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#551
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
As nanocybernetics implants are cybernetics, Adapsin reduces their Essence cost, too - right?
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#552
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 ![]() |
Yes.
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#553
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 ![]() |
I would like to repeat my question, for a more or less official answer :-):
- Cyberlimb armor: do I add it to my armor jacket like a helmet? Or do I use it like layered armor? Does it add to my armor limit (constitution x2)? Does it get averaged (armor /6)? - Does the traumadamper and the platelet factories both reduce physical and stun drain from spellcasting, conjuring, binding etc. by one box? Thank you in advance. It has been discussed by members of this board some pages before, but even then there were different opinions. SYL |
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#554
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 ![]() |
OK I have several questions I would like to ask about some things in Augmentation.
1. With Genetech, what is needed to "build/design etc" a gene therapy. The cyberware and bioware are fairly clear about this. 2. Transgenetic Alteration...Animal Appearance...what bioware items can be used under this heading as transgenetic alterations? 3. Does each bioware item have separate costs in nuyen and essence, I mean for transgenetic alteration - animal.? 4. What types of medical care places have immersion tanks ie Shops, Facilities etc?Or does it require a Genetech Shop, or facility etc? WMS |
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#555
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 ![]() |
Actually we purposefully did not include build/designing rules for cyberware and bioware either. What you have is rules for assemply, implantation and repair. All of which assume installing and upgrading implants or their ready-made components bought from the manufacturer (as opposed to building them yourself). Building your own cybernetic arm from scratch is definitely not covered in the rules, nor is designing and growing a unique new bioware organ. Designing a gene therapy from scratch (well, from existing research) still takes thousands of man-hours of work, a fully decked out geneshop or facility, several techs working on appropriate vectors and enabling processes, significant in vitro testing, and preferably quite a few animal and clinical trials to work out any unforseen kinks. Typically the process costs several hundred thousand nuyen, several months to a few years to perfect, besides the considerable research time. This is so far beyond the scope of the vast majority of Shadowrun campaigns that we didn't include mechanics for it. At the very least such activities would require very extended Cybertechnology Design Knowledge Skill test or Medicine Genetics Knowledge Skill test, having all the relevant equipment, then making (to simplify) a Cybertechnology or Medicine Test to actually produce the requisite retroviral agents/nanites/phages for the treatment, then labtesting it for unforseen effects on guinea pigs (animal or otherwise). Obviously the GM is free to throw as many hoops your way as he wants since this is the realm of corporate R&D and a one-man show street op is not going to be competing with the big boys in SOTA without a whole lot of hard work.
Most bioware organs that reproduce animal abilities or features (gamemaster's discretion, as usual) should be available as transgenic alterations - meaning organs that could believably occur in nature. Eventually SOTA will expand this to pretty much any type of bioware organ, but that's the next step. However, symbionts and similar vat-grown organisms that are independent of the host are obviously not included.
No. The transgenic alteration to produce bioware should have approximately the same costs in both nuyen and essence, however, instalation times are exceedingly long. Of course, it is up to the GM to determine if clinics with the necessary facilities and technology are available in the first place (using the medical providers list we included as a guideline) and whether or not their rarity affects the cost
Most beta or better clinics with a focus on geneware will have the necessary equipment (though certainly not all). I would say full body, human-sized immersion tanks would require a facility, though a shop might include a single vat. |
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#556
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 ![]() |
This will be addressed in upcoming FAQ (and possibly errata). As soon as I have a full answer for you I'll post it.
The former is intended to work only on trauma - violent damage - inflicted on the user from an external source. It should not reduce damage from Fatigue or magical Drain. I would also extend this ruling to platelet factories since these are essentially designed to counter bleeding -though obviously a case could be made for Physical Drain. |
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#557
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 ![]() |
@Synner
Thanks my error I was not clear enough, I was mainly interested in the build part, and what would be required to build such. I agree on the vat grown organisms. WMS |
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#558
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
The pain editor lets you ignore all stun damage and keeps you from falling unconcious.
Damage compensators / Qualities / Drugs / Painresistence let you ingore their Rating in damage boxes... so you fall unconciuos later, too? That would be the about only reason to get Damage Compensators / Painresistence in the double digits... |
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#559
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Shadow Cartographer ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,737 Joined: 2-June 06 From: Secret Tunnels under the UK (South West) Member No.: 8,636 ![]() |
This is still an open question? I thought it had been settled. I can wait for the FAQ, but Apple actually asked a multi-part question there and if it would be possible to answer just one part of it, that would be useful. Is the armour averaged over the whole body i.e. add up armour points and divide by six, or cumulative? I've been playing cumulative and found it balanced okay, but would love to know what the official stance is. But if that were the part of the question that couldn't be answered until the FAQ, no problem. -K. |
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#560
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,314 Joined: 26-February 02 From: Lisbon, Cidade do Pecado Member No.: 185 ![]() |
FrankTrollman offered his interpretation of the rule on how armor is calculated, and in an unofficial capacity I'm inclined to agree with him (cumulative for the record). However, as you've pointed out, Apple asked a multi-part question - one which I've actually forwarded to the person responsible for the rules to clarify his intent and to see whether this issue warrants errata or a FAQ entry. Pending that all I can offer are unofficial responses which may be overruled by errata and/or a FAQ. |
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#561
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 ![]() |
@Synner
Question is this the two different descriptions for each, one speaks of the costs of genetic enhancement(Genecrafted) and the other quality is costs of transgenic genetic enhancements(Genetic Heritage) both reference to page 72. Is this worded differently to be used differently or just another way of saying the same intent? Ie what I am asking is if a character has both Genecrafted and Genetic Heritage Does he get 20% or 40% cost reduction on Reprint? WMS |
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#562
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
Is the Radar Sensor cyberware a 360 degree radar or a 90 degree radar?
That is, can it see everything around me or do i only get the benefits in the direction i look? If the second is correct would it give me a 360 radar view with the Eyeband cyberware if i choose to have a 360 degree vision. |
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#563
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
Radar is always directional... that's why those dishes spin.
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#564
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,925 Joined: 26-February 02 Member No.: 948 ![]() |
Duh, good point. Still, it makes me wonder about the 360 degree vision, could i have my Radar Sensor to spin with my POV? |
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#565
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Hoppelhäschen 5000 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 ![]() |
It's an extra sensor, installed in your head... not Eyeware. Unless you make your head spin, you won't get 360° out of it...
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#566
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Moving Target ![]() ![]() Group: Members Posts: 285 Joined: 22-April 06 From: Stuttgart, Germany Member No.: 8,495 ![]() |
may be it spins independently inside your head?
cya Tycho |
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#567
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Moving Target ![]() ![]() Group: Members Posts: 315 Joined: 12-October 03 From: Germany, Regensburg Member No.: 5,709 ![]() |
Would be possible, but somehow I think it would mention 360° vision. As the text doesn't mention this, I would say it's just in the looking direction.
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#568
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,159 Joined: 12-April 07 From: Ork Underground Member No.: 11,440 ![]() |
Actually a dish would not be needed, I would hope that a phased array radar would be used for this. You would need only two phased array "antennas" one in facing front, and the other facing backward. From these two, you can get 360 degree coverage.
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#569
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Moving Target ![]() ![]() Group: Members Posts: 609 Joined: 13-August 07 Member No.: 12,615 ![]() |
I must agree with Doc Funk. Detailed rules for various cybernetic sexual organs are uneccessary. As is the profanity. And I believe that previous SR sourcebooks were more entertaining to read because of their use of the interactive posting format, which seems to have greatly diminished in SR4; think of the exchanges between Sniling Bandit and Wolfman in...it was either Fields of Fire or the Street Samurai Catalog. Those issues aside, I was impressed with Augmentation, especially the art. It would be interesting to find out what exactly DID happen to Hatchetman.
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#570
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Moving Target ![]() ![]() Group: Members Posts: 609 Joined: 13-August 07 Member No.: 12,615 ![]() |
"Smiling". Bloody typoes.
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#571
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
There's actually more shadowtalk in the SR4 books than there was in the equivalent SR3 releases, due to the fact that SR3 did not contain any shadowtalk in the main core book or rules supplements.
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#572
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Moving Target ![]() ![]() Group: Members Posts: 609 Joined: 13-August 07 Member No.: 12,615 ![]() |
Yeah, I keep confusing SR2 products with SR3. I should have specified SR2 products, such as Cyberpirates (THE greatest SR book, IMO), and California Free State.
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#573
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Moving Target ![]() ![]() Group: Members Posts: 609 Joined: 13-August 07 Member No.: 12,615 ![]() |
"Typos". Frag.
My apologies, Ran. |
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#574
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 3,929 Joined: 26-February 02 From: .ca Member No.: 51 ![]() |
Emergence has a whole lotta' in-character bickering, too ... ;-)
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#575
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Moving Target ![]() ![]() Group: Members Posts: 349 Joined: 16-January 05 Member No.: 6,984 ![]() |
Zian Shi, there is an edit button, if you typo something, use that rather than making another post.
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