IPB

Welcome Guest ( Log In | Register )

11 Pages V  « < 3 4 5 6 7 > »   
Reply to this topicStart new topic
mfb
post Mar 10 2008, 06:23 PM
Post #101


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



yeah. i'm not really arguing RAW, since there isn't much RAW to argue. just making a case that a GM could reasonably allow gymnastic dodging inside a car.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Mar 10 2008, 06:32 PM
Post #102


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



Personally, I'd rather allow other Physical Skills when they are more appropriate than Gymnastics... like Swimming, Diving or Parachuting, etc. - while Dodge is still the standard for all occasions.
Go to the top of the page
 
+Quote Post
mfb
post Mar 10 2008, 07:01 PM
Post #103


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



that wouldn't be a bad way to balance it, assuming it needs balancing. apply penalties to gymnastic/swimming/diving/escape artist dodge tests that wouldn't apply to normal dodge tests.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Mar 10 2008, 07:18 PM
Post #104


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (mfb @ Mar 10 2008, 08:01 PM) *
apply penalties to gymnastic/swimming/diving/escape artist dodge tests that wouldn't apply to normal dodge tests.

That wasn't so much about penalties but rather the fact that there is no cartwheeling around in/under water or on a parachute and one would use another kind of movement training - and thus, another skill.

Penalties should apply when the best possible skill available to the character isn't that good, either. As a sidenote, passenger defense tests in a vehicle suffer a general -2.
Go to the top of the page
 
+Quote Post
Fortune
post Mar 10 2008, 09:28 PM
Post #105


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



I like that idea of substituing other Athletic Skills in certain situations.

To get back to the Synthacardium and Gymnastics Dodge ...

Rotbart: You state (and so does canon) that Gymnastic Dodge means that a person is flipping, cartwheeling, etc out of the way. If a Synthacardium grants its bonus to a person when they are doing all those things outside of combat, why do you think it suddenly magically does not do so when someone swings at them?
Go to the top of the page
 
+Quote Post
mfb
post Mar 10 2008, 09:34 PM
Post #106


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



QUOTE (Rotbart van Dainig)
Penalties should apply when the best possible skill available to the character isn't that good, either. As a sidenote, passenger defense tests in a vehicle suffer a general -2.

i don't think that's necessarily true, especially when there are multiple methods of accomplishing the same goal. for instance, if a character needs to get information out of someone, he might roll Intimidation, Con, or Negotiation, with different mods for each.
Go to the top of the page
 
+Quote Post
Spike
post Mar 10 2008, 09:42 PM
Post #107


Moving Target
**

Group: Members
Posts: 941
Joined: 25-January 07
Member No.: 10,765



QUOTE (Fortune @ Mar 10 2008, 02:28 PM) *
I like that idea of substituing other Athletic Skills in certain situations.

To get back to the Synthacardium and Gymnastics Dodge ...

Rotbart: You state (and so does canon) that Gymnastic Dodge means that a person is flipping, cartwheeling, etc out of the way. If a Synthacardium grants its bonus to a person when they are doing all those things outside of combat, why do you think it suddenly magically does not do so when someone swings at them?



Y'know, only slightly on topic, but my reluctance to allow synthecardium is partly due to fluffy stuff. I mean, from the reading the synthetic heart is supposed to improve endurance, while 'dodging' isn't really an endurance thing... all that extra bloodflow means jack and spit at the moment of truth. I'll admit to bias when I say that the athletics test portion of the implant description is meaningful to me in disallowing dodge tests...


Just sayin'.

Go to the top of the page
 
+Quote Post
WearzManySkins
post Mar 10 2008, 09:59 PM
Post #108


Neophyte Runner
*****

Group: Members
Posts: 2,159
Joined: 12-April 07
From: Ork Underground
Member No.: 11,440



I will Recycle Arguments/Examples 1-4 follow up with comments 1-3 included borderline Snarky content. (IMG:style_emoticons/default/silly.gif)

+1 Post Count (IMG:style_emoticons/default/silly.gif)

WMS
Go to the top of the page
 
+Quote Post
mfb
post Mar 10 2008, 10:29 PM
Post #109


Immortal Elf
**********

Group: Members
Posts: 11,410
Joined: 1-October 03
From: Pittsburgh
Member No.: 5,670



QUOTE (Spike)
Y'know, only slightly on topic, but my reluctance to allow synthecardium is partly due to fluffy stuff. I mean, from the reading the synthetic heart is supposed to improve endurance, while 'dodging' isn't really an endurance thing... all that extra bloodflow means jack and spit at the moment of truth.

then why does it help on gymnastics at all? you're not expending more effort if your cartwheel happens to take you out of the path of a bullet. it's still gymnastics.
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Mar 10 2008, 10:33 PM
Post #110


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Fortune @ Mar 10 2008, 10:28 PM) *
I like that idea of substituing other Athletic Skills in certain situations.

It has another side effect: It allows flying critters to make a Flight Dodge. (IMG:style_emoticons/default/wink.gif)

QUOTE (Fortune @ Mar 10 2008, 10:28 PM) *
You state (and so does canon) that Gymnastic Dodge means that a person is flipping, cartwheeling, etc out of the way. If a Synthacardium grants its bonus to a person when they are doing all those things outside of combat, why do you think it suddenly magically does not do so when someone swings at them?

First things first: Game balance. As a dice bonus it's not limited by skill in any way and it's pretty cheap. Especially if one compares it to the other implants that give a bonus to defense.
It's even more blatant for Enhanced Articulation which provided a bonus to, well, pretty much everything involving movement in SR3 - in SR4 it's down to physical skill tests involving physical attributes... gone is the support for combat and technical skills.
Even without direct combat support, EA is still a very useful implant well worth it's cost, though - and so is the Synthacardium... which in SR3 only supported combat supplementary.

Then there is the second thing - both Gymnastic Dodge and Falling Damage Resistance only talk about 'skill dice'.
Similar to what Spike pointet out: What counts may be routine, not just performance. And a Synthacardium may enhance your performance, but not your routine. A Reflex Recorder (Athletics)/(Gymnastics) would, on the other hand... and thus be applicable to Gymnastic Dodge.
Go to the top of the page
 
+Quote Post
Fortune
post Mar 10 2008, 10:44 PM
Post #111


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Spike @ Mar 11 2008, 08:42 AM) *
Y'know, only slightly on topic, but my reluctance to allow synthecardium is partly due to fluffy stuff. I mean, from the reading the synthetic heart is supposed to improve endurance, while 'dodging' isn't really an endurance thing... all that extra bloodflow means jack and spit at the moment of truth.


Well, from an endurance point of view, do you consider it reasonable, and would you (in your games) allow it to offset the cumulative penalty for dodging multiple attacks (up to its rating)?

Personally though, I think the whole problem would be solved if Dodge was moved from Combat into Physical Skills (allowing for Enhanced Articulation), and the Synthacardium was to add its rating to that skill as well. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Fortune
post Mar 10 2008, 10:49 PM
Post #112


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Rotbart van Dainig @ Mar 11 2008, 09:33 AM) *
It has another side effect: It allows flying critters to make a Flight Dodge.


And the Synthacardium would add its rating to any and all variations. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Mar 10 2008, 10:57 PM
Post #113


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Fortune @ Mar 10 2008, 11:44 PM) *
Well, from an endurance point of view, do you consider it reasonable, and would you (in your games) allow it to offset the cumulative penalty for dodging multiple attacks (up to its rating)?

No, as the Watchful Guard maneuver implies that said penalty isn't caused by lack of endurance.

QUOTE (Fortune @ Mar 10 2008, 11:44 PM) *
Personally though, I think the whole problem would be solved if Dodge was moved from Combat into Physical Skills (allowing for Enhanced Articulation), and the Synthacardium was to add its rating to that skill as well.

That would require the Synthacardium rules to be changed similaor to the Enhanced Articulation rules.
And then make them provide a Skill Bonus instead of a Dice Bonus.

QUOTE (Fortune @ Mar 10 2008, 11:49 PM) *
And the Synthacardium would add its rating to any and all variations.

Last time I checked, Flight was not part of the Athletics skill group. (IMG:style_emoticons/default/wink.gif)
Go to the top of the page
 
+Quote Post
Spike
post Mar 10 2008, 11:33 PM
Post #114


Moving Target
**

Group: Members
Posts: 941
Joined: 25-January 07
Member No.: 10,765



Well, one thing seriously lacking in Shadowrun is good fatigue rules for combat. I will tell you this: Little in life is as tiring as fighting for your life... or even just seriously pretending to...

Then again, few, if any, games cover that... ho hum, just another walk in the park as I avoid streaming hot lead and kill half a dozen heavily armed goons... pardon me while I get my latte....



Seriously, if there was a good codified penalty (and when to apply it) for long term combat because of fatigue, I'd totally be on board with allowing synthcardium to offset it... even for gymnastics dodges... or regular ones.

Also: I have realized my earlier 'I wouldn't allow'... stance must be mollified a bit: In an elevator or other 'confined space' I'd merely penalize the gymnastics dodger, not 'disallow it'...though being strapped into a car still is right out.


And finally, what I've been wanting to say for DAYS now: GYMKATA, fool!
Go to the top of the page
 
+Quote Post
Fortune
post Mar 10 2008, 11:46 PM
Post #115


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (Rotbart van Dainig @ Mar 11 2008, 09:57 AM) *
No, as the Watchful Guard maneuver implies that said penalty isn't caused by lack of endurance.


But performing one cartwheel is also not a matter of endurance, and yet the Synthacardium aids in that task. Why not when doing the same cartwheel to avoid a bat?


QUOTE
That would require the Synthacardium rules to be changed similaor to the Enhanced Articulation rules.
And then make them provide a Skill Bonus instead of a Dice Bonus.


Not necessarily. Just add 'and Dodge' to the wording of Synthacardium. I like bonus dice. (IMG:style_emoticons/default/smile.gif)

QUOTE
Last time I checked, Flight was not part of the Athletics skill group.


True. But by canon, there's no reason that a flying being cannot perform acrobatic and gymnastic maneuvers, thereby gaining the benefit of the skill. After all, walking or running beings are not barred from using gymnastics to enhance their movement.

If that was still a problem though, I would just add 'and Flight' right after the 'and Dodge' part. (IMG:style_emoticons/default/biggrin.gif)

Go to the top of the page
 
+Quote Post
Jhaiisiin
post Mar 11 2008, 12:00 AM
Post #116


Running Target
***

Group: Members
Posts: 1,416
Joined: 4-March 06
From: Albuquerque
Member No.: 8,334



I'd say that "Flight" isn't in the skills list at all because (meta)humans aren't meant to fly naturally, thus they have no need for the skill. For creatures who *do* fly, I'd say it's definitely an athletics-style skill.

And just for devil's advocate, 1 cartwheel doesn't require endurance, but one cartwheel after being involved in combat, dodging to save your own life and sweating bullets does definitely need the endurance. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
Rotbart van Dain...
post Mar 11 2008, 12:20 AM
Post #117


Hoppelhäschen 5000
*********

Group: Members
Posts: 5,807
Joined: 3-January 04
Member No.: 5,951



QUOTE (Fortune @ Mar 11 2008, 12:46 AM) *
But performing one cartwheel is also not a matter of endurance, and yet the Synthacardium aids in that task.

Sorry for making you misunderstand my point.
While it is nice to have endurance, the real problem as per SR4 is how well the character can react to those attacks.
QUOTE (Fortune @ Mar 11 2008, 12:46 AM) *
But by canon, there's no reason that a flying being cannot perform acrobatic and gymnastic maneuvers, thereby gaining the benefit of the skill.

Just most flying creatures don't have Gymnastics. And it still would be another kind of movement.
QUOTE (Spike @ Mar 11 2008, 12:33 AM) *
Seriously, if there was a good codified penalty (and when to apply it) for long term combat because of fatigue, I'd totally be on board with allowing synthcardium to offset it...

There are rules for Fatigue that the Synthacardium applies to.
Go to the top of the page
 
+Quote Post
ElFenrir
post Mar 11 2008, 01:24 AM
Post #118


Neophyte Runner
*****

Group: Members
Posts: 2,168
Joined: 15-April 05
From: Helsinki, Finland
Member No.: 7,337



I'm still trying to figure out why the folks who want to keep it working as it usually is in most people's games it seems(or most folks here that posted anyway...Synthacardium adding dice to any test involving the Athletics skill), and the folks who think it's overpowered, to just play the game how they want.

I don't personally agree with the latter, I let it count, because I hardly think a couple of dice on a gymnastics dodge test is unbalanced in any way, and can throw off the game in any way, especially since you already paid more for it, but hey, whoever wants to think otherwise is welcome to. (The whole issue of this super-delicate game balance always confused me anyway. We play with chax2 contact points, the last attribute point costing 20 rather than 25 and no Availability limit and we never had a balance issue. And we dont even shoot things all the time.)

It's quite obvious the two sides are never going to meet here. personally, i rule in favor of fun at all times, no matter what any damn book says.

Go to the top of the page
 
+Quote Post
Seven-7
post Mar 11 2008, 01:55 AM
Post #119


Moving Target
**

Group: Members
Posts: 246
Joined: 26-January 06
Member No.: 8,198



QUOTE
I'm still trying to figure out why the folks who want to keep it working as it usually is in most people's games it seems(or most folks here that posted anyway...Synthacardium adding dice to any test involving the Athletics skill), and the folks who think it's overpowered, to just play the game how they want.


It's quite obvious the two sides are never going to meet here. personally, i rule in favor of fun at all times, no matter what any damn book says.


Time and time again this kind of post is made.

I'm still waiting for someone to realize they're posting this stuff in: Dumpshock Forums > Discussion > Shadowrun
Go to the top of the page
 
+Quote Post
Fortune
post Mar 11 2008, 02:56 AM
Post #120


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



QUOTE (ElFenrir @ Mar 11 2008, 12:24 PM) *
I'm still trying to figure out why the folks who want to keep it working as it usually is in most people's games it seems(or most folks here that posted anyway...Synthacardium adding dice to any test involving the Athletics skill), and the folks who think it's overpowered, to just play the game how they want.


Because people (myself included) are not merely talking about how things work in their own games, but what is and isn't the strict canon rule on the matter. Both sides claim they are right, both logically and canonically.
Go to the top of the page
 
+Quote Post
Larme
post Mar 11 2008, 06:42 AM
Post #121


Shooting Target
****

Group: Members
Posts: 1,653
Joined: 22-January 08
Member No.: 15,430



QUOTE (Rotbart van Dainig @ Mar 10 2008, 12:31 PM) *
Yeah, keep repeating that to yourself and don't be disturbed by funny things like facts that it's called differently (defense test), behaves differenty (no defaulting) and has special modifiers (defense modifiers).
Those are all just there to rob you from your essence-cheap full defence dice. (IMG:style_emoticons/default/sarcastic.gif)
And the inventors of the MBW should get their head examined anyway...


There you go again. This is the nth time you've repeated 'nuh uh, I can't be wrong because I'm right.' My argument is invalid because your arugment is valid. Do you get dizzy from making so many circular arguments? If you would concede that your interpretation is not the only valid one, I'd at least respect your position. But as it stands, I can't. If you can't see both sides of the argument, it's because you refuse to try, not because there aren't two sides.
Go to the top of the page
 
+Quote Post
Glyph
post Mar 11 2008, 06:52 AM
Post #122


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



This is a question that I really hope they address in the FAQ soon.
Go to the top of the page
 
+Quote Post
Jaid
post Mar 11 2008, 07:06 AM
Post #123


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



for what it's worth, the control rig (which adds anytime the player makes a vehicle skill roll while rigging) gives +2 dice to all agi tests a cyborg makes when they are in a humanoid body and using their pilot skill for agi. this (to me) indicates that adding a skill into the dicepool (even if, as in this case, we are talking skill + skill as the dicepool in many instances) makes the test a test of that skill.
Go to the top of the page
 
+Quote Post
ElFenrir
post Mar 11 2008, 08:59 AM
Post #124


Neophyte Runner
*****

Group: Members
Posts: 2,168
Joined: 15-April 05
From: Helsinki, Finland
Member No.: 7,337



QUOTE (Fortune @ Mar 10 2008, 10:56 PM) *
Because people (myself included) are not merely talking about how things work in their own games, but what is and isn't the strict canon rule on the matter. Both sides claim they are right, both logically and canonically.


Hey, it's cool. I admit ive been a little tempted to enter myself(taking the side of ''It Makes sense to Use it'' as i said), but reading it might be better. I wasn't trying to offend, just making a point on how it doesn't seem like anyone is going to really give here, but now i understand folks aren't really trying to make people give. Hey, i guess since it hasn't gotten to flames yet butting heads can be healthy, i guess. Carry on. (IMG:style_emoticons/default/grinbig.gif)

Go to the top of the page
 
+Quote Post
Fortune
post Mar 11 2008, 09:05 AM
Post #125


Immoral Elf
**********

Group: Members
Posts: 15,247
Joined: 29-March 02
From: Grimy Pete's Bar & Laundromat
Member No.: 2,486



No offense taken. I was merely giving a valid reason for our latest seemingly useless endeavor. (IMG:style_emoticons/default/biggrin.gif)
Go to the top of the page
 
+Quote Post

11 Pages V  « < 3 4 5 6 7 > » 
Reply to this topicStart new topic

 

RSS Lo-Fi Version Time is now: 6th June 2025 - 04:55 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.