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crizh
post Aug 12 2008, 04:14 PM
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QUOTE (BlackHat @ Aug 12 2008, 04:51 PM) *
but I probably won't be able to afford a high security area lifestyle.


If you were one of three sharing that would only technically be 7LP's....
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DWC
post Aug 12 2008, 04:27 PM
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QUOTE (crizh @ Aug 12 2008, 10:50 AM) *
What's wrong with staying in Hong Kong? With three of us sharing we could live pretty well. I'm just about to post a sample lifestyle for me and the AI, have a gander at it and see what you think.


It's definitely neat, but way too bohemian for Vice, who's more likely to to be living in a high rise condo someplace downtown. But I'll keep him in Hong Kong unless someone else wants to be the third one in the Free Enterprise Zone.
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Oenone
post Aug 12 2008, 04:37 PM
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@Glyph - Weaver and Viper knowing each other is okay with me! Weaver has a tendancy to spend a lot of time crashing at random peoples houses in return for spoofing their bills. So perhaps they know each other via the friend of a friend route?

@Gremish - One thing I was wondering, how'd you rule on the Analytical Mind Quality in regards to Threading? It has the following line at the end "This quality also provides a + 2 dice pool modifier to any Data Search and Software Tests." The question then is do you count a threading roll (Software + Resonance) as something it will work with?

(Even if it doesn't affect threading it fits the character to have it, I just wanted to know in advance so I didn't assume it'd be helping when it wouldn't be.)

I ask this as I was going to convert some BP into Karma and do a few minor changes to her character sheet. Which I hope to post in an edit to this post fairly soon.

Here is the final version of her sheet. With the Karma spend totals next to the BP totals. The logic behind the Karma spending is she started out as a very out of shape hacker type and has improved her physical attributes over the last few years / months. It also makes her a bit more functional as a character, having the ability to defend herself if only poorly.

Stats and Metatype. (60 Points of Karma spent here)
[ Spoiler ]


Skills and Knowledges (10 Karma Spent here)
[ Spoiler ]


Qualities, Complex Forms and Living Persona Ratings

[ Spoiler ]


Gear and Contacts. Plus the details of BP into Karma conversion. Mostly this section is the same, but I dropped the thing which laser cleans wrapped plastic so I could get some better body armour and a few Explosive rounds for the pistol.

[ Spoiler ]
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BlackHat
post Aug 12 2008, 04:44 PM
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It does look like a cool write up, but I'm not sure its right for Malloc.I either.

Despite 8K being well out of his current price range, rent is up 500% because of all of those resonance qualities that don't benefit Malloc.I in the least.
Even the 10% difference in price for adding him on as a roommate is more than I am now planning to spend on housing (and who needs 750 square meters of space when you live in a box that is less than a meter in every direction).

The only reason I went over the top with Malloc.I's lifestyle in my original stats was because I had more money than I knew what to do with, so could splurge on an impenetrable fortress. I'm thinking his lifestyle choices will end up being a lot more reasonable now, and I'll want him able and willing to move at a moment's notice.
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Tarantula
post Aug 12 2008, 04:48 PM
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Picked up runners companion this morning. Making revisions to Brick now. I think detroit would be a great place for brick to be from, so I'll take you up on that for him and EZ to be rooming.
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Ears
post Aug 12 2008, 05:06 PM
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QUOTE (Tarantula @ Aug 12 2008, 04:48 PM) *
Picked up runners companion this morning. Making revisions to Brick now. I think detroit would be a great place for brick to be from, so I'll take you up on that for him and EZ to be rooming.


As there will be some three people teams anyway, how about we make the first one with brick, ez and clamp?

You've taken a streetdoc connection for brick anyway. So if Brick knows Clamp you get essentially the same thing and can add a different connection. (IMG:style_emoticons/default/wink.gif)
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cndblank
post Aug 12 2008, 05:07 PM
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It comes to mind that an AI could know and work with all of us at one time or another.

The same to a lesser extent for the TMs.


No offense to Brick, but in Detroit we might be a little lacking in the tech connection.
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Tarantula
post Aug 12 2008, 05:09 PM
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There is a very good reason for the streetdoc connection that Brick has. Its who put him back together. I'm trading a few qualities around, having seen the new ones in runners companion. Dropping bad luck for paranoia and vindictive. Paranoia will fit well I think because it requires him to move every couple of months, and vindictive just fits. (IMG:style_emoticons/default/biggrin.gif)

Or, quick edit, using the BP-> karma thing, I can just eliminate all his negative qualities all together. Though... I might just leave paranoia there because it seems like what'd happen after you had to get most all of you replaced.
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crizh
post Aug 12 2008, 05:14 PM
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In that case I'm going to go with.

[ Spoiler ]
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Tarantula
post Aug 12 2008, 05:39 PM
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And here he is, in his finalized glory (With Pain Editor!) Brick!

[ Spoiler ]
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Gremish
post Aug 12 2008, 05:50 PM
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QUOTE (Oenone @ Aug 12 2008, 12:37 PM) *
@Gremish - One thing I was wondering, how'd you rule on the Analytical Mind Quality in regards to Threading? It has the following line at the end "This quality also provides a + 2 dice pool modifier to any Data Search and Software Tests." The question then is do you count a threading roll (Software + Resonance) as something it will work with?

(Even if it doesn't affect threading it fits the character to have it, I just wanted to know in advance so I didn't assume it'd be helping when it wouldn't be.)

I ask this as I was going to convert some BP into Karma and do a few minor changes to her character sheet. Which I hope to post in an edit to this post fairly soon.


It would work for threading
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crizh
post Aug 12 2008, 05:56 PM
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OK, here's a preliminary version of Granny.


[ Spoiler ]
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Ears
post Aug 12 2008, 05:58 PM
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Arrgh, can't stop fiddling with the numbers. Noticed how to make Clamp a bit more useful in combat. Gremish if you think I got too efficient with the Karma (90 BP for 35) I'll just tone it down again.

[ Spoiler ]


So, who'd like to team up with Clamp? Doesn't our stuntwoman need someone to patch her up again and again?
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Gremish
post Aug 12 2008, 06:08 PM
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Downloading a new set of all the SR books right now so i have them on my comp at work.

I will be printing them (Yay for free work printing MUWHAHAHA!) and will have them all at my desk from now on while im here =)
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BlackHat
post Aug 12 2008, 07:03 PM
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Edit: Okay, all fixed up. :embarassed:

New version of Malloc.I

[ Spoiler ]


A Handful of Background Questions
[ Spoiler ]


Only thing I have a question on is starting languages. The impression I got from Gremish's comment on getting English for free was that it was everyone's natural language, and that if they wanted to spend points on their home-town language they could. It seems sad that the people from China or Japan can't be fluent in their native tongue, though. For Malloc.I, I had hoped to have his "native" language be the evolving iconographic language of Matrixese (unwired, pg 29) rather than the language of any particular region in the physical world. I also like the idea of an AI with usual speech patterns due to an imperfect understanding of human languages.

I'm not married to the idea, though. I can make his native language English if Gremish prefers (just to make communication easier), or if the intention was to make English a bonus language, and he doesn't mind me passing on that, I'm okay with that too. With intuition 5, he should be able to carry on a basic conversation in any language, and he can carry on complex discussions about matrix-topics in English or Japanese.

As far as location. I like the idea of Japan, still, and I like his lifestyle so doubt I'll be rooming up with anyone. I still think Malloc.I could be paired up with anyone, even across the world (in fact, the farther from Tokyo he operates, the safer his home node is), and it would work out fine. He might even spend a lot of time in their node, or in their home - it just won't be HIS home.
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crizh
post Aug 12 2008, 07:04 PM
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Gear

[ Spoiler ]


That list is geared towards getting a team in and out of their target whilst providing Matrix overwatch and the tools to allow wireless penetration of even the most secure facility.

Granny's other speciality is providing comm-security, I've left plenty of cash there to create a comms-package for every team-member to run that ought to be pretty much impregnable. I plan to buy software for her CHN with starting cash as well which ought to provide a pretty cool base of Matrix operations for the digital-team to use.

I've intentionally not purchased any combat drones. I don't think it's really her style, although if a run requires it allowances could be made.

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BlackHat
post Aug 12 2008, 07:05 PM
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Also, for those interested. I dropped Warezhouse 24 as a contact, and picked up a more specialized, more pervasive, and tighter-knit group of digital spies. I'll probably make contact with a piracy group, through the usual channels, once play begins.
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Intro
post Aug 12 2008, 07:45 PM
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So it looks like we're here for locations:

Clamp (Ears) - Street Doc - Detroit
Brick (Tarantala) - Brick - Detroit
Easy (cndblank) - Mage - Detroit

Viper (Glyph) - Mage - Seattle
Weaver (Oneone) - TM - Seattle

Granny (crizh) - TM - Hong Kong
Vice (DMC) - Investigator - Hong Kong

Malloc.I (BlackHat) - AI - Tokyo

Jane Rxn (Scope_47) - Face/Vehicles - ?
Abe (Intro) - Wilderness Adept - Seattke?

Given his background, North America is strongly favored for Abe, so Seattle for him. That leaves us light on the ground in Tokyo, since MallocI won't be spending much face time there, and Jane'd be all alone if we tried to keep at least 2 entities per city. Suggestions?

EDIT: BlackHat, I have no idea what you're talking about. Nothing incorrect here, no siree.
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BlackHat
post Aug 12 2008, 07:55 PM
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With 10 players, two cities will have 3 and two will have 2, unless we basically abandon one city. (IMG:style_emoticons/default/biggrin.gif) Since we don't want to do that, lets stick with that plan.

It looks like Detroit has three, already, so, like you said, Abe could go to Seattle, making 3 there as well.

Hong Kong already has two? And I don't mind firming up on Tokyo, since it looks like nobody is fighting over that slot. If Jane picks Tokyo too, we're all set.

On one hand, there is only one physical body in Tokyo. On the other, it could be a lot easier for Malloc.I and Jane to get together than any other team - so she needn't be alone for longer than it takes to place a commcall. I'm fine with this distribution if everyone else is.
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BlackHat
post Aug 12 2008, 07:58 PM
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Edit: Good job correctly capitalizing everyone's user names! (IMG:style_emoticons/default/biggrin.gif)

Also, Malloc.I can spend as much face time in Tokyo as necessary. He just doesn't own any gear for making that convenient. He'd have to hijack a drone every time he wanted to go somewhere physically (not too difficult). Having even one other character in the area makes that a lot easier - so makes it more likely that he could be embodied.
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Gremish
post Aug 12 2008, 08:00 PM
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Let me just say this as a bit of help / teaser... It will be highly important to have at least 1 person per city later in this campeign. From what I'm planning, however if you choose to skip a city thats fine as well.

Also I am on AIM all day at work, if you have questions or anything please try to contact me on there if you can, I dont always see posts right away but I always respond to AIM while working.
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BlackHat
post Aug 12 2008, 08:02 PM
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In that case, Jane can pretty much go wherever Scope wants her to - keeping in mind the above hint. (IMG:style_emoticons/default/wink.gif) I don't mind policing Tokyo all by my lonesome if I have to. (IMG:style_emoticons/default/biggrin.gif)
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Scope_47
post Aug 12 2008, 08:09 PM
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Jane can do Tokyo... I'll just have to adjust her languages a little bit... which is fine since I need to tinker with her gear anyway.
Blackhat, I'll be posting Jane's lifestyle breakdown in a bit, let me know if you want to live at her place (IMG:style_emoticons/default/smile.gif)

Also, what were the chargen effects of buddying up? I remember there being something about splitting equipment or software piracy swapping... but can't remember for sure. If I could cut down on the money spent on software though, it would be nice (IMG:style_emoticons/default/smile.gif)

-Scope
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BlackHat
post Aug 12 2008, 08:13 PM
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QUOTE (Gremish @ Aug 11 2008, 06:49 PM) *
As far as shared gear goes, I am going to have you each Pair up, it looks like Seatle will be our start location which is fine by me but I want each of you to find at least 1 other person to "start" with, you will know each other and have some special things for each of you in your city.


he didn't say it, exactly, but I got the impression that the pairing up was tied to the sharing of gear (including software). Also, if people live together, that becomes cheaper.
I'll take a look at Jane's lifestyle, but I am guessing a Rich famous jet-setter is living a life I can't afford - plus, I like the tiny closet I have set aside for myself. Still, its boring, sometimes, so Malloc.I might pay Janea visit in whatever mansion of a hotel she is staying at when she's in town.
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Gremish
post Aug 12 2008, 09:00 PM
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QUOTE (BlackHat @ Aug 12 2008, 04:13 PM) *
he didn't say it, exactly, but I got the impression that the pairing up was tied to the sharing of gear (including software). Also, if people live together, that becomes cheaper.
I'll take a look at Jane's lifestyle, but I am guessing a Rich famous jet-setter is living a life I can't afford - plus, I like the tiny closet I have set aside for myself. Still, its boring, sometimes, so Malloc.I might pay Janea visit in whatever mansion of a hotel she is staying at when she's in town.



Once it is set in stone where everyone is I will hand out the little surprises!
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