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> SR4Chargen Excel collaborative effort, Now you can all work together when I disappear.
Feshy
post Jul 15 2008, 03:48 PM
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Just to be clear, this is the same sheet from this thread: SR4Chargen excell sheet updated for augmentation, but with there being two more source books since then, the title was getting out of date.

Several of you have tried to contact me with new versions, or bug fixes, of the character file. I know I haven't been the most responsive. So I've done what I should have done all along: Set up a website service where anyone can upload versions of the file, and download any of the versions posted so far. It's a fairly new service, at Drop.io. I'm still waiting to see how it evolves, but even now it should work for our needs. So, from now on, if you have the itch to improve on this sheet (or any of the versions of it laying around out there) just go ahead and then upload it to the site.

You can find the most recent version I worked on (draft (IMG:style_emoticons/default/cool.gif) and a sheet that Kairo began updates on, there already. If someone wants to upload any of the other sheets that have been done since, go ahead (I know Sombranox and HalloranElder have made sheets) I just didn't have copies at the time.

Here's the link to the site:
Drop.io/SR4Chargen

You can leave notes, comment on each file, etc. The site is big into privacy, so you don't ever have to give them any information even to upload.

Hope this works out better than hoping I respond via personal message or e-mail; my time to post here tends to be unpredictable these days.

Enjoy!
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HalloranElder
post Jul 16 2008, 06:23 AM
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One problem: It's asking for a password to login with.

Oops?

Enjoy
Random
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Feshy
post Jul 16 2008, 02:37 PM
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QUOTE (HalloranElder @ Jul 16 2008, 01:23 AM) *
One problem: It's asking for a password to login with.

Oops?

Enjoy
Random


Ah. Fixed now. New site, new service, still learning (IMG:style_emoticons/default/wink.gif)
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WearzManySkins
post Jul 16 2008, 04:29 PM
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Nice attempt but many issues from the spreadsheet are not yet resolved.

Genetic Optimization does not work.

Cyber Wear Suites do not add to attributes. etc.

Here is a link to my prior points in this spreadsheet.

Spreadsheet Issues

WMS
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Dumori
post Jul 18 2008, 08:55 PM
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Posted this on the page as well.

Just an idea but we could combine this with http://forums.dumpshock.com/index.php?showtopic=22277 we would have perhaps the best PC management tool for SR4. Then the only other thing to move on to would be working out karma costs after making the PC as have finished the BP phase. A long term goal but should be achievable.

I'll put the combining idea to Chrysalis and then try to think how we can link the workbooks together but keep them apart file wise.
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masteen
post Jul 24 2008, 04:09 AM
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There is a problem with the Essence calculation for Bioware with the Type O System quality in the SR4 Chargen (withAugmentation) spreadsheet. Instead of halving the cost, it increases it by 1.5. I don't have Excel 2007, so I don't know if this is just a problem with the .xls version, or if it's in both.
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raverbane
post Aug 9 2008, 04:24 PM
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I know next to nothing about writing Excel. But, I was curious if anyone has started to update this sheet for Unwired and RC
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WearzManySkins
post Aug 9 2008, 11:01 PM
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QUOTE (raverbane @ Aug 9 2008, 10:24 AM) *
I know next to nothing about writing Excel. But, I was curious if anyone has started to update this sheet for Unwired and RC

Answer is Yes and the follow up question is NO.

I took the more basic spreadsheet before Augmentation and modified it for my own needs/uses.

Right now I am rethinking the way certain build points are calculated. Ie Metagenics, Martial Arts, and Metavarients etc.

WMS
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Kairo
post Sep 4 2008, 01:18 PM
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I have a huge update coming soon for the Excel Character Generator that Autarkis and Feshy started. Nearly all of the following worksheets are 100% complete. The formula for a couple sections on the Gear is not as good as I would like, the drones are currently not upgradeable, and not all of the armor (specifically environmental hazard suits) are input. Aside from that, this is working fairly well. All SR4 book materials are used except for Unwired, which I'll work on after I get the final kinks wrinkled out.


Main Sheet - Race, Attributes, Skills, Qualities, Build Point Tracker
Race Variant - Metavariants, Drakes, Changelings, Metagenics, Infected
Magic - Spells, Adept Powers, Spirits, Foci, Traditions, Paths, Mentor Spirits, Initiate Grades (Street Magic material included)
Technomancer - Resonance, Common Complex Forms, Hacking Complex Forms, Registered Sprites, Submersion
Cyberware Bioware - All cyberware / bioware from SR4 and Augmentation
Cyberparts - Limb replacements and packages
Martial Arts - Artforms, Maneuvers
Firearms - All firearms from SR4 and Arsenal, Upgrades, Accessories, Ammo
Armor - All armor from SR4 and Arsenal, Ballistic/Impact Grades, Upgrades, Additive Armors
Gear - Melee Weapons, Projectile Weapons, Explosives, ID, Communications, Electronics, Softs, Simsense, Cred Accounts, Vision Devices, Audio Devices, Sensors, Security, B&E, Survival Gear, Chemicals, Biotech, Patches, DocWagon Contracts, Disguises, and Manatech
Vehicles - All vehicles from SR4 and Arsenal, Mods, Weapons
Drones - All drones from SR4 and Arsenal
Lifestyles - Advanced Lifestyles from Runner's Companion
Background - Large cell for typing in history / notes.
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Dumori
post Sep 4 2008, 10:28 PM
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Wow now all that's needed is a karma gen sheet. But That will be a bigger pain than the current BP sheet.
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Ryu
post Sep 5 2008, 08:54 AM
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QUOTE (Dumori @ Sep 5 2008, 12:28 AM) *
Wow now all that's needed is a karma gen sheet. But That will be a bigger pain than the current BP sheet.


It is not more painful per se. I have seriously uglified my version of the BP-sheet while implementing* karma calculation, but it works easily.

Trick on attribute cost: Check if user input satisfies racial minimum requirements, if they are met substract their karmic value from usual cost figure. The expanded attribute cap is covered by that, too.

That is for an attribute: (Rating Column B) =WENN(B4="";"";(B4*(B4+1)/2-1)*3)

That is for a skill: (Skill Name column A, Rating Column B) =WENN(A28="";"";WENN(ISTFEHLER(FINDEN("Group";A28));(B28*(B28+1)/2+1)*2;(B28*(B28+1)/2+1)*5))
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Dumori
post Sep 5 2008, 01:39 PM
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Fun the pain is working out what that would be. And in my case the easiest and smallest way to do said task I code now and then and I go mad with the optimising. It also helps that my German is a bit rusty as I haven't used it in 4 years.
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Ryu
post Sep 5 2008, 03:25 PM
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Deeply sorry. The code looked ok to me.

=IF(B4="";"";(B4*(B4+1)/2-1)*3)

=IF(A28="";"";IF(IFERROR(FIND("Group";A28));(B28*(B28+1)/2+1)*2;(B28*(B28+1)/2+1)*5))
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Dumori
post Sep 5 2008, 04:01 PM
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ah ISTFEHLER was the problem I know the other words. That's much easier to understand. Thank you.
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cndblank
post Sep 9 2008, 08:21 PM
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How are they coming and what is the ETA?

Thanks!


QUOTE (Kairo @ Sep 4 2008, 07:18 AM) *
I have a huge update coming soon for the Excel Character Generator that Autarkis and Feshy started. Nearly all of the following worksheets are 100% complete. The formula for a couple sections on the Gear is not as good as I would like, the drones are currently not upgradeable, and not all of the armor (specifically environmental hazard suits) are input. Aside from that, this is working fairly well. All SR4 book materials are used except for Unwired, which I'll work on after I get the final kinks wrinkled out.


Main Sheet - Race, Attributes, Skills, Qualities, Build Point Tracker
Race Variant - Metavariants, Drakes, Changelings, Metagenics, Infected
Magic - Spells, Adept Powers, Spirits, Foci, Traditions, Paths, Mentor Spirits, Initiate Grades (Street Magic material included)
Technomancer - Resonance, Common Complex Forms, Hacking Complex Forms, Registered Sprites, Submersion
Cyberware Bioware - All cyberware / bioware from SR4 and Augmentation
Cyberparts - Limb replacements and packages
Martial Arts - Artforms, Maneuvers
Firearms - All firearms from SR4 and Arsenal, Upgrades, Accessories, Ammo
Armor - All armor from SR4 and Arsenal, Ballistic/Impact Grades, Upgrades, Additive Armors
Gear - Melee Weapons, Projectile Weapons, Explosives, ID, Communications, Electronics, Softs, Simsense, Cred Accounts, Vision Devices, Audio Devices, Sensors, Security, B&E, Survival Gear, Chemicals, Biotech, Patches, DocWagon Contracts, Disguises, and Manatech
Vehicles - All vehicles from SR4 and Arsenal, Mods, Weapons
Drones - All drones from SR4 and Arsenal
Lifestyles - Advanced Lifestyles from Runner's Companion
Background - Large cell for typing in history / notes.

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Dumori
post Sep 9 2008, 08:53 PM
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Well I normally prefer adding some gear by hand so I hope that's still viable.
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Kairo
post Sep 10 2008, 07:47 PM
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In the interests of letting you all play with it, I'll go ahead and release it since I don't have time in the immediate future to polish it up. While I don't have it in a finalized format, the generator is operating pretty close to 100% and most players will notice no problems. So please, don't be too harsh in criticism, because it's not a final release. (IMG:style_emoticons/default/wink.gif)

The Gear has some sketchy code, but if all else fails, there is a general section at the end of the Gear tab which can take manual input. The manual input will still be calculated in the costs on the Main Sheet.

Later tonight, I'll upload the xls file to the dropsite mentioned in Feshy's first post of this thread. So feel free to check there in a few hours. The file name will be SR4Chargen Base Beta7c.xls
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Ryu
post Sep 11 2008, 07:34 AM
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Tried "http://drop.io/SR4Chargen Base Beta7c" and now it wants a password.
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Kairo
post Sep 11 2008, 01:03 PM
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That's weird. I'll email Feshy and see what's up with that. In the mean time, I'll also talk with FlashbackJon and see if I can get the file hosted on his site.
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Dumori
post Sep 11 2008, 01:51 PM
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works for me at http://drop.io/sr4chargen or direct form http://drop.io/download/48c921f2/b2f656258...nbasebeta7c.xls
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cryptoknight
post Sep 11 2008, 01:59 PM
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oddly enough... ummm taking level 6 of in debt... doesn't give any money... even though it should
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Kairo
post Sep 11 2008, 02:35 PM
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QUOTE (cryptoknight @ Sep 11 2008, 07:59 AM) *
oddly enough... ummm taking level 6 of in debt... doesn't give any money... even though it should


You're right. I'll fix it ASAP and post it on the drop.
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Ryu
post Sep 11 2008, 03:23 PM
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QUOTE (Dumori @ Sep 11 2008, 03:51 PM) *


The later timed out, but the first link indeed does the trick.
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Feshy
post Sep 11 2008, 04:32 PM
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QUOTE (Ryu @ Sep 11 2008, 02:34 AM) *
Tried "http://drop.io/SR4Chargen Base Beta7c" and now it wants a password.


You are missing the slash after SR4Chargen, so it assumes you're trying to log in to a different (and non-existent) dropio page.

Using the correct URL takes you to the main SR4Chargen page, and the link there works just fine.
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Ryu
post Sep 11 2008, 09:08 PM
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And I even wondered about the length of the filename. Doh!
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