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hermit
post Apr 5 2008, 12:51 PM
Post #251


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Okay. So ... Resonance + Perception + Sensors for Mancer, Response + Perception + Sensors for Rigger, right?
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DMK
post Apr 5 2008, 02:24 PM
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Looking at the Sensor Test rules (pg. 162 BBB) I don't think that Responce or Resonance play any part in it. It's purely Sensor + Perception for (meta)humans, Sensor + Clearsight for drones. So my rigger would be rolling Perception 4 + Sensor 6 at a (-3) penalty due to trying to detect a drone. The opposed test is vs. the TM's Infiltration + Reaction +- Handling. So, I believe my total dice pool would be 11 once you count in the Hot Sim and Control Rig bonuses.

As for precautions... I could use some advice. I just statted out my Rigger as a straight beginning character, and I didn't have money to buy agents or IC or anything like that. If we're allowed resources above and beyond just starting out, I'd like a general idea of just what my guy could have.
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MaxHunter
post Apr 5 2008, 02:54 PM
Post #253


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I analogize perception tests to sensor test so I hand down a -2 / +3 dice modifier for passive perception / actually spending an action on it.

Cheers

Max
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Synner
post Apr 5 2008, 06:24 PM
Post #254


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QUOTE (hermit @ Apr 5 2008, 01:51 PM) *
Okay. So ... Resonance + Perception + Sensors for Mancer, Response + Perception + Sensors for Rigger, right?

Errr... no? Resonance never plays a role in it. Sensor Tests are Sensor + Perception for both TMs and riggers. If the target is actively trying to evade detection it becomes an Opposed Test vs the target's Infiltration + Reaction (if driving manual)/ vehicle Response (if jumped in, per the FAQ) +/-1 Handling (with a cap on the Infiltration dice equal to the Vehicle skill). Given the vehicles involved there's probably no modifier applicable from the Signature Table. Since this is an intercept of a courier run and the courier is probably trying to keep a low profile I'd suggest you go with the latter.

Important: I will again note that it is vital to know what each side is running, what precautions they have taken, where they are located initially in relation to one another, and whether drones are onboard or launched.
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Tiger Eyes
post Apr 5 2008, 06:43 PM
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QUOTE (Synner @ Apr 5 2008, 05:37 AM) *
Set this in a Downtown area (imposing minor restrictions on aerial movement) and make it evening/night time (imposing visibility modifiers). This makes it a medium difficulty scenario for both sides involved and a good comparison (since its neither an extreme open-field shooting range example nor an enclosed space close-quarters maneuvering example).


If you are setting this in a normal downtown area, having a Steel Lynx running along side the courier might be... er... asking for a huge police response. The interlude between the rigger and the TM might only take a few seconds, but the courier is going through the downtown area and that would take enough time (can anyone get through downtown Seattle in less than 20 minutes???) to have the police be all over you. The Dalmation is also large, but at least it isn't a "hardened ground combat machine." IMO, a large ground combat machine has no place in a downtown area. (IMG:style_emoticons/default/wink.gif) Barrens, feral city, military zone, okay...



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Synner
post Apr 5 2008, 06:55 PM
Post #256


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I agree. But make this a sleepy C-rating apartment block neighborhood in Renton or Everett in the middle of the night and it still works.
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Ryu
post Apr 6 2008, 11:55 AM
Post #257


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@DMK: You should only ever buy one copy of a program, unless it is device-specific of course. Even if your GM does not allow that for chargen, the time spend making copies with your logic+software has one of the highest payrates per day you will encounter for some time. For this reason, you should buy all software at rating 6. You are only 4000Â¥ in parts away from Response 6. Yes, riggers need an hardware shop.

Stream of thoughts:
- I´d dump way less money on the main vehicle, way to conspicuous. A small landing rack makes for better armament than a weapon mount, but would require a medium aerial drone.
- I´d like to see a higher dodge rating on your char. Dodge is a rather strong candidate for the rating 6 skill for those who want to jump in.
- You need an agent program for protecting your network; I´ll settle for IC if Unwired requires it. You lack autosofts.
- I´d personally like to run the scenario with rating 6 Pilot/Response, at the cost of 15k¥+4k¥ per drone. You have 3 IP on hot SIM.


Security precautions, assuming 400BP with unlimited copies of bought programs:
Response 5(4) on the vehicles:
Pilot 4. The node has to run Clearsight, Maneuver, Defense, Analyse, Encryption. A defensive Agent 4 is loaded on the car (with Analyse, Armor, Attack); any drones have a WeaponSoft instead. All vehicles carry ECCM, but only load it if they loose connection due to jamming.
- The Pilots are tasked to keep the vehicle alive (Driving+Full Dodge if need be), and spend any IPs left on passive sensor tests. They are set to fire upon any target aquired by the network with active targeting (Information-guided indirect fire).
- The Agents are tasked to nail anything entering their node except the rigger, even if it has a "legitimate admin" account.

Anything I failed to mention?
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DMK
post Apr 7 2008, 03:33 PM
Post #258


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Hi Ryu,

I'm in the process of mixing things up along your suggestions, but I'm puzzled by something. Where does it say that Dodge skill is used when driving a vehicle? The BBB on pg. 161 says that a driver uses his Response +- Handling to defend against ranged attacks (Response for a jumped-in rigger) and that as a complex action he can use Evasive Driving to add his Drive skill to that pool, as the vehicle equivalent to Full Defense. So why would I thrown in a lot of Dodge?
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Synner
post Apr 7 2008, 04:31 PM
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Ryu is likely referring to the errata and resulting FAQ, to wit:

QUOTE
The errata notes that jumped-in riggers use their own skills plus the drone's Matrix/vehicle attributes. What Matrix/vehicle attributes apply to attacking, defending, damage resistance, and so on?

Here's an easy reference table:
Jumped-in Rigger Test: Dice Pool Used
Perception: Perception + Sensor
Attack: Gunnery + Sensor
Defense: Response
Full Defense: Dodge + Response
Damage Resistance: Body + Armor
Infiltration: Infiltration + Response
Maneuvering: Vehicle skill + Response
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DMK
post Apr 7 2008, 04:46 PM
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I must confess to being surprised by that piece of errata. I never even thought to look in the errata for this, because the original formula in my printing of the BBB made perfect sense to me. I suppose it's a consistency thing: drones use their Defense autosoft for full defense, not their Maneuver.
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Ryu
post Apr 7 2008, 05:47 PM
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I´m referring to the table on pg.160 of Augmentation (the same as in the FAQ). Riggers need Dodge+(vehicle skill) for combat driving, everyone else only (vehicle skill). And, at least with the german wording, they don´t get to apply their VCR bonus due to that change.
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Ryu
post Apr 7 2008, 05:48 PM
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Wee, my first double post.
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DMK
post Apr 7 2008, 06:08 PM
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Ok, that makes no sense to me whatsoever. Driving in the meat you get to use your Vehicle Skill in Evasive Driving (full dodge) but if you're jumped in you need Dodge? AND you don't get the VCR bonus? Now that sounds like a ripoff to me.

Meanwhile, my alterations continue. Stripping down the van gives me ~60,000 (IMG:style_emoticons/default/nuyen.gif) , even after bumping the van's pilot to 4. So we'll see how far I can stretch that... I think I'll switch the Dalmation for a MCT-Nissan so that I can use it with a Drone Rack in the Rover.
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Ryu
post Apr 7 2008, 06:18 PM
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The VCR bonus applies (again, german edition) to Vehicle Skill Tests made while jumped in. Dodge is not a Vehicle Skill. The rip-off would be smaller if the VR threshold modifier of -1 would give a +1 hit on open tests (without counting against critical glitches of course). But for the purpose of this thread we should stay RAW.


MCT Nissan... Response upgrade, Armor upgrade, Sensor Upgrade, Weapon Mount.
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Jaid
post Apr 7 2008, 09:23 PM
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it is worth noting that at least the medical skills when performed over the matrix are counted as vehicle skills for the purpose of whether they are affected by a control rig or not.

it wouldn't seem unreasonable to me to apply a similar ruling to dodge (or vehicle infiltration, etc).
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Eyeless Blond
post Apr 8 2008, 12:27 AM
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Quick question: is there a way to not use "Sensor-Enhanced" Gunnery when jumped into a drone? Say, for instance, that I don't want to take that -3 dice penalty to hit a metahuman-sized object; can I just roll Response+Gunnery instead?

And, if not, why are Pilots the only ones able to do this? Pilots, for those unfamiliar with the rules, can roll Pilot+Targeting, or they can roll Sensor+Targetting (-3 for metahuman targets). Riggers apparently have no choice in the matter; why is that?
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Aaron
post Apr 8 2008, 01:22 AM
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QUOTE (Jaid @ Apr 7 2008, 04:23 PM) *
it is worth noting that at least the medical skills when performed over the matrix are counted as vehicle skills for the purpose of whether they are affected by a control rig or not.

Er ... they are?
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Jaid
post Apr 8 2008, 01:36 AM
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QUOTE (Aaron @ Apr 7 2008, 08:22 PM) *
Er ... they are?


QUOTE (Augmentation page 125 @ "Remote Medical Operations")
Furthermore, these kinds of equipment are intended to be used in VR mode, and Biotech skills are considered Vehicle skills for the purpose of the control rig cyberware when used through a medical shop or medical facility.


had it slightly wrong, it's only when rigging through a shop or facility, not as a general rule, but yes... they are (IMG:style_emoticons/default/smile.gif)
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Eyeless Blond
post Apr 8 2008, 02:48 AM
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QUOTE (Eyeless Blond @ Apr 7 2008, 05:27 PM) *
Quick question: is there a way to not use "Sensor-Enhanced" Gunnery when jumped into a drone? Say, for instance, that I don't want to take that -3 dice penalty to hit a metahuman-sized object; can I just roll Response+Gunnery instead?

And, if not, why are Pilots the only ones able to do this? Pilots, for those unfamiliar with the rules, can roll Pilot+Targeting, or they can roll Sensor+Targetting (-3 for metahuman targets). Riggers apparently have no choice in the matter; why is that?

And a second question:

On page 325 they give the capacity of Micro, Mini, Small, and Large drones, but not for Medium drones. This wasn't especially important before Arsenal, but now that you need to upgrade each individual sensor (which unfortunately means you can't have things like cameras and range finders and such, I guess), what is the Capacity of a Medium Drone? The same as a Large? If you take Improved Sensor Capacity for a Medium Drone, like the miniblimp, what does its capacity become?
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Jaid
post Apr 8 2008, 05:50 AM
Post #270


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QUOTE (Eyeless Blond @ Apr 7 2008, 09:48 PM) *
And a second question:

On page 325 they give the capacity of Micro, Mini, Small, and Large drones, but not for Medium drones. This wasn't especially important before Arsenal, but now that you need to upgrade each individual sensor (which unfortunately means you can't have things like cameras and range finders and such, I guess), what is the Capacity of a Medium Drone? The same as a Large? If you take Improved Sensor Capacity for a Medium Drone, like the miniblimp, what does its capacity become?

pretty sure the answer to this one is either in the errata or the FAQ. for best results, look it up (i would, but it's almost 2 AM where i am).
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ornot
post Apr 8 2008, 10:34 AM
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QUOTE (Jaid @ Apr 8 2008, 12:50 AM) *
pretty sure the answer to this one is either in the errata or the FAQ. for best results, look it up (i would, but it's almost 2 AM where i am).

Yep... It is in the errata. Cap 6, Sig 4, if you can't be bothered to look it up.
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Ryu
post Apr 8 2008, 10:42 AM
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The medium drone entry is both in the errata 1.5 and in Arsenal. Capacity 6, Signal 4. If you take Improved Sensor array, you end up with the capacity of a large drone. Edit: RL keeps interfering with DS posting. Ornot was faster.

Drone pilots can use Pilot+Autosoft for "unenhanced" Gunnery, or Sensor+Autosoft for passive targeting. Both should be able to use the active targeting bonus. Which is preferable depends on the targeting mods, a flat -3 may easily be better. Jumped-in Riggers have to use the sensor-based mechanic, as "unenhanced" Gunnery is the equivalent of a gunner taking manual control of a turret. Note that Gunnery is a Vehicle skill.
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ornot
post Apr 8 2008, 10:46 AM
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QUOTE (Ryu @ Apr 8 2008, 05:42 AM) *
The medium drone entry is both in the errata 1.5 and in Arsenal. Capacity 6, Signal 4. If you take Improved Sensor array, you end up with the capacity of a large drone. Edit: RL keeps interfering with DS posting. Ornot was faster.

Drone pilots can use Pilot+Autosoft for "unenhanced" Gunnery, or Sensor+Autosoft for passive targeting. Both should be able to use the active targeting bonus. Which is preferable depends on the targeting mods, a flat -3 may easily be better. Jumped-in Riggers have to use the sensor-based mechanic, as "unenhanced" Gunnery is the equivalent of a gunner taking manual control of a turret. Note that Gunnery is a Vehicle skill.


I was faster, but you were more comprehensive. Kudos to you.
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Aaron
post Apr 8 2008, 12:25 PM
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QUOTE (Jaid @ Apr 7 2008, 08:36 PM) *
had it slightly wrong, it's only when rigging through a shop or facility, not as a general rule, but yes... they are (IMG:style_emoticons/default/smile.gif)

That's more what I had thought. Thanks!
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DMK
post Apr 8 2008, 06:36 PM
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Ok then... back again for another round. I think this guy is pretty good; he's basically a legal 435 BP starting character, with two caveats: One, I think I've upgraded the cameras a bit too much and busted the Availability 12 restriction. Two, he's using multiple copies of programs as per Ryu's suggestion, but only paid for each once.

So, the main sheet:
[ Spoiler ]


His main vehicle, which is no longer quite as tricked out. Room to grow! (IMG:style_emoticons/default/grinbig.gif)
[ Spoiler ]


His Steel Lynx ground drone:
[ Spoiler ]


And finally, for aerial support, a Ford LEBD-1. I decided to go with the Ford over a Roto-Drone from the BBB simply because the built-in upgrades to the Ford saved me about 500 (IMG:style_emoticons/default/nuyen.gif) . The only disadvantage is that the Ford is slightly slower.

[ Spoiler ]


The Rover has Firewall 6 and System 6(5) available to it in case the rigger uses the van itself as his main commlink. The Agent, as per Ryu's suggestion, will be loaded on the Van and have Analyze, Attack, and Armor available to it. The Pilots of the drones will be instructed to use their first IP to keep themselves safe, including using Evasive Driving (Full Defense). The other two IPs will be spent scanning for trouble. Both drones will be slaved to the Rigger's commlink, which will be skinlinked to the Rover. To start out with, the Rigger will be jumped into the Rover using hot-sim. His persona will be running Biofeedback Filter, Armor, Analyze and Scan.

Of course, if anyone has any suggestions on his starting out setup, I'm more than happy to listen. (IMG:style_emoticons/default/grinbig.gif)
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