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Mar 15 2009, 05:42 PM
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#101
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Target ![]() Group: Members Posts: 24 Joined: 25-February 09 From: Rhein-Ruhr-Megaplex (Germany) Member No.: 16,916 |
Looks like TotalEssence is calculating the cost of your cyberlimbs twice. In TotalEssence: "=ROUND(MAX(D368+D439,D462)+MIN(D368+D439,D462)/2,2)" In D439: "=SUM(D372:D438)*IF(Tables!D43,2,1)+D368*IF(Tables!D45=1,0.9,1)" Bolded the cost of cyberlimbs. I think your easiest solution is to take D368 out of the TotalEssence equation, but it's your call. True ... as good as corrected ... and also there is an issue in the melee weapon lookup... fixed version will follow in a few hours... |
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Mar 15 2009, 09:03 PM
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#102
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Target ![]() Group: Members Posts: 24 Joined: 25-February 09 From: Rhein-Ruhr-Megaplex (Germany) Member No.: 16,916 |
I am sorry ... this was a pretty buisy day and I've had to take care of other things around.
Never the less, I've corrected all issues reportet so far (not only those here on dumpshock). An extension of the program sec. is still outstanding same as a function to break out skills from a group (or combine single skills to a group). Actual Version: ZIP (5.0Mb): http://uploaded.to/?id=1mm31x RAR (1.6Mb): http://uploaded.to/?id=r5d20v ... I've just saw that I've forgot to remove -116 KP mod in the karma break-down ... need to add this to the clear macro |
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Mar 16 2009, 07:45 PM
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#103
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Target ![]() Group: Members Posts: 13 Joined: 7-March 09 Member No.: 16,951 |
With my adept I can add Attributes with Magic just fine, but adding to skills seems to not work. I added pistols at 6, specialization Ares Predator, Athletics group at 4, Improved Ability, Combat Skills and Improved Ability, Physical skills. my Agility is at 10. Pistols show as 16 (+2 for spec.) and athletics skill checks are at 7.
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Mar 16 2009, 09:29 PM
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#104
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Target ![]() Group: Members Posts: 24 Joined: 25-February 09 From: Rhein-Ruhr-Megaplex (Germany) Member No.: 16,916 |
With my adept I can add Attributes with Magic just fine, but adding to skills seems to not work. I added pistols at 6, specialization Ares Predator, Athletics group at 4, Improved Ability, Combat Skills and Improved Ability, Physical skills. my Agility is at 10. Pistols show as 16 (+2 for spec.) and athletics skill checks are at 7. I am sorry I don't get it completly ... Can you provide me some more details what you've chosen exactly and are you working with the most recent version? You're augmented aggility is at 10 with a pistol skill of 6 this would be 16 ... seems to be fine so far and when you choose the spec. for "semi automatics" it should display 18 in the combat section on the output-sheet. In regads to the Athletics Skillgroup, the group is linked to "Strenght" as "Gymnastics" is the only skill that is linked to Aggility. |
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Mar 16 2009, 10:30 PM
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#105
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Target ![]() Group: Members Posts: 2 Joined: 16-March 09 Member No.: 16,978 |
Just found out about this really handy excel sheet, and it really is awesome. But playing around with it I had the feeling the following was missing:
- Shotguns No entry for the Remington 990 - Bioware Orthoskin has only one general entry (Orthoskin (1-3)) and you would have to chooose it several times if you take a higher level to make it calculate correctly. It would be nice to have the different level options like the other Bioware items. And just a quick question: I used this tool to create a new character buy his starting gear, lifestyle etc. , and when I had selected everything, I clicked the "Finish & Advance Character". All gear and cyberware etc is correctly transfered to the "Advancement" table, but so is their cost (that I had paid during the character creation). So now, if I want to print the character sheets, my character would start with tons of negativ cash. Is this working as intended. (German reply via PM is possible) |
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Mar 17 2009, 02:31 PM
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#106
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Target ![]() Group: Members Posts: 13 Joined: 7-March 09 Member No.: 16,951 |
I am sorry I don't get it completly ... Can you provide me some more details what you've chosen exactly and are you working with the most recent version? You're augmented aggility is at 10 with a pistol skill of 6 this would be 16 ... seems to be fine so far and when you choose the spec. for "semi automatics" it should display 18 in the combat section on the output-sheet. In regads to the Athletics Skillgroup, the group is linked to "Strenght" as "Gymnastics" is the only skill that is linked to Aggility. The adept power "Improved Combat Skills", when taken for the pistol skill (just looked it up last night and found that it had to be applied to a specific skill) should add to that pool a number of dice equal to its level. (so, if i have 4 points in Improved Combat Skills (Pistol) In addition to everything above, I should have a DP of 22 = 10 + 6 + 2 + 4 ) The same applies to the Adept power Improved Physical Skills. Hope this helps ^_^ (and yes this is the most recent version) |
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Mar 17 2009, 07:30 PM
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#107
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Target ![]() Group: Members Posts: 24 Joined: 25-February 09 From: Rhein-Ruhr-Megaplex (Germany) Member No.: 16,916 |
@cyberDrake: Okay now I get it ... this is not implemented but definatly a good thing to add, I will walk it thru and add the required changes to make this work. At all I think I need to do re-organization of the calculation tables ...
@Astartus: Normaly every subtotal from the build sheet should be subtract from the subtotal on the advancment sheet (I know not the best way to make this but it works (IMG:style_emoticons/default/wink.gif) ) but during the cyberware sec. re-designed I missed this. will be corrected in the next version, in the mean time you can add this amount of money in the breakdown sec. Shotgun will be added same as the Orthoskin for the next re-lease on Saturday/Sunday In regards to the inventory I will add also a sheet dedicated for accruals so you can remove hardware that was used and should not be available for usage any more without blasting the (IMG:style_emoticons/default/nuyen.gif) balance |
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Mar 19 2009, 05:19 AM
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#108
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Target ![]() Group: Members Posts: 12 Joined: 25-February 09 From: Denver, CO Member No.: 16,914 |
After going through the Character generator a few times I noticed that when you select what Martial Arts styles you want and their associated advantages that it costs you 5 Bp on top of what you've already paid for the Martial Arts Positive Quality. The only thing that should cost extra is the maneuvers.
-Risingstar |
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Mar 24 2009, 06:33 PM
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#109
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Target ![]() Group: Members Posts: 13 Joined: 7-March 09 Member No.: 16,951 |
Another thing that I have noticed is the sheet breaks in openoffice. Since that is all I have at home, it would be nice if it worked in OpenOffice(http://www.openoffice.org/) as well.
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Mar 28 2009, 09:18 PM
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#110
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Target ![]() Group: Members Posts: 16 Joined: 28-September 05 Member No.: 7,784 |
Whoa. People keep still developing this - and mailing me questions about it. A small notice:
IMPORTANT NOTE: I am no longer developing this particular character sheet. Other people have graciously continued my work, but I still continue to receive e-mails asking questions about this. This sheet has changed (and improved) so much since I worked on it, I can't really help anyone asking particulars how stuff in it works anymore, as I have pretty much lost track of how everything goes together myself. Sorry. So - I can't respond to any queries or questions about the character sheet anymore! Thanks for understanding, and keep up the great work you folks have done to it. |
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Mar 30 2009, 05:18 PM
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#111
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Target ![]() Group: Members Posts: 13 Joined: 7-March 09 Member No.: 16,951 |
*looks around*
well, we got a lot of dev work done for a bit, but it seems to have stopped now. Have people given up on this sheet? I will contribute as soon as I can. |
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Apr 26 2009, 08:16 PM
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#112
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Target ![]() Group: Members Posts: 2 Joined: 16-March 09 Member No.: 16,978 |
Is anyone still working on this file? The last update was said to appear last month but nothing has happened since then.
I just noticed (after thoroughly readying the Core Rulebook) theat there seems to be an error in calulation Knowledge Skill Points and Free Knowledge Skills Points. When creating a character, you get (Int + Log)*3 free skill points, but in the file, it is labeled (and calculated) as free Build points which is wrong. The rating points should be compared to the free skill points and be substracted from them and only the overflowong ratings (or specialisations) should be substracted from the amount of build points. |
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Sep 11 2009, 01:49 PM
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#113
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Target ![]() Group: Members Posts: 3 Joined: 5-September 09 Member No.: 17,598 |
I hope the minor bump is ok....I tried the other character builders, but some of them lack books that my group uses, and others I didn't like the output format so I decided to fiddle with this one a little bit.
Unfortunately, I don't quite understand (yet) how "SVERWEIS" works in Excel, but I'll work on that later. Please let me know what else is missing or mistakes I made, etc. The sheet is editted / modified in Excel 2007. There are addons for Excel 97-2003 to view Excel 2007 files. I have no idea if it works with open office or not. I'm always open for more ideas or missing things that need to be added. preferably with rules (e.g. I have very little knowledge about magic, my chars are adepts most of the time) Download link
Edit: Sept. 12 - 2009
I still need to check cyberware and bioware essence costs, some things seem to be wrong. If you notice something out of line, let me know End edit |
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Sep 15 2009, 10:05 PM
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#114
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Target ![]() Group: Members Posts: 2 Joined: 5-September 09 Member No.: 17,599 |
When purchasing a SIN, the availability is calculated with Rating x 4. It should Rating x 3. Was mentioned in both Errata and SR4A.
The Drain of "Detox" is given as Toxin DV - 2, it should be Toxin DV - 4. Great Spreadsheet, I love it. |
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Sep 18 2009, 12:39 PM
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#115
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Target ![]() Group: Members Posts: 3 Joined: 5-September 09 Member No.: 17,598 |
Download link
Changes:
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Sep 19 2009, 10:41 PM
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#116
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Target ![]() Group: Members Posts: 3 Joined: 5-September 09 Member No.: 17,598 |
Download link
Changes:
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Oct 11 2009, 05:35 AM
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#117
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Target ![]() Group: Members Posts: 21 Joined: 24-May 06 From: Chicagoland Member No.: 8,602 |
Hey guys, I'm back!
I'm glad to see the Character Sheet has seen some GREAT progress! I can't thank DarkSeven & Kentaro for all the great work they've done to improve the sheet! It also looks like our group is finally going to play some SR4 after our long break from it and I'm playing a Hacker (after YEARS of playing a Mage, all the way back to SR1!) so I've been reading those rules a lot lately and it looked like there were some errors in how some of the dice pools were calculated (or wrong skills grouped with the programs). So I've updated both Character Output sheets (and WOW, awesome job on those! I love all the different sheets, the Cyberware one is so pretty! (IMG:style_emoticons/default/smile.gif) ) Anyway, I digress. I hope Kentaro doesn't have any major changes since his last post? (It's what I used and built off of that). I've posted the updated version on my site along with a little gift to the other hackers (I made some cheat sheet cards, and anyone familiar with the old CCG may notice, well, some <ahem> artwork lol) I make similiar cards for all the games I play (Earthdawn, WoD (VtR, WtF, MtA), Scion, etc) so I'm getting pretty fast at it lol (Mail Merge + Publisher + Database FTW!) Anyway, as usual, you can find the material at http://shadowrun.nerps.net Direct Download Links: http://shadowrun.nerps.net/Shadowrun_4th_E...ator_v2.0.0.zip http://shadowrun.nerps.net/Hacker_Program_Cards.pdf PS If anyone needs me to host alternate versions or any other SR material, let me know, I have plenty of room and never plan to give up my DNS host name! PSS Also, if anyone finds any errors, post, PM, or email me and I'll get it fixed as soon as I can... |
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Oct 11 2009, 03:19 PM
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#118
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Moving Target ![]() ![]() Group: Validating Posts: 151 Joined: 27-August 05 From: MI / USA Member No.: 7,628 |
Thanks for these - the cards in particular are great!!
AJC |
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Oct 11 2009, 04:11 PM
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#119
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Target ![]() Group: Members Posts: 21 Joined: 24-May 06 From: Chicagoland Member No.: 8,602 |
Thanks! It was out of self ignorance I had to make those lol I have to say, running a Mage is much easier than a Hacker! I figured I could use them to track what programs I currently have "loaded".
I used the same principle running a Nethermancer in Earthdawn to track spells in my Matrix and it worked pretty well. |
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Oct 11 2009, 09:45 PM
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#120
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Moving Target ![]() ![]() Group: Validating Posts: 151 Joined: 27-August 05 From: MI / USA Member No.: 7,628 |
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Oct 12 2009, 03:34 PM
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#121
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Target ![]() Group: Members Posts: 21 Joined: 24-May 06 From: Chicagoland Member No.: 8,602 |
Are spells really that complicated in SR4 though? Never felt the need for any info outside of the character sheet personally.
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Oct 12 2009, 05:34 PM
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#122
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Moving Target ![]() ![]() Group: Validating Posts: 151 Joined: 27-August 05 From: MI / USA Member No.: 7,628 |
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Oct 14 2009, 04:31 AM
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#123
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 |
I'm using open office 3.1 and when I open up the SR Character Creator and try to select a race, all I get is a zero.
Same for any thing else with a dropdown box. Any suggestions? |
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Oct 14 2009, 05:48 AM
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#124
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Target ![]() Group: Members Posts: 21 Joined: 24-May 06 From: Chicagoland Member No.: 8,602 |
Sorry, I only support Excel (never tested open office). With the macros and complicated formulas, it's usually a lost cause to get these spreadsheet generators to work on both excel in open office.
Maybe someone else on the boards is an open office wiz? |
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Oct 16 2009, 12:46 PM
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#125
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,210 Joined: 5-September 05 From: Texas Member No.: 7,685 |
How about putting up an Excel 97 or 2003 version?
Thanks |
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