May 26 2005, 11:02 PM
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 |
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SR3R Master Thread Jon’s Glorious Karma Character Generation System (S3CKS) Decking Astral Space, Essence, and the Awakened Backporting Gear Cyberware Time, Pool, and the Flow of Combat _________________________________________________ Decided: (All of these are subject to reopening for discussion should there be any strong argument for a different path) 3) Skill groupings Laser weapons are still their own skill but are now grouped with other firearms (can default to/from). Bracers and gun canes now use Pistols. There's a reason somewhere, I'm sure of it. Rifles and Assault Rifles now use the same skill. Eye guns, cyberguns, etc. now use Ranged Cyber-Implant Combat. I'm not entirely happy with this and would prefer to lump them with another skill, but I can't see one that makes sense. The Blowgun is now under Projectile Weapons That leaves us with a final skill list of: Quickness <begin linked skill block> Pistols Submachine Guns Rifles Shotguns Laser Weapons <end linked skill block> Ranged Cyber-Implant Combat Strength Throwing Weapons Projectile Weapons <begin linked skill block> Heavy Weapons Spray weapons <end linked skill block> Intelligence <begin linked skill block> Gunnery Launch Weapons <end linked skill block> 4) Armor-defeating rounds of all shapes and sizes Standard armor-piercing rounds are only available in Heavy Pistol and heavier varieties. Antivehicular rounds are only available in rifle-class or larger weapons, and do not have bronze cores. While this generally does allow rounds to show up in weapons that might benefit from them in real life, it does avoid some ridiculous situations (like the famous hold-out with AV rounds wielded by an adept taking down APCs). _________________________________________________ In progress: 1) Shotguns are your new god Now, not to say that I don't enjoy having ten successes on a 2S attack on everyone in a cone ninety meters long and nine meters wide at the far end, but it's absolutely absurd. What do we do with shotguns? 2) Light pistols are worthless I'd argue that hold-outs still have a place due to their sky-high conceals, but Light pistols… are not much more concealable than heavy pistols, and orders of magnitude weaker. One suggestion has been to make them more on the order of 9L rather than 6L. Opinions or other suggestions? 5) Flechette Rounds: what do we do with them? Do we change them? Remove them entirely? Leave them as is? Leave them as is but rename them? 6) Armor Layering If nothing else, we need to clarify this. I'm fine with the status quo of only-top-two-layers-count, with the second at half value, but I'm also open to suggestions. This one will vary in terms of proper approach based on what else we do with weapons. 7) Binocular Vision Works Backwards I propose that henceforth monocular vision shall give no penalties to ranged combat. When the melee combat section is opened, a proposal will go up to assign a penalty for monocular vision to it. This is both more in keeping with reality (binocular vision only helps within 25-30 feet anyway, and at that range you don't need to know how close something is to shoot it—on the other hand, how close that fist/knife/whatever is is very important information) and serves to encourage single-eyed characters, as ranged deficiencies are generally more crippling than melee issues for non-close/general-combat characters. _________________________________________________ Here it is, the one you've all been waiting for. Ranged Combat is specifically focusing around firearms and projectile weapons in combat, and the skills for them. I may address things like weapon weights/costs/etc. here, but it will take a back seat to issues like damage, skills, soak tests, etc. With that said, let's get this party started. Feel free to suggest issues in addition to commenting on those I put forward, and also to ask any questions. With that in mind, let's get started. 1) Shotguns are your new god Now, not to say that I don't enjoy having ten successes on a 2S attack on everyone in a cone ninety meters long and nine meters wide at the far end, but it's absolutely absurd. What do we do with shotguns? 2) Light pistols are worthless I'd argue that hold-outs still have a place due to their sky-high conceals, but Light pistols… are not much more concealable than heavy pistols, and orders of magnitude weaker. One suggestion has been to make them more on the order of 9L rather than 6L. Opinions or other suggestions? 3) Skill groupings SR2 had "Firearms". SR3 divides rifles and assault rifles, where it's more sensible to divide rifle semi-auto and rifle automatic fire (yes, having two skills apply to AR. No, I'm not suggesting it, but it makes more sense than what we have right now). What's the happy medium? That ought to get people started. ~J |
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Kagetenshi Ranged Combat May 26 2005, 11:02 PM
ShadowGhost QUOTE (Kagetenshi) 1) Shotguns are your new god
N... May 26 2005, 11:15 PM
Herald of Verjigorm 1) I liked the idea of an inversion of the burst s... May 26 2005, 11:16 PM
mfb i think any firearm that does less than M base is ... May 26 2005, 11:18 PM
Kagetenshi QUOTE (Herald of Verjigorm) 1) I liked the idea of... May 26 2005, 11:22 PM
Aku Just a couple off the cuff idea's from someone... May 26 2005, 11:25 PM
Arethusa Kage, I can only reasonably conclude from this thr... May 26 2005, 11:32 PM
Shockwave_IIc On the Light pistol thing, i don't think it... May 26 2005, 11:37 PM
mfb yeah. heavy pistols are god damn insane. a pistol ... May 26 2005, 11:41 PM
Shadow All pistols should have a 8 or 9m damage code. The... May 26 2005, 11:44 PM
mfb i'd say all pistols and SMGs should have a 5-7... May 26 2005, 11:48 PM
Shadow QUOTE (mfb) i'd say all pistols and SMGs shoul... May 26 2005, 11:58 PM
Austere Emancipator 1) Get rid of Choke, replace it by TN bonuses/redu... May 27 2005, 12:07 AM
SpasticTeapot Big pistols often use the same ammunition as assau... May 27 2005, 12:09 AM
Arethusa QUOTE (SpasticTeapot @ May 26 2005, 07:09 PM)... May 27 2005, 12:13 AM
Kagetenshi QUOTE (Austere Emancipator) 2) I have to agree wit... May 27 2005, 12:13 AM
mfb still not seeing a problem, kage. big creatures ar... May 27 2005, 12:14 AM
Shadow Maybe it would add complexity but to bad there isn... May 27 2005, 12:14 AM
Arethusa It's not a problem. Departing from the disast... May 27 2005, 12:16 AM
Shadow QUOTE (Kagetenshi) ...Trolls would be almost immun... May 27 2005, 12:16 AM
Kagetenshi QUOTE (Arethusa) Kage, I still think you did this ... May 27 2005, 12:21 AM
Austere Emancipator QUOTE (mfb)big pistols are not commonly chambered ... May 27 2005, 12:27 AM
SpasticTeapot QUOTE (Arethusa) QUOTE (SpasticTeapot @ May 2... May 27 2005, 12:29 AM
Shadow The thing is, in RL AR's are powerful because ... May 27 2005, 12:35 AM
Austere Emancipator QUOTE (SpasticTeapot)However, the Uzi does fire a ... May 27 2005, 12:39 AM
mfb depends on the AR, Shadow. i think 8-10M for a 5.5... May 27 2005, 12:40 AM
Arethusa QUOTE (Kagetenshi @ May 26 2005, 07:21 PM) QU... May 27 2005, 12:42 AM
Shadow QUOTE (mfb) depends on the AR, Shadow. i think 8-1... May 27 2005, 12:48 AM
Shadow QUOTE (Arethusa) QUOTE (Shadow)To me an AR should ... May 27 2005, 12:48 AM
scoundrel Excessive deadliness in what is ultimately a game ... May 27 2005, 12:50 AM
Shadow I would settle for a realistic amount of Deadlines... May 27 2005, 12:53 AM
SpasticTeapot QUOTE (Arethusa)
There is no such thing as a Bere... May 27 2005, 12:56 AM
Arethusa And with a sensibly designed hitloc system, I... May 27 2005, 12:57 AM
SpasticTeapot I personally think that the old system of simply r... May 27 2005, 01:00 AM
Arethusa QUOTE (SpasticTeapot @ May 26 2005, 07:56 PM)... May 27 2005, 01:00 AM
Austere Emancipator QUOTE (SpasticTeapot)Then what the heck is this?
I... May 27 2005, 01:13 AM
Krazy So lets make a set of terminal balistics rules. Th... May 27 2005, 01:37 AM
Austere Emancipator QUOTE (Krazy)a 123g 6.5x55 FMJ does very little da... May 27 2005, 01:55 AM
Krazy The first part was more that the bullet does not i... May 27 2005, 02:50 AM
SpasticTeapot With the growing prevalence of OpenRPG, perhaps it... May 27 2005, 03:05 AM
Krazy It would definitly make the "short burst... May 27 2005, 03:10 AM
Eyeless Blond The problem being of course not everyone does use ... May 27 2005, 03:13 AM
SpasticTeapot QUOTE (Eyeless Blond) The problem being of course ... May 27 2005, 03:40 AM
Raygun QUOTE (mfb @ May 26 2005, 11:41 PM) yeah. hea... May 27 2005, 03:50 AM
Clyde Hold out pistols: 4M. Short barrel length leads t... May 27 2005, 03:52 AM
Wounded Ronin QUOTE (SpasticTeapot @ May 26 2005, 07:29 PM)... May 28 2005, 06:51 AM
Critias I am all for rifles and assault rifles (at the lea... May 28 2005, 07:54 AM
Kagetenshi Incidentally, I do want to mention that realism is... May 28 2005, 07:54 AM
Eyeless Blond QUOTE (Kagetenshi) I do admit that the idea of Tro... May 28 2005, 03:19 PM
Wounded Ronin QUOTE (Krazy) you want realistic combat try paintb... May 28 2005, 03:38 PM
Krazy I guess I should have put <smartass> tags on... May 28 2005, 04:10 PM
Raygun QUOTE (Critias @ May 28 2005, 07:54 AM) I am ... May 29 2005, 12:16 AM
Critias Bah. Ya brace one end firmly against your shoulde... May 29 2005, 12:22 AM
Raygun If you and Flea should ever make it up here, I... May 29 2005, 12:32 AM
Critias I understand there's a big difference between ... May 29 2005, 12:37 AM
Krazy not much at all, you could make the argument that ... May 29 2005, 03:09 AM
SpasticTeapot Perhaps things could be divided up in multiple way... May 29 2005, 03:33 AM
Raygun QUOTE (Critias @ May 29 2005, 12:37 AM) I und... May 29 2005, 04:43 AM
FrostyNSO QUOTE (Raygun @ May 28 2005, 11:43 PM)It... May 29 2005, 04:57 AM
mmu1 QUOTE (Raygun) There's a right huge difference... May 29 2005, 04:58 AM
mfb so that's what the doughnuts are for, frosty? May 29 2005, 05:15 AM
FrostyNSO How do you think the hole gets in the middle? May 29 2005, 05:23 AM
Raygun QUOTE (mmu1 @ May 29 2005, 04:58 AM) This is ... May 29 2005, 06:29 AM
Krazy one could do active skills the same way as knowleg... May 29 2005, 05:04 PM
TheOneRonin For the better part of 3 years, I've divided u... Jun 6 2005, 04:02 PM
Eyeless Blond QUOTE (TheOneRonin @ Jun 6 2005, 08:02 AM) Al... Jun 6 2005, 04:49 PM
Kagetenshi I'm not sure I agree that spellcasters should ... Jun 6 2005, 05:17 PM
Eyeless Blond Then why soft cover modifiers? Visability modifier... Jun 6 2005, 05:33 PM
Kagetenshi I suppose that's a point. Thinking on't.
... Jun 6 2005, 05:44 PM
TheOneRonin QUOTE (Eyeless Blond)This is an interesting idea, ... Jun 6 2005, 05:56 PM
SirBedevere QUOTE (TheOneRonin) It might just be simpler to im... Jun 6 2005, 07:04 PM
Link QUOTE OH, and one more thing: "Line of Sight... Jun 7 2005, 03:56 AM
Raygun QUOTE (TheOneRonin) In Raygun's example, your ... Jun 7 2005, 04:32 AM
TheOneRonin You know Raygun, I wasn't much of a hunter gro... Jun 7 2005, 12:28 PM
Eyeless Blond Well, if you are going to do this remember that on... Jun 7 2005, 01:55 PM
TheOneRonin Bingo. I like the idea, but I think it would be w... Jun 7 2005, 02:11 PM
Raygun QUOTE (TheOneRonin) However, my experience with ri... Jun 7 2005, 06:36 PM
Kagetenshi No problem, gives me things to chew on while I... Jun 7 2005, 06:47 PM
Critias "Exotic Weapons" or something? Link it ... Jun 7 2005, 07:30 PM
Lindt The only thing I can think of is to somehow fudge ... Jun 7 2005, 07:40 PM
Kagetenshi I'll say up-front that changing the costs of s... Jun 7 2005, 08:10 PM
TheOneRonin QUOTE (Raygun)
The thing about how you learned in ... Jun 7 2005, 08:51 PM
Raygun QUOTE (TheOneRonin)Good point. I never did s... Jun 8 2005, 07:16 AM
Austere Emancipator As I've said before in threads like this, than... Jun 8 2005, 07:33 AM
TheOneRonin QUOTE (Raygun)
Generally, what you would learn dur... Jun 9 2005, 02:44 PM
TheOneRonin QUOTE (Austere Emancipator)As I've said before... Jun 9 2005, 02:47 PM
Eyeless Blond QUOTE (TheOneRonin) QUOTE (Austere Emancipator)As ... Jun 9 2005, 02:53 PM
Modesitt QUOTE Heh. One *does* wonder how Firearms managed... Jun 9 2005, 04:18 PM
Kagetenshi QUOTE (Modesitt @ Jun 9 2005, 11:18 AM) I thi... Jun 9 2005, 04:32 PM
Shadow I like the idea of dividing it by application but ... Jun 9 2005, 04:46 PM
Yoan QUOTE (Kagetenshi) I disagree. I know power users ... Jun 9 2005, 04:48 PM
Shadow I think it is how most people work. For instance I... Jun 9 2005, 04:55 PM
Dawnshadow Not sure I agree.
Admittedly I'm not immensel... Jun 9 2005, 05:09 PM
TheOneRonin Well, I happen to be one of those oddballs who did... Jun 9 2005, 06:45 PM
DrJest Pardon me skipping this back to damage codes:
Cor... Jun 9 2005, 07:28 PM
Critias Well, the "power" half of a damage code ... Jun 9 2005, 07:33 PM
Kagetenshi The problem is it doesn't really mean that, or... Jun 9 2005, 07:38 PM
Critias Which is where the other half of the damage code c... Jun 9 2005, 07:41 PM
DrJest QUOTE Well, the "power" half of a damag... Jun 9 2005, 07:45 PM
Yoan QUOTE (Critias @ Jun 9 2005, 02:33 PM) Well, ... Jun 9 2005, 07:53 PM![]() ![]() |
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