Feshy
Jul 15 2008, 03:48 PM
Just to be clear, this is the same sheet from this thread:
SR4Chargen excell sheet updated for augmentation, but with there being two more source books since then, the title was getting out of date.
Several of you have tried to contact me with new versions, or bug fixes, of the character file. I know I haven't been the most responsive. So I've done what I should have done all along: Set up a website service where anyone can upload versions of the file, and download any of the versions posted so far. It's a fairly new service, at Drop.io. I'm still waiting to see how it evolves, but even now it should work for our needs. So, from now on, if you have the itch to improve on this sheet (or any of the versions of it laying around out there) just go ahead and then upload it to the site.
You can find the most recent version I worked on (draft
and a sheet that Kairo began updates on, there already. If someone wants to upload any of the other sheets that have been done since, go ahead (I know Sombranox and HalloranElder have made sheets) I just didn't have copies at the time.
Here's the link to the site:
Drop.io/SR4ChargenYou can leave notes, comment on each file, etc. The site is big into privacy, so you don't ever have to give them any information even to upload.
Hope this works out better than hoping I respond via personal message or e-mail; my time to post here tends to be unpredictable these days.
Enjoy!
HalloranElder
Jul 16 2008, 06:23 AM
One problem: It's asking for a password to login with.
Oops?
Enjoy
Random
Feshy
Jul 16 2008, 02:37 PM
QUOTE (HalloranElder @ Jul 16 2008, 01:23 AM)
One problem: It's asking for a password to login with.
Oops?
Enjoy
Random
Ah. Fixed now. New site, new service, still learning
WearzManySkins
Jul 16 2008, 04:29 PM
Nice attempt but many issues from the spreadsheet are not yet resolved.
Genetic Optimization does not work.
Cyber Wear Suites do not add to attributes. etc.
Here is a link to my prior points in this spreadsheet.
Spreadsheet IssuesWMS
Dumori
Jul 18 2008, 08:55 PM
Posted this on the page as well.
Just an idea but we could combine this with
http://forums.dumpshock.com/index.php?showtopic=22277 we would have perhaps the best PC management tool for SR4. Then the only other thing to move on to would be working out karma costs after making the PC as have finished the BP phase. A long term goal but should be achievable.
I'll put the combining idea to Chrysalis and then try to think how we can link the workbooks together but keep them apart file wise.
masteen
Jul 24 2008, 04:09 AM
There is a problem with the Essence calculation for Bioware with the Type O System quality in the SR4 Chargen (withAugmentation) spreadsheet. Instead of halving the cost, it increases it by 1.5. I don't have Excel 2007, so I don't know if this is just a problem with the .xls version, or if it's in both.
raverbane
Aug 9 2008, 04:24 PM
I know next to nothing about writing Excel. But, I was curious if anyone has started to update this sheet for Unwired and RC
WearzManySkins
Aug 9 2008, 11:01 PM
QUOTE (raverbane @ Aug 9 2008, 10:24 AM)
I know next to nothing about writing Excel. But, I was curious if anyone has started to update this sheet for Unwired and RC
Answer is Yes and the follow up question is NO.
I took the more basic spreadsheet before Augmentation and modified it for my own needs/uses.
Right now I am rethinking the way certain build points are calculated. Ie Metagenics, Martial Arts, and Metavarients etc.
WMS
Kairo
Sep 4 2008, 01:18 PM
I have a huge update coming soon for the Excel Character Generator that Autarkis and Feshy started. Nearly all of the following worksheets are 100% complete. The formula for a couple sections on the Gear is not as good as I would like, the drones are currently not upgradeable, and not all of the armor (specifically environmental hazard suits) are input. Aside from that, this is working fairly well. All SR4 book materials are used except for Unwired, which I'll work on after I get the final kinks wrinkled out.
Main Sheet - Race, Attributes, Skills, Qualities, Build Point Tracker
Race Variant - Metavariants, Drakes, Changelings, Metagenics, Infected
Magic - Spells, Adept Powers, Spirits, Foci, Traditions, Paths, Mentor Spirits, Initiate Grades (Street Magic material included)
Technomancer - Resonance, Common Complex Forms, Hacking Complex Forms, Registered Sprites, Submersion
Cyberware Bioware - All cyberware / bioware from SR4 and Augmentation
Cyberparts - Limb replacements and packages
Martial Arts - Artforms, Maneuvers
Firearms - All firearms from SR4 and Arsenal, Upgrades, Accessories, Ammo
Armor - All armor from SR4 and Arsenal, Ballistic/Impact Grades, Upgrades, Additive Armors
Gear - Melee Weapons, Projectile Weapons, Explosives, ID, Communications, Electronics, Softs, Simsense, Cred Accounts, Vision Devices, Audio Devices, Sensors, Security, B&E, Survival Gear, Chemicals, Biotech, Patches, DocWagon Contracts, Disguises, and Manatech
Vehicles - All vehicles from SR4 and Arsenal, Mods, Weapons
Drones - All drones from SR4 and Arsenal
Lifestyles - Advanced Lifestyles from Runner's Companion
Background - Large cell for typing in history / notes.
Dumori
Sep 4 2008, 10:28 PM
Wow now all that's needed is a karma gen sheet. But That will be a bigger pain than the current BP sheet.
QUOTE (Dumori @ Sep 5 2008, 12:28 AM)
Wow now all that's needed is a karma gen sheet. But That will be a bigger pain than the current BP sheet.
It is not more painful per se. I have seriously uglified my version of the BP-sheet while implementing* karma calculation, but it works easily.
Trick on attribute cost: Check if user input satisfies racial minimum requirements, if they are met substract their karmic value from usual cost figure. The expanded attribute cap is covered by that, too.
That is for an attribute: (Rating Column B) =WENN(B4="";"";(B4*(B4+1)/2-1)*3)
That is for a skill: (Skill Name column A, Rating Column B) =WENN(A28="";"";WENN(ISTFEHLER(FINDEN("Group";A28));(B28*(B28+1)/2+1)*2;(B28*(B28+1)/2+1)*5))
Dumori
Sep 5 2008, 01:39 PM
Fun the pain is working out what that would be. And in my case the easiest and smallest way to do said task I code now and then and I go mad with the optimising. It also helps that my German is a bit rusty as I haven't used it in 4 years.
Deeply sorry. The code looked ok to me.
=IF(B4="";"";(B4*(B4+1)/2-1)*3)
=IF(A28="";"";IF(IFERROR(FIND("Group";A28));(B28*(B28+1)/2+1)*2;(B28*(B28+1)/2+1)*5))
Dumori
Sep 5 2008, 04:01 PM
ah ISTFEHLER was the problem I know the other words. That's much easier to understand. Thank you.
cndblank
Sep 9 2008, 08:21 PM
How are they coming and what is the ETA?
Thanks!
QUOTE (Kairo @ Sep 4 2008, 07:18 AM)
I have a huge update coming soon for the Excel Character Generator that Autarkis and Feshy started. Nearly all of the following worksheets are 100% complete. The formula for a couple sections on the Gear is not as good as I would like, the drones are currently not upgradeable, and not all of the armor (specifically environmental hazard suits) are input. Aside from that, this is working fairly well. All SR4 book materials are used except for Unwired, which I'll work on after I get the final kinks wrinkled out.
Main Sheet - Race, Attributes, Skills, Qualities, Build Point Tracker
Race Variant - Metavariants, Drakes, Changelings, Metagenics, Infected
Magic - Spells, Adept Powers, Spirits, Foci, Traditions, Paths, Mentor Spirits, Initiate Grades (Street Magic material included)
Technomancer - Resonance, Common Complex Forms, Hacking Complex Forms, Registered Sprites, Submersion
Cyberware Bioware - All cyberware / bioware from SR4 and Augmentation
Cyberparts - Limb replacements and packages
Martial Arts - Artforms, Maneuvers
Firearms - All firearms from SR4 and Arsenal, Upgrades, Accessories, Ammo
Armor - All armor from SR4 and Arsenal, Ballistic/Impact Grades, Upgrades, Additive Armors
Gear - Melee Weapons, Projectile Weapons, Explosives, ID, Communications, Electronics, Softs, Simsense, Cred Accounts, Vision Devices, Audio Devices, Sensors, Security, B&E, Survival Gear, Chemicals, Biotech, Patches, DocWagon Contracts, Disguises, and Manatech
Vehicles - All vehicles from SR4 and Arsenal, Mods, Weapons
Drones - All drones from SR4 and Arsenal
Lifestyles - Advanced Lifestyles from Runner's Companion
Background - Large cell for typing in history / notes.
Dumori
Sep 9 2008, 08:53 PM
Well I normally prefer adding some gear by hand so I hope that's still viable.
Kairo
Sep 10 2008, 07:47 PM
In the interests of letting you all play with it, I'll go ahead and release it since I don't have time in the immediate future to polish it up. While I don't have it in a finalized format, the generator is operating pretty close to 100% and most players will notice no problems. So please, don't be too harsh in criticism, because it's not a final release.
The Gear has some sketchy code, but if all else fails, there is a general section at the end of the Gear tab which can take manual input. The manual input will still be calculated in the costs on the Main Sheet.
Later tonight, I'll upload the xls file to the dropsite mentioned in Feshy's first post of this thread. So feel free to check there in a few hours. The file name will be SR4Chargen Base Beta7c.xls
Ryu
Sep 11 2008, 07:34 AM
Tried "http://drop.io/SR4Chargen Base Beta7c" and now it wants a password.
Kairo
Sep 11 2008, 01:03 PM
That's weird. I'll email Feshy and see what's up with that. In the mean time, I'll also talk with FlashbackJon and see if I can get the file hosted on his site.
Dumori
Sep 11 2008, 01:51 PM
cryptoknight
Sep 11 2008, 01:59 PM
oddly enough... ummm taking level 6 of in debt... doesn't give any money... even though it should
Kairo
Sep 11 2008, 02:35 PM
QUOTE (cryptoknight @ Sep 11 2008, 07:59 AM)
oddly enough... ummm taking level 6 of in debt... doesn't give any money... even though it should
You're right. I'll fix it ASAP and post it on the drop.
Ryu
Sep 11 2008, 03:23 PM
QUOTE (Dumori @ Sep 11 2008, 03:51 PM)
The later timed out, but the first link indeed does the trick.
Feshy
Sep 11 2008, 04:32 PM
QUOTE (Ryu @ Sep 11 2008, 02:34 AM)
Tried "http://drop.io/SR4Chargen Base Beta7c" and now it wants a password.
You are missing the slash after SR4Chargen, so it assumes you're trying to log in to a different (and non-existent) dropio page.
Using the correct URL takes you to the main SR4Chargen page, and the link there works just fine.
Ryu
Sep 11 2008, 09:08 PM
And I even wondered about the length of the filename. Doh!
WearzManySkins
Sep 12 2008, 12:45 AM
*takes a deep breath*
Ok the previous iterations of this spreadsheet had all the current of that time data and no omissions and or bugs.
But since then everyone has added the current data for the new books of that time, and did not fix the multitudes of issues that they created. Then another berk(s) comes along, adds more new book data and does not even bother to attempt to fix the previous issues and at the same time adds even more issues.
Also I believe including the data for equipment will get this slapped down by the owners of the Copyrights/Trademarks/Licenses.
This is not even close to 80% finished. Interesting coding but still no attempts to resolve/fix the previous issues.
WMS
cndblank
Sep 12 2008, 01:45 AM
Nice job!
Thanks!
The only thing it really needs is a way to print it all out on a couple of sheets of paper.
Feshy
Sep 12 2008, 04:56 PM
QUOTE
Also I believe including the data for equipment will get this slapped down by the owners of the Copyrights/Trademarks/Licenses.
This is actually a hugely messy and tricky area that I thought about when Kairo first suggested adding the equipment data. Is using tables and stats in this manner "fair use?" (probably not.) Is it restricted use? (Maybe? It could possibly be considered some sort of derivative work?) Does the intentionally ambiguous area of copyright law that is neither fair use nor restricted use still exist in modern American copyright law (depends on who you ask), if so does this use fall into that area, and if so, what would the courts decide about it? Does our spreadsheet count as "a computer program," as the rights to all Shadowrun software is owned by someone else? Copyright law in the US is actually a huge mess right now. Things like this are ambiguously defined; the sort of thing that currently would require being worked out in the courts,
if you wanted a strict legality check. That would be a bad way to go for everyone involved (except the lawyers.)
The reality is, this is just a helpful spreadsheet with some tables from the back of the books. Whatever its official legal status is, it's clearly not a direct threat to book sales for catalyst; if anything it's a helpful tool to supplement them. It's even more clearly not a threat to any software put out by the current owners of the software license (Microsoft?) since it only addresses the PnP version of the game. So it's unlikely that anyone would complain, unless they are trying to control their IP very, very tightly. Equally unlikely (in my opinion) is that anyone would give us permission to use the stats. Whether or not Catalyst even
could do that, and under what terms, would probably have to be worked out by their lawyers with the people they themselves are licensing Shadowrun from, and even more lawyers to draw up terms that distinguish a spreadsheet from a computer program. Additionally, the act of giving us permission, if it could somehow avoid the army of lawyers and contracts (who would even sign them if it came to that? We're anonymous posters with a bit of free time!) it might carry legal ramifications.
So, without clear legal guidance, I go with the following rule of thumb:
Until someone with rights to the work complains, don't worry about it. If they do complain, remove the tables.Of course, I am not a lawyer, I am not a copyright lawyer, and I'm certainly not
your lawyer, so this in no way constitutes legal advice. And I very well could be dead wrong; this may be a very clear case of violation according to some statute I've never heard of or not properly understood, or some case law (maybe the recent Harry Potter Lexicon ruling?) Even so, I think it's hard to go wrong with the rule of thumb I posted above.
Preemptively worrying about copyright issues makes sense if copyrighted work is part of your business plan. It makes much less sense if you're just a couple of internet posters trying to make a useful tool for yourselves. Someone will tell us if we cross a line they're not comfortable with, and the worst that happens is we delete some of Kairo's hard work (which would suck, but only as much as deleting it right now on the off chance it's a problem would suck.)
Edit: I just wanted to re-iterate that if someone who owns the work
does complain, the tables come out immediately. All the talk of legal ambiguity above isn't about pushing this issue; it's just there to show that projects like this don't really have clear legal guidance on these sorts of things ahead of time. Maybe in the future RPG publishers will open the rights to produce helpful tools like character generators within clearly defined guidelines, but until then such things walk a grey area, and what I suspect isn't a hard and fast line but instead criteria that very greatly from publisher to publisher.
ThreeGee
Sep 12 2008, 05:13 PM
QUOTE (WearzManySkins @ Sep 11 2008, 07:45 PM)
Also I believe including the data for equipment will get this slapped down by the owners of the Copyrights/Trademarks/Licenses.
Why just the equipment tables? The whole things derivative of someones elses work as are any other of the various SR tools floating about.
WearzManySkins
Sep 12 2008, 08:38 PM
What I have seen is this, holders of copyrights/trademarks/licenses etc have to "aggressively" defend such or they lose all rights to same.
So many holders have acted like rabid pit bulls on crack/steroids in the past and present to defend such against losing their copyrights/trademarks/licenses etc.
As for the rest, time will tell.
Interesting no comments on the preexisting issues with the spreadsheet.
WMS
ThreeGee
Sep 12 2008, 09:13 PM
QUOTE (WearzManySkins @ Sep 12 2008, 04:38 PM)
What I have seen is this, holders of copyrights/trademarks/licenses etc have to "aggressively" defend such or they lose all rights to same.
It's no different than fanfics. Copyrightees 'aggressively defend" derivative works when they attempt to make money out of the new product.
Everything else is just advertising.
Feshy
Sep 12 2008, 09:54 PM
QUOTE
Interesting no comments on the preexisting issues with the spreadsheet.
Some of this is hampered by the format -- it's very hard to "merge" changes. If someone makes several small fixes in an older version, and then Kairo adds a huge amount of equipment, then someone has to find a way to make sure one version gets the other's changes. This can be at least as difficult as fixing the problem in the first place.
What would help, I think, is a consolidated list of those preexisting issues so that they can all be fixed at once to avoid any merge issues.
WearzManySkins
Sep 12 2008, 11:10 PM
QUOTE (Feshy @ Sep 12 2008, 04:54 PM)
Some of this is hampered by the format -- it's very hard to "merge" changes. If someone makes several small fixes in an older version, and then Kairo adds a huge amount of equipment, then someone has to find a way to make sure one version gets the other's changes. This can be at least as difficult as fixing the problem in the first place.
What would help, I think, is a consolidated list of those preexisting issues so that they can all be fixed at once to avoid any merge issues.
Data Search skills are at at low ebb it seems.
IssuesQUOTE
The packages cyberware suites do not give the bonuses to stats or skills. If you format the cells to have borders it makes it easier to see which column to add the stat bonuses to.
Genetic Optimization gives not bonus to any stats?
You will need to add/insert these to the Advantage list on Sheet1
Genetic Optimization (Body)
Genetic Optimization (Agility)
Genetic Optimization (Reaction)
Genetic Optimization (Strength)
Genetic Optimization (Charisma)
Genetic Optimization (Intuition)
Genetic Optimization (Logic)
Genetic Optimization (Willpower)
Then add/edit the following to the cells in the M2-M9 cells to implement it.
IF(AA2=-1,5,IF(AA2=-2,4,6+AA2))+IF(ISERROR(MATCH("Exceptional Attribute (Body)",O33:O46,0)),0,1)+IF(ISERROR(MATCH("Genetic Optimization (Body)",Cyberware_Bioware,0)),0,1)
Insure that each cell for each stat is changed to reflect that stat ie Body for Genetic Optimization (Body) etc.
Genetic Heritage/Genecrafted gives no cost savings on Genetic Optimization.
Why was the karmic analysis added? I must have missed that topic discussion?
Also add/insert to the Advantage list on Sheet1
Martial Art 1 5
Martial Art 2 10
Martial Art 3 15
Martial Art 4 20
QUOTE
Formula in sheet Bioware_Cyberware cell D2 is
=IF($A2="","",(VLOOKUP($A2,Complete_Ware_Table,4,FALSE))*(IF($B2="",1,IF(ISERR(FIND("A",VLOOKUP($A2,Complete_Ware_Table,5,FALSE))),$B2,1)))-IF($C2="2nd Hand",1,IF($C2="2nd Alpha",1,0)) + IF($A3<>"",IF(ISERR(FIND("P",VLOOKUP(A3,Complete_Ware_Table,5,FALSE))),0,$D3),0))
Why is it referencing cells A3 and D3?
The entire column of D has the same error?
QUOTE
Nice upgrade to the xls generator, but it still has the error where the Type O System quality actually makes Bioware cost 1.5 times more essence instead of half. I think I tracked it down to an incorrect sign in this part of the formula:
IF(Type_O_System,1+Bio_Essence_Reduction
should read
IF(Type_O_System,1-Bio_Essence_Reduction
WMS
WearzManySkins
Sep 13 2008, 04:20 AM
Added the correct modifiers to the Cyberware suites ie:
Lone Star SWAT
Urban Kshatriya
Added
<Genetic Restoration>
Leonization۩
Life Span Expansion۩
Physical Vigor۩
Maintenance Session۩
Augmented Healing۩
Cellular Repair۩
Corrective Therapies۩
Revitalization۩
Added under <Phenotype Adjustments>:
Genetic Optimization (Body)۩
Genetic Optimization (Agility)۩
Genetic Optimization (Reaction)۩
Genetic Optimization (Strength)۩
Genetic Optimization (Charisma)۩
Genetic Optimization (Intuition)۩
Genetic Optimization (Logic)۩
Genetic Optimization (Willpower)۩
Added under <Transgenic>
Trans Alt Alien Look۩
Trans Alt Minor Modification۩
Trans Alt Moderate Modification۩
Trans Alt Severe Modification 1۩
Trans Alt Severe Modification 2۩
Trans Alt Severe Modification 3۩
Trans Alt Metatype Change۩
Trans Alt Sex Change۩
Trans Alt Animal Features۩
Trans Alt Chameleon Skin۩
Trans Alt Dynamic Chameleon Skin۩
Trans Alt Clean Metabolism۩
Trans Alt Chloroplast Skin۩
Trans Alt Dietware۩
Trans Alt Hair Growth۩
Trans Alt Sensitive Skin۩
Trans Alt Silky Skin۩
Trans Alt Skin Pigmentation۩
Trans Alt Bio Tattoos۩
Trans Alt Bone Density Augmentation (1-4)۩
Trans Alt Cat's Eyes۩
Trans Alt Chemical Gland۩
Trans Alt Exhalation Spray۩
Trans Alt Internal Release۩
Trans Alt Spit۩
Trans Alt Weapon Reservoir۩
Trans Alt Digestive Expansion۩
Trans Alt Echolocation۩
Trans Alt Elastic Joints۩
Trans Alt Enhanced Pheromone Receptors (1-3)۩
Trans Alt Extended Volume (1-3)۩
Trans Alt Gecko Hands۩
Trans Alt Gills (1-2)۩
Trans Alt Hands and Foot Webbing۩
Trans Alt Hearing Enhancement۩
Trans Alt Muscle Augmentation (1-4)۩
Trans Alt Muscle Toner (1-4)۩
Trans Alt Nictitating Membrane۩
Trans Alt Quills۩
Trans Alt Skin Pocket۩
Trans Alt Spidersilk Gland۩
Trans Alt Tactile Sensitivity۩
Trans Alt Tailored Critter Pheromones (1-3)۩
Trans Alt Tailored Pheromones (1-3)۩
Trans Alt Troll Eyes۩
Trans Alt Vocal Range Extender۩
Added:
<Nanoware>
Anti-Rad (1-6)
Cancerand Plus (1-6)
Control Rig Booster (1-3)
Implant Medics (1-6)
Nantidotes (1-6)
Universal Nantidotes (1-9)
Nanite Hunters Single System (1-6)
Nanite Hunters Universal (1-6)
NanoSymbiotes (1-3)
Nanotattoos (1-3)
Learning Stimulus (1-3)
Limbic (1-3)
Neocortical (1-3)
Recall (1-3)
O-Cells (1-9)
Oxyrush (1-5)
Trauma Control System (1-6)
Added:
<Bioscuplting>
Minor Modification
Minor Modification +1 Charisma
Minor Modifications +2 Charisma
Moderate Modifications +3 Charisma
Moderate Modification
Severe Modification 1
Severe Modification 2
Severe Modification 3
Metatype Change
Sex Change
WMS
Chrysalis
Sep 13 2008, 07:19 AM
Would it be reasonable on adding gear builder into this project? The only thing missing off of it is cyberware and needs help with the Advanced Lifestyle options being folded into the excel sheet.
The gear builder is the most comprehensive gear listing I have seen. However its purpose is to operate as a master list. I suppose if I had an equipment acquisition programme I could have done the data entry by that.
Derivation involves that you take piece of something and change it. For example Kaj Stenvalls images of anthropomorphic ducks are not Donald Duck, but are derivations of that style and character. A listing of gear mostly copied from the backs of books into an excel sheet is not derivation.
Thoughts?
-Chrysalis
WearzManySkins
Sep 13 2008, 02:51 PM
QUOTE (Chrysalis @ Sep 13 2008, 01:19 AM)
Would it be reasonable on adding gear builder into this project? The only thing missing off of it is cyberware and needs help with the Advanced Lifestyle options being folded into the excel sheet.
The gear builder is the most comprehensive gear listing I have seen. However its purpose is to operate as a master list. I suppose if I had an equipment acquisition programme I could have done the data entry by that.
Derivation involves that you take piece of something and change it. For example Kaj Stenvalls images of anthropomorphic ducks are not Donald Duck, but are derivations of that style and character. A listing of gear mostly copied from the backs of books into an excel sheet is not derivation.
Thoughts?
-Chrysalis
No in addition to missing or incomplete Cyberware/Bioware/Geneware/Nanoware there are several formulas that have issues.
The book UnWired needs to have its gear/programs added like the customization of comm links etc.
As for derivation....I have seen many "owners" disagree with your statements, and some are artists.
WMS
WearzManySkins
Sep 14 2008, 01:12 AM
Equipment section does not implement weapon mods from Arsenal, nor does the Comm link section implement customization and other things from UnWired.
WMS
Kairo
Sep 15 2008, 01:29 PM
QUOTE (WearzManySkins @ Sep 13 2008, 07:12 PM)
Equipment section does not implement weapon mods from Arsenal, nor does the Comm link section implement customization and other things from UnWired.
WMS
That's because the Arsenal weapon mods are implemented in the Firearms section.
WearzManySkins
Sep 15 2008, 02:41 PM
QUOTE (Kairo @ Sep 15 2008, 07:29 AM)
That's because the Arsenal weapon mods are implemented in the Firearms section.
Under Firearms tab, selected weapon, the list that drops down for upgrades/accessory is incomplete from the list from Arsenal ie no heavy barrel, ceramic components, no change of rate of fire ie increase or decrease, chameleon coating etc. It also does not appear to track the slot avail or used.
WMS
Kairo
Sep 15 2008, 03:38 PM
That's odd. The Arsenal list should be in there. Perhaps I uploaded the wrong excel sheet?
bmcoomes
Sep 15 2008, 04:06 PM
on the magic tab you cann't enter in your initiate level, it was included in the protection.
Feshy
Sep 17 2008, 04:21 AM
QUOTE
Why was the karmic analysis added? I must have missed that topic discussion?
Because I was curious if there was a huge difference between karma-based chargen and bp chargen, so I threw it together for my own use. There wasn't really a reason for it beyond that.
Glad to see that the collaborative idea seems to be working well so far; since I essentially stopped working on the sheet some time ago (darn that RL, always eating in to my virtual life. That can't be healthy; I'll have to find a way to cut back.)
Xerxos
Sep 17 2008, 01:40 PM
QUOTE (Kairo @ Sep 15 2008, 05:38 PM)
That's odd. The Arsenal list should be in there. Perhaps I uploaded the wrong excel sheet?
If you upload the right one, could you add my living persona bit?
I could also add some of the things from my
Advanced Lifestyle Helper to the lifestyle sheet (roommates, availability, price to buy permanent) if that's wanted.
cryptoknight
Sep 18 2008, 11:26 AM
Just another note with regard to changelings.
The following Qualities/Negative Qualities are also available to changeling in addition to those in Runner's Companion but don't show on the Metavariant work sheet.
Per RC page 110 under Other Metagenic Qualities
Positives:
Astral Sight, Biocompatibility, Double Jointed, High Pain Tolerance, Magic Resistance, Natural Hardening, Natural Immunity, Quick Healer, Resistance to Pathogens/Toxins, Spell/Spirit Knack, Toughness
Negatives:
Allergy, Asthma, Albinism, Biosystem Overstress, Disease Carrier, Gene Freak, Low Pain Tolerance, Nano Intolerance, Reduced (Sense), Sensitive System, Uncontrolled Metastatis, Weak Immune System.
venenum
Sep 18 2008, 11:22 PM
When I download draft9, I receive the diagnostic message of there being no files in the folders.
Fyndhal
Sep 19 2008, 08:56 PM
DamienKnight in
this thread added a printable character sheet page to one version of this sheet. Any chance that can be integrated into the newest version?
DamienKnight
Sep 19 2008, 09:12 PM
Its a fairly simple process to create nicely formatted character sheets.
The formula I followed, based on Wizdoc's work was:
Box everything in double thick borders
Titles are white text with black background
Lists are one large merged cell. The data inside is a concatenated list of items seperated by char(10) for carriage return.
Fill in boxes (Karma, overflow etc) Are simple formulas.
I would be glad to assist with this. Provide me with a copy of whatever sheet you want this added to and I will plug in a basic formatted sheet as appears in my version of the Shadowrun Character Generator.
Also, if you could review my work and comment/suggest or ask about anything, I appreciate the feedback.
http://forums.dumpshock.com/index.php?showtopic=23735
cryptoknight
Sep 19 2008, 09:15 PM
As from your post in the other forum... it seems you skipped Changelings/Surge characteristics...
Otherwise it's very very nice... we're closing in on a Heroforge equivalent for SR...
DamienKnight
Sep 19 2008, 09:54 PM
I had a chance to check out the sheet from your community effort. Man I wish I had seen this before I started making all of my changes (at least wouldve saved time with the Wares dataentry!).
I really like alot of the things you have done, like breaking apart the races. I lumped race/infection since most infections are only allowed with a single race and it seemed easier at the time. The way you have done it is nice and clean.
There are some things to consider before adding a formatted CharSheet to your Collaborative Sheet:
Your sheet is designed as a character creator, not a character sheet maintainer. Meaning there is no place for character advancement that I can see (Please correct me if I am wrong). With that in mind, the formatted CharSheet page would only be useful once, then worthless as the character gets karma and raises skills...
My sheet allows characters to raise skills/attributes beyond creation using Karma. You would have to decide if you wanted to update your Main_Sheet in a similar way, or create a separate sheet for recording upgrades, or use some other mechanic that already exists (such as the Karmic value analyzer along with a Karma landmark. Basically when your character is completed you record the karmic value, then raise stuff as you want and observe the difference between your current karmic value and your landmark value).
No matter how you decide to do this, I would go about creating the formatted charsheet like this:
Create a 'Name' for the list of selected skills and their ratings, contacts, etc. etc. etc. This would make listing your values less like to be broken by future updates to your Main_Sheet, etc.
Create a hidden sheet that creates the necessary lists of values from the main_Sheet and other sheets.
Create the character sheets desired, with formulas linking to lists.
I need to hear back from the group about Character Maintenance and your thoughts on how that should be handled.
Also, my CharSheet uses small macros to manipulate the Print Area for the sheet, allowing the user to select which sheet to print. I noticed you have no macros on your sheet... are you adverse to adding them?
I also have macros for showing/hiding sheets based on selections on the Main Sheet. Basically mundane characters dont see the magic/technomancer page, mages/adepts see the magic page, technomancers see the technomacer page but not the magic page, etc. Would you be interested in implementing something like that on your sheet?
WearzManySkins
Sep 22 2008, 03:30 AM
Ok the essence and costs for the Cyberware Suites are wrong in the book, a much promised errata will be addressing this.
Lone Star SWAT essence 2.52 costs 16,875
Lone Star SWAT Watchman Version essence 1.96 and cost 35,625
Shiawase Executive Suite Line Silverline essence 0.735 and cost 35,150
Shiawase Executive Suite Line Goldline essence 0.63 and cost 72,150
SK Cyberlogician Civilian Version(alpha) essence 1.925 and cost 180,500
SK Cyberlogician Deluxe Civilian Version(beta) essence 1.65 and cost 370,500
SK Cyberlogician Standard Military Version(Alpha) essence 2.415 and cost 313,215
SK Cyberlogician Deluxe Military Version(Beta) essence 2.07 and cost 642,915
Urban Kshatriya(Standard) essence 1.944 and cost 26,505
Urban Kshatriya Alpha Version essence 1.512 and cost 55,955
Urban Kshatriya Beta Version essence 1.296 and cost 114,855
Zeiss SenSation Line Basic Edition essence 1.35 and cost 25,200
Zeiss SenSation Line Livecaster Edition essence 1.05 and cost 53,200
Zeiss SenSation Line Executive Edition essence 0.9 and cost 109,200
I have added this value to the Sheet1
For Lone Star SWAT
When I use the standard grade I get the correct values, regardless of Multipliers handled additively
But when I choose Alpha Grade With Multipliers handled additively it get a essence of 2.016 and a cost of 33,750
With out Multipliers handled additively I get a essence of 2.016 and a cost of 33,750
But by independent spreadsheet essence should be 1.96 and a cost of 35,625.
Somewhere it is calculating the essence and cost incorrectly.
WMS
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.