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> Invincible Troll, Help with an annoying player/character
PBTHHHHT
post Aug 31 2006, 06:17 PM
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Hmmm... that's another thing, hire them and send them far away from Seattle. To some place where they don't have a contract so they don't have to worry about them. Send them to an exotic place like Yucatan Peninsula (during the height of the conflict), drop them off in the middle of a desert, etc... Just have their return ride 'fail' to show up.
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lorechaser
post Aug 31 2006, 07:09 PM
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I don't think KE would even need to provide much reason.

"They were a team of known Shadowrunners. They blew up. I can't say I'm surprised, but we didn't have anything to do with it."
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James McMurray
post Aug 31 2006, 07:33 PM
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Definitely. If anything, letting the public think they may have had something to do with it would only increase their rep among everyone but the runner wannabes.
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Lagomorph
post Aug 31 2006, 07:48 PM
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In fact, I bet that KE would probably take credit on TPK shadowrun teams that they didn't even kill.
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Shrike30
post Aug 31 2006, 07:49 PM
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"One of our Thor systems misfired into the Yucatan Peninsula, with, uh... no injuries. We've traced it down to a bug in the system, and it's been fixed. We apologize for any inconvenience that it may have caused. Yes, you there, in the back? No, we don't know why a combat axe was found at the site, embedded in the front of the penetrator. We think a team of shadowrunners may have gone out there and attempted to chop a hunk of the tungsten off to sell on the black market, but given up after the axe was ineffectual at damaging the penetrator."
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hyzmarca
post Aug 31 2006, 09:37 PM
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The best way to take out a CHA1 troll, aside from cheesy reduce CHA spells, is to use a Pornomancer Adept.

Picture it: Invincible Troll is in the heat of combat, wading through cops left and right and ripping the armor off of a Citymaster with his bare hands.
.... Suddenly, the Citymaster opens up and out steps Officer Fragmore. The Troll, enraged at Fragmore's audacity charges with axe in hand. But, Fragmore is undaunted. With a smirk on his face he reveals his secret weapon. His absurdly revealing police uniform is held together by velcro. In one deft manuver the officer rips his pants away to reveal a thong that to two sizes too small. His shirt quickly follows. The heroic policeman begins gyrating his lithe and muscular body and the Invincible Troll swoons, having failed his save vs. wands and staves, and falls into Officer Fragmore's arms. His combat axe hits the ground with a clatter.



You see, the Pornomancer Adept has upwards of 30 seduction dice before edge, if he is built well. The Invincible Troll has 0 seduction resistance dice before edge.
Even if the Troll was extremely homophobic before the seduction test he'll be willing to experiment a little after it.
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Lazerface
post Sep 1 2006, 12:42 AM
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Don't forget the orgasm spell cast by Officer Fragmore's partner, Officer Darling.
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Masterofthegame
post Sep 1 2006, 01:20 AM
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QUOTE (hyzmarca)
The best way to take out a CHA1 troll, aside from cheesy reduce CHA spells, is to use a Pornomancer Adept.

Picture it: Invincible Troll is in the heat of combat, wading through cops left and right and ripping the armor off of a Citymaster with his bare hands.
.... Suddenly, the Citymaster opns up and out steps Officer Fragmore. The Troll, enraged at Fragmore's audacity charges with axe in hand. But, Fragmore is undaunted. With a smirk on his face he reveals his secret weapon. His absurdly revealing police uniform is held together by velcro. In one deft manuver the officer rips his pants away to reveal a thong that to two sizes too small. His shirt quickly follows. The heroic policeman begins gyrating his lithe and muscular body and the Invincible Troll swoons, having failed his save vs. wands and staves, and falls into Officer Fragmore's arms. His combat axe hits the ground with a clatter.



You see, the Pornomancer Adept has upwards of 30 seduction dice before edge, if he is built well. The Invincible Troll has 0 seduction resistance dice before edge.
Even if the Troll was evtremely homophobic before the seduction test he'll be willing to experiment a little after it.

Dear God, that's....

I'm stuck between amazing and sick.
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PBTHHHHT
post Sep 1 2006, 04:08 AM
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I'm kinda on the puking side right now, my ipod was playing some techno music while I was reading it. Ugh, now it's stuck in my head, the image and song. Damn you Hyz, I think this is about the second or third time you've stuck some nasty concept in my head. :-P
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hyzmarca
post Sep 1 2006, 04:44 AM
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QUOTE (PBTHHHHT @ Aug 31 2006, 11:08 PM)
I'm kinda on the puking side right now, my ipod was playing some techno music while I was reading it.  Ugh, now it's stuck in my head, the image and song.  Damn you Hyz, I think this is about the second or third time you've stuck some nasty concept in my head.  :-P

You should blame Glyph and Frakula. They pioneered the Pornomancer concept.
Surely someone remembers this thread.
http://forums.dumpshock.com/index.php?show...opic=11911&st=0


QUOTE (Glyph)
Meh, I dunno if I'd do it, anyways. 33 dice is nice, but 34 dice is kind of edging into munchkin territory, ya know?


:grinbig: :grinbig:

And blame yourself, too.

QUOTE (PBTHHHHT)

I just can't help but think of that Mango character from SNL after reading all this...

"Can you know the mighty ocean? Can you lasso a star from the sky? Can you say to a rainbow... 'Hey, stop being a rainbow for a second'? No! such is Mango!"




But, you know, maybe you should just be up front with the player instead of finding ways to break his character. Unless he enjoys having his character broken bringing out the pronomancers may just seem childishly passive-aggressive.
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Cabral
post Sep 1 2006, 07:52 AM
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QUOTE (hyzmarca)
the Invincible Troll swoons, having failed his save vs. wands and staves, and falls into Officer Fragmore's arms.

Technically, I suppose that would be Composure (Charisma+Willpower, so 4 dice total)
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apollo124
post Sep 1 2006, 04:04 PM
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Backing away from the pornomancer topic, you might also utilize dual natured creatures, like hellhounds to go after the troll, or perhaps a gang of ghouls. You could hire the team to do jobs like bodyguarding which wouldn't (probably) require staring down a citymaster.

Send them on a bug hunt. Even someone who takes down HTR teams before breakfast will jump back when a juggernaut charges. Vampires, wendigo, or scarier for the troll the dzoo-noo-qua, basilisks, or any of a number of awakened critters can provide some challenge to the whole crew.

I need a life. I didn't even have to check how to spell dzoo-noo-qua.
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Warmaster Lah
post Sep 1 2006, 05:03 PM
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QUOTE (kzt @ Aug 31 2006, 04:55 PM)
QUOTE (Oracle @ Aug 31 2006, 12:31 AM)

You did never read the description of Lone Star's responses in high threat situations from the "New Seattle" sourcebook, did you? In my opinion two Ares Mobmasters, each with two riggers, one for driving and one for weapons, manned by a full SWAT unit, two security mages, drone cover, one or two choppers and any equipment necessary is more than a serious threat to every team of shadowrunners. At least in my universe. ;)

Sure, If you are still there a half hour later when they show up. But they won't typically just blow you up a few days later with a bolt out of the blue.

The Star tends to be focused at playing the police role, so evidence, chain of custody, etc tends to matter. And if they don't actually catch you red handed they typically have to use police methods. Which doesn't typically include assassinations.

KE isn't the cops, and they don't have to pretend to be them to runners who screw them over.

But I'm not even talking about Assassination.

A cop gets killed in 2006 and they pull out all the stops to catch the criminals. And for carnage like this. I'd expect them to be on most wanted lists. And thats legal.

If they came after you and you opened fire on them.... we'll. You might get Stop... BANG! BANG! BANG!.. or we'll open fire!

Deep Blue man, has anyone watched that movie? I'm sure things are worse in 2070.
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hyzmarca
post Sep 1 2006, 10:57 PM
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QUOTE (Cabral @ Sep 1 2006, 02:52 AM)
QUOTE (hyzmarca @ Aug 31 2006, 04:37 PM)
the Invincible Troll swoons, having failed his save vs. wands and staves, and falls into Officer Fragmore's arms.

Technically, I suppose that would be Composure (Charisma+Willpower, so 4 dice total)

Dude, if the troll doesn't swoon upon seduction then they would have to RP out that scene. I'm sure that the troll's player would happily forgoe the composure test to avoid that. The troll is going to go down one way or the other. It is best for everyone's sanity that it is not the other.

QUOTE (apollo124)
Send them on a bug hunt. Even someone who takes down HTR teams before breakfast will jump back when a juggernaut charges. Vampires, wendigo, or scarier for the troll the dzoo-noo-qua, basilisks, or any of a number of awakened critters can provide some challenge to the whole crew.


Cyberzombies. Don't forget cyberzombies. Heck, one could just convert First Run. Since it is designed to be an introductory adventure, the players will be surprised when they are TPKed by a three-armed cyborg monstronsity with absurdly high stats and near-immunity to magic.
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Glyph
post Sep 2 2006, 02:58 AM
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Meh, dunno about the cyberzombie. It would be tough for the troll to handle, but everyone else would be even worse off. I think there need to be challenges that the troll is less suited for, if you are looking to nudge him out of the spotlight some of the time.

Pornomancers may be funnier than snipers, even snipers with Panther cannons, but I agree with hyzmarca that they are nothing but a similar bullying tactic.

Does the adept, non-buff build notwithstanding, have either killing hands or a weapon focus? Spirits, with immunity to normal weapons as one of their powers, would be one way to let the adept shine. Sure, the troll will still be able to hurt them, but they will be rolling far fewer dice to resist the adept's attacks. And the mage would be more effective against them, too, in a less supportive and more offensive role.
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snowRaven
post Sep 3 2006, 01:26 AM
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Hmmm - there are a few spells that could be used by a talented mage.

Decrease Charisma (which can be considered cheating)
Orgasm (watch the troll go...)
Agony
Confusion
Chaos

...or any other spell that targets Charisma, Intuition or Logic - all of which I assume Mr. Troll doesn't excel in.

Use a good hacker to mess with his gear.

Other spells that give dice pool modifiers.

Hmm - target the troll's armor with a Wreck spell...

Levitate. One net success is enough to slowly move Mr. Troll up up and awayyyyyy and drop him again.
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Serbitar
post Sep 3 2006, 02:42 AM
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Levitate is an opposed test vs Body+Strength!
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Masterofthegame
post Sep 3 2006, 07:14 AM
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So, we made characters for the new game tonight, and ran a quicky mission to get the new players used to their characters. After a good long talk, some reassurances, and a vieled threat ot two I managed to convince the problem player that his one-dimensional troll was a problem waiting to happen. It helped that in our last fight of the old game an enemy spellcaster managed to hit him with two seperate manabolts. The first was without the group's mage being able to counterspell, and the second punched through the counterspell. After two seperate attacks for 7P net damage (each) he got the picture.

And then I used the pornomancer threat :)

Seriously though, we talked, I pointed out the fact that a not-particularly-powerful mage managed to nearly kill his troll fairly easily. The troll couldn't figure out who was casting the spells, and he ran into the room first, and out of sight of the group's mage, leaving him unprotected. I just reminded him that if he wanted to be the front-line fighter such thigs would happen fairly frequently.

He gave in and built a more reasonable orc adept. Still a little mentally weak, but no serious negative qualities. A much better build.

Anywho, thanks for all the help.
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Nacht
post Sep 3 2006, 04:02 PM
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Greeting all
I am the said troll in in question and I would like to clarify a few things. First about me. Although this was my first SR4 game I am an experanced SR3 player with an emotional attachment to trolls. (Good times when you have 3 troll like characters with combat axes in an elevator). 2nd All your ideas for dealing with the troll are excellant and would work if I was that cocky but even I know when to turn tail and run (just takes more than usual for most party members) As for the Troll himsself he is very limited to one thing and thats primarily Mellee combat with pistols as a back up, (Although I do admit I think I missed the need to buy the SL link seperatly for the ruger super warhawk.) His job is to handle all combat for the party as the point man but outside of combat he does take a back seat. All negotiations are done by the mage and all spirits are handled by the physad and mage we had in the party. I did take a swing at the spirit with my combat axe and it luaghed at me so I went after the 6 heavly armed security squad and city master instead, it was a better target for me than the spirit. Also my troll was never covered by counterspelling since our mage was very new as a player to SR in general.
As for the situation in question and the Ares City Master there are some points to clarify on that as well. The job took place in the Indian Nations so no lonestar or Knights Arant per say. We had set up an ambush on a convoy from a bridge to stop the convoy to steal some cargoe. As for the city master it was not one shot. It actually took about 5 shots with 3 being completly ineffective and the city master was only damaged, not stopped. It decided to retreat and when it did we ran for the hills too and one of our party members got geeked when the mage dropped the physads invisibility instead of mine where I could have taken more punishment than the physad could have. As for the conversation about making a new character I had already retired the troll due to not playing in that game anymore because of scheduling issues and I am also partial to Physads so I am playing in a different SR game with masterofthegame on a different day.
I am aware of all the counter troll actions that are available and it is the trolls weakness to deal with magic or paracritters which is why I don't play one if there is no magic capability on our side. As for leading off with violence its the only option when the entire party has no Breaking and Entering skills or capabilities so it leaves to a more direct approach method although the Troll does have some sneaking capability and he never ramapged on innocent civilians, helpless civilians or police who left the area. I only dealt with immediate threats.

PS as for the suggestion on flanking and smoke the troll also had the ultrasound motion sensor and spatial recognizer so this tactic would not have been as effective though still potentially dangerous. As for a GM ratcheting up the encounter I do enjoy a challange for any character I build although I would have had to change tactics to deal with each of the suggested situations. The troll is tough but he is not stupid. Can the troll be killed? Sure just like any other SR character can. It just takes the right situation and some bad dice rolls to make it happen. If I couldn't deal with the city master you bet we would have run.

As for the social settings limitation I have discussed this before with the GM before we started this game and its a limitation the GM has to enforce although the troll primarly stays in the seedy parts of town where a trog wisecrack will get one a hamfist to the gut very fast. Upperparts of town are avoided as security scrutiny is to much to bear. Happy hunting all.
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Cabral
post Sep 3 2006, 07:33 PM
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QUOTE (Nacht)
Greeting all
I am the said troll in in question and I would like to clarify a few things.

Heh. Your telling of things seems much more reasonable. :)

Good luck with the Ork. (Though I hope we didn't discourage you from playing trolls)
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silhouette
post Sep 3 2006, 07:44 PM
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A lot of the ways to dealw ith this character are tougher and tougher fights. I think this will backfire because if the troll survives everyone in the team will see that the bar has been raised and will think of ways to push their characters to make them even harder.
If the troll dies then his replacement will shore up the few holes he has in his defences.
And the rest of the team will think "OMG even the invinci troll didn't survive we need to be more powerful" and they will all hit the books looking for every ounce of power.

I think the best bet is to set some missions that emphasise the skills of your other team members. Put the mage centre stage for a run, then some of the others. Have a mission that requires talking and Mojo, understanding spirits... bit of fighting as it is SR after all, but mostly intelligence and personal skills to win through.

Also Notoriety is your friend. Start handing it out. Let the charismatic charicters have the opportunity for to improve their own names, but your uncouth troll is screwed.


You can never discourage a behaviour you don't like in your characters by meeting it head on with tougher challenges to that behaviour. You have to change tack.
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Butterblume
post Sep 3 2006, 08:17 PM
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QUOTE (Nacht)
Greeting all

Always nice to see there is a brain behind a PC ;).

Of course, that makes you very dangerous to the GM... :D
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kzt
post Sep 3 2006, 08:50 PM
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QUOTE (silhouette)
A lot of the ways to dealw ith this character are tougher and tougher fights. I think this will backfire because if the troll survives everyone in the team will see that the bar has been raised and will think of ways to push their characters to make them even harder.
If the troll dies then his replacement will shore up the few holes he has in his defences.
And the rest of the team will think "OMG even the invinci troll didn't survive we need to be more powerful" and they will all hit the books looking for every ounce of power.

A friend of mine once ran a {non SR} campaign where you started with a kevlar coverall and a stunner as issued equipment. He pointed out that you could buy whatever you wanted, but he'd feel obliged to increase the threat model is response.

We should have stuck to the stunner. . . .
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