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Mordinvan
post Mar 15 2010, 07:14 PM
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QUOTE (knasser @ Mar 15 2010, 01:02 PM) *
That's a really clever idea. I'd let that fly under the right circumstances. Of course, a medium force spirit isn't stupid. If you tell it to go up and hassle gangers, it knows you're asking it to start a fight (assuming the gangers don't run for their lives from the glowing-eyed, flame-aura'd freak). It would count that as a service. But if you're team-mates were in on the gag and started the fight on your behalf, perhaps you'd get away with it. It would depend on the spirit in my game. If it were a violent sort that wasn't antagonistic to you, then it probably would slap down an attacking ganger without charge. If it weren't that sort of spirit, it might well just wander off to get away from the conflict it wasn't interested in, in which case your back to making demands. Of course this sort of reliance on the spirit's own choices can work both ways. Say some people start hassling you and you don't want the Beast spirit that's possessing you to bite their throats out. Now you've got the opposite problem. Basically, I say all this is good - it's more interesting and it allows players to use their role-playing cleverness to get ahead whilst at the same time offering me as GM the implicit agreement that they're willing to accept spirits as actual people. Exactly what I want.



Heh! Says the mage's player. But the GM just says: "Beware the monsters from the Id", and smiles cryptically.

In other words, the more powerful the thought-form you create from your own mind, the more refined your skill in drawing only those aspects of you that you want to, must be. Example, a Chaos magician who has a penchent for abusing those weaker than himself summons a powerful spirit. Much is his dismay when the spirit casually lashes out at some innocent as they pass without any instruction from him. (IMG:style_emoticons/default/wink.gif)

Just in case people take the above and think I'm out to punish possession mages, that's not in fact the case. Firstly, I apply interesting personalities to Materialisation spirits just the same. Secondly, I try to be as generous as I can be cruel and to make players aware of how things work in advance. So for example, we had a Beast spirit summoned to take out some guards. It was high enough force that I considered it to have a fair amount of personality. It revelled in the fight, enjoying this world of new smells and tastes and prey so much that it not only spent Edge in the fight to do better, but continued to rampage around the compound wreaking havoc. Now if the players wanted to be stealthy, that's a downside, but as they wanted to make a mess, it was great. The point is that players get a feel for what spirits are like and can roll with this. I don't carry this too far, but my aim in a game is excitement and involvement, and you're short-changing yourself imo if spirits don't have some character.

K.

Depending on the spirit and tradition it might be fitting that you don't pay a service to have the spirit 'start' killing, but you may have to pay one to make stop.
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pbangarth
post Mar 15 2010, 09:26 PM
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To follow up knasser's thesis, here is a vignette about a Qabbalistic mystic adept I played recently. Unfortunately, the campaign died early. I was getting to like him. His name is Hodder. Kudos to anyone who figures out the connection for the name.

LINK TO POST WITH VIGNETTE
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svenftw
post Mar 15 2010, 10:12 PM
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Without looking at the character but being a huge Friday the 13th fan I'm going to guess that the name is in reference to Kane Hodder - the true Jason.
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pbangarth
post Mar 15 2010, 11:46 PM
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QUOTE (svenftw @ Mar 15 2010, 04:12 PM) *
Without looking at the character but being a huge Friday the 13th fan I'm going to guess that the name is in reference to Kane Hodder - the true Jason.
Good guess, but not the one. Go more esoteric.
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Falconer
post Mar 16 2010, 03:26 AM
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QUOTE (knasser @ Mar 14 2010, 02:21 PM) *
I don't like this. You're implying that you wont deign to address to me or that I'm not worth addressing. Pretty rude and offensive and then going on to tell them to ignore what I've been saying. I think people can make their own minds up, you'll find.


Get over yourself knasser. Your ego is a little too fragile and overinflated if that's what you think.
Only the first portion of my post was meant to address a particular poster, the rest of it was just a generalized reply to multiple items brought up by multiple people.



Mordinvan: few points...
One it's magic... there's magical effects which make things magically slower faster, no reason it can't increase the weight/rigidity/encumbrance of armor while it enhances it either.

My point was military armor can be and often is equipped w/ strength enhancement, and mobility enhancement... IE: similar to battletech powerarmor... a spirit which can move a drone should have access to these mobility enhancements as well, allowing it to counter the encumbrance penalty it would add.

Two: your steel lynx idea won't fly. Anything possessed becomes dual natured... so even if your spirit is inhabiting some control box in the middle of the drone. That box bolted to the drone can't simply pass through the ward. Even if somehow the spirit locked the joystick forward, unpossessed it, then let the drone go through, the spirits astral form is still stuck on the other side of the ward minus his ride.

Three: roleplaying your spirits... here's the issue here. Spirits are ALIEN intelligences... while especially at moderate/high force levels they become fairly intelligent. They still come from a completely different plane of existence and will not have your view of things. The primary reason to allow the player to roleplay is to keep them engaged in the game and not forced to sit idle off the side for long periods of time. However, this only makes the overpowered nature of possession spirits worse as well.
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Patrick the Gnom...
post Mar 16 2010, 05:40 AM
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I don't see what the problem people have with possession spirits is.

Sure, a possession spirit can be used to take out a mook on the pass it comes onto the battlefield, in exchange it has the chance to fail its possession test and waste one of its two precious IPs doing nothing.
Sure, a possession spirit can possess a mage to make him virtually immune to lead bullets, in exchange now all the tactics normally used to take out spirits (stick n shock rounds, stunbolt, APDS) will be slightly less effective on the possession spirit, but will also take out the mage, so while the possessing spirit may be harder to kill than a materialization spirit its life is now connected with its conjurer, and if it gets taken out, so does the conjurer. Not to mention that regardless of whether or not you have Channeling, you still have lost the offensive capabilities of either your mage or your spirit to enhance the defensive capabilities of the other.
Sure, a possession spirit can be used to possess armor and make the mage obscenely hard to kill, in exchange the spirit loses access to most of its powers (which are primarily melee in origin) and becomes pissed with its summoner for being used as a meat shield. Maybe that won't be true for some spirits, but really, unless it's a guardian spirit of a tradition that gives the mage a lot of power over the spirit, it's gonna be pissed at being used to block bullets.
Sure, in general possession spirits have higher stats and armor when possessing a body than materialization spirits, in exchange they are limited by the body's augmented attribute maximums (I don't care if the possessed creature is a new creature or whatever, it's still possessing the body of a gnome and is limited to a gnome's maximum stats) and again have the chance of failing their possession test and wasting their time (not to mention that if your command to a spirit is "possess that guy" and he fails, he has to wait 24 hours to try again and uses up 1 service no matter what)

I think people look at the potential for abuse in possession spirits and immediately reject the idea without actually playtesting it. They're really not as good in practice as they look on paper.
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Mordinvan
post Mar 16 2010, 05:44 AM
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QUOTE (Falconer @ Mar 15 2010, 08:26 PM) *
Two: your steel lynx idea won't fly. Anything possessed becomes dual natured... so even if your spirit is inhabiting some control box in the middle of the drone. That box bolted to the drone can't simply pass through the ward. Even if somehow the spirit locked the joystick forward, unpossessed it, then let the drone go through, the spirits astral form is still stuck on the other side of the ward minus his ride.

Unless it deep astral shortcuts past the barrier.
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pbangarth
post Mar 16 2010, 05:48 AM
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QUOTE (Mordinvan @ Mar 15 2010, 11:44 PM) *
Unless it deep astral shortcuts past the barrier.
It could find its summoner that way, because the summoner on the inside could call it. Could it find a steel box the same way?
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Falconer
post Mar 16 2010, 05:49 AM
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Mordinvan:
A ward cannot be bypassed by using the astral path, UNLESS one of two things has happened.

The summoner is already INSIDE the ward and expends a service to call the spirit to him inside.
The spirit has already been inside the ward. (very unlikely if you're trying to sneak through a hostile ward)

So, no that doesn't work.

And if the summoner is already inside the ward... then putting the spirit inside a control box is kinda pointless, as the summoner could just order the un-possessed drone to chug through the ward anyhow and use the service to bring the spirit through.
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Mordinvan
post Mar 16 2010, 06:04 AM
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QUOTE (Patrick the Gnome @ Mar 15 2010, 10:40 PM) *
Sure, in general possession spirits have higher stats and armor when possessing a body than materialization spirits, in exchange they are limited by the body's augmented attribute maximums (I don't care if the possessed creature is a new creature or whatever, it's still possessing the body of a gnome and is limited to a gnome's maximum stats) and again have the chance of failing their possession test and wasting their time (not to mention that if your command to a spirit is "possess that guy" and he fails, he has to wait 24 hours to try again and uses up 1 service no matter what)

Don't go injecting house rules and then saying its a disadvantage of the tradition. The rules for the physical stats of a possessed person are their stats + the spirits stats, with maximum augmented stats being 1.5 times that. Which depending on the person involved can get rather high rather quickly.
(Agility 6 + F6)*1.5 = 18... so if you can cast and augment attribute spell and get 6 successes... you're going to be quite the monster.
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Patrick the Gnom...
post Mar 16 2010, 06:49 AM
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QUOTE (Mordinvan @ Mar 16 2010, 01:04 AM) *
Don't go injecting house rules and then saying its a disadvantage of the tradition. The rules for the physical stats of a possessed person are their stats + the spirits stats, with maximum augmented stats being 1.5 times that. Which depending on the person involved can get rather high rather quickly.
(Agility 6 + F6)*1.5 = 18... so if you can cast and augment attribute spell and get 6 successes... you're going to be quite the monster.


What are you talking about "house rule?" A spirit augments the possessed person's attributes by its force, nothing about that allows the spirit to augment a possessed person's physical attributes above their natural augmented maximums. The only examples in any of the books of stats being able to exceed augmented maximums (such as the strength mod upgrade of military grade armor) specifically state that that enhancement is capable of bringing its user's attribute above its augmented maximum. There are numerous examples in several of the books of enhancement bonus being implicitly understood not to be able to augment a character's stats above his augmented maximum (such as muscle replacement or reaction booster) without specifically stating that they can't. There's no house ruling about this, unless an enhancement is specifically stated to be able to increase a person's attributes above their augmented maximum, it is understood that it can't.
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knasser
post Mar 16 2010, 08:17 AM
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QUOTE (Patrick the Gnome @ Mar 16 2010, 06:49 AM) *
What are you talking about "house rule?" A spirit augments the possessed person's attributes by its force.


No it does not. This is the crux of the matter. The new entity replaces the original entity, stats and all. The possessed entity is explicitly stated to be a new entity. The FAQ reiterates that augmented maximums are irrelevant (not because the book says otherwise, but because some don't believe what it says). Published examples of possessed people show physical stats in excess of the vessel's augmented maximums (there are two such examples in Ghost Cartels, which I referenced earlier). The developers themselves have said so here on the forums. Possession doesn't provide a boost to someone's stats. It creates a new dual entity with different stats. Mental stats are explicity stated to be replaced by the spirit's also. If a troll were possessed by a Force 9 spirit, would you say that it would not have Logic 9? If you do argue that then you are in contradicting what the rules state. If you don't, then you've accepted that stats can be replaced with ones in excess of the vessel's augmented maximums. (IMG:style_emoticons/default/smile.gif)

We're in agreement that Possession isn't some game-breaking monster, but on this point, I have to say that augmented maximums of the vessel don't have any bearing on the newly created dual entity.

QUOTE (Falconer)
Get over yourself knasser. Your ego is a little too fragile and overinflated if that's what you think.


Yeah, refute my statement that you're being insulting with, er, insults. That really supports the case for you not being rude, doesn't it?

And anyway, what I said was that it was rude for you to say you weren't going to address me and I think if you make a comment like "to everyone else..." and then just repeat all the points I was contesting as if to say "ignore all that, this is how it is", well it's pretty clear for all to see that this is what you're saying. And that's what you've gone on to do - ignore comments that disagree with you. I made a lot of points demonstrating the problems with what you were saying and you've refused to either address any of them or admit that you're giving out wrong information to people. That's not good and it wont win people over.

K.
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knasser
post Mar 16 2010, 08:23 AM
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QUOTE (pbangarth @ Mar 16 2010, 05:48 AM) *
It could find its summoner that way, because the summoner on the inside could call it. Could it find a steel box the same way?


Not unless the steel box was the magician that summoned it. (IMG:style_emoticons/default/wink.gif)

The issue is the word "find". A spirit can use a metaplanar shortcut to get somewhere (inside a barrier or out), but it can't use them to know where to go. If you put a ward up around a place, there's nothing to stop it appearing within that space. But unless someone tells it that's where it should go, there's no reason it suddenly knows what's inside that space. Of course a magician can summon it to herself from insude there.
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Patrick the Gnom...
post Mar 16 2010, 09:17 AM
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QUOTE (knasser @ Mar 16 2010, 03:17 AM) *
No it does not. This is the crux of the matter. The new entity replaces the original entity, stats and all. The possessed entity is explicitly stated to be a new entity. The FAQ reiterates that augmented maximums are irrelevant (not because the book says otherwise, but because some don't believe what it says). Published examples of possessed people show physical stats in excess of the vessel's augmented maximums (there are two such examples in Ghost Cartels, which I referenced earlier). The developers themselves have said so here on the forums. Possession doesn't provide a boost to someone's stats. It creates a new dual entity with different stats. Mental stats are explicity stated to be replaced by the spirit's also. If a troll were possessed by a Force 9 spirit, would you say that it would not have Logic 9? If you do argue that then you are in contradicting what the rules state. If you don't, then you've accepted that stats can be replaced with ones in excess of the vessel's augmented maximums. (IMG:style_emoticons/default/smile.gif)

We're in agreement that Possession isn't some game-breaking monster, but on this point, I have to say that augmented maximums of the vessel don't have any bearing on the newly created dual entity.


You're argument about mental stats is flawed. The troll doesn't suddenly become smarter when being possessed by a force 9 spirit, the spirit gains control of the troll's body and it uses its own mental stats. The original mind of the troll, however, remains intact and its attributes unchanged as an impotent witness inside the possessed body. Would you argue that a knowledge check, made by a conjuring magician who happened to be a troll who had possessed himself, should use the spirit's mental attributes to make the check?

You're going to have to come up with something a bit more substantial than examples from modules and a discredited, out of date FAQ to satisfy me about this topic. I might accept a link to a forum topic in which a developer specifically stated that he supported you're interpretation of the Possession rules. Until then, there is absolutely no argument you can make that will make me accept that a pixie possessed with a force 5 spirit can suddenly have a body of 7. Such an interpretation is entirely unbalancing.
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dirkformica
post Mar 16 2010, 10:10 AM
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QUOTE (Patrick the Gnome @ Mar 16 2010, 01:17 AM) *
You're going to have to come up with something a bit more substantial than examples from modules and a discredited, out of date FAQ to satisfy me about this topic. I might accept a link to a forum topic in which a developer specifically stated that he supported you're interpretation of the Possession rules. Until then, there is absolutely no argument you can make that will make me accept that a pixie possessed with a force 5 spirit can suddenly have a body of 7. Such an interpretation is entirely unbalancing.


Would a Pixie who had a body of 2 and who cast Shapechange on herself to take the form of a Baboon or Wolverine (p. 94, 96 Running Wild) with say 5 hits on a spellcasting test have a body of 9? Because that's what the rules say she would have. How is this different from becoming a completely new being via possession?
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Warlordtheft
post Mar 16 2010, 03:38 PM
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QUOTE (Patrick the Gnome @ Mar 16 2010, 05:17 AM) *
You're going to have to come up with something a bit more substantial than examples from modules and a discredited, out of date FAQ to satisfy me about this topic. I might accept a link to a forum topic in which a developer specifically stated that he supported you're interpretation of the Possession rules. Until then, there is absolutely no argument you can make that will make me accept that a pixie possessed with a force 5 spirit can suddenly have a body of 7. Such an interpretation is entirely unbalancing.





IT'S MAGIC!!!! (IMG:style_emoticons/default/grinbig.gif)

There you go. Convinced now on the error of your ways?

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Patrick the Gnom...
post Mar 16 2010, 06:12 PM
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I don't care about whether or not it's magic, it's not conducive to game balance and as far as I can tell from the possession rules in Street Magic is not what the developers intended.

At least with shapechange the pixie takes on a new form, and while I might argue that hits on a shapechange spellcasting test should be subject to augmented maximum limitations just like any other attribute boost, I don't know what that would number would be for a wolverine and therefore would state the shapechange power may be excluded from the natural augmented maximum rule simply because animals in shadowrun do not effectively have natural augmented maximums. The shapechange spell has other inherent disadvantages that make its attribute effects balanced with the rest of the game, unlike unrestricted possession attribute bonuses, which are likely to be significantly higher than the bonuses gained from a Shapechange spellcasting test and maintain the advantage of the user retaining his own body and hands.
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knasser
post Mar 16 2010, 06:53 PM
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QUOTE (Patrick the Gnome @ Mar 16 2010, 06:12 PM) *
I don't care about whether or not it's magic, it's not conducive to game balance and as far as I can tell from the possession rules in Street Magic is not what the developers intended.


Well game balance is a separate discussion (which I'm happy to have), but as to what the developers intended that's easy. they intended augmented maximums of the vessel to have no bearing on the new entity. We know that because they wrote the FAQ which couldn't be more explicit on the subject and have also said that this is what they intended here on the forums.

As regards my example of Logic going higher than the augmented maximums being flawed, that doesn't work because as far as the rules are concerned there's no difference. The only difference is a fluff one because you say the spirit has overwritten the vessels mind so it's okay to apply a different standard. But you can just as easily apply a fluff reason to exceeding the augmented maximums of the vessel. In fact, why shouldn't you? In your case, only because you don't want the mechanical consequences. That's fine, but the rules still say what they say, the developers still say the rules mean what they meant them to mean and the published examples still conform to these rules, not your interpretation. Really, I'm absolutely fine with you playing it however you like, it's your game. But I'm very sure that the rules as written are that you replace the stats with the new entities.

For what it's worth, your rebuttal using knowledge checks as an example is flawed. Once a magician has channeling, his skills become available to the new entity, but the mental stats are still the spirit's.

QUOTE (knasser)
I might accept a link to a forum topic in which a developer specifically stated that he supported you're interpretation of the Possession rules. Until then, there is absolutely no argument you can make that will make me accept that a pixie possessed with a force 5 spirit can suddenly have a body of 7. Such an interpretation is entirely unbalancing.


Well I don't have a link saved and I'm not going to spend hours trawling through old threads, so you're just going to have to take my word for it. Or you could think that I'm lying I suppose. But I don't know why you'd doubt it because the FAQ is incredibly clear (if you haven't read it, go do so) and that was written by the developers. You can hardly suppose that it's unreasonable for a developer to have said these things on the forum, when you've got them written out on the website publicly. You can repeat that the FAQ is discredited, but I don't know why and you can repeat that the FAQ is old, but that's hardly pertinent because Street Magic is older still. Ghost Cartels isn't at all old, btw and even if you wish to dismiss examples that don't fit your interpretation, there's no good reason why anyone else will.

As to game balance, I'm not overly concerned by a pixie with Body 7. At any rate, at that point it's no longer a pixie, exactly. It's Linda Blair with butterfly wings. (IMG:style_emoticons/default/smile.gif)

Peace,

Khadim.
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Patrick the Gnom...
post Mar 17 2010, 01:10 AM
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As much as I hate to say it, after looking over the FAQ I must admit that your interpretation does seem to be correct. I am forced to admit that by RAW possession traditions are broken and unplayable in the interests of game balance. A possession spirit is always superior to a materialization spirit and a summoner mage can easily get all of his physical attributes up to 10 or higher no matter what his race is, and a min/maxed troll mage can get a strength above 20 with little trouble. Possessed beings are nigh unkillable monsters that can tear cars in half and wear them as gloves.
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Mordinvan
post Mar 17 2010, 01:17 AM
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QUOTE (Falconer @ Mar 15 2010, 11:49 PM) *
Mordinvan:
A ward cannot be bypassed by using the astral path, UNLESS one of two things has happened.

The summoner is already INSIDE the ward and expends a service to call the spirit to him inside.
The spirit has already been inside the ward. (very unlikely if you're trying to sneak through a hostile ward)

So, no that doesn't work.

And if the summoner is already inside the ward... then putting the spirit inside a control box is kinda pointless, as the summoner could just order the un-possessed drone to chug through the ward anyhow and use the service to bring the spirit through.


I was reasonably certain the spirit could go anywhere its 'seen', and since the cameras and on the Steel Lynx would have seen past it, and the spirit possessing something is a dual natured creature, and can see a video monitor, they should be able to see on the other side as well, and go there.
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Whipstitch
post Mar 17 2010, 01:36 AM
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QUOTE (Patrick the Gnome @ Mar 16 2010, 08:10 PM) *
Possessed beings are nigh unkillable monsters that can tear cars in half and wear them as gloves.


Unless of course, you use Direct magic, Banishing, Mana Static, gas/elemental attacks, target any allergies they may have or use weapon foci, in which case they are a fancy materialized spirit with boosted stats. Basically, how overpowered possession spirits are is directly contingent on how thoroughly you have nerfed things a lot of the other stuff people worry about as being overpowered. Irony kills.
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Fatum
post Mar 17 2010, 01:41 AM
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QUOTE (Patrick the Gnome @ Mar 17 2010, 04:10 AM) *
As much as I hate to say it, after looking over the FAQ I must admit that your interpretation does seem to be correct. I am forced to admit that by RAW possession traditions are broken and unplayable in the interests of game balance. A possession spirit is always superior to a materialization spirit and a summoner mage can easily get all of his physical attributes up to 10 or higher no matter what his race is, and a min/maxed troll mage can get a strength above 20 with little trouble. Possessed beings are nigh unkillable monsters that can tear cars in half and wear them as gloves.


All the more fun to kill them. Bring your friends and heavy weapons!
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Patrick the Gnom...
post Mar 17 2010, 02:19 AM
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QUOTE (Whipstitch @ Mar 16 2010, 09:36 PM) *
Unless of course, you use Direct magic, Banishing, Mana Static, gas/elemental attacks, target any allergies they may have or use weapon foci, in which case they are a fancy materialized spirit with boosted stats. Basically, how overpowered possession spirits are is directly contingent on how thoroughly you have nerfed things a lot of the other stuff people worry about as being overpowered. Irony kills.

Yes, exactly, they are fancy materialized spirits with boosted stats, superior in every way to materialized spirits. Direct Magic will be less effective on a possessed target than a normal one because possessed targets will always have more body, and therefore more condition boxes, than a normal spirit of the same force. Banishing might work, but is again no more effective against a possession spirit than a materialized spirit and is rarely used because this is pretty much the one case where its useful. Mana static has reduced effectiveness against possession spirits because unless you manage to get it high enough to disrupt them, they still have decent attributes from their host body, possession spirits are way more effective in background counts than materialization spirits. Allergies only apply to 2 types of spirits, neither of which are combat spirits for possession traditions. Gas is a rare case where because possession spirits have bodies, they get affected by toxins, but elemental attacks are weaker against possession spirits than materialization spirits because they will have higher stats and will likely be wearing armor, something a materialization spirit never does. A weapon focus is usually a good equalizer against a spirit, but not so against possession spirits. They have body and reaction at several steps higher than their materialized counterparts and can wear armor in addition to their ITNW, so a weapon focus attack still gets blocked by armor.

Sure, its possible to kill possession spirits, but it's significantly harder than killing materialization spirits. That's what makes it unbalanced, unless you have an answer to possession, they will roll over you, more so than any other type of magic except maybe mind control, and even if you do have an answer, it will be the same answer that you would use against a materialization spirit, and it will be less effective at fighting a possession spirit than its materialized counterpart. Possession spirits by RAW are broken and because of that it is always better to be a mage of a possession tradition than one of a materialization tradition.
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Whipstitch
post Mar 17 2010, 02:30 AM
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QUOTE (Patrick the Gnome @ Mar 16 2010, 09:19 PM) *
Sure, its possible to kill possession spirits, but it's significantly harder than killing materialization spirits.


Except that materialization spirits get to skip many difficulties that possession spirits have to deal with. Maybe it's just the way I structure things, but "I can't die to these guys" rarely solves much in my campaigns, particularly once you factor in maintaining enough services. In any case, it takes more work than I think you're willing to admit to have a vessel that outperforms a Materialized high force spirit appreciably enough to justify the extra effort, particularly since those boosted physical attributes have little utility outside of combat.
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Mordinvan
post Mar 17 2010, 03:41 AM
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QUOTE (Patrick the Gnome @ Mar 16 2010, 08:19 PM) *
Yes, exactly, they are fancy materialized spirits with boosted stats, superior in every way to materialized spirits.

Unless you are attempting to get utility out of them by say, getting them to do stuff on the physical when there isn't a motile object around to possess. They're good but have enough draw backs as to keep them from being "superior in every way to materialized spirits"
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