Everday Gear For Runners Item 2, Sledge vs. Maul |
Everday Gear For Runners Item 2, Sledge vs. Maul |
Feb 14 2006, 04:53 PM
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#1
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Neophyte Runner Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
Okay. Once again working on buildinging interest in the Everyday Gear for Runners Project. Today's topic are large, heavy, implements of manual demolition: Sledgehammers and Mauls.
First what is the difference? A Full Length Sledgehammer has a 36" Handle topped by a 10lb Head that is flat on both sides, a maul has a 36" Handle topped by a 8lb Head that is flat on one side and is a splitting wedge on the other. The Half Length Sledge has a 4lb head on an 18" Handle. Second post your version of recommended stats for these as weapons. Include Damage Value, Reach, Skill & Attribute for use, and Damage Value vs. Barriers. Also include any restrictions on their use, for example a strength requirement. |
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Feb 14 2006, 05:39 PM
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#2
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
I voted all, and heres how i think i'd stat them.
All Use Clubs skill to use double damage to barriers Str is Attribute used Sledgehammer (str/2)+4P, reach +2 Minimum str of 4. Maul reach +2 Flatside:(str/2)+2P Pickaxe:(Str/2)+1P -1AP Minimum str of 3. Half Length (str/2)+2P, reach +1 This post has been edited by Aku: Feb 14 2006, 07:52 PM |
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Feb 14 2006, 05:46 PM
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#3
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
I vote full length maul only, in the truck of your vehicle. I like the maul 'cause it has different ends, thereby doubling it's utility. It's heavy enough that if the maul can't do it, the sledge probably can't either, and if it's really that borderline of a case, it's probably time to step up to explosives anyway. Finally, I don't vote for the smaller ones, because none of them are light enough to carry around without specific purpose anyway, so just carry one big one and be done with it.
Edit: I like Aku's damage, but I think all the reach values should be decreased by 1. |
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Feb 14 2006, 06:03 PM
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#4
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
I based my reach (atleast the full length) off of the combat axe, which looks to be about 36 inches as well.
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Feb 14 2006, 06:11 PM
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#5
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Moving Target Group: Members Posts: 834 Joined: 30-June 03 Member No.: 4,832 |
I voted full maul, the utility of the two different heads, and like moon-hawk said, if the maul can't the sledge probably can't either. I don't know if I agree with the maul being 1 full point less on damage just for being 2 lb lighter, if it were 1 DV less than the sledge, it should also have a -1 ap for having a cleaving side (thats the side I'd try use in a fight anyway)
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Feb 14 2006, 06:18 PM
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#6
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
I figured that's where you got the reach, Aku, I just don't think the combat axe should have reach 2, either.
Second Lagomorph on the DV/AP thing. |
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Feb 14 2006, 07:29 PM
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#7
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Neophyte Runner Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
I say all, even the half length sledge, heck, a character might be crazy enough that he wants to carry it around. It's up to them and it's lighter than the rest.
Plus, the lighter one might be useful when space and weight is at a premium, don't know how or why, but it's a nice addition to the mix. As for the arguments about the reach bonus, but if it's for consistency sake due to the combat axe, then ah well. at least it's consistent. |
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Feb 14 2006, 07:51 PM
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#8
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Running, running, running Group: Dumpshocked Posts: 2,220 Joined: 18-October 04 From: North Carolina Member No.: 6,769 |
I was actually trying to think of some way to use both sides of the maul, so i'm going to adjust it slightly...
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Feb 14 2006, 08:01 PM
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#9
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Neophyte Runner Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
Not that I disagree, but I do find it interesting that everyone seems to be in agreement about the P damage code rather than and S. I really expected a Blunt Weapon vs. It has too much mass to be stun argument to erupt early on.
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Feb 14 2006, 09:03 PM
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#10
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Neophyte Runner Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
I think it's partially the disbelief that a blow by a sledge or a maul is just stun damage, regardless that it's blunt...
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Feb 14 2006, 09:11 PM
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#11
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Genuine Artificial Intelligence Group: Members Posts: 4,019 Joined: 12-June 03 Member No.: 4,715 |
A Greyhound bus is also blunt.
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Feb 14 2006, 09:29 PM
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#12
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
As are most bullets.
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Feb 14 2006, 09:30 PM
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#13
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Neophyte Runner Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
That may just be the perfect counter argument :) Again I agree that a 10lb Hammer with a one meter handle in the hands of someone strong enough to swing it as a weapon should do Physical damage, I'm just suprised at the lack of disagreement. If there is something you can usually count on around here, disagreement is it. |
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Feb 14 2006, 09:43 PM
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#14
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Neophyte Runner Group: Members Posts: 2,174 Joined: 13-May 04 From: UCAS Member No.: 6,327 |
Ayup, so I think we're all in agreement, blunts can do physical damage. whew. Now that it's settled, Steve, quit trying to get an argument going!!! :-P
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Feb 14 2006, 09:51 PM
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#15
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Moving Target Group: Members Posts: 126 Joined: 26-January 06 Member No.: 8,193 |
I agree that a Greyhound bus should do Stun damage. |
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Feb 14 2006, 09:51 PM
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#16
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Neophyte Runner Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
I was merely expressing disbelief, if I were trying to start an argument I would have said something like Vin Diesel can Beat Chuck Norris in a fair fight. Now that would have started an argument.
Please refer all answers to the previous statement Here: http://forums.dumpshock.com/index.php?showtopic=11761 |
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Feb 15 2006, 02:42 AM
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#17
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Moving Target Group: Members Posts: 344 Joined: 5-January 05 From: Wherever this piece of meat rests. Member No.: 6,937 |
I voted None, just make sure your team has a Troll with Bone Lacing or Bone Density Bioware.
:nuyen: :nuyen: :nuyen: |
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Feb 16 2006, 07:12 AM
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#18
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Runner Group: Members Posts: 2,556 Joined: 26-February 02 From: Seattle Member No.: 98 |
Half length sledge. The bigger one's just too much of a bitch to carry (and mauls are worse), and if you need to demolish anything that a half-length won't do quickly enough, you need to be using explosives.
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Feb 17 2006, 07:08 PM
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#19
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Target Group: Members Posts: 66 Joined: 24-October 05 Member No.: 7,887 |
I'm still trying to figure out what the hell you need a maul for?
Breaking car windows? Quieter and less nosiy to break into the car... Pad locks? Pick them or use a micro torch...much more effective... Breaking down a door? shotgun blast to each hinge and a swift kick will work if your in a hurry, use picks or a micro torch otherwise. Smashing something? If it's small take it with you, smash it later...if it's not small use C4...either option is much easier than carrying a maul around. |
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Feb 17 2006, 08:01 PM
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#20
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Neophyte Runner Group: Members Posts: 2,026 Joined: 23-November 05 From: Seattle (Really!) Member No.: 7,996 |
I would say for flavor mostly. Mauls & Sledges do have advantage of being much cheaper than C-4 and legal to purchase. I guess it's for all the people who have always wanted to play an Ork with a really Big Hammer :)
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