Cyberlimb Armor Question |
Cyberlimb Armor Question |
May 6 2006, 08:32 AM
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#1
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Target Group: Members Posts: 68 Joined: 19-April 06 From: Rio Rancho, NM Member No.: 8,484 |
Ok, so looking at the cyberlimb section, it says that you use the attribute of the limb if it's used for a test, the average of all limbs if more than one is used, or the lower attribute if fine detail is involved. It then goes on to give examples - punching uses the single arm's stats, running uses the lower of the two legs, as it requires fine coordination, and being shot uses the average of all the limbs and the natural body. Simple enough.
However, it dsoesn't go on to say anything about how cyberlimb armor functions. Considering there are no hit locations, and being shot uses the average of all the limbs and the natural body, would you use the average of all the limbs and the natural body for armor too? Say, if you had a cybertorso with Armor 3 and a Cyberleg with Armor 4, would your Armor rating be 2 (the average, rounding down, of the torso's 3, the leg's 4, and the natural body's 0)? Or do you add all the ratings together, for a total, using the previous example, of 7? And, either way, how does it react with other armors, including orthoskin and dermal plating? True, the limbs can't have orthoskin or dermal plating, but considering that the torso and skull aren't actually full replacements, rather shells, and that it isn't necessary to have the entire body cybered, they could still easily be on the same person. |
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May 6 2006, 10:55 AM
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#2
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Running Target Group: Members Posts: 1,498 Joined: 4-August 05 From: ADL Member No.: 7,534 |
Bware, this is partly house ruled, but it doesnt make sense any other way:
I calculate averages like this: You have 5 bodyparts (excluding the skull,which is too small to count). If you have a Cyberarm with body 6 and a natural boddy of 1, then your averaged body (is 1+1+1+1+6)/5=11/5=2.2=2 Under RAW it would be (1+6)/2= 3.5=4 this is stupid. Just look what happens when you add another cyberarm of body 2 (which is an improvement over the original body of 1) House rule: (1+1+1+1+2+6)/5=12/5=2.4=2 RAW: (1+2+6)/3=3 under RAW, you body average gets lower! total stupidity. I would calculate the average armor just like body. An orthoskinned body part just counts with the level of ortho skin it has. For example, a guy with a cyberarm of armour 4 and orthoskin 1 would have: (1+1+1+1+4)/5=1.6=2 armour this should be added to any worn armour. |
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May 6 2006, 11:10 AM
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#3
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jacked in Group: Admin Posts: 9,036 Joined: 26-February 02 Member No.: 463 |
There simply are no rules about how this is done in the book. Maybe future errata will include them. :)
My house rule: You add up the armor over all six parts and then divide by 4 (round down). Add this to your total armor rating (both actually) as a bonus. Bye Thanee |
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May 6 2006, 11:30 AM
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#4
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
..add up 6 values, then divide by 4? :|
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May 6 2006, 11:35 AM
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#5
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jacked in Group: Admin Posts: 9,036 Joined: 26-February 02 Member No.: 463 |
Yes, that way you get up to +1 armor from every single limb.
I never said, that the intent was to take averages. ;) Bye Thanee |
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May 6 2006, 02:31 PM
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#6
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Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
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May 6 2006, 04:07 PM
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#7
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Running Target Group: Members Posts: 1,359 Joined: 25-June 02 From: Vancouver, B.C., Canada (go Canucks!) Member No.: 2,904 |
I would do this the easy way. Use the armour rating of the torso in general. If a limb is targeted in a called shot or other limb specific scenario, then I would use the limb. The only reason I think of this is because armoured vests seem to protect this way.
if any 2 limbs are armoured then I would use the 2 limbs or the torso, whichever is higher. Whatever armour worn stacks. |
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May 6 2006, 09:19 PM
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#8
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Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
So, you would pretty much never need to bother buying armor for any other part of the body? Sounds wonky to me.
What happens when someone calls a shot on a cyber arm? Do they take damage or the arm? Cyber-limbs are left vague, so you need to suspend your disbelief a little, else you are opening up yet another can of worms. |
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May 6 2006, 10:34 PM
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#9
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
problem is that cyberlimbs are left both vague and detailed, quite a feat realy...
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May 7 2006, 03:02 AM
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#10
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Running Target Group: Members Posts: 1,359 Joined: 25-June 02 From: Vancouver, B.C., Canada (go Canucks!) Member No.: 2,904 |
Let me answer you. :)
That's right. It keeps it simple.
They take damage and if the arm had no armour then no armour modifier wold apply. It was paid for with essence and damage is abstract. GM's may feel free to say the arm needs repairs and assign whatever modifiers they see fit later. This is my suggestion. Feel free not to take it. :) I like keeping things simple and keeping the game moving. |
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May 7 2006, 03:13 AM
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#11
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Running Target Group: Members Posts: 1,479 Joined: 6-May 05 From: Idaho Member No.: 7,377 |
Okay, I can respect that. My opinion differs, but thats cool.
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May 7 2006, 04:29 AM
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#12
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Great Dragon Group: Members Posts: 5,430 Joined: 10-January 05 From: Fort Worth, Texas Member No.: 6,957 |
Due, this is Dumpshock. When your opinions differ you're supposed to argue until you're blue in the face, preferably with a few random insults tossed in to spice things up. ;) |
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May 8 2006, 04:11 AM
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#13
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Running Target Group: Members Posts: 1,359 Joined: 25-June 02 From: Vancouver, B.C., Canada (go Canucks!) Member No.: 2,904 |
James, it appears Squinky and I have opinions on that matter that differ from yours. I have decided to take your suggestion. Thus, I must verbalise publically the fact that your mother wears combat boots. I expect your return insult forthwith! :wavey:
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