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Gray
post Mar 24 2008, 01:23 AM
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QUOTE (Kyoto Kid @ Mar 23 2008, 04:09 PM) *
Ahh... I recognise that background in the Stealth 101 (IMG:style_emoticons/default/grinbig.gif) worked late last night with putting Leela and the three Floater Bots into Backstreets.

It's actually 2 copies of the Quiet Sidestreet facade at right angles to each other, with the garbage can from Backstreets. I think that they are both by the very talented Stonemason.

Sam just barely fits in that alley. I forgot to put her gloves on so I updated the image on DA. Stealth 102 is going to be in a sewer freebie called Corroded City I got from DAZ.

QUOTE (Redjack @ Mar 23 2008, 06:47 PM) *
Since we're posting Fantasy as well. Here is "Showdown at Midnight"

Nice lighting effects.
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swirler
post Mar 24 2008, 02:50 AM
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hey KK would This one maybe work better for your one younger character?

edit: hey poserworld.com has a pool table in their free stuff
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Gray
post Mar 24 2008, 04:27 AM
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Experiment with martial arts poses: Fist Fight

The guy in front is about to get a broken nose and kneecap...

QUOTE (swirler @ Mar 23 2008, 09:50 PM) *
hey poserworld.com has a pool table in their free stuff

Yeah. I'm working it into a scene. I just need to find pool table poses. If not it will just be background scenery.

QUOTE (Kyoto Kid @ Mar 23 2008, 04:09 PM) *
Need a prop to set her on though since for the time being she's sitting in the middle of the street. Downloaded a Freebie of a crate I thought would work (.rar file) but I need to design and apply some textures before I can use it.

Would this work? It's a .75 meter cube primitive with a wood texture applied that I got from Google Images ==> Crate Test
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Kyoto Kid
post Mar 24 2008, 05:34 PM
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QUOTE (swirler @ Mar 23 2008, 06:50 PM) *
hey KK would This one maybe work better for your one younger character?

edit: hey poserworld.com has a pool table in their free stuff

...yeah, she'd work pretty good. Would look great in the the Hippie Chick clothing I got for Aiko 3. I find the Aiko model (both 3 & 4) to be an excellent base for doing younger characters using "American" morph because of her more delicate frame. Have to get the Hiro model for male figures as well.

For Leela the Ashely Teen model a good base particularly because of the hair and basic facial features and the base poses. I Just wish the Joint rigging was the same as V4.2 for other than the clothing which came with the AT bundle there is nothing else that fits well. The only other Ashley based clothing I have seen was unfortunately designed for Poser only. I put this on the V4.2 wish list thread on the Daz Forums as well.

it's really too bad that only Poser can do joint rigging. Otherwise, I would be designing my own clothing files (& putting out a lot of freebies on ShareCG) as I have all the other tools necessary for doing textures & such already.

QUOTE (Gray)
Would this work? It's a .75 meter cube primitive with a wood texture applied that I got from Google Images ==> Crate Test

...that is perfect. Is that from Google Sketch Up?

As to the MA fight, good placement (I like Sam's scowl) but her pose seems a bit static for what would be a fairly fluid combination move. I would check out some comic books that feature Martial arts such as Shi or Kabuki. If you have Aiko 3 there are also some nice MA poses for her to work from (I've successfully used these with V4.2 characters).
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Gray
post Mar 24 2008, 06:05 PM
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QUOTE (Kyoto Kid @ Mar 24 2008, 01:34 PM) *
...that is perfect. Is that from Google Sketch Up?

As to the MA fight, good placement (I like Sam's scowl) but her pose seems a bit static for what would be a fairly fluid combination move. I would check out some comic books that feature Martial arts such as Shi or Kabuki. If you have Aiko 3 there are also some nice MA poses for her to work from (I've successfully used these with V4.2 characters).


It is the wood texture about half the way down this page.

As for the MA fight.. yeah, I need better poses, I was just trying some free ones I found last night. She should already be breaking his beak...

Speaking of his beak, I made 4 new hero heads for the low poly soldier ==>Patrol searching for Sam

The chin strap for the helmet is part of the soldier's head, so I had to switch the helmet out for the cap. The orginal model is on the far left, just behind the guy on point.
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Kyoto Kid
post Mar 24 2008, 06:38 PM
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...Thanks. I'll load those after I get home tonight. Also came across a nice 225 L barrel freebie on Renderosity. that might work along with some Radioactive material canisters. One thing is with props D|S isn't as picky as there is no fitting involved. About the only thing that may go wrong is the texture MAT may not load with the object.

Of course now that I am beginning to understand how Blender works I will be able to start designing my own objects & texturing them with Gimp (just downloaded the new update).

BTW, kind of stumbled onto discovering that Backstreets also has interiors behind the windows (IMG:style_emoticons/default/eek.gif) . I am really beginning to love Stonemason's stuff a lot.
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Redjack
post Mar 24 2008, 07:37 PM
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QUOTE (Gray @ Mar 24 2008, 01:05 PM) *
It is the wood texture about half the way down this page.
My next challenge.. Figuring out how to create poser objects. Figured out the D-Form last night to fix some poke through issues.

QUOTE (Gray @ Mar 24 2008, 01:05 PM) *
As for the MA fight.. yeah, I need better poses, I was just trying some free ones I found last night. She should already be breaking his beak...
Looking at that I was just thinking about how she may get the guy in front, but the guy behind her is gonna knock her out with a rabbit punch. (IMG:style_emoticons/default/biggrin.gif)

QUOTE (Gray @ Mar 24 2008, 01:05 PM) *
Speaking of his beak, I made 4 new hero heads for the low poly soldier ==>Patrol searching for Sam
When you say make, did you simply morph them and add beards?

QUOTE (Kyoto Kid @ Mar 24 2008, 01:38 PM) *
Of course now that I am beginning to understand how Blender works I will be able to start designing my own objects & texturing them with Gimp (just downloaded the new update).
But can you make Poser files from blender?

QUOTE (Kyoto Kid @ Mar 24 2008, 01:38 PM) *
BTW, kind of stumbled onto discovering that Backstreets also has interiors behind the windows (IMG:style_emoticons/default/eek.gif) . I am really beginning to love Stonemason's stuff a lot.
Absolutely amazing stuff... I bought his crates 2.0 and 2.5 also.
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Gray
post Mar 24 2008, 07:58 PM
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QUOTE (Redjack @ Mar 24 2008, 03:37 PM) *
When you say make, did you simply morph them and add beards?

The Low Poly guy does not morph very well. Unfortunately he comes with exactly one head. He's got some mouth and eye movements (about 20 or so) and that's about it for his face. You might be able to use a D-Form, but I have yet to get them to do anything. I wanted a little more diversity in my mercenary force, so I started this m3/low-poly hybrid project.

I morphed Michael 3, hid his body, loaded the low poly guy, hid hid head and body (everything but his neck). I had to resize the low poly neck a little bit to get the original model's skin to be inside the new head, so he didn't look like he had a skin disease. Then I exported the head as a .obj file with textures attached and exluding hidden parts. I made 4 total (1 of african ancestry, one of asian ancestry, one of european ancestry, and one of mixed ancestry - african and latino). The beards were in the texture maps I used, to save on polys (Griffin - shaded dark brown and Digger James). Then I had to load a low poly soldier, hide his head, eyes and neck and then load a new one and parent it to his invisible neck.

Some poses need slight adjutment to hide M3's skin from coming through the back of the uniform, but other than that they look pretty good.
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Kyoto Kid
post Mar 24 2008, 08:54 PM
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QUOTE (Redjack)
But can you make Poser files from blender?

...don't know for sure about .ps files, but it does create .obj files which for props is all I really need as there is no rigging to worry about.

I considered getting the Crates, but am looking more at Urban Sprawl, the Warehouse District, and Faded Industry (great safehouse setting).
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Caine Hazen
post Mar 24 2008, 08:56 PM
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Most poser files are .obj that are "boned" and IK programmed. There are a few files to inset dial values and some Tex and MAT files to worry about.. I think there are instructional on doing this somewheres...
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Kyoto Kid
post Mar 24 2008, 09:44 PM
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...yeah but I have Blender already & not about to shell out 250$ for P7 (rather get more Stonemason stuff). I would think that as long as the item had the texture included, did not have any articulations to worry about, and was saved as an .obj file it should work in D|S.
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Gray
post Mar 24 2008, 10:06 PM
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QUOTE (Redjack @ Mar 24 2008, 03:37 PM) *
Looking at that I was just thinking about how she may get the guy in front, but the guy behind her is gonna knock her out with a rabbit punch. (IMG:style_emoticons/default/biggrin.gif)
I made the scene a little more dynamic. Sam has already kicked the guy in front, and is in position to block the incoming punch from the back. Also fixed the back guy's right arm position.

unarmed fight
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Caine Hazen
post Mar 24 2008, 10:15 PM
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QUOTE (Kyoto Kid @ Mar 24 2008, 04:44 PM) *
...yeah but I have Blender already & not about to shell out 250$ for P7 (rather get more Stonemason stuff). I would think that as long as the item had the texture included, did not have any articulations to worry about, and was saved as an .obj file it should work in D|S.


Every poser file I've worked with has worked fine in D|S. The things you need to worry about are the .cr2 and ..something I can't think of off hand.. files. These are the ones that translate IK boning into dials. Really though, you should move away from rendering in D|S and start using one of the render clients in Blender if you're going to start heading that way. Steeper learning curve, but more applicable to how the industry works with models (get to like programming though (IMG:style_emoticons/default/biggrin.gif) )
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Kyoto Kid
post Mar 24 2008, 10:33 PM
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...Gray

Much better. The mook behind her still looks like a stiff dolt. Don't know how easily poseable these guys are but if he had more of a "reactive" stance he'd look more a part of the scene.

BTW, nice background.

Caine, a little confused about rendering in Blender instead of DS. Are you referring to full scene renders or just objects? I wouldn't think that Blender could handle D|S figures very well. I also have been working with Bryce which dovetails with D|S and looking to eventually build and render my final scenes there. Programming is something I would like to stay away from, burned out on that years ago (back when the acronym IBM really meant something). Just wanting to make cool pictures more from an artist's POV.

As to issues with poser files, I've been experiencing issues of .ps based clothing files not fitting D|S models properly (even those sold on the Daz site).

[edit]

...forgot I had this open yet.
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Gray
post Mar 24 2008, 11:06 PM
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QUOTE (Kyoto Kid @ Mar 24 2008, 05:33 PM) *
...much better. The mook behind her still looks like a stiff dolt. Don't know how easily poseable these guys are but if he had more of a "reactive" stance he'd look more a part of the sscene.

BTW, nice background.

I fixed the rear mook, he's now in motion, and I gave him one of my hero heads (my favorite, I call him Sarge). He's getting ready to do a right knee upside Sam's head. I added the front mook's hat, and it is flying off. They take standard M3 poses, as well as the 3 poses that came with them.

The background is from one of the Cyclorama bonus packs (grave yard).

Mook Fixed
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Kyoto Kid
post Mar 25 2008, 12:34 AM
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..ahh there we go. Now it looks as if he's going to (or at least attempt to) clout her. His mistake...

I like the hat flying off too, lends more to the action.
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Caine Hazen
post Mar 25 2008, 01:34 AM
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So, although I've gotten a few models done, its all practice stuff as it stands... however I might do a render in glass of some of the stuff on my new system in the next few days. If I seem to disappear however, its mostly cause I can't get the thing working fer shit (IMG:style_emoticons/default/excl.gif) In the mean time I offer up one of the last renders to come off my system.

King Willie, Ork voodoo man
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swirler
post Mar 25 2008, 03:46 AM
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okay so Im supposed to have "97% off one of seven bundles for new DAZ Studio Users" but I have no clue what the bundles are

anyone else have an idea?
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Gray
post Mar 25 2008, 11:03 AM
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QUOTE (swirler @ Mar 24 2008, 11:46 PM) *
okay so Im supposed to have "97% off one of seven bundles for new DAZ Studio Users" but I have no clue what the bundles are

anyone else have an idea?

Here is some of them==> DAZ bundles
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Kyoto Kid
post Mar 25 2008, 02:37 PM
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QUOTE (Caine Hazen @ Mar 24 2008, 05:34 PM) *
So, although I've gotten a few models done, its all practice stuff as it stands... however I might do a render in glass of some of the stuff on my new system in the next few days. If I seem to disappear however, its mostly cause I can't get the thing working fer shit (IMG:style_emoticons/default/excl.gif) In the mean time I offer up one of the last renders to come off my system.

King Willie, Ork voodoo man

...now he is just too cool. Beautiful work, love the Edwardian look.

I'll be posting the A4 draft of the Short One tonight. I think she looks spot on compared to the first one (still need to work on her Kabiuki makeup & tats).

QUOTE (swirler @ Mar 24 2008, 07:46 PM) *
okay so Im supposed to have "97% off one of seven bundles for new DAZ Studio Users" but I have no clue what the bundles are

anyone else have an idea?

...if you don't have anything for backgrounds I'd go for the Sci Fi Sets and Vehicles Bundle. Barring that go for the cats, cats are always cool and if you already have the Bridge pack you have the basic Mil Cat.
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swirler
post Mar 25 2008, 04:15 PM
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hmm
Im wondering if it would work on the character bundles, like the vic4 pro bundle
I dont have any of the morphs beyond what comes with the free base and pretty much anything you get reqs them
Im trying not to spend money or as little as possible until I can really get in and can basically justify the expense to myself.

oh hey have you seen this backdrop maker. I just ran across it.
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john_doe
post Mar 25 2008, 04:45 PM
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Ugh...have i expressed my frustration yet with all this 3d stuff??

So i believe i have figured out how to manipulate DAZ3D and "most" of it's features.

the troubles i am running into now are...

getting some of the content to load in properly
getting lighting to work correctly so the figure looks "good" after being rendered.

I will assume the lighting / rendering is going to be lots of trial and error on my part, and i'm ok with that; however the difficulties i am having getting the objects to recognize is giving me ulcers.

Anyone else had similar issues? Now, it could be that i have messed it up through item organization. When i get home tonight i'll go back to having everything placed in their "default" areas and try it again. Just curious if there is something else i am missing besides the obvious only use the objects created for the specific model figure and such...

BTW, good work on all the pics i've seen so far. It fuels my desire to achieve the same.
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swirler
post Mar 25 2008, 06:59 PM
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QUOTE (john_doe @ Mar 25 2008, 10:45 AM) *
the troubles i am running into now are...

getting some of the content to load in properly
getting lighting to work correctly so the figure looks "good" after being rendered.

I will assume the lighting / rendering is going to be lots of trial and error on my part, and i'm ok with that; however the difficulties i am having getting the objects to recognize is giving me ulcers.

Anyone else had similar issues? Now, it could be that i have messed it up through item organization. When i get home tonight i'll go back to having everything placed in their "default" areas and try it again. Just curious if there is something else i am missing besides the obvious only use the objects created for the specific model figure and such...


ugg I feel your pain
literally
I'm having similar issues. I apparently got some stuff and didn't notice some of the reqs. all I have so far is the free things you get. I got the free vic for doing the artzone thing, and i have the free aiko,michael and hiro you can get.
I think i screwed up my aiko by accidentally saving something wrong
ive tried reinstalling her but i think its a daz setting
Im considering removing it all and reinstalling it all to make sure its correct and start over.

and yes great work so far guys, sorry ive been too busy whining to encourage
lol
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Kyoto Kid
post Mar 25 2008, 07:10 PM
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...Yeah, lighting can be a challenge. I was fortunate in that I actually did theatrical lighting in RL while in college so the concepts are kind of old hat to me. I can PM you a brief tutorial this evening to get you started when I can have D|S open (at work right now).

For Content, If you used the Install routines everything should be in the right places. If it's freebie content, that is another matter as you have to place it in the proper folders manually. Don't always trust the Unzip to place these in the right locations (I have a lot of cleanup to do of my Content/Runtime folders because of this).

The biggest issues I have experienced (besides system memory which is not Daz oriented) have involved clothing fit. For some reason I cannot get the clothing files to work well, even on the models they're designed for, without a lot of effort.
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swirler
post Mar 25 2008, 07:17 PM
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QUOTE (Kyoto Kid @ Mar 25 2008, 01:10 PM) *
...Yeah, lighting can be a challenge. I was fortunate in that I actually did theatrical lighting in RL while in college so the concepts are kind of old hat to me. I can PM you a brief tutorial this evening to get you started when I can have D|S open (at work right now).

I would like that too, that would be awesome!
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