2075: Stormy Waters, [SR5] Persistent World OoC Multi-threaded pbp[Recruitment Always Open] |
2075: Stormy Waters, [SR5] Persistent World OoC Multi-threaded pbp[Recruitment Always Open] |
Jul 11 2013, 12:07 PM
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
EDIT: This has been rewritten in light of various new sourcebooks and rule clarifications and the opening up of the campaign on Dumpshock and ShadowGrid
*** The shadows of Seattle are only so big, the events of a run in one area may well have more than a butterfly effect on the lives of other runners at the far end of the ‘plex. This campaign / living world pbp hopes to address some of that effect by running standalone threads that share a common background / metaplot, potential contacts etc. This is a multi IC thread game, cross forum, with two unifying OoCs, one here on Dumpshock and the other on ShadowGrid. Events in one IC can and will spill over into the others although you don't have to follow the others if you don't want to, the individual ICs will be playable in isolation...timelines will vary along with location etc but common themes/ threads will be woven throughout. Recruitment is always open! Jump in, all are welcome! *** This thread is an extension of the very successful 2072 thread started by Unsound on Dumpshock, [IC, OOC] and I am now opening it cross forum to attract more potential players. ShadowGrid OoC: <<Here>> Dumpshock OoC: You are in it! For current IC threads please refer to the second post in each respective OoC Obsidian Portal Campaign Page <<Stormy Waters>> *** All three character gen levels from SR5 will be accommodated to provide players and GMs with a wide range of options. Normal folks/low powered/street level, typical runners and prime runners - for those with high powered tastes (probably once more sourcebooks are available)! In addition there will be games that use a vastly reduced statted generation as dice rolling is significantly less important in that particular thread (for example Circles of Power on Dumpshock). In addition to players I’d welcome anyone who would like to GM within the framework of the multi-thread! *** Character Gen RAW applies unless specifically stated otherwise. All current books are available (including the pdf minis like Assassin’s Primer). Check with your GM if you want to use any of the optional rules. In addition each GM will provide a freebie intro contact, who might be a fixer, Johnson or anyone needed to get the runners into the game. Stat Lite Character Gen Please refer to the summary posts for the individual threads where details will be available. Street Scum No priority A, choose twice from E, maximum gear availability is 10 Prime Runner / High Life Choose twice from priority A, no priority E, no maximum gear availability SR4 to SR5 Conversion I know there will be some people who crave SR4 powers / equipment etc that hasn’t been reworked yet. For now we will keep a list of conversions for things that aren’t covered by the core rulebook, based on forum discussions and agreements within these threads. These will count as miniRAW for the purposes of this thread. They can be superseded as their equivalents come to light in forthcoming books. Character Advancement Every two IC posts you make will net you 1 karma and 2,000 nuyen. This means a much faster progression than is normally achieved in a pbp game. Karma and cash can usually be spent mid game (subject to your GMing agreeing), with some purchases just being retconned, some needing some IC justification. If you are posting in multiple IC threads you can in theory allocate the karma/cash in whichever way you want. This is mostly applicable if you are posting IC information that isn’t directly from the POV of one of your characters – in the past we’ve had JackPoint type info posts, news flashes, anything that adds flavour to the game world is perfectly acceptable! Edge Refresh This will be down to the GM of the individual sub-thread. I will tend to refresh it for every major scene which may be slightly more often than is strictly RAW but works ok given the typical progression of pbp games. *** House Rules and Combat Options (so far): RG2: Target Size Modifiers will be applied. Otherwise the various additional rules from sourcebooks can be applied according to the needs/desires of the players and GM. Spirits / sprites summoned at a level over magic / resonance will almost always roll edge to resist summoning – you have been warned! Background count is considered to be a min. of 1 in the barrens and other locations noted by your GM but this will not generally be applied as runners are considered to have acclimatised themselves to the effects (without the need for the Homeground quality). So you know when background count does strike that the GM has something nasty in store for you! *** Game Resources Editable master contact list: <<2075 Cast of Shadows>> If anyone wants a copy of the SR5 excel character generator I’ve been working up with Slacker, admau and others please PM me with an email address or post it here if you don’t mind anyone else seeing it. *** Any questions please fire away! I’ll try and update this first post as appropriate. This post has been edited by Aria: Jul 28 2015, 08:42 PM |
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Lo-Fi Version | Time is now: 26th November 2024 - 05:24 PM |
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