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> New Gear, the SR3R way
Kagetenshi
post Sep 12 2005, 06:23 PM
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Navigation:

SR3R Master Thread

Jon’s Glorious Karma Character Generation System (S3CKS)

Decking

Ranged Combat

Astral Space, Essence, and the Awakened

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Time, Pool, and the Flow of Combat

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(All of these are subject to reopening for discussion should there be any strong argument for a different path)
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In progress:

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As much as I'm disappointed with many of the rules and concepts in SR4, some of the gear has merit. Indeed, some of the gear not only has merit but is unavailable in SR3.

It's time to change that. Propose pieces of gear from SR4 you want in SR3R and we'll hash out rules for them. Keep in mind that nothing's likely to be finalized here until all of the rules relevant to the gear are sorted out, but it'll give something to do while letting ideas stew on other areas of the system. Note that I'm not as concerned about getting the exact same item as I am about achieving a similar effect (for instance, Item 1 below uses an Autosoft in SR4, while I don't much care if it does or not in SR3R).

1) Smart Firing Platform (SR4 page 311)

A portable tripod with a drone brain and combat autosoft costing ¥2,000. Allows for a 180-degree firing arc (maybe too generous? Makes bookkeeping easier, though I'm still inclined to go with 120 or so) with 60-degree elevation (should probably reduce this as well—for reference, vehicle turrets get 45-degree elevation, 75 with AA capability). Any gun can be put on top, though it needs to be smartlinked.

Any thoughts on how to do this? I'd like to keep the price for the platform itself low, under ¥10k if possible.

2) Miniwelder (SR4 page 327)

Granted this one's not so much from SR4. Proposal: take the tool laser eye-mod, reduce the price, slap a conceal rating and a weight on it and call it external. By canon you can only get tool lasers for your eyes.

Maybe it's all a plot to help Ares sell cybereyes.

Any thoughts? Other gear requests?

~J
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mmu1
post Sep 12 2005, 06:30 PM
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QUOTE (Kagetenshi)
1) Smart Firing Platform (SR4 page 311)

A portable tripod with a drone brain and combat autosoft costing ¥2,000. Allows for a 180-degree firing arc (maybe too generous? Makes bookkeeping easier, though I'm still inclined to go with 120 or so) with 60-degree elevation (should probably reduce this as well—for reference, vehicle turrets get 45-degree elevation, 75 with AA capability). Any gun can be put on top, though it needs to be smartlinked.

Any thoughts on how to do this? I'd like to keep the price for the platform itself low, under ¥10k if possible.

But the depression / elevation in a vehicle turret is limited by a) The gun being only able to depress so far before the hull gets in the way and b) The breech of the gun hitting the bottom of the turret / interfering with the feed/autolading mechanism.

A tripod-mounted weapon with integrated ammunition storage should have a lot more freedom to move.
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Kagetenshi
post Sep 12 2005, 07:04 PM
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Hmm… this is true, I guess that wouldn't be a problem.

I'll try making a mockup with a heavily-edited version of the vehicle construction rules.

~J
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Deamon_Knight
post Sep 13 2005, 12:27 AM
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Kage

Look at Rigger 3 p.175

Ares Arms Sentry II
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Kagetenshi
post Sep 13 2005, 12:40 AM
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Yep, I know it's there. Issues:

Body 2, nominal weight 150 kilos. Maybe that's Troll-portable, but it sure ain't man-portable.

Cost: ¥43,500.

Uses a turret, which requires significant tinkering to swap the weapons into and out of. No snap on, deploy, and go.

Still a good guideline, though.

~J
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Deamon_Knight
post Sep 13 2005, 12:54 AM
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My bad, perhaps a bod 1 variant of some sort?
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Kagetenshi
post Sep 13 2005, 12:58 AM
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Yeah, I'm working on that.

I've got a basic idea of where I'd be going with this, but it doesn't fit into my desired price/capability point. I'll finish up and post the expensive variant and, unless there's a groundswell of support for "disposable" turrets, just propose the cheap version to my group as a houserule.

~J
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Fortune
post Sep 13 2005, 03:24 AM
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Not something new, but I like the way Orthoskin works in SR4. It is actually a useful implant, as opposed to the craptacularly useless piece of garbage it is in SR3.
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Ryu
post Sep 13 2005, 08:30 AM
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Sentry system: Fields of Fire, pg. 46

Still over your budget, but very cost-effective. Adjust to your hearts desire.
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BitBasher
post Sep 13 2005, 04:35 PM
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QUOTE (Fortune)
Not something new, but I like the way Orthoskin works in SR4. It is actually a useful implant, as opposed to the craptacularly useless piece of garbage it is in SR3.

Wow, I totally disgaree orthoskin is very useful in sr3. Extra armor that stacks with worn armor with no penalties at all? What's the problem?
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Fortune
post Sep 13 2005, 04:47 PM
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It is rather weak compared to Dermal Sheathing. It rocks in SR4 (+1 per level (up to +3) to Ballistic and Impact Armor)
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sapphire_wyvern
post Sep 14 2005, 12:03 PM
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The PJSS Elephant Rifle. I don't recall seeing that in SR3, although I suppose I might have overlooked it. Looking at the damage codes, it looks like it should probably be about 12D, 14D for both barrels at once (short burst rules!). No integral accessories. 2(b) ammo. SS fire mode. 1 point of integral RC.

The Monofilament Chainsaw (page 327). Not so hot as a weapon (basically a very clumsy way to deal slightly-better-than Predator damage in melee), but by golly it's good for getting through doors. Assuming AP maps more-or-less onto Power and damage maps more-or-less onto Damage Level, I'd say: TN+2 when wielded as a melee weapon (using the Chainsaws skill, if it exists in SR3R). 10S damage against most targets. 20D vs barriers & objects.
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Sphynx
post Dec 12 2006, 11:16 AM
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Concealability of all tech needs serious re-working. Even with the erratas that came far too late, things are still 90's bulky. Phones and computers should be so streamlined that they fit into the frame of your glasses, and so integrated into people that there's no such thing as a person without it. :P Ie: much lower MP (and thus computer) costs. ;)
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MYST1C
post Dec 12 2006, 01:37 PM
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QUOTE (sapphire_wyvern)
The PJSS Elephant Rifle. I don't recall seeing that in SR3, although I suppose I might have overlooked it.

Strange - I could've sworn that's an SR3 gun but now I can't find it...

Anyway, for those interested/wondering:
"PJSS" is short for "Produktionsgemeinschaft Jagd- und Sportwaffen Suhl" (Production Community Hunting and Sport Weapons Suhl) - it's an AGS company (Suhl is a city in Thuringia).
It first appeared in the German Cannon Companion with the "PJSS LNB/13 'Schinderhannes'", a licensed copy of the "Boyd & Richards Desperado" shotgun.
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KarmaInferno
post Dec 12 2006, 02:32 PM
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For the smart firing platform I adapted a "generic" body 1 walking drone, which has enough capacity for some targeting upgrades and a single firmpoint that can take up to a LMG.

Called em GunPods. Even had one perched on the shoulder of the Troll team mate on occasion. Was a way for my rigger character to be immediately involved in runs even while in his suspension tank back in the battle van some distance away.


-karma
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tisoz
post Dec 12 2006, 10:03 PM
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<damn, double post>

This post has been edited by tisoz: Dec 12 2006, 10:06 PM
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tisoz
post Dec 12 2006, 10:05 PM
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I'd like to see the stuff from pages 324 and 325, glasses, contact lenses, goggles, etc. with the various vision enhancements as well as earbuds and hearing enhancements.
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Wounded Ronin
post Dec 14 2006, 02:17 AM
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I think we just need tactical illuminators for your pistol.

I once wrote up rules for those, too.

http://forums.dumpshock.com/index.php?show...luminator&st=25
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Eismann
post Dec 18 2006, 09:14 PM
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QUOTE (M¥$T1C)
QUOTE

QUOTE (sapphire_wyvern)
The PJSS Elephant Rifle. I don't recall seeing that in SR3, although I suppose I might have overlooked it.

Strange - I could've sworn that's an SR3 gun but now I can't find it...



Try the hunting chapter in Brennpunkt: ADL.
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MYST1C
post Dec 18 2006, 10:18 PM
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QUOTE (Eismann)
QUOTE (M¥$T1C)
QUOTE

QUOTE (sapphire_wyvern)
The PJSS Elephant Rifle. I don't recall seeing that in SR3, although I suppose I might have overlooked it.

Strange - I could've sworn that's an SR3 gun but now I can't find it...



Try the hunting chapter in Brennpunkt: ADL.

I knew there's a book I forgot to look into!
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nezumi
post Feb 2 2007, 09:21 PM
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Wow, this thread took a long time to collate... Most of the comments are from other threads and it relates to equipment in general, not JUST SR4 stuff.

I've been collecting notes. Here they are:

Equipment
A) Armor stacking/encumbrance based off strength or body, not quickness
B) Cyberware costs need to be brought in line, especially comm gear, cyberlimbs, headware memory (see prices below)
C) Better encumberance rules
1 Replace weight with 'encumbrance index' to represent weight & mass. Makes things like webbing more useful, since things need pockets.
2 Concealability needs to be reworked simultaneously
D)Better drug rules (see Nezumi's drug rules below)
E) Permitting system should make more sense - make a broad 'pistols' permit with a flat price, plus permits for anything used by corp security forces (as opposed to true military hardware)
1 No permits required for clubs and knives
F) Surgery rules in general should be kinder and allow for a $1,000 datajack installation at the local mall
1 Essence hole is automatic, not an 'option'
G) Some equipment is 'common' and used cost is marked down to 25% (chipjack, cyberears, eyes, datajack, subvocal mic, telephone, cyberlimbs, autoinjector, biomonitor system, handblade, handrazors, smartlink, spurs, cyberskates)
H) Make cyberlimbs more useful
1 Reduce prices and essence cost
2 Automatically have ballistic & impact armor of 2/2, default strength and quickness of racial maximum, -1 recoil compensation, two legs count as having hydraulic jacks of rating 1. Any further value is in addition to this
I) Add equipment
1 latex mask
2 monofilament chainsaw
3 tool laser/mini-welder
4 fiber optic probe (handheld & cyber)
5 smart firing platform (for stationary "drone" guns)
6 PJSS Elephant rifle (12 or 14D, SS)
7 glasses, contact lenses, goggles with vision enhancements (instead of cybereyes)
8 earbuds with hearing enhancements (instead of cyberears)
9 "colortact" color shifting contact lenses, color shifting hair, facial feature shifting cyberware
10 Tactical illuminators for pistols
11 Belt sword (flexible sword blade that can be easily concealed as a belt)
12 More Cyberpunk 2020 mods!! (I can create a list if people would like)
13 Introduce SR4 eye and ear grades
J) Fake SINs need avail and SI numbers
1 1-3 4/2 Days, 4-6 6/1 week, 6-9 8/1 month, 10+ 10/(rating)weeks, SI 2 for all ratings


Cyberware costs:
[ Spoiler ]


Thoughts? Comments? I like everything suggested so far, especially my suggestions. They're the best.
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Taran
post Feb 3 2007, 04:03 AM
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I'd definitely enjoy a list of Cyberpunk 2020 stuff.
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Kagetenshi
post Feb 3 2007, 04:42 AM
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The thread was misnamed. For now, let it be the central repository of all new-gear ideas and all gear-altering ideas that aren't part of another basic mechanic (so, say, altering the VCR wouldn't go here). If in doubt, put it here.

I concur on the CP2020 stuff.

~J
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nezumi
post Feb 12 2007, 10:08 PM
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QUOTE (Taran)
I'd definitely enjoy a list of Cyberpunk 2020 stuff.

I have done an equipment list, bringing over CP2020 stuff (probably about 5-10% of the 4 chrome books, since I'm excluding everything that's overpowered, redundant, or irrelevant). I believe that everything I brought over, with one exception which is noted as such, would plug into an SR3 or SR3R game without causing any game unbalance. Unfortunately, my document is around 27 pages long. I'm posting it bit by bit here:

http://forums.dumpshock.com/index.php?showtopic=16544

I would love to be able to post the entire rtf file to a web site somewhere, and may make a yahoo page or something to do so. All of the equipment I brought over is open to modification and I hope much of it will be brought over to SR3R, all we'll need to do is determine what is appropriate and what isn't.

(I'm double posting this at the SOTA65 thread too.)
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tisoz
post Feb 13 2007, 07:27 AM
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How about a circa SR2 Tactical Computer?
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