New Gear, the SR3R way |
New Gear, the SR3R way |
Sep 12 2005, 06:23 PM
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#1
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
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SR3R Master Thread Jon’s Glorious Karma Character Generation System (S3CKS) Decking Ranged Combat Astral Space, Essence, and the Awakened Cyberware Time, Pool, and the Flow of Combat _________________________________________________ Decided: (All of these are subject to reopening for discussion should there be any strong argument for a different path) _________________________________________________ In progress: _________________________________________________ As much as I'm disappointed with many of the rules and concepts in SR4, some of the gear has merit. Indeed, some of the gear not only has merit but is unavailable in SR3. It's time to change that. Propose pieces of gear from SR4 you want in SR3R and we'll hash out rules for them. Keep in mind that nothing's likely to be finalized here until all of the rules relevant to the gear are sorted out, but it'll give something to do while letting ideas stew on other areas of the system. Note that I'm not as concerned about getting the exact same item as I am about achieving a similar effect (for instance, Item 1 below uses an Autosoft in SR4, while I don't much care if it does or not in SR3R). 1) Smart Firing Platform (SR4 page 311) A portable tripod with a drone brain and combat autosoft costing ¥2,000. Allows for a 180-degree firing arc (maybe too generous? Makes bookkeeping easier, though I'm still inclined to go with 120 or so) with 60-degree elevation (should probably reduce this as well—for reference, vehicle turrets get 45-degree elevation, 75 with AA capability). Any gun can be put on top, though it needs to be smartlinked. Any thoughts on how to do this? I'd like to keep the price for the platform itself low, under ¥10k if possible. 2) Miniwelder (SR4 page 327) Granted this one's not so much from SR4. Proposal: take the tool laser eye-mod, reduce the price, slap a conceal rating and a weight on it and call it external. By canon you can only get tool lasers for your eyes. Maybe it's all a plot to help Ares sell cybereyes. Any thoughts? Other gear requests? ~J |
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Sep 12 2005, 06:30 PM
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#2
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Running Target Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 |
But the depression / elevation in a vehicle turret is limited by a) The gun being only able to depress so far before the hull gets in the way and b) The breech of the gun hitting the bottom of the turret / interfering with the feed/autolading mechanism. A tripod-mounted weapon with integrated ammunition storage should have a lot more freedom to move. |
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Sep 12 2005, 07:04 PM
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#3
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Hmm… this is true, I guess that wouldn't be a problem.
I'll try making a mockup with a heavily-edited version of the vehicle construction rules. ~J |
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Sep 13 2005, 12:27 AM
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#4
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Moving Target Group: Members Posts: 256 Joined: 24-October 04 Member No.: 6,784 |
Kage
Look at Rigger 3 p.175 Ares Arms Sentry II |
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Sep 13 2005, 12:40 AM
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#5
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Yep, I know it's there. Issues:
Body 2, nominal weight 150 kilos. Maybe that's Troll-portable, but it sure ain't man-portable. Cost: ¥43,500. Uses a turret, which requires significant tinkering to swap the weapons into and out of. No snap on, deploy, and go. Still a good guideline, though. ~J |
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Sep 13 2005, 12:54 AM
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#6
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Moving Target Group: Members Posts: 256 Joined: 24-October 04 Member No.: 6,784 |
My bad, perhaps a bod 1 variant of some sort?
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Sep 13 2005, 12:58 AM
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#7
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Yeah, I'm working on that.
I've got a basic idea of where I'd be going with this, but it doesn't fit into my desired price/capability point. I'll finish up and post the expensive variant and, unless there's a groundswell of support for "disposable" turrets, just propose the cheap version to my group as a houserule. ~J |
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Sep 13 2005, 03:24 AM
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#8
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Not something new, but I like the way Orthoskin works in SR4. It is actually a useful implant, as opposed to the craptacularly useless piece of garbage it is in SR3.
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Sep 13 2005, 08:30 AM
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#9
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Awakened Asset Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Sentry system: Fields of Fire, pg. 46
Still over your budget, but very cost-effective. Adjust to your hearts desire. |
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Sep 13 2005, 04:35 PM
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#10
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Wow, I totally disgaree orthoskin is very useful in sr3. Extra armor that stacks with worn armor with no penalties at all? What's the problem? |
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Sep 13 2005, 04:47 PM
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#11
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
It is rather weak compared to Dermal Sheathing. It rocks in SR4 (+1 per level (up to +3) to Ballistic and Impact Armor)
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Sep 14 2005, 12:03 PM
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#12
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Moving Target Group: Members Posts: 158 Joined: 4-August 02 Member No.: 3,064 |
The PJSS Elephant Rifle. I don't recall seeing that in SR3, although I suppose I might have overlooked it. Looking at the damage codes, it looks like it should probably be about 12D, 14D for both barrels at once (short burst rules!). No integral accessories. 2(b) ammo. SS fire mode. 1 point of integral RC.
The Monofilament Chainsaw (page 327). Not so hot as a weapon (basically a very clumsy way to deal slightly-better-than Predator damage in melee), but by golly it's good for getting through doors. Assuming AP maps more-or-less onto Power and damage maps more-or-less onto Damage Level, I'd say: TN+2 when wielded as a melee weapon (using the Chainsaws skill, if it exists in SR3R). 10S damage against most targets. 20D vs barriers & objects. |
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Dec 12 2006, 11:16 AM
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#13
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Neophyte Runner Group: Members Posts: 2,222 Joined: 11-October 02 From: Netherlands and Belgium Member No.: 3,437 |
Concealability of all tech needs serious re-working. Even with the erratas that came far too late, things are still 90's bulky. Phones and computers should be so streamlined that they fit into the frame of your glasses, and so integrated into people that there's no such thing as a person without it. :P Ie: much lower MP (and thus computer) costs. ;)
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Dec 12 2006, 01:37 PM
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#14
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Moving Target Group: Members Posts: 858 Joined: 25-August 03 From: Braunschweig, North German League, Allied German States Member No.: 5,537 |
Strange - I could've sworn that's an SR3 gun but now I can't find it... Anyway, for those interested/wondering: "PJSS" is short for "Produktionsgemeinschaft Jagd- und Sportwaffen Suhl" (Production Community Hunting and Sport Weapons Suhl) - it's an AGS company (Suhl is a city in Thuringia). It first appeared in the German Cannon Companion with the "PJSS LNB/13 'Schinderhannes'", a licensed copy of the "Boyd & Richards Desperado" shotgun. |
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Dec 12 2006, 02:32 PM
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#15
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
For the smart firing platform I adapted a "generic" body 1 walking drone, which has enough capacity for some targeting upgrades and a single firmpoint that can take up to a LMG.
Called em GunPods. Even had one perched on the shoulder of the Troll team mate on occasion. Was a way for my rigger character to be immediately involved in runs even while in his suspension tank back in the battle van some distance away. -karma |
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Dec 12 2006, 10:03 PM
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#16
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Free Spirit Group: Dumpshocked Posts: 3,944 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
<damn, double post>
This post has been edited by tisoz: Dec 12 2006, 10:06 PM |
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Dec 12 2006, 10:05 PM
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#17
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Free Spirit Group: Dumpshocked Posts: 3,944 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
I'd like to see the stuff from pages 324 and 325, glasses, contact lenses, goggles, etc. with the various vision enhancements as well as earbuds and hearing enhancements.
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Dec 14 2006, 02:17 AM
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#18
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
I think we just need tactical illuminators for your pistol.
I once wrote up rules for those, too. http://forums.dumpshock.com/index.php?show...luminator&st=25 |
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Dec 18 2006, 09:14 PM
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#19
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Target Group: Members Posts: 60 Joined: 26-February 02 Member No.: 1,512 |
Try the hunting chapter in Brennpunkt: ADL. |
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Dec 18 2006, 10:18 PM
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#20
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Moving Target Group: Members Posts: 858 Joined: 25-August 03 From: Braunschweig, North German League, Allied German States Member No.: 5,537 |
I knew there's a book I forgot to look into! |
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Feb 2 2007, 09:21 PM
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#21
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Wow, this thread took a long time to collate... Most of the comments are from other threads and it relates to equipment in general, not JUST SR4 stuff.
I've been collecting notes. Here they are: Equipment A) Armor stacking/encumbrance based off strength or body, not quickness B) Cyberware costs need to be brought in line, especially comm gear, cyberlimbs, headware memory (see prices below) C) Better encumberance rules 1 Replace weight with 'encumbrance index' to represent weight & mass. Makes things like webbing more useful, since things need pockets. 2 Concealability needs to be reworked simultaneously D)Better drug rules (see Nezumi's drug rules below) E) Permitting system should make more sense - make a broad 'pistols' permit with a flat price, plus permits for anything used by corp security forces (as opposed to true military hardware) 1 No permits required for clubs and knives F) Surgery rules in general should be kinder and allow for a $1,000 datajack installation at the local mall 1 Essence hole is automatic, not an 'option' G) Some equipment is 'common' and used cost is marked down to 25% (chipjack, cyberears, eyes, datajack, subvocal mic, telephone, cyberlimbs, autoinjector, biomonitor system, handblade, handrazors, smartlink, spurs, cyberskates) H) Make cyberlimbs more useful 1 Reduce prices and essence cost 2 Automatically have ballistic & impact armor of 2/2, default strength and quickness of racial maximum, -1 recoil compensation, two legs count as having hydraulic jacks of rating 1. Any further value is in addition to this I) Add equipment 1 latex mask 2 monofilament chainsaw 3 tool laser/mini-welder 4 fiber optic probe (handheld & cyber) 5 smart firing platform (for stationary "drone" guns) 6 PJSS Elephant rifle (12 or 14D, SS) 7 glasses, contact lenses, goggles with vision enhancements (instead of cybereyes) 8 earbuds with hearing enhancements (instead of cyberears) 9 "colortact" color shifting contact lenses, color shifting hair, facial feature shifting cyberware 10 Tactical illuminators for pistols 11 Belt sword (flexible sword blade that can be easily concealed as a belt) 12 More Cyberpunk 2020 mods!! (I can create a list if people would like) 13 Introduce SR4 eye and ear grades J) Fake SINs need avail and SI numbers 1 1-3 4/2 Days, 4-6 6/1 week, 6-9 8/1 month, 10+ 10/(rating)weeks, SI 2 for all ratings Cyberware costs: [ Spoiler ] Thoughts? Comments? I like everything suggested so far, especially my suggestions. They're the best. |
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Feb 3 2007, 04:03 AM
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#22
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Moving Target Group: Members Posts: 164 Joined: 7-July 03 Member No.: 4,891 |
I'd definitely enjoy a list of Cyberpunk 2020 stuff.
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Feb 3 2007, 04:42 AM
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#23
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
The thread was misnamed. For now, let it be the central repository of all new-gear ideas and all gear-altering ideas that aren't part of another basic mechanic (so, say, altering the VCR wouldn't go here). If in doubt, put it here.
I concur on the CP2020 stuff. ~J |
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Feb 12 2007, 10:08 PM
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#24
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I have done an equipment list, bringing over CP2020 stuff (probably about 5-10% of the 4 chrome books, since I'm excluding everything that's overpowered, redundant, or irrelevant). I believe that everything I brought over, with one exception which is noted as such, would plug into an SR3 or SR3R game without causing any game unbalance. Unfortunately, my document is around 27 pages long. I'm posting it bit by bit here: http://forums.dumpshock.com/index.php?showtopic=16544 I would love to be able to post the entire rtf file to a web site somewhere, and may make a yahoo page or something to do so. All of the equipment I brought over is open to modification and I hope much of it will be brought over to SR3R, all we'll need to do is determine what is appropriate and what isn't. (I'm double posting this at the SOTA65 thread too.) |
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Feb 13 2007, 07:27 AM
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#25
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Free Spirit Group: Dumpshocked Posts: 3,944 Joined: 26-February 02 From: Bloomington, IN UCAS Member No.: 1,920 |
How about a circa SR2 Tactical Computer?
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