
Posts: 7,454
Joined: 28-April 06
From: London, England
Member No.: 8,508



QUOTE (mister__joshua @ Nov 26 2016, 05:00 PM) *
@adamu: not had chance to post IC yet but I'll be breaking kids out (2 per IP, yeah?) For the whole round unless someone intervenes. So 6 kids this turn. I'll get to Audric in a min. How many kids are there total?


Cool. I think cutting restraints (with a superhot flame) on two kids per second is pretty darned fast - I'll leave you doing that for the rest of the combat turn unless you shout otherwise as things develop.

Twenty kids.

Go to the top of the page
 
+Quote Post
adamu
post Nov 26 2016, 09:23 PM
Post #2971


Snakehandler
*********

Group: Dumpshocked
Posts: 7,454
Joined: 28-April 06
From: London, England
Member No.: 8,508



QUOTE (JDragon @ Nov 26 2016, 01:38 AM) *
Will the guy that didn't crash still be in reach on my next IP or is he gone?

JD


He clearly is doing the slash-on-his-way-past thing, and unhindered will be out of your reach when your turn comes up.

Up to you, though, if you want to use the Intercept interrupt action.
Go to the top of the page
 
+Quote Post
adamu
post Nov 26 2016, 09:26 PM
Post #2972


Snakehandler
*********

Group: Dumpshocked
Posts: 7,454
Joined: 28-April 06
From: London, England
Member No.: 8,508



QUOTE (Raiderj @ Nov 26 2016, 05:58 AM) *
So can I pick the method on which I return? What did you guys do with my character?


Very glad you are back with us, Raider.
Hope things are going well for you after your setback.

We didn't do anything with your character - I thought I'd leave it up to you upon your return to come up with a reason why you bailed or whatever for a while.

First step, read the IC and OOC since the start of your hiatus so that you know what's happening.

Second step, decide what sort of entrance you'd like to make based on the map and where the previous posts show things happening. I am happy for you to swoop in out of nowhere for a dramatic cavalry kind of thing if you like.

Third step, either before your timely return or afterwards, post some explanation of your absence if you wish.
Go to the top of the page
 
+Quote Post
Raiderj
post Nov 27 2016, 02:37 AM
Post #2973


Moving Target
**

Group: Members
Posts: 383
Joined: 21-January 16
From: Newbtown USA
Member No.: 199,988



QUOTE (adamu @ Nov 26 2016, 09:26 PM) *
Very glad you are back with us, Raider.
Hope things are going well for you after your setback.

We didn't do anything with your character - I thought I'd leave it up to you upon your return to come up with a reason why you bailed or whatever for a while.

First step, read the IC and OOC since the start of your hiatus so that you know what's happening.

Second step, decide what sort of entrance you'd like to make based on the map and where the previous posts show things happening. I am happy for you to swoop in out of nowhere for a dramatic cavalry kind of thing if you like.

Third step, either before your timely return or afterwards, post some explanation of your absence if you wish.


Where is the map? And can I have been captured by some less,then competent guards who take me to the van and prep me for a dramatic entrence to impress the bosses and...die trying? I could ride up in their Van. And join the,fight that way.
Go to the top of the page
 
+Quote Post
Jack_Spade
post Nov 27 2016, 09:38 AM
Post #2974


Dragon
********

Group: Members
Posts: 4,914
Joined: 18-September 13
From: Germany
Member No.: 154,444



Map of Bordercrossing

You could, but those Koreans aren't exactly the "take prisoners" type - especially since they were ordered radio silence (you'll see when you read up)

The easiest way would be Vexboy did receive the message, but had to take out the snipers before he could leave and that's why he is late to the party (nice and simple)
Go to the top of the page
 
+Quote Post
JDragon
post Nov 27 2016, 11:48 PM
Post #2975


Moving Target
**

Group: Members
Posts: 967
Joined: 14-May 06
From: Rohnert Park CA
Member No.: 8,559



QUOTE (adamu @ Nov 26 2016, 01:23 PM) *
He clearly is doing the slash-on-his-way-past thing, and unhindered will be out of your reach when your turn comes up.

Up to you, though, if you want to use the Intercept interrupt action.



Thanks for the info, don't think Rocky will want to intercept at this point.
Go to the top of the page
 
+Quote Post

126 Pages V  « < 117 118 119 120 121 > » 
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 26th April 2025 - 09:57 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.