SR4 GM Screen, MiniatureRules, Dieroller, InitTool, Why do I have so much time on my hands? |
SR4 GM Screen, MiniatureRules, Dieroller, InitTool, Why do I have so much time on my hands? |
Oct 11 2005, 07:12 AM
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#1
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Moving Target Group: Members Posts: 286 Joined: 5-September 05 Member No.: 7,688 |
Hey, I suck. I've been posting all my SR4 gizmos into the actual SR4 forum, and I didn't notice there was a forum dedicated to community "stuff". Maybe now I'll get some replies! Here's some links to stuff I've been working on:
[edit: added some mirrors w/latest updates] [edit: IGNORE ALL THESE LINKS, go to bottom post for most recent version] GM Screen PDF (work in progress) post: http://forums.dumpshock.com/index.php?showtopic=10312 direct: GM Screen direct: (old GM Screen, might not work) SR4 Miniature Rules PDF (mostly done, just need input) post: http://forums.dumpshock.com/index.php?show...=0entry318764 direct: Movement Rules direct: Movement Rules Mirror (might not work) OpenRPG SR4 Dieroller + SR4 Initiative Tool (done) post: http://forums.dumpshock.com/index.php?showtopic=9999 direct: http://milspec.tss.its.nyu.edu/sr/sr4_dieroller.zip (SR4 Diceroller) direct: http://milspec.tss.its.nyu.edu/sr/inittool2.zip (InitToolv2.1) /me spends 4 karma to improve his h4x0ring skill. EDIT: damn myFileStash.com, doesn't seem to be up at the time of this posting... oh well, be patient EDIT2: Thanks Connor. Forums shortened the links for some reason. Hope it works now? |
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Oct 11 2005, 04:21 PM
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#2
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Moving Target Group: Members Posts: 511 Joined: 30-May 03 From: Tulsa, OK Member No.: 4,652 |
Actually the links are messed up. Where it says veggi... it is actually pointing at veggi... instead of veggiesama, same for the other one.
Nice work though! [EDIT] Yeah, they look good from here. |
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Oct 16 2005, 03:47 AM
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#3
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Moving Target Group: Members Posts: 286 Joined: 5-September 05 Member No.: 7,688 |
The GM Screen has been upgraded to include Vehicular Combat (two pages worth!) and a list of most actions (organized by Combat, Rigger, Magic, and Matrix):
http://www.myfilestash.com/userfiles/veggi.../cheatsheet.pdf I should start putting headers at the top of each sheet or something. |
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Oct 17 2005, 02:07 AM
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#4
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Target Group: Members Posts: 11 Joined: 17-October 05 From: Calgary, Alberta Member No.: 7,852 |
Great work!
It gives a nice clear breakdown of the combat sequence for those of us that are new to this game system. Thanks. Clark :) |
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Oct 22 2005, 07:37 PM
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#5
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Moving Target Group: Members Posts: 286 Joined: 5-September 05 Member No.: 7,688 |
I made some more updates to the GM Screen, but MyFileStash is acting up and won't let me upload the changes. Can anyone else help with hosting?
Changes: - fixed some typos/grid mistakes - added Shotgun Spread table to the third page - added the Damage Types page, showing all the effects of different types of damage (fire, fatigue, etc.) - added the Social Situations page, showing all of the social modifiers and information about charisma-linked opposed tests - added the Perception page, showing methods, modifiers, and thresholds for Perception tests, along with information for Matrix Perception, Astral Perception, Astral Signatures, and Assensing thresholds. - removed the uncolorful actions page that was organized only by Free/Simple/Complex actions (the page that organizes actions into Combat, Rigger, Magic, and Matrix is still there, though) I'll try uploading this a little later and make a post if it works then. EDIT: It's been uploaded, grab it here: http://www.myfilestash.com/userfiles/veggi.../cheatsheet.pdf |
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Oct 27 2005, 10:14 PM
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#6
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Moving Target Group: Members Posts: 286 Joined: 5-September 05 Member No.: 7,688 |
More changes! Once again, myFileStash doesn't want to let me upload (guess I gotta wait until non-primetime). Until then, I do have a cruddy temporary link:
http://www.insightz.net/UcjxtBfaPx6Nvj4nXL...7/GM_Screen.pdf Changes - Added three pages worth of Matrix and Hacking material!! The whole freaking chapter is almost covered. - Bookmarks have been added (still no headers for print copies; hmm, I should work on that). - Reasonable attempt to standardize more colors (shotguns got changed to blue, chase combat lost its ugly orange). Give me a yell if anything in the GM screen makes your eyes bleed. |
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Oct 27 2005, 11:13 PM
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#7
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Moving Target Group: Members Posts: 355 Joined: 3-October 05 From: Ann Arbor, MI Member No.: 7,803 |
Suggestion, if I may.
On the Full Defense column, for the defender, put: (ranged) Reaction+Dodge/Gymnastics and for the melee, put /Gymnastics at the end of each, as well. Awesome work, Veggie! |
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Dec 14 2005, 07:20 PM
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#8
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Dragon Group: Members Posts: 4,718 Joined: 14-September 02 Member No.: 3,263 |
*bump*
Veggi, any reason you haven't linked this thread in the sticky post at the top? It's kinda a pain to track down once it slips past the 30-day mark. :( |
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Mar 10 2006, 09:12 PM
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#9
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Moving Target Group: Members Posts: 179 Joined: 8-June 05 From: Montréal, République du Québec Member No.: 7,433 |
Veggie; I sent you an email via the forum, but I forgot to add... I have a permanent host I can offer. So, send the warez this way and I'll gladly host 'em for you. My contact info is in the email the board sent you, however that works. |
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Mar 12 2006, 12:33 AM
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#10
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Moving Target Group: Members Posts: 286 Joined: 5-September 05 Member No.: 7,688 |
I've been talking to Yoan, and he's been kind enough to host my PDFs for the time being. I've been getting back into the SR4 scene with a new game coming up, so expect to see updates (probably in a new post) sometime to the GM Screen (speaking of which, I should probably change the name back to "cheat sheet" to avoid any confusion with the announced SR4 GM screen). Thanks Yoan! =)
GM Screen/GM Cheat Sheet Grunt & Lieutenant Creation Guide Miniature Movement Rules As for the OpenRPG tools, the SR4 dice have now been included in the latest release of OpenRPG. You can find the initiative tool floating around on their forums somewhere. Go here: http://www.openrpg.com |
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Mar 12 2006, 05:30 PM
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#11
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Target Group: Members Posts: 26 Joined: 8-January 06 From: New York Member No.: 8,141 |
Very nice stuff Veggiesama. The changing font sizes on the GM screen get to me a little bit, but it's a great piece of work.
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