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> Wanted: Ghoul Hunters, Immunity to HMHVV, Own Gun, Some Travel Required
Ascalaphus
post Aug 5 2010, 06:47 PM
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QUOTE (Stahlseele @ Aug 5 2010, 07:56 PM) *
Technically, no . .
Your own close combat action hitting the ghoul also counts as touching . .
Hence: "WHO IN THEIR RIGHT MIND WOULD WILLINGLY ENTER CLOSE-COMBAT WITH A GHOUL?"


I was kinda fishing for that (IMG:style_emoticons/default/smile.gif)


Ghouls do trigger my "kill it with fire!" sentiments. Well, I appreciate the existence in the setting, but I'm having difficulty with the Ghoul Rights thing. I imagine even most hardened criminals think the world would be a nicer place without ghouls.
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Karoline
post Aug 5 2010, 07:34 PM
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QUOTE (Mordinvan @ Aug 5 2010, 01:28 PM) *
I'd also be more polite in my letter really.

Why? It isn't like they can read (being blind and all).
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X-Kalibur
post Aug 5 2010, 07:54 PM
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I know that AH has apologized for his work on HMHVV in Runner's Companion, but was it one of the items he sent in errata for in the German version? If so, what was the fix or what was it supposed to be if it was finalized?
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Stahlseele
post Aug 5 2010, 09:49 PM
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dunno if he actually did send in Errata for his stuff to germany, but i guess the simple fix would be to make it injection vector . .
This means as long as the ghoul does no physical damage with a close combat attack, you simply do not get sick . .
Well, at least as long as you don't have open wounds around ghouls . . but then, if you do, you are in trouble anyway . .
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Ascalaphus
post Aug 5 2010, 09:53 PM
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And/or reduce the power? 8 is rather a lot..
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Stahlseele
post Aug 5 2010, 10:24 PM
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*shrugs*
maybe.
Under SR3, Ghoulism was easy to cure.
Easier than the common cold to be exact.
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Five Eyes
post Aug 6 2010, 01:16 AM
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QUOTE (Chainsaw Samurai @ Aug 5 2010, 02:45 PM) *
What?

I gave them "hugs and kisses," I'm sure that is as polite as they've gotten in a long time. I'm like their best friend that never, ever, under any circumstances, wants to see them.


Ghoul HMHVV is so ridiculously contagious that I bet you're at risk of infection even with purely metaphorical hugs.
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Shrike30
post Aug 6 2010, 01:57 AM
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Chem-sealed, fireproofed, respirator-equipped chainmail with added ballistic plates and a Shriketek RaID-2 (mag-fed burst-capable shotgun with an underbarrel flamethrower nozzle) would be a good way to start out. Without going the exotic breed route (something immune to disease) or the O-cells route (which might conflict with the written description of there being no way to mitigate HMHVV's effects), keeping from making "contact" with something you're trying to kill is probably your best route. That, and bringing friends for if/when you get knocked down.

Other good approaches:
  • Burn the building from outside.
  • Drive an armored bulldozer into the building with your friends firing through the hole you've just made.
  • Nerve gas.
  • Drones.
  • Close combat training and a tactical network.
  • Snipers/yahoos with hunting rifles.

Interestingly, blowing up the building is a bad plan... throwing bits of infectious ghoul all over a three block radius is bad. Burning might have the same problem, but if your accelerants burn hot enough, it's less of an issue.
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The Jopp
post Jun 17 2011, 07:58 AM
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Hmm.

Feral Ghouls are Critters right?

Pimp out a ghoul with bioware and a stirrup interface and let your feral remote control ghoul hunt ghouls for you.
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Yerameyahu
post Jun 17 2011, 01:35 PM
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That's a very expensive drone!
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sabs
post Jun 17 2011, 01:54 PM
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I'd go with 2 Crimson Samurai, with Walker mods.
One with Heavy Machine gun, one with Flame Thrower.

Herd with suppression fire, kill with actual fire.
They come with 12 points of hardened armor. Against a Ghoul, that's some nice stuff.
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The Jopp
post Jun 17 2011, 02:13 PM
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QUOTE (Yerameyahu @ Jun 17 2011, 01:35 PM) *
That's a very expensive drone!


Well, I could always go with a Doberman with Monofiliament Chainsaw, target recognition program (Ghoul identification) and let them loose in a ghoul home.

Add theft protection with electric shocks
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Ryu
post Jun 17 2011, 06:34 PM
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What do you mean light doesn´t hurt SR ghouls? Bring a bunch of drones armed with ARES MP3 Lasers. Little to no blood will be shed.
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Stahlseele
post Jun 17 2011, 07:17 PM
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Wel, THAT kind of Light will hurt most everybody . .
But no, ghouls don't suffer from a light allery like most everything else with HMHVV . .

Also, what's to stop ghouls from simply tipping over the drone?
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Yerameyahu
post Jun 17 2011, 07:20 PM
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Getting shot, I assume.
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BishopMcQ
post Jun 17 2011, 07:26 PM
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Anyone who takes the Carrier 5 pt negative quality for HMHVV, can safely hunt ghouls. They spread the disease but as carriers are immune to it themselves.
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Rubic
post Jun 17 2011, 07:59 PM
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QUOTE (BishopMcQ @ Jun 17 2011, 03:26 PM) *
Anyone who takes the Carrier 5 pt negative quality for HMHVV, can safely hunt ghouls. They spread the disease but as carriers are immune to it themselves.

There are 3 strains of HMHVV. As per the write up of Carrier in RC, you only get immunity to ONE of those strains per Carrier quality, with the possibility that it will, at any time (depending on backstory or how much of a bas jerk your GM is) evolve into one of the others. Take it 3 times along with 15 BP to be sure (IMG:style_emoticons/default/smile.gif)

Additionally, Dual-Natured beings such as Ghouls and Dragons exist on both the physical world and Astral Plane at the same time, and are able to INTERACT with both. What this means is that your astrally projecting mage will NOT be immune to harm, just immune to infection. Any non-feral ghoul with any sense will bolt for a narrow corridor or room which would force your mage to be within potential striking distance. No, you are not risking infection. Yes, you are risking a muckle of angry ghouls who can see you. Yes, you'd better hope you can ditch to a metaplane or else you might just be held in place and curb stomped. Just, y'know, fyi
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Stahlseele
post Jun 17 2011, 08:05 PM
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Splash/Smoke-Grenades filled with FAB(something) . .
It will eat the ghouls alive, see how they like a taste of their own medicine . .
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CanRay
post Jun 17 2011, 08:55 PM
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Ghetto Drone Combat!

This Old Drone's Ferret RPD-V1 Perimeter Drone, remove the Searchlight, add on a Lawnmower at a 90° angle, probably add on an extra "Fuel" tank to handle the extra electricity needed as insurance. Bonus points if you do it with the power of duct tape!

BTW: I just got "Dead Rising 2" back from loaning it to a friend.
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Christian Lafay
post Jun 18 2011, 12:31 AM
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So say you do hunt down ghouls for a bounty... How the hell would you collect for each kill? Proof of death, as it were. It's not like bringing in Zip-Loc bag full of fake pointy ears for taking out elf-posers.
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CanRay
post Jun 18 2011, 12:34 AM
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QUOTE (Christian Lafay @ Jun 17 2011, 07:31 PM) *
So say you do hunt down ghouls for a bounty... How the hell would you collect for each kill? Proof of death, as it were. It's not like bringing in Zip-Loc bag full of fake pointy ears for taking out elf-posers.
Severed heads in a watertight burlap bag.

Nothing like traditional bounty hunting!
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Christian Lafay
post Jun 18 2011, 12:40 AM
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QUOTE (CanRay @ Jun 18 2011, 12:34 AM) *
Severed heads in a watertight burlap bag.

Nothing like traditional bounty hunting!

Which gets rid of a lot of the KILL IT WITH FIRE attitude. Unless they have a distinct skull and you are recreating John Carpenter's Vampires. And even then walking through in extreme HazMat gear to collect heads? Gonna need a drone for that too.
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Lantzer
post Jun 18 2011, 12:44 AM
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Use a jar-head cyborg.

Totally immune to HMHVV.
Fast as heck in a fight.
And looks like nothing special on the astral.

Remember your average ghoul is blind on the physical. All he'll get on a jar-head is a boring astral shadow, in a world filled with boring stral shadows.

For a much cheaper version, a drone rigger with a few repeater drones could do something similiar. The cyborg's big benefit is that he's immune to jamming.
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CanRay
post Jun 18 2011, 12:58 AM
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QUOTE (Christian Lafay @ Jun 17 2011, 07:40 PM) *
Which gets rid of a lot of the KILL IT WITH FIRE attitude. Unless they have a distinct skull and you are recreating John Carpenter's Vampires. And even then walking through in extreme HazMat gear to collect heads? Gonna need a drone for that too.
Ever seen the art for them?

No mistaking them for anything else.

At least you don't have the skin the bloody thing like they demand in Quebec. (Pelts, baby!)
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HunterHerne
post Jun 19 2011, 02:54 PM
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QUOTE (Rubic @ Jun 17 2011, 03:59 PM) *
There are 3 strains of HMHVV. As per the write up of Carrier in RC, you only get immunity to ONE of those strains per Carrier quality, with the possibility that it will, at any time (depending on backstory or how much of a bas jerk your GM is) evolve into one of the others. Take it 3 times along with 15 BP to be sure (IMG:style_emoticons/default/smile.gif)


I was under the impression that each of the three HMHVV strains had a different make-up for each species (a human can be carrier for a Harvester strain, but wouldn't be affected by it anyway). I was also under the impression that any of the species with the infection power can't be carriers, as you either have it and are a vampire, or you had it and are dead. (Infection only possibly occurs when your essence is reduced to 0)
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