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#151
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Moving Target ![]() ![]() Group: Members Posts: 542 Joined: 1-August 10 From: Occupied San Diego Member No.: 18,877 ![]() |
It's not confusing. You're wrong, and apparently believe the writers are retarded and/or malicious.
Every Negative Quality has a mechanical benefit and a role playing challenge/mechanical offset. If you reword and house rule In Debt the way you want to, then it loses that. The character then automatically loses the mechanical benefit and retains the full mechanical offset. In every other case, a player who buys off Negative Quality loses the mechanical benefit but also loses the mechanical offset/role playing challenge. Why is In Debt different? Explain, or please stop wasting everybody's time. Where in any book does it say "You can't get rid of the negative consequences of a quality without spending Karma"? I can tell you the answer is nowhere because you very much can get rid of the consequences of Amnesia, Lost Loved One, and Hung Out To Dry without spending Karma. In fact, the exact text in the latter two say this explicitly. "The effects of this quality are intended to be resolved through role-playing". |
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#152
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Moving Target ![]() ![]() Group: Members Posts: 542 Joined: 1-August 10 From: Occupied San Diego Member No.: 18,877 ![]() |
The favors are opportunities. Maybe if a character refuses too many times, the In Debt quality drops a level and the character gains a 5pt Enemy flaw. There are a lot of ways to work this out with roleplay which can be backed up with written mechanics. Beep beep. House Rule alert. House Rule Alert.The case. It is relaxing with a cold beer watching the football game on TV. |
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#153
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
I have kind of thought that before. I'd imagine it would be hard to get together leg breakers that are actually a threat to a good runner. I am reminded of the game Crackdown. In there, if you kill too many cops and civilians, your handler announces that they've had enough and are going to smack you down. A horde of cops show up and try to kill you. If you slaughter all of them, the handler concludes with an "Uh, okay, then! Let that be a lesson to you." (IMG:style_emoticons/default/smile.gif) -karma |
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#154
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
Where in any book does it say "You can't get rid of the negative consequences of a quality without spending Karma"? I can tell you the answer is nowhere because you very much can get rid of the consequences of Amnesia, Lost Loved One, and Hung Out To Dry without spending Karma. In fact, the exact text in the latter two say this explicitly. "The effects of this quality are intended to be resolved through role-playing". Exactly. Those two spell out precisely alternate conditions in which you can be rid of them. In Debt does not. Therefore since the only other applicable rule that allows you to get rid of a quality is to buy it off with double karma, that is the general rule that applies. This is of course besides the GM just house-ruling it gone. -karma |
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#155
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Moving Target ![]() ![]() Group: Members Posts: 542 Joined: 1-August 10 From: Occupied San Diego Member No.: 18,877 ![]() |
"Can" and "allow". You're still missing the words that say "can" and "allow". There is nothing that says or implies that the character can't just retain the Negative Quality, and nowhere does it say or imply that negative Qualities have additional effects not described in their texts.
And adding the bigger LOL to what you just said: QUOTE Those two spell out precisely alternate conditions in which you can be rid of them. In Debt does indeed spell out precise alternate conditions in which you can resolve them. Notice that the Hung Out to Dry and Lost Loved One do not to get rid of, or remove the quality. They say "resolve". That means the quality doesn't (have to) come off the character sheet, but it no longer has any effect. You don't lose a new loved one when you find the old one. Precedent kids. The legal system revolves around it. And guess what laws are? A set of... rules. |
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#156
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Moving Target ![]() ![]() Group: Members Posts: 516 Joined: 22-July 10 From: Detroit Member No.: 18,843 ![]() |
It's not confusing. You're wrong, and apparently believe the writers are retarded and/or malicious. Every Negative Quality has a mechanical benefit and a role playing challenge/mechanical offset. If you reword and house rule In Debt the way you want to, then it loses that. The character then automatically loses the mechanical benefit and retains the full mechanical offset. In every other case, a player who buys off Negative Quality loses the mechanical benefit but also loses the mechanical offset/role playing challenge. Why is In Debt different? Explain, or please stop wasting everybody's time. Where in any book does it say "You can't get rid of the negative consequences of a quality without spending Karma"? I can tell you the answer is nowhere because you very much can get rid of the consequences of Amnesia, Lost Loved One, and Hung Out To Dry without spending Karma. In fact, the exact text in the latter two say this explicitly. "The effects of this quality are intended to be resolved through role-playing". I give up, I don't understand where In Debt gets this magic rule ignoring ability. Feel free to point it out though. Until then, I'll treat it like every other Negative Quality in the game (the ones that don't have specific sections on how they're different) Since pointing out the book didn't work for you, I advise you to read: Mystery Mod Noise High Maintenance Implant Nano-Intolerance Temporal Lobe Epilepsy Buggy 'Ware Reduced (Sense) Paraplegic (probably more that I'm forgetting) and tell me what the rules say about trying to shortcut a negative quality. No, it's not a direct quote - that doesn't make the rules any less clear. You can choose to interpret in a manner that is consistent with the rules, or in a way that isn't - guess which way is correct? |
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#157
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Moving Target ![]() ![]() Group: Members Posts: 516 Joined: 22-July 10 From: Detroit Member No.: 18,843 ![]() |
"Can" and "allow". You're still missing the words that say "can" and "allow". There is nothing that says or implies that the character can't just retain the Negative Quality, and nowhere does it say or imply that negative Qualities have additional effects not described in their texts. And adding the bigger LOL to what you just said: In Debt does indeed spell out precise alternate conditions in which you can resolve them. Notice that the Hung Out to Dry and Lost Loved One do not to get rid of, or remove the quality. They say "resolve". That means the quality doesn't (have to) come off the character sheet, but it no longer has any effect. You don't lose a new loved one when you find the old one. Precedent kids. The legal system revolves around it. And guess what laws are? A set of... rules. Wow, I didn't realize you had such a fundamental misunderstanding of the word "can". "Can" in this context is a very strong word, actually. Only by fulfilling the previous terms does the GM have the ability to allow a player to buy it off. The wording can't make it any more clear that it's serious business to buy off a negative quality. |
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#158
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
"Can" and "allow". You're still missing the words that say "can" and "allow". There is nothing that says or implies that the character can't just retain the Negative Quality, and nowhere does it say or imply that negative Qualities have additional effects not described in their texts. And adding the bigger LOL to what you just said: In Debt does indeed spell out precise alternate conditions in which you can resolve them. Notice that the Hung Out to Dry and Lost Loved One do not to get rid of, or remove the quality. They say "resolve". That means the quality doesn't (have to) come off the character sheet, but it no longer has any effect. You don't lose a new loved one when you find the old one. Precedent kids. The legal system revolves around it. And guess what laws are? A set of... rules. Except modern legal systems in fact account for common sense and alterations based on individual cases. Games don't. They don't change unless the developers deliberately change them, or a GM houserules something. Games are generally written with general rules that only get superceded if a specific exception is made. General rule: You can take qualities. Qualities normally persist forever by default, except for one general method of getting rid of qualities once you have them: Pay them off with Karma. Some qualities have specific exceptions on how you might change the effects. Like the two you mentioned. In Debt tells you you have a certain amount of money you owe, and the minimum you need to pay if you want to avoid the legbreakers. It does not, notably, state what happens after the debt is totally paid off. The quality remains, as all qualities generally do, unless you pay off the Karma. I was pointing out, more or less because it was amusing, that the way the rules are written, technically if you pay off the Karma cost the quality still goes away even if you never paid a single nuyen. Some GMs will take exception to that and apply consequences. Others might figure that the karma cost abstractly also pays off the nuyen debt or just gets rid of it in some way. Either way, it's a GM houseruling, not something covered by the rules. I'm not saying In Debt isn't written badly. It is. Any GM in his right mind will houserule changes to make it work. I was just pointing out the absurdities of how this stuff is written. -karma |
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#159
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Beep beep. House Rule alert. House Rule Alert. The case. It is relaxing with a cold beer watching the football game on TV. Sure, call that a house rule if you like. It's not a rule though. It is not meant to be applied across every game. It is a scenario, which I as a GM might or might not used, based on the greater interpretation that your debt is not cleared without paying off the karma. So, looking at it that way, it's a karmic debt. How would I, as a GM, choose to represent paying off a karmic debt? Favors. That is my suggestion. It creates a scenario where the player "resolves the effects of the negative quality through role-playing." I guess it does use a mechanic to do so. Call that a house rule, sure. That interpretation that the debt can only be gotten rid of with karma is, in fact, more in line with the rules than the idea that you can pay off the money debt at all. Assuming that you can pay back the original debt and assuming that you can't require the GM to interpret the language of the quality since it is so poorly written. It doesn't define what you can pay off, so the idea that you can pay back the owed amount is an interpretation. Assuming that you can pay back the original sum, there are no rules regarding what happens when you do so. You would be paying back 10% of nothing, each month until you buy it off, otherwise you get button men at your door asking why you didn't make your payment. Once again, RAW is nonsense. You mentioned the Quadriplegic quality earlier when we were talking about buying off qualities with karma. RAW says that a Quadriplegic character can not preform any physical tasks. There is no definition of "physical tasks" in the book. There are active skills, and even among those active skills, there are physical active skills... like perception... which is improved by enhanced articulation... anyway... There is no such thing as a physical task among the rules of Shadowrun, therefore, Quadriplegic only requires one to maintain a high lifestyle. It's all nonsense if you try to treat rule as law. |
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#160
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Moving Target ![]() ![]() Group: Members Posts: 542 Joined: 1-August 10 From: Occupied San Diego Member No.: 18,877 ![]() |
Wow, I didn't realize you had such a fundamental misunderstanding of the word "can". You're a comedian. But I wouldn't give up your day job. There's just no market for your sense of humor.Is this like formalism where you invent a new meaning for a word or idea? a : know how to <she can read> b : be physically or mentally able to <he can lift 200 pounds> c —used to indicate possibility <do you think he can still be alive> <those things can happen> ; sometimes used interchangeably with may d : be permitted by conscience or feeling to <can hardly blame her> e : be made possible or probable by circumstances to <he can hardly have meant that> f : be inherently able or designed to <everything that money can buy> g : be logically or axiologically able to <2 + 2 can also be written 3 + 1> h : be enabled by law, agreement, or custom to 2 : have permission to —used interchangeably with may <you can go now if you like> transitive verb 1 obsolete : know, understand 2 archaic : to be able to do, make, or accomplish Please pick the one that contains the words that define "can" as a force or inevitability. Hint: you'll get closest with "f", but still be misusing it since it implies a purpose that enables, not a purpose that creates. The only one misunderstanding here is you. The GM "can allow" a player to buy off a Negative Quality because he "can" also disallow it and tell the player they are stuck with it. QUOTE I give up, I don't understand where In Debt gets this magic rule ignoring ability Of course you don't understand. You also don't understand that there is no rule that you're "quoting" (of course, the concept of quoting was one of your stumbling points), lol. The text of the book says, explicitly (explicit versus implicit is your major stumbling point here it seems) "can allow" a player to buy off a Negative Quality. It sets the guideline that it is possible for the player to get rid of them. The opposite scenario would be where Negative Qualities are irrevocable and permanent. Not that they would be free to get rid of. Those qualities state that the GM "can allow" the quality to be bought off with Karma, in addition to other specific requirements or conditions. For instance, if a paraplegic character wants to walk again, they buy the quality off with Karma in addition to undergoing nanotech or genetech therapy. If a player with a mysterious mod noise wants to get rid of the problem they have to buy it off with Karma in addition to removing the implant. If the player with TLE wants to get rid of it, they have to buy it off with Karma in addition to undergoing brain surgery or gene therapy. For other Negative Qualities, it is left up to the GM's discretion what the reversing stipulations are. In Debt isn't ignoring those rules. Like Hung Out to Dry, or Lost Loved One, or Amnesia, it has resolving factors that do not require the character to buy it off with Karma. I can imagine this is frustrating and embarrassing for you. But you're doing it to yourself. |
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#161
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
like perception... which is improved by enhanced articulation Actually...no...as...it...isn't...linked...to...a...physical...attribute. (IMG:style_emoticons/default/grinbig.gif) For other Negative Qualities, it is left up to the GM's discretion what the reversing stipulations are. In Debt isn't ignoring those rules. Like Hung Out to Dry, or Lost Loved One, or Amnesia, it has explicit resolving factors that do not require the character to buy it off with Karma. But it really doesn't, the rules for it doesn't say that you can actually pay of the dept, just that you owe it to someone and have to pay intrest every month. |
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#162
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Actually...no...as...it...isn't...linked...to...a...physical...attribute. (IMG:style_emoticons/default/grinbig.gif) Oh.... yeah.... you're right.... (IMG:style_emoticons/default/nyahnyah.gif) |
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#163
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
But it really doesn't, the rules for it doesn't say that you can actually pay of the dept, just that you owe it to someone and have to pay intrest every month. As someone already pointed out, it says that each month you must pay at least the interest, indicating the ability to pay more. It does not however state that paying more reduces the amount you owe, it simply means that you paid more. Anything beyond that is an interpretation (and thus according to some, a house rule) as opposed to what is actually written (IMG:style_emoticons/default/biggrin.gif) Suppose that means that the RAW is actually fairly good, it is all that RAI house rule interpretation that paying more than your interest reduces the amount you owe that is mucking everything up (IMG:style_emoticons/default/nyahnyah.gif) Really, the arguments here are getting fairly stupid over something entirely pointless. What everyone should be defining instead of 'can' and 'is' and 'allow' is 'house rule'. |
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#164
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Moving Target ![]() ![]() Group: Members Posts: 516 Joined: 22-July 10 From: Detroit Member No.: 18,843 ![]() |
Of course you don't understand. You also don't understand that there is no rule that you're "quoting" (of course, the concept of quoting was one of your stumbling points), lol. Alright, I'll concede that I misspoke when I used the word "quoting" the one time. And h. is the obvious answer, since we're actually talking about rules/law, and this is clearly a case of empowering. As for Formalism, I get that you didn't study Literary Analysis; don't worry, I won't bring it up again. If you want the nickle tour though, Formalism strives to, within a given body of work, look for a coherent and consistent interpretation of meaning. Basically, the direct opposite of the Deconstructionist argument you are making. The rules explicitly state that you can't get rid of a negative quality without paying karma. The rules implicitly state that you can't shortcut out of the negative consequences of the quality. There are qualities that have explicit exceptions to this - In Debt is not one of them. QUOTE For other Negative Qualities, it is left up to the GM's discretion what the reversing stipulations are. In Debt isn't ignoring those rules. Like Hung Out to Dry, or Lost Loved One, or Amnesia, it has explicit resolving factors that do not require the character to buy it off with Karma. And here is where your disconnect is - the GM is not given discretion, by the book, for other qualities. Lost Loved One and Hung out to Dry explicitly state that they are to be resolved through roleplay - In Debt does not (nor does Amnesia for that matter, though in the 25 point version, there is a mechanism for getting to find out your character sheet). Therefore, it follows the rules for all other qualities. |
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#165
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Also, you can learn about yourself throug role-play and still have the Amnesia quality.
Though, I still wouldn't trust myself to role-play the difference between remembering your past and discovering it... |
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#166
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Moving Target ![]() ![]() Group: Members Posts: 542 Joined: 1-August 10 From: Occupied San Diego Member No.: 18,877 ![]() |
I never mentioned that I was "quoting" that particular statement, that's all on your misreading what I said. You used quotation marks in the first post, and the phrase "rules I'm quoting" in the follow up. What rules were you quoting then if you weren't quoting but actually quoting?QUOTE As for Formalism, I get that you didn't study Literary Analysis Hahahaha. Ha... Heh. <wipes tear> QUOTE The rules explicitly state that you can't get rid of a negative quality without paying karma. No, they don't. QUOTE The rules implicitly state that you can't shortcut out of the negative consequences of the quality. Correct. However, paying off the nuyen cost is not short-cutting. It is the stated resolution for In Debt just like roleplaying is the stated resolution for Hung Out to Dry and Lost Loved One, and the resolution to Amnesia is learning or remembering the forgotten details.QUOTE There are qualities that have explicit exceptions to this - In Debt is not one of them. Wrong. Amnesia has an implied exception because nowhere does it state that the character overcomes Amnesia by learning about his or her past. It's just obvious that if the character learns about his or her past, the quality is essentially nullified. QUOTE And here is where your disconnect is - the GM is not given discretion, by the book, for other qualities. You don't even own a copy of Shadowrun 4 do you. It's all clear now. I'll fill in the blanks for you: Page 271, third paragraph under the emboldened heading "Negative Qualities" which falls under "Other Improvements" which falls under "Character Improvement" in the "Running the Shadows" chapter of the book.All following bold text is highlighted by me for the purpose of clarity and emphasis. Notations follow the quoted section. QUOTE If the gamemaster approves*, a character can work off a negative quality by undertaking severe changes as appropriate to the quality.** For example, a character with the Addiction quality must work hard to kick the habit, resisting the temptation to relapse for a significant period of time (chosen by the gamemaster). If the gamemaster feels that a character has made the necessary changes to shrug off a negative quality, he can allow that character to pay twice the quality's BP cost to remove it. *That thing you said the gamemaster isn't given discretion to do? Funny how that's the very first sentence of the section. **The language describing the changes that have to be made come before any mention to the cost in Karma. There couldn't possibly be significance to this. By the way, that is the "Negative Qualities" section in its entirety, unabridged and altered only by the inclusion of bold text and notated asterisks. |
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#167
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
However, paying off the nuyen cost is not short-cutting. It is the stated resolution for In Debt just like roleplaying is the stated resolution for Hung Out to Dry and Lost Loved One, and the resolution to Amnesia is learning or remembering the forgotten details. Could you tell the rest of us where exactly is that stated, as it definitely isn't in the qualities description. The quality doesn't say anythink about you even being able to pay of the debt or what happens if your allowed to pay it of. |
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#168
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,705 Joined: 5-October 09 From: You are in a clearing Member No.: 17,722 ![]() |
Wrong. Amnesia has an implied exception because nowhere does it state that the character overcomes Amnesia by learning about his or her past. It's just obvious that if the character learns about his or her past, the quality is essentially nullified. You've been black-out drunk before, right? Your friends will tell you all about what you did, and it even sounds like something you would do, but you never really know. There's always a hole there. "Can other people really account for all that time? Where did my keys go? Who drew all these dicks on my face?" Your own life becomes a 2nd hand reference. Maybe the public record is only part of the truth? Maybe no one really knew but you? Who and what can you trust? The only way to really know the whole truth is with the karma buy. But again, I agree, role-playing the difference is an impressive bit of subtlety. That isn't to say that "hearing about your past" nullifies the GMs ability to smack your amnesiac ass out of left field. |
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#169
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Moving Target ![]() ![]() Group: Members Posts: 303 Joined: 26-May 10 Member No.: 18,622 ![]() |
My o My, after all this time there is still people foolish enough to argue with kruger ?
Stop wasting your time, he is best left /ignore. |
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#170
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 ![]() |
My o My, after all this time there is still people foolish enough to argue with kruger ? Some of us are bored at work. Stop wasting your time, he is best left /ignore. I kinda like my topics making sense, if i did that half the topics in here would stop making sense. (IMG:style_emoticons/default/grinbig.gif) |
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#171
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Moving Target ![]() ![]() Group: Members Posts: 516 Joined: 22-July 10 From: Detroit Member No.: 18,843 ![]() |
Dang, spending over a half an hour on your reply to me - I'm touched. It does mean you missed my almost-immediate edit to my first statement though.
IK's right though, I should have known better, but I thought that since this was so incredibly clear that you might make an exception to your usual rule. Silly me. (a valiant rearguard action though - dismissive laughter, ignoring my main argument while picking at the supporting statements instead; you would make a very good defense lawyer, and I mean that as a sincere compliment.) |
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#172
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,190 Joined: 31-May 09 From: London, UK Member No.: 17,229 ![]() |
Some of us are bored at work. I kinda like my topics making sense, if i did that half the topics in here would stop making sense. (IMG:style_emoticons/default/grinbig.gif) If you are that bored, you can try guessing his rants from the answers (IMG:style_emoticons/default/grinbig.gif) |
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#173
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Moving Target ![]() ![]() Group: Members Posts: 542 Joined: 1-August 10 From: Occupied San Diego Member No.: 18,877 ![]() |
(a valiant rearguard action though - dismissive laughter, ignoring my main argument while picking at the supporting statements instead; you would make a very good defense lawyer, and I mean that as a sincere compliment.) Speaking of rear-guard actions, I had to laugh as you epically failed by suggesting I'd never studied literary analysis. That was a good one. Still, I maintain that you shouldn't pursue comedy as a profession. There just won't be money in it. Oh, it was good though. Being told I never studied literary analysis by a guy who cannot even use the word "can" correctly. I will admit though, you're a dedicated troll. |
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#174
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Moving Target ![]() ![]() Group: Members Posts: 542 Joined: 1-August 10 From: Occupied San Diego Member No.: 18,877 ![]() |
Could you tell the rest of us where exactly is that stated, as it definitely isn't in the qualities description. The quality both gives a stated sum that is owed, an interest rate that accrues, and says that payments must be made in an "at least" fashion. It appears the writers didn't want to insult the intelligence of the players by suggesting that when the amount paid equals or exceeds the amount owed, that the debt is obviously now zero nuyen and the consequence of "sending somebody after her" would then be nullified.The quality doesn't say anythink about you even being able to pay of the debt or what happens if your allowed to pay it of. Just like Amnesia doesn't have to say that if the player leans or is allowed to slowly remember his or her past, that the Amnesia quality is then nullified. Just like the book doesn't say that if through role playing you eventually find your lost loved one, you no longer have to make willpower tests to avoid looking for them, and just like the book doesn't say the character will be able to use their contacts once they've resolved Hung Out to Dry by role playing. The resolution is given and the effect is obvious and didn't need to be, It's just common sense. And common sense is obviously an uncommon virtue. Because there seems to be a lot of people here who would insist that Amnesia be bought off with Karma too, or at least hypocritically deny that there are exceptions to the rules for buying off NQs with Karma and that very obviously, In Debt is one of them. Instead they want to make up house rules and then claim that those house rules are invisible text the writers meant to have in there, but just forgot in the writing process or something. |
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#175
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,679 Joined: 19-September 09 Member No.: 17,652 ![]() |
And common sense is obviously an uncommon virtue. Of course, it costs 5 whole BP. How could everyone afford the 'argue over pointless stuff' skill at such high levels? Seriously, are people still arguing about which bad interpretation of In-Debt is RAW? "In-Debt sucks because it says this." "No, it sucks because it says that." -> flame war Everyone agrees on the important parts, and that is that In-Debt is a poorly written quality that should just be ignored because no matter how you deal with it is poor, either by being too good or too bad. |
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