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cetiah
post Jan 16 2007, 09:07 PM
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This is the companion thread to How Much Is Your Run Worth?. Please check it out if you haven't already.

I'm curious how you GMs and players out there manage Time as a resource in your games.

How long do your runs take? How much time passes between runs?

What methods are used to slow down and speed up the game? Do time-based extended tests (such as Availability or Healing tests) really create any kind of significant time delays in your game?

Do the players manage time as a resource or does the GM just say, "it's a month later and this is the situation" at the beginning of each session?

How do your characters spend their "downtime"?

Is shadowrunning a part-time gig?
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