Recoil examples, Do these look correct? |
Recoil examples, Do these look correct? |
Sep 21 2005, 08:53 PM
Post
#1
|
|
Target Group: Members Posts: 35 Joined: 31-August 05 Member No.: 7,658 |
This is based on FanPro's clarification that recoil compensation is applied per action. Tell if this looks correct.
Burst examples: DV = Damage Value RM = Recoil Modifier Def = Defender's Dice Street Sam = 7 Agi, 5 Auto skill, smartlink = 14 dice Defender = 5 Reaction, 4 Dodge Ingram Smartgun X = DV 5P, +2 RM Short, narrow burst (3 bullets, +2 DV, first: -2 RM, second: -3 RM) [simple action] First SN burst = 14 dice -2 RM +2 RM = 14 dice Defender = 5 dice (or 9 dice with full dodge) First damage = 5 DV + 2 DV +net hits = 7 DV Second SN burst = 14 dice -3 RM +2 RM = 13 dice Defender = 4 dice (or 8 dice with full dodge) Second damage = 5 DV + 2 DV +net hits = 7 DV Short, wide burst (3 bullets, -2 Def, first: -2 RM, second: -3 RM) [simple action] First SW burst = 14 dice -2 RM +2 RM = 14 dice Defender = 3 dice (or 7 dice with full dodge) First damage = 5 DV + 0 DV +net hits = 5 DV Second SW burst = 14 dice -3 RM +2 RM = 13 dice Defender = 2 dice (or 6 dice with full dodge) Second damage = 5 DV + 0 DV +net hits = 5 DV Long, narrow burst (6 bullets, +5 DV, first: -5 RM, second: -6 RM) [simple action, but only one per round] First LN burst = 14 dice -5 RM +2 RM = 11 dice Defender = 5 dice (or 9 dice with full dodge) First damage = 5 DV + 5 DV +net hits = 10 DV Second SN burst = 14 dice -3 RM +2 RM -3 previous RM = 10 dice Defender = 4 dice (or 8 dice with full dodge) Second damage = 5 DV + 2 DV +net hits = 7 DV Long, wide burst (6 bullets, -5 Def, first: -5 RM, second: -6 RM) [simple action, but only one per round] First LW burst = 14 dice -5 RM +2 RM = 11 dice Defender = 0 dice (or 4 dice with full dodge) First damage = 5 DV + 0 DV +net hits = 5 DV Second SW burst = 14 dice -3 RM +2 RM -3 previous RM = 10 dice Defender = 2 dice (or 6 dice with full dodge) Second damage = 5 DV + 0 DV +net hits = 5 DV Full, narrow burst (10 bullets, +9 DV, -9 RM) [complex action] First FN burst = 14 dice -9 RM +2 RM = 7 dice Defender = 5 dice (or 9 dice with full dodge) Damage = 5 DV + 9 DV +net hits = 14 DV Full, wide burst (10 bullets, -9 Def, -9 RM) [complex action] First FW burst = 14 dice -9 RM +2 RM = 7 dice Defender = 0 dice (or 0 dice with full dodge) Damage = 5 DV + 0 DV +net hits = 5 DV milspec |
|
|
Sep 21 2005, 09:21 PM
Post
#2
|
|
Karma Police Group: Dumpshocked Posts: 1,358 Joined: 22-July 04 From: Gothenburg, SE Member No.: 6,505 |
Yes, to me it does.
|
|
|
Sep 22 2005, 02:26 AM
Post
#3
|
|
Target Group: Members Posts: 35 Joined: 31-August 05 Member No.: 7,658 |
Thanks for looking at it.
milspec |
|
|
Sep 23 2005, 01:01 AM
Post
#4
|
|||
Target Group: Members Posts: 77 Joined: 5-December 04 Member No.: 6,869 |
Recoil stacks. So if you do a short burst your first burst is -2 and your second is an additional -3. Your first example should look like this.
|
||
|
|||
Sep 23 2005, 01:22 AM
Post
#5
|
|||||
Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
|
||||
|
|||||
Sep 23 2005, 03:28 AM
Post
#6
|
|||||||
Target Group: Members Posts: 77 Joined: 5-December 04 Member No.: 6,869 |
Hm. How 'bout that. I totally misunderstood the recoil rules. I figured that recoil worked only once a phase. So if you had two points of recoil on the first burst and three points of recoil compensation you'd use two of the compensation on the first one and the last one point of compensation on the second burst. So you'd be -0 and -2. |
||||||
|
|||||||
Sep 23 2005, 01:25 PM
Post
#7
|
|
Moving Target Group: Members Posts: 445 Joined: 18-August 05 Member No.: 7,567 |
Nope recoil comp works once per action taken. So it ends up working twice if you take two simple actions, or once if you take a complex action to fire.
|
|
|
Sep 23 2005, 04:24 PM
Post
#8
|
|
Target Group: Members Posts: 35 Joined: 31-August 05 Member No.: 7,658 |
These are exactly the misconceptions I am trying to clear up. :) Mostly within my own group...
milspec |
|
|
Sep 23 2005, 04:32 PM
Post
#9
|
|
Target Group: Members Posts: 64 Joined: 7-July 02 From: NY Member No.: 2,942 |
Doesn't the example provided on page 143 contradict the statement that recoil comp applies to each shot and that the recoil penalties aren't cumulative?
|
|
|
Sep 23 2005, 04:43 PM
Post
#10
|
|||
Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
The book is much less than clear, and that example doesn't show the uncomp recoil carrying forward from the first burst because it's a bad example where there is no uncomp recoil on the first burst. |
||
|
|||
Lo-Fi Version | Time is now: 5th February 2025 - 06:32 AM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.