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#76
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
it did sort of dissapear.
Given karma and money a Rigger will pick up Hacker Skills/Programs Given Karma and money a Hacker will pick up Rigger Skills/Programs The cyberware they want is almost identical. It's an easy way for a hacker to get in on the meat combats |
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#77
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Moving Target ![]() ![]() Group: Members Posts: 873 Joined: 16-September 10 Member No.: 19,052 ![]() |
I think the problem is that hotsim isn't NEARLY awesome enough for the risk. +2 dice? Possibly one more IP over the Adept AR hacker who even boosted his skills with power points? Pfft.
Also, the program thing is really annoying. Legal software? Pirated software? Software degredation because you didn't download your updates regularly? What happened to manipulating stuff with your BRAIN? Perhaps if every hotsim user could create programs on the fly like Technomancers, then you could get deckers back. As of now, all you need is a wad of cash and a big fat commlink to run the best programs, and you can basically run quite nicely on really average skills. So yeah, I get what Kruger is getting at. There isn't any cyberpunk in the 4E matrix. While I don't think it's bland, it's not cyber. It's just tech, and it's certainly not punk. It's just a bunch of program jockeys downloading warez to keep up to date. AND I even feel if you take away the fluff, and just go with the rules involved, being a shadowrunner in SR4 is really blood hard, because the surveillance tech got a huge bump, too. The datatrail is much worse than before. Basically the world is too realistic by now to be open to a casual player. Mohawk campaigns have to consciously forget a lot of the stuff that's actually in the books to work, IMHO. So... while I actually like a lot of the updated content, SR4 feels more like Ghost in the Shell than a character driven, noir, low-life setting. |
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#78
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
Realistically if you do not have a technomancer (or a hacker) backtracking everything you do. It's nigh impossible for Shadowrunners to keep doing what they do for very long. Their pictures, their MO's their Auras would be plastered on Corporate Security Desks the world over.
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#79
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Moving Target ![]() ![]() Group: Members Posts: 865 Joined: 31-December 03 From: Shadows of Britain Member No.: 5,944 ![]() |
VR and AR are the exact same matrix, just different ways of interacting with it. Calling those different matrixes is like saying there are multiple internets because some people use firefox and some people use internet explorer. My point was that in SR3 you had the matrix that deckers ran, then you had the wireless matrix that supported pocket secs and things like that which a Decker apparently couldn't access, and then you had whatever the heck the riggers ran on (might be that second matrix), which also couldn't be touched by deckers. The matrix that the Deckers ran was the same as the matrix accessed by the P-secs, which just required looking for their vanishing san when the P-sec was running it's connection. Of course a decker could just wait on any email or info heaidng to or from the device. If the decker wanted in it was risky because of the short window of Matrix connection and the I/O speed of the grid connection from the p-sec to the 'trix. Plus if the P-sec disconnected then you'd get dumped. Thats why sometimes it was wiser to wait for something to show on a mainframe of get onsite access to the hardware and Deck-direct. A Rigger network was a self encrypted 'sealed' network that was nothing to do with the Matrix. The VCR and the Rigger adaption modules and Drones ran on their own signals and systems. It was possible to run this Through the Matrix but that was a rarity. More commonly a rigged system encountered the Matrix when it was a building security system, because systems it was connected too ran through the Matrix, or because of other reasons. In either case a decker could Deck into a Rigged network with the use of some special tools and software but was often at a disadvantage vs the resident Rigger in a contest. Best way to get control of a Rigged system was to usurp it with a Rigger. |
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#80
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
I like the fact that they merged rigging and hacking. The only real problems are (as everyone knows:) encryption, and the lack of explicit rules for isolated networks. And I can understand why they'd want to leave out the latter: the Matrix *is* supposed to be *everything*. However, if people are going to buck that by running direct fiber and (theoretically) using microtransceivers, etc., the rules should probably address it. Between everything else you can control, you should be able to turn off the auto-mesh (but only if you're a crazy hacker, really).
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#81
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
The matrix that the Deckers ran was the same as the matrix accessed by the P-secs, which just required looking for their vanishing san when the P-sec was running it's connection. Of course a decker could just wait on any email or info heaidng to or from the device. If the decker wanted in it was risky because of the short window of Matrix connection and the I/O speed of the grid connection from the p-sec to the 'trix. Plus if the P-sec disconnected then you'd get dumped. Thats why sometimes it was wiser to wait for something to show on a mainframe of get onsite access to the hardware and Deck-direct. I think Karoline was more referring the 1st edition incompatibility of Wireless with the Matrix. I do think it's a little amusing that in 1E, regular deckers could do stuff like access the Matrix without a deck and program on the fly, but later editions they cannot. -k |
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#82
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Moving Target ![]() ![]() Group: Members Posts: 542 Joined: 1-August 10 From: Occupied San Diego Member No.: 18,877 ![]() |
Did you even read my post? Your post was complaining about how the difference between the decker and turtle has disappeared, and my post was about how the difference didn't disappear. How does that have nothing to do with what you did? Because your post suggests you have no idea what a turtle was in 1-3ed. |
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#83
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,088 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Magical wireless brains, negative impacts from Essence loss, clear reflection of the magic rules, so on and soforth. Technomancers do not resemble Otaku except superficially. ~J Technomancers still do what Otaku did, with just three differences: - They are wireless because...well, because the whole world went wireless, and the whole point of TMs/Otaku is that they don't need a commlink/deck to access the matrix - They are affected by essence loss. A bit strange given their intimate connection to the machine world, but easily explained by the fact that their body is a living cell antenna [insert "bioelectric field" technobabble here] - Being a starving child with muscle atrophy is no longer a requirement for the job. Move along, nothing negative to be seen here (IMG:style_emoticons/default/wink.gif) |
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#84
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 ![]() |
Obviously, because David Bowie is a magical *supervillain*. (IMG:style_emoticons/default/smile.gif) He's a Spike Baby for Shure (IMG:style_emoticons/default/wink.gif) http://www.hypeful.com/wp-content/uploads/2007/11/jareth.jpg http://www.astridevelt.de/BowievsJareth.jpg http://onlyforever.com/l_Jarethpics.html HougH! Medicineman |
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#85
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Moving Target ![]() ![]() Group: Members Posts: 489 Joined: 14-April 09 From: Madison, WI Member No.: 17,079 ![]() |
I miss the pink mohicans. I don't use it or miss it. Still, if I understand the definition correctly this is something that is entirely down to GM style. Either the GM runs this style or they do not. I miss the badass attitude of the "suck cheese shark face" street sam by bradstreet. Not sure what you are talking about. Try telling the street sam in my group that she doesn't have badass attitude. I miss the feeling of chaos from 1st and 2nd editions art, like that gang riding the car with a lone star cop.. on the outside and upside down. The feel of the art has changed, which is inevitable given the turnover of artists and developers. Still, the feeling of chaos you feel was better portrayed by the art in 1st and 2nd edition is still completely up to the GM. If your game doesn't have the amount of chaos you, as a player, want to see then blame your GM and not the art in 4th edition. I miss the "techno-tribal" aesthetics that mixed chrome, feathers and maya symbols. I miss the logo with a skull and scroll on a chipboard. I miss that style a little too, but I still fail to see how that change in style has any power over how I run my SR game. I miss the Rocker archetype. Having the Rocker as a primary archetype was always absurd. The only rocker I had in my pre-4th edition games was also the decker. Rocker only makes sense if you are the "Rocker+Face" or some other skill set of actual use to a shadowrunning team. I miss the shadowtalk. I must be missing something here. If shadowtalk is what I think it is, then we still have it. I miss cyberdecks. I've read the arguments for cyberdecks and I don't buy it. Using giant Casio keyboards to interact with the Matrix goes against every contemporary computer technology trend. Now, if the mid-1980s future tech projection is what really floats your boat in Shadowrun, then by all means go for it. Just keep in mind that new players starting to play Shadowrun now at age eighteen were born in 1992. Just how many of them are going to be nostalgic for 1980s future-tech? If Shadowrun wants to keep attracting new players and not just appeal to a shrinking, but vocal, player base of grognards the game must change with the times. I miss Fuchi. I don't get how anyone could "miss" a faceless megacorp. This seems like more nostalgia for the sake of nostalgia. So, who else think that with each new edition, SR got more and more sanitized, with too much cyber and too little punk? Not me. |
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#86
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Moving Target ![]() ![]() Group: Members Posts: 542 Joined: 1-August 10 From: Occupied San Diego Member No.: 18,877 ![]() |
AND I even feel if you take away the fluff, and just go with the rules involved, being a shadowrunner in SR4 is really blood hard, because the surveillance tech got a huge bump, too. The datatrail is much worse than before. Basically the world is too realistic by now to be open to a casual player. Mohawk campaigns have to consciously forget a lot of the stuff that's actually in the books to work, IMHO. Well, to be fair, Pink Mohawk campaigns pretty much always had to suspend disbelief. Corp Sec Handbook was a 2nd Edition supplement. The Pink Mohawk of the game only existed for about three years. Starting with 2nd Edition the nature of the game started to change dramatically. Rocker archetype and references disappeared, less focus on the silly stuff, and more supporting fluff which eliminated a lot of the more outlandish cyberware as common modifications, etc.The change was all based on the slow evolution of the game's concept. What they came up with for 1st Edition was a mish-mash of borrowed concepts. The main elements of Neuromancer (cybernetically enhanced professional criminals, vast virtual digital network, world run by giant megacorporations, etc) and Tolkein/Dungeons & Dragons (elves, orks, magic, etc) for the most part. They didn't really put a whole lot of time into thinking it out. The first adventure even had random encounters and was set up as a dungeon crawl. It was only later that they started to move in a direction that made sense. I don't feel this change made the game harder, it just meant the game finally required the level of "thinking" that it didn't always have. What you choose to use for your game is the acceptable compromise for your suspension of disbelief versus the fun factor and playability. There really isn't a "wrong" way to do it. The fluff goes both ways. Kinda says one thing and does another, really. |
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#87
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Moving Target ![]() ![]() Group: Members Posts: 542 Joined: 1-August 10 From: Occupied San Diego Member No.: 18,877 ![]() |
I've read the arguments for cyberdecks and I don't buy it. Using giant Casio keyboards to interact with the Matrix goes against every contemporary computer technology trend. Now, if the mid-1980s future tech projection is what really floats your boat in Shadowrun, then by all means go for it. Just keep in mind that new players starting to play Shadowrun now at age eighteen were born in 1992. Just how many of them are going to be nostalgic for 1980s future-tech? If Shadowrun wants to keep attracting new players and not just appeal to a shrinking, but vocal, player base of grognards the game must change with the times. Cyberdecks weren't "giant". They were described as being smaller than a normal keyboard, which isn't terribly "giant" when you think that they contain all sorts of complicated electronics and an interface you had to be able to subconsciously operate while you were fully immersed in virtual reality. Kids today know that their laptop can do more than their notepad can do more than their smartphone, the choice of what to use is based on need and convenience. It's not some kind of gigantic leap across a bottomless logic gulf. The 4e commlink was just a copout to the attention deficit disorder that plagued games where people couldn't handle short breaks in game play and couldn't be bothered to learn the rules and adapt them for their table. Besides, most of AR is 1980s theoretech too. |
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#88
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
There's that ADD again. Just to be clear, you're denouncing as mentally aberrant the idea that most of the players *shouldn't* have to stop playing for extended periods while the hacker solo-RPGs?
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#89
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Moving Target ![]() ![]() Group: Members Posts: 489 Joined: 14-April 09 From: Madison, WI Member No.: 17,079 ![]() |
Well, to be fair, Pink Mohawk campaigns pretty much always had to suspend disbelief. Agreed with this sentiment. I think that what it really comes down to is whether or not your setting is spiraling into chaos or not. You can have pink mohawk in Lagos or Chicago CZ and the exact opposite in Neo-Tokyo or Manhattan. Obviously the developers do not have the entirety of the setting spiraling into chaos and social disintegration but that doesn't mean you can't set your Shadowrun game someplace that is. If you believe that the entire Seattle metroplex in 2050 had that "spiraling into chaos" feel in 1st edition, then you're inevitably going to be disappointed that Seattle isn't a smoking ruin by 2072. Actually, I'd place the death of pink mohawk at the publishing of the original Seattle Sourcebook. That book assigned security ratings to every neighborhood in the 'plex. From that point on there was no doubt that there were plenty of high-security A-AAA zones in the plex. It was also clear you weren't going to find a bunch of joyriding gangers strapping a cop to the hood of his patrol car in anything fancier than a D zone. |
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#90
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
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#91
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
I have to sit and twirl my fingers while the face does his schmoozing the ladies rolls.
Why can't he sit for a bit while I do my kanoodling the server rolls. |
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#92
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
Ew, that's how you catch viruses.
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#93
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Moving Target ![]() ![]() Group: Members Posts: 489 Joined: 14-April 09 From: Madison, WI Member No.: 17,079 ![]() |
Kids today know that their laptop can do more than their notepad can do more than their smartphone, the choice of what to use is based on need and convenience. Kids today also know that their smartphone can do what their notepad did a few years ago and their notepad can do what their laptop could do a few years ago and so on. Anyone who is paying attention must realize that the trend of personal computing technology is that everything is converging down to the smartphone (or smaller) size. Once you get haptic interfaces and pico-projectors (both very much in development) going you don't even need screens and keyboards anymore. At that point the actual processing power will likely be cheap and small enough to be built into clothes; so in that way SR4 commlinks are actually underestimating the technology trend. All this without even having to invent DNI. So, no, I still don't buy the cyberdeck thing at all. It's not some kind of gigantic leap across a bottomless logic gulf. The 4e commlink was just a copout to the attention deficit disorder that plagued games where people couldn't handle short breaks in game play and couldn't be bothered to learn the rules and adapt them for their table. Besides, most of AR is 1980s theoretech too. Skating past your repeated use of an actual diagnosable medical condition as a generalized slur, it was the rules changes that did what your accusing commlinks of doing. As an experiment, run Find and Replace 'cyberdeck' for 'commlink' and see if the way the hackers and Matrix work magically turns back into 3rd edition. |
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#94
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Moving Target ![]() ![]() Group: Members Posts: 542 Joined: 1-August 10 From: Occupied San Diego Member No.: 18,877 ![]() |
There's that ADD again. Just to be clear, you're denouncing as mentally aberrant the idea that most of the players *shouldn't* have to stop playing for extended periods while the hacker solo-RPGs? Your definition of extended and mine are apparently quite different. Maybe you played in one of those games where the GM didn't know the rules or how to manage his table. The Matrix and decking never got in the way of our ability to have a good time, nor took an inordinate amount of time. |
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#95
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Moving Target ![]() ![]() Group: Members Posts: 542 Joined: 1-August 10 From: Occupied San Diego Member No.: 18,877 ![]() |
Skating past your repeated use of an actual diagnosable medical condition as a generalized slur, it was the rules changes that did what your accusing commlinks of doing. As an experiment, run Find and Replace 'cyberdeck' for 'commlink' and see if the way the hackers and Matrix work magically turns back into 3rd edition. I could do that with banana and pistol and then we could play Shadowcircus. What else do you want me to call it besides ADD? It's a concept that is easily understood, and despite my less than favorable opinion of an egregiously over-diagnosed disorder to promote chemical solutions to bad parenting and poor young adult self control, I use the term ADD because you all know what it means and it succinctly describes a style of play which is focused entirely on constant individual participation instead of group dynamic to play a game. |
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#96
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Moving Target ![]() ![]() Group: Members Posts: 489 Joined: 14-April 09 From: Madison, WI Member No.: 17,079 ![]() |
I have to sit and twirl my fingers while the face does his schmoozing the ladies rolls. Why can't he sit for a bit while I do my kanoodling the server rolls. In SR1-SR3 the time spent doing each of those tasks was not equal. Not by a long shot. Unless the vast majority of players and GMs were all 'doin it wrong.' It was the same reason I never ran Astral Quests in the middle of regular gaming sessions. It's the reason why I still don't run major Matrix intrusions in midst of a regular session. SR4 just made it easier to do some of the hacking in a time frame comparable to that of every other specialist's shtick. |
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#97
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Moving Target ![]() ![]() Group: Members Posts: 542 Joined: 1-August 10 From: Occupied San Diego Member No.: 18,877 ![]() |
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#98
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,179 Joined: 10-June 10 From: St. Louis, UCAS/CAS Border Member No.: 18,688 ![]() |
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#99
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Advocatus Diaboli ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 13,994 Joined: 20-November 07 From: USA Member No.: 14,282 ![]() |
The point is that solo time is fundamentally the opposite of 'group dynamic'. Taking turns in combat or conversation is one thing, Matrix runs were (are) quite another. We all know this, and it has nothing to do with seflishness or lack of attention span.
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#100
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,996 Joined: 1-June 10 Member No.: 18,649 ![]() |
Although, having seen an autistic kid with /real/ add..
It's most definitely a serious illness. |
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