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Endroren
post Mar 25 2009, 03:15 PM
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QUOTE (Malicant @ Mar 24 2009, 07:20 PM) *
Please do not assume I insulted you, just because I disagree with you.
Choosing to ignore parts in the BBB that do not fit or contradict your logic is a no go. I does not really matter if it's actual mechanics or the text that puts those mechanics in context with the world.


Just saying that your point (you can't omit parts you don't like) is made just as well without sarcasm.
*shrug*

Besides that, the reality is that it sounds like there are problems in the way the rules are written (or maybe the rule itself as some folks believe) - things that just aren't clear. Whether the solution is to write a new set of rules (a popular idea), remove text that seems misleading (my thought), or something else - the fact remains that people probably shouldn't (if the rule was clearer) be so divided on how this works. I'd love to see CGL address this one.

Give me a nice clear rule + explanation, and even if it doesn't fit with my personal preference, I'm happy to go with it. I just dislike ambiguity. I'd rather see folks discussing cool approaches to the rules rather than arguing over how to interpret it.
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Marduc
post Mar 25 2009, 03:57 PM
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Any spell cast on an object MUST overcome the OR per BBB 174

Relevant text

A spell cast on a non-living, non-magic target is not resisted,
as the object has no life force and thus no connection to
mana with which to oppose the casting of the spell (note that
only Physical spells will aff ect non-living objects; mana spells
have no eff ect). Highly processed and artifi cial items are more
difficult to affect than natural, organic objects. Spells cast
on non-living objects require a Success Test with a threshold
based on the type of object affected
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Marduc
post Mar 25 2009, 04:02 PM
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What is the range of invisibility?
The effect is descriped to be a mental effect.

How far does this effect stretch?
Force X meters or Force X 10 meters?

Does this mean that a sniper doesn't suffer interference with shooting an invisible mage, if he is shooting at long range?
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InfinityzeN
post Mar 25 2009, 04:38 PM
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RTFT before you post Marduc, that is all.
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Marduc
post Mar 25 2009, 04:44 PM
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I was talking about the whole if my mage cast (imp) invisibility on himself, then the magic effect extends to sensors/observers many meters away.

IF this is the case then the magic effect should only extend a certain area, defined by force x (10) meters.

bbb p202
CODE
Invisibility aff ects the minds of viewers. Improved invisibility
creates an actual warping of light around the subject that affects
technological sensors as well.


This implies an area effect. Thus my question how far does the area effect extend?
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Angier
post Mar 25 2009, 04:49 PM
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This implication is wrong. The light is bend around the body not the space the body occupies.
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darthmord
post Mar 25 2009, 05:08 PM
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QUOTE (Marduc @ Mar 25 2009, 11:57 AM) *
Any spell cast on an object MUST overcome the OR per BBB 174

Relevant text

A spell cast on a non-living, non-magic target is not resisted,
as the object has no life force and thus no connection to
mana with which to oppose the casting of the spell (note that
only Physical spells will aff ect non-living objects; mana spells
have no eff ect). Highly processed and artifi cial items are more
difficult to affect than natural, organic objects. Spells cast
on non-living objects require a Success Test with a threshold
based on the type of object affected


Except you must not forget that general rules ARE overridden by specific exceptions. What's even better is the bolded gem above

Levitate gives a specific metric for success that has NOTHING to do with OR. It's not the only spell that does something like that. it has a threshold for success based on the type of object... in this case the type is being defined by mass not by composition / complexity.
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Muspellsheimr
post Mar 25 2009, 05:46 PM
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QUOTE (knasser @ Mar 25 2009, 05:00 AM) *
Muspellheimer, I'll be blunt. I do not believe that you can't see that you are deliberately ignoring the several parts of the rule book that prove you are wrong.

If you willfully ignore a table that states which spells are subject to OR and which are not, if you insist on cutting one paragraph away from its context in the bizarre belief that the rest of us can't go back read the full passage and see that the statement applies to spells where a resistance test would be allowed for a living target, if you can't see that your own bizarre selectivity would (as Zurai interestingly points out) mean that every spell cast on a living person would be subject to a compulsory resistance test, if you can't accept that the spell descriptions themselves state whether a spell is subject to a resistance test, if you deny that the words "may", "many" and "most" don't mean "always", then I draw three possible conclusions:

1. You have a pre-existing desire to see something wrong in the Shadowrun rules for whatever reasons of your own.
2. You can't bear to be corrected by someone
3. You are driven to seek attention by making silly arguments.

The RAW says what it is supposed to say. You play that way anyway. You are going through idiotic contortions to show there is a discrepancy. How much sense does this really make to you?

And just a debating point, repeating things in bold and saying "final time" doesn't convince anyone of anything. Reading criticisms and responding to those points makes an argument. All you've done is back yourself into a corner where you're too embarrassed to admit you were wrong and the more you defend it, the greater your cognitive dissonance will grow.

K.

"Some spells" =/= "Manipulation spells"
"May" =/= "Does"
"These spells do" =/= "Those spells do not"

You are giving the wording far more definition than it has or supports. Yes, there is text in the spell descriptions & Street Magic table that imply other spells are not subject to Object Resistance. This does not make it true.

Neglecting to specify that an individual spell is subject to Object Resistance does not in any way mean it is exempt from a rule governing all spells. In fact, saying, in the individual description (which the Street Magic table is one), that a spell is subject to OR is redundant; because the rules for Object Resistance say spells are subject to it. Not 'some spells', or 'spells may be', but spells.

What you and others have consistently failed to do is supply rules text saying an individual spell or branch of spells are exempt from this rule. The reason you have failed to do so is because such text does not exist in the rules.


I am not making anything up. I am not ignoring any part of the rules. There is litterally nothing there that provides concrete support for the assumption that some spells, such as Levitate or Fashion, are not subject to Object Resistance.

I disagree with that rule. In my game, Physical Manipulation spells are not subject to Object Resistance. I have house-ruled it. As you have done. But you incorrectly insist that your ruling is RAW.
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Muspellsheimr
post Mar 25 2009, 05:53 PM
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QUOTE (Marduc @ Mar 25 2009, 10:02 AM) *
What is the range of invisibility?
The effect is descriped to be a mental effect.

How far does this effect stretch?
Force X meters or Force X 10 meters?

Does this mean that a sniper doesn't suffer interference with shooting an invisible mage, if he is shooting at long range?

Invisibility is not an Area Effect spell. It targets the person being made invisible, & affects anyone what would otherwise be capable of seeing the subject of the spell.
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Draco18s
post Mar 25 2009, 06:02 PM
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QUOTE (Muspellsheimr @ Mar 25 2009, 01:46 PM) *
"Some spells" =/= "Manipulation spells"
"May" =/= "Does"
"These spells do" =/= "Those spells do not"

You are giving the wording far more definition than it has or supports. Yes, there is text in the spell descriptions & Street Magic table that imply other spells are not subject to Object Resistance. This does not make it true.


You're being obtuse.
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The Mack
post Mar 25 2009, 06:11 PM
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QUOTE (Muspellsheimr @ Mar 26 2009, 02:46 AM) *
I am not making anything up. I am not ignoring any part of the rules. There is litterally nothing there that provides concrete support for the assumption that some spells, such as Levitate or Fashion, are not subject to Object Resistance.



I need to know, if you actually believe it's just a massive coincidence that all of the spells that specifically alter the nature of the targets, specifically have the need for an OR test listed in their descriptions, while all of the spells that do not alter the nature of their targets and specifically have success tests listed in their description - and all of these specific examples are also listed with the exact same tests from their descriptions on the spell table from Street Magic.


And I agree with Darthmord. Specific rules override general. Not to mention that I don't agree with your exceedingly narrow interpretation of that snippet of a passage.
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Muspellsheimr
post Mar 25 2009, 06:15 PM
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Care to explain how? Everything I have said is true & has clear support. Nothing my opponents have said has solid evidence. Everything they are basing their argument on is "if" & "may" with no direct link to the matter in debate, relying on implications to support their position.

I can imply anything I like. Regardless of how convincing I make it (which is not difficult), that does not make it true.

No one has been able to provide a quote saying [Spell or Spell Category] is not subject to Object Resistance.
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Muspellsheimr
post Mar 25 2009, 06:18 PM
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QUOTE (The Mack @ Mar 25 2009, 11:11 AM) *
I need to know, if you actually believe it's just a massive coincidence that all of the spells that specifically alter the nature of the targets, specifically have the need for an OR test listed in their descriptions, while all of the spells that do not alter the nature of their targets and specifically have success tests listed in their description - and all of these specific examples are also listed with the exact same tests from their descriptions on the spell table from Street Magic.

No, I think it was how the rules where intended to work, but due to shitty writing, is not how they do work.
QUOTE
And I agree with Darthmord. Specific rules override general. Not to mention that I don't agree with your exceedingly narrow interpretation of that snippet of a passage.

That is exactly the point I am making. Specific rules do override general rules. In this case, there are no specific rules overriding the Object Resistance, for any spell.
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Draco18s
post Mar 25 2009, 06:20 PM
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QUOTE (Muspellsheimr @ Mar 25 2009, 02:18 PM) *
That is exactly the point I am making. Specific rules do override general rules. In this case, there are no specific rules overriding the Object Resistance, for any spell.


Such as Levitate, stating that it has a Success Test based on weight.

Right.
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Muspellsheimr
post Mar 25 2009, 06:24 PM
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Which applies to the living creature being targeted by the spell just as much as any non-living object.

"Success Test based on weight" is not equivalent to "Not subject to Object Resistance".
It has no text whatsoever that supports this new threshold replacing the Object Resistance.
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raphabonelli
post Mar 25 2009, 06:32 PM
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Here i go again:



QUOTE
Success Test Spells: Passive Detection, non-Negative
Health, and some Manipulation spells are handled as
Success Tests
. In most cases, the hits from the Spellcasting
Test simply determine the level of effect. Most Passive
Detection spells have a threshold determined by the gamemaster,
with the net hits determining the results (see p.
198, SR4).

Street Magic - p.161


QUOTE
Non-Living Targets: Inanimate objects (including
drones and vehicles) do not make Spell Resistance Tests,
but the spell does have a threshold to succeed as determined
by the Object Resistance Table .

Street Magic - p.161


At least for me, this text implies that for Non-Living targets, OR table is used in place of Resistance Test. So, by this book, you have two types of effect (all in page 161). Resisted/Opposed and Success test. And, for Resisted/Opposed spell on NonLiving targets, you use OR table. Right?


QUOTE
Environmental Manipulation Spells affect the elements
and physical properties of an area, so they are all area spells. They
must also be physical spells, unless they are specifically affecting
the magical properties of an area, in which case they may be mana
spells. Environmental Manipulations are handled as Success
Tests
.

Mental Manipulation Spells affect the mind and are handled
as Opposed Tests
. These spells are invariably mana spells.

Physical Manipulation Spells affect specific physical
forms, and so must all be physical spells. Few of these are area effect,
unless they are intended to affect multiple physical forms in
that area. Physical Manipulations are handled as Success Tests.

Mana Manipulation Spells affect specific mana forms, and
so must all be mana spells. Few of these are area effect, unless they
are intended to affect multiple mana forms in that area. Mana
Manipulations are handled as Success Tests
.

Street Magic - p.164



Now... the book clearly states that Mental Manipulation is the only kind of Manip. spell that is handled as Opposed test, all others are handled as Success Tests based on a threshold (that Levitate clearly states as the mass of the object).
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Muspellsheimr
post Mar 25 2009, 06:40 PM
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QUOTE (raphabonelli @ Mar 25 2009, 12:32 PM) *
Now... the book clearly states that Mental Manipulation is the only kind of Manip. spell that is handled as Opposed test, all others are handled as Success Tests based on a threshold (that Levitate clearly states as the mass of the object).

That statement also does not exempt Levitate from Object Resistance.



Edit: This also provides an excellent example of a specific rule overriding the general. Petrify / Turn to Goo are both Physical Manipulation spells that are Opposed Tests. They specifically state as much in their description.

This continues to provide support for my position, as there is no similar example anywhere of a spell not being subject to Object Resistance.
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The Mack
post Mar 25 2009, 06:55 PM
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QUOTE (Muspellsheimr @ Mar 26 2009, 03:40 AM) *
Edit: This also provides an excellent example of a specific rule overriding the general. Petrify / Turn to Goo are both Physical Manipulation spells that are Opposed Tests. They specifically state as much in their description.



Of course they are opposed tests, as they only work on living tissue and more importantly they alter the nature of the target, thus they can be resisted.

Specific overrides general.

The specific rules governing all manipulation spells are clearly laid out in the Manipulation spells sub-heading.

And then, the test each spell uses to determine success are clearly laid out in the description of that spell, just like your examples Petrify and Turn to Goo. They don't list tests they don't need to take, because that would be redundant, and wholly unnecessary.





QUOTE (Muspellsheimr @ Mar 26 2009, 03:40 AM) *
They specifically state as much in their description.


(IMG:style_emoticons/default/ohplease.gif)

So it's ok when that spell lists how it functions in it's description but not when Fling and Levitate also specifically, and quite clearly, state what kind of test they use to function?
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Draco18s
post Mar 25 2009, 07:07 PM
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QUOTE (Muspellsheimr @ Mar 25 2009, 02:24 PM) *
Which applies to the living creature being targeted by the spell just as much as any non-living object.

"Success Test based on weight" is not equivalent to "Not subject to Object Resistance".
It has no text whatsoever that supports this new threshold replacing the Object Resistance.


Under your (rather twisted) interpretation of the rules, in order to Levitate a comlink (OR4) I have to cast and succeed well enough to lift 800 kilograms to lift a 2kg comlink?

Sense: This has None
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Muspellsheimr
post Mar 25 2009, 07:18 PM
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QUOTE (The Mack @ Mar 25 2009, 12:55 PM) *
Of course they are opposed tests, as they only work on living tissue and more importantly they alter the nature of the target, thus they can be resisted.

Specific overrides general.

The specific rules governing all manipulation spells are clearly laid out in the Manipulation spells sub-heading.

And then, the test each spell uses to determine success are clearly laid out in the description of that spell, just like your examples Petrify and Turn to Goo. They don't list tests they don't need to take, because that would be redundant, and wholly unnecessary.

Precisely what I had said.
QUOTE
So it's ok when that spell lists how it functions in it's description but not when Fling and Levitate also specifically, and quite clearly, state what kind of test they use to function?

If those spells where only capable of targeting non-living, non-magic objects, then yes (although it would still be poor writing). As-is, there is nothing whatsoever that exempts them from Object Resistance.
QUOTE (Draco18s @ Mar 25 2009, 01:07 PM) *
Under your (rather twisted) interpretation of the rules, in order to Levitate a comlink (OR4) I have to cast and succeed well enough to lift 800 kilograms to lift a 2kg comlink?

With how Shadowrun metaphysics work, yes it does make sense. It is stupid, but makes sense. & with how the rules are written, it is exactly how it works.
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Draco18s
post Mar 25 2009, 08:21 PM
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QUOTE (Muspellsheimr @ Mar 25 2009, 03:18 PM) *
With how Shadowrun metaphysics work, yes it does make sense. It is stupid, but makes sense. & with how the rules are written, it is exactly how it works.


No. It doesn't.
OR comes in when you are attempting to alter the physical properties of an object, such as causing (or removing) dents/scratches/tears/damage or make its sensors pick up data that isn't really there (as little as I agree with Physical Illusions being resisted by OR, that is what it represents). Picking it up, Flinging* it around, and the like do neither of these. Your "rule" is akin to needing a forklift to move a microwave because it says "fragile" on it (be careful! You can't pick that up with your HANDS you might DROP it!).

*In theory "flinging" an object will cause damage to it, but no RPG I've seen actually causes damage to thrown objects, merely the object the thrown item hits. So go ahead, Fling teacups at each other! It doesn't harm the china!
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Muspellsheimr
post Mar 25 2009, 08:26 PM
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Except nowhere does it say "alter the physical properties of". It always says "affect an object" or equivalent.

QUOTE (Draco18s @ Mar 25 2009, 01:21 PM) *
*In theory "flinging" an object will cause damage to it, but no RPG I've seen actually causes damage to thrown objects, merely the object the thrown item hits. So go ahead, Fling teacups at each other! It doesn't harm the china!

And this is entirely random with nothing regarding the discussion whatsoever. Where did it even come from?
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Draco18s
post Mar 25 2009, 08:42 PM
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QUOTE (Muspellsheimr @ Mar 25 2009, 04:26 PM) *
And this is entirely random with nothing regarding the discussion whatsoever. Where did it even come from?


It's a footnote*

*I can say anything I want, slightly tangential to the topic at hand in footnotes.**

**Terry Pratchett loves making footnotes 2, 3,*** 4 and even 5 levels deep

***Jasper Fforde even had the plot of one of his books carried out in footnotes.
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gobogen
post Mar 25 2009, 08:45 PM
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I'm curious so I might as well ask, and I intend no harm if the answer is no; it happens.

But is this discussion about the applicability of the OR table on physical spells related to a change in the 20th anniversary edition? (or has all the text relevant to this particular aspect remained unmodified?)
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Draco18s
post Mar 25 2009, 08:54 PM
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QUOTE (gobogen @ Mar 25 2009, 04:45 PM) *
I'm curious so I might as well ask, and I intend no harm if the answer is no; it happens.

But is this discussion about the applicability of the OR table on physical spells related to a change in the 20th anniversary edition? (or has all the text relevant to this particular aspect remained unmodified?)


Both, I think. It stemmed from the OR against physical illusions being higher, then into "but is it applicable?" into the special olympics of RAW reading about what exactly "some spells" means.

(Muspellsheimr, I'd like to point out that "some" does not mean "all" and the opposite of "some are" is "none;" the opposite of "some are not" is "all")
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