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> Making VR faster than Meat hackers, HOW fast are you tapping keys?
The Jopp
post Dec 18 2006, 12:21 PM
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Making full VR & Hotsim worth it. With the current FAQ Technomancers and VR hackers are obsolete by the Wired/Synaptic/Adept improved reflexes AR hackers.

Since you work at the speed of thought actions that would normally take longer in AR are merely a flicker of the mind and then it is done while the meat hacker is still tapping keys.

Actions that takes a specific amount of time have the following conversion
Free Action =1 Extra free action in VR/Hotsim
Simple Action = Free Action
1 IP = Simple Action
1 Combat Turn =1 IP
1 Minute =1 Combat Turn
1 Hour = 1 Minute
1 Day = 1 Hour
1 Week =1 Day

This way ALL hacking done in VR is faster and not only probing the target but everything you do. In order for VR hackers not to become the speedsters of combat we limit attack programs to 1 attack per IP (having 4 IP’s and 8 attack actions in VR is just silly).
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psykotisk_overle...
post Dec 18 2006, 12:45 PM
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On the other hand you've broken some of the streamlining of the system, assigning two "speeds" if you will to every hacker action. Not to mention the hassle it would be to keep track of AR and VR hackers in the same combat.
Also, since IC alway operates at machine speeds they'll be miles ahead of any decker not doing hot sim. Where in this system does cold sim fit in btw.
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Blade
post Dec 18 2006, 12:46 PM
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AR users can use DNI too... no need for a keyboard.
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Serbitar
post Dec 18 2006, 12:47 PM
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Good work. But I would make AR slower instead of VR faster.

Maybe ill integrate that in my SGM.

@Blade: Then the AR user is using a mental keyboard. But he is still not "thinking" his commands per se, but using a virtual GUI.

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The Jopp
post Dec 18 2006, 12:52 PM
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Yes, program working in VR would be faster – as they should be.

Cold SIM and Hot SIM are the same speed, the difference between them is the +2D6 and +1IP. Both are a type of VR so whan I say VR I mean both Hotsim and VR.

In matrix combat the only difference would be loading programs and non-combat actions since any kind of attack program still takes a complex action. Let’s just say that making a matrix attack is more difficult than calling it “game balance”.

The reason for “destroying” the streamlining is because it is TOO streamlined. The point with AR and Hotsim being at the speed of thought is that it should be faster than what a human body can perform.

There are hardly any matrix actions by the RAW that is “faster” in VR than AR. Regular matrix actions simply has one speed – and that speed should always be faster in VR.

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Lantzer
post Dec 18 2006, 01:13 PM
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Do you really think hackers can modify programs, adjust code, and fiddle around with system settings faster than an augmented human body can perform?

"The Speed of Thought" ain't that impressive, at least from my experience.

It's the same brain as he uses in the meat world - and I doubt if his meat bod is holding him back that much. Maybe to the tune to 2d6 init and 1 IP. Yeah, I'll give him _that_ much bonus. It might be a little generous, but I also give Mr Twitchy the Street Sam extra speed - you know, the guy with the hardwired reflexes.
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The Jopp
post Dec 18 2006, 01:35 PM
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QUOTE (Lantzer)
Do you really think hackers can modify programs, adjust code, and fiddle around with system settings faster than an augmented human body can perform?

"The Speed of Thought" ain't that impressive, at least from my experience.

It's the same brain as he uses in the meat world - and I doubt if his meat bod is holding him back that much. Maybe to the tune to 2d6 init and 1 IP. Yeah, I'll give him _that_ much bonus. It might be a little generous, but I also give Mr Twitchy the Street Sam extra speed - you know, the guy with the hardwired reflexes.

I disagree.

The point with ”Speed of thought” is that a command that flashes directly to a device is an instant action while having Twitchy tapping virtual keys in his PAN is slower, even if by a fraction – and that fraction can easily become a huge number in virtual speed.

Not to mention that your eyes in A ned to pick up the information and send it to your brain through your visual nerves – nerves that in VR and Hotsim are DIRECTLY connected to the commlink, bypassing the meaty globes we call eyes.

Besides the actions we talk about here are non-combat actions mostly and that would probably not interest a streetsam overmuch – and he also has the option of going VR and Hotsim if he wants to.

Cybercombat would still be the same and the Streetsam would be equal in speed compared the the Hotsim hacker but the Hacker would be more flexible in loading programs. The streetsam would be on top since he would ignore Black hammer and blackout.
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The Jopp
post Dec 18 2006, 02:02 PM
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QUOTE (Lantzer)
"The Speed of Thought" ain't that impressive, at least from my experience.

How fast is fast? In order to get the facts about meat VS mind reaction time we would have to go through a few medical books.

For game balance we NEED a solution since hacking in AR is SUPPOSED to be bleeding edge quickness compared to meatspeed.

What’s the point with VR if the meatspeed is faster? For Probing the Target? ONE measly thing in the entire matrix section is worth having VR for?
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blakkie
post Dec 18 2006, 02:03 PM
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:talker: :please: Here's an idea.

Hell, I'll even toss out a totally-from-the-hip piece of wireware.
CODE
Headware          Essence Capacity Availability Cost
Cortex Mainline      1.0      -        12R      20,000 :nuyen:

Cortex Mainline - Adds +1IP and +1 Initiative when running VR, thus allowing Jonny Hotsim to kick AR hoop. Numbers subject to change to whatever you think works for you.


Actual rules screwed with: zero. Now was that so hard? :oops:
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toturi
post Dec 18 2006, 02:12 PM
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QUOTE (The Jopp)
QUOTE (Lantzer @ Dec 18 2006, 01:13 PM)
"The Speed of Thought"  ain't that impressive, at least from my experience.

How fast is fast? In order to get the facts about meat VS mind reaction time we would have to go through a few medical books.

For game balance we NEED a solution since hacking in AR is SUPPOSED to be bleeding edge quickness compared to meatspeed.

What’s the point with VR if the meatspeed is faster? For Probing the Target? ONE measly thing in the entire matrix section is worth having VR for?

Why for should Hacking in VR be better than AR? You are assuming since in RL, hacking in VR would presumably be faster than AR, you think that it should be so as well in SR.
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The Jopp
post Dec 18 2006, 02:15 PM
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QUOTE (toturi)
section is worth having VR for? [/QUOTE]
Why for should Hacking in VR be better than AR? You are assuming since in RL, hacking in VR would presumably be faster than AR, you think that it should be so as well in SR.

Well, my thought is because the INTENT of VR was for it to be faster than using AR. I would assume that any action done mentally is always faster than any flesh action as you don't have to instruct any nerves to do something in another part of the body.
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The Jopp
post Dec 18 2006, 02:16 PM
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The point is not the amount of IP's one gets and how much more one can FIGHT someone but rather how long things take in AR compared to VR that takes your conciousnesss into the matrix.
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Eryk the Red
post Dec 18 2006, 03:17 PM
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The real problem here is that VR is cool and a big part of the setting, and when it gets devalued this way, it sort of breaks the setting.

I play a heavily modified version of the rules (because I like to tweak, and sometimes tweaking means rewriting). I was able to solve the AR/VR speed problem very simply in my rules. See, I run combat not as a series of turns but as ticks (like in Exalted 2E). So basically, when you take your turn, you have a speed rating, and your next action is that many ticks later. 5 is normal, IP boosts subtract one per IP from that. So, a Wired 2 guy can take physical actions every three ticks. Physical boosts don't aid with matrix speeds, so AR is always speed 5, cold VR is 4 and hot VR is 3. I like this setup. (Not that I actually recommend anyone else implement it. It took a lot of work to make it fit with the system.)

I don't really fault their ruling, because it fits with the streamlining and unified structure of the system. But I'm glad I found a way to sidestep this problem.
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blakkie
post Dec 18 2006, 03:17 PM
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QUOTE (The Jopp)
The point is not the amount of IP's one gets and how much more one can FIGHT someone but rather how long things take in AR compared to VR that takes your conciousnesss into the matrix.

Er, by-in-large the programs are doing things, not the people (Techos aside). Which is also why the dice pools are Skill+Program, not Skill+Attribute. The programs running on AR are the same ones running in VR.
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blakkie
post Dec 18 2006, 03:21 PM
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QUOTE (Eryk the Red)
The real problem here is that VR is cool and a big part of the setting, and when it gets devalued this way, it sort of breaks the setting.

It breaks the setting that people that are juiced up with augments, and make no mistake that someone that has their meat moving at 4 IP is juiced up, make lots of things happen fast?
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The Jopp
post Dec 18 2006, 03:34 PM
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QUOTE (blakkie)
QUOTE (Eryk the Red @ Dec 18 2006, 09:17 AM)
The real problem here is that VR is cool and a big part of the setting, and when it gets devalued this way, it sort of breaks the setting.

It breaks the setting that people that are juiced up with augments, and make no mistake that someone that has their meat moving at 4 IP is juiced up, make lots of things happen fast?

No, it is that the current FAQ basically makes Technomancers and regular Hackers VR and Hotsim obsolete and redundant.

And I DO find something wrong with that.
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BlueRondo
post Dec 18 2006, 03:59 PM
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Maybe the simplest thing to do without screwing around with IPs is to increase the +2 dice bonus. To reflect that you're moving at the speed of thought, you could add something like (logic + intuition) / 2. So an average person with 3 logic / 3 intuition gets +3 dice. A genius with maybe 4 int and 6 logic gets +5 dice.
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ixombie
post Dec 18 2006, 04:00 PM
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QUOTE (The Jopp)

Well, my thought is because the INTENT of VR was for it to be faster than using AR. I would assume that any action done mentally is always faster than any flesh action as you don't have to instruct any nerves to do something in another part of the body.


It was definitely not the developer's intent that hacking in VR would always be faster than AR. That was made pretty clear by the FAQ. Usually you can only guess these things, but along comes a rules clarification that confirms, yes, AR is potentially faster than VR.

Notice that I said potentialy. Getting 4 IP's requires wires 3 or synaptic booster 3. The wires cost 5 essence, if you haven't built your character around upgrading to wires 3, you won't be able to fit them in without ripping out other ware. And synaptic 3 costs a truckload of :nuyen:. I have never been in a game where someone got either one, because they are so expensive in money/essence that there's usually something more efficient to spend your cash on.

Here's why the AR vs. VR thing is balanced: A hacker with trodes spends 0 :nuyen: and 0 essence on internal cyber and can run the matrix in full VR with 3 IP's and with a +2 bonus to all actions from hot sim. A hacker with reflex enhancement is paying a large chunk of essence and money to be worse than the hot sim VR guy, except for not being killed by black IC. And when/if he gets level 3 reflex enhancement, he's paying an even bigger chunk of money/essence.

Being able to run in full VR is basically FREE. Why exactly does it need to be omgwtfub3rz now?
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Eryk the Red
post Dec 18 2006, 04:09 PM
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The simple reason, ixombie, is to maintain the integrity of the setting. VR is supposed to be faster and generally preferable when doing tasks that require high performance, like hacking. At this point, I'm not actually concerned with the intentions of the developers. My game and our understanding of the setting as pertains the matrix stops working if AR is allowed to outperform VR.

So screw all the rest. VR is where it's at, and that's how I want it to stay.

Besides, the matrix in AR is boring. You don't want your hackers spending all their time in AR, do you?
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blakkie
post Dec 18 2006, 04:32 PM
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QUOTE (The Jopp @ Dec 18 2006, 09:34 AM)
No, it is that the current FAQ basically makes Technomancers and regular Hackers VR and Hotsim obsolete and redundant.

WTF? Did you even bother to click on that link? Technos (after they earn their first 13 karma) outstrip AR and have some interesting differences to boot, and hackers are just waiting on offical word in the supplement books. Unless you just go ahead and use that Cortex Mainline (or Optical Cerebreal Backbone or Cybernetic Telencephalon Interchange or whatever name you want to give it) cyberware implant.
QUOTE
And I DO find something wrong with that.

Oh wait, so you do realize that you are full of bullshit in that first sentence? :rotfl: ;)
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Serbitar
post Dec 18 2006, 05:10 PM
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QUOTE (blakkie @ Dec 18 2006, 09:03 AM)
:talker:  :please: Here's an idea.

Hell, I'll even toss out a totally-from-the-hip piece of wireware.
CODE
Headware          Essence Capacity Availability Cost
Cortex Mainline      1.0      -        12R      20,000 :nuyen:

Cortex Mainline - Adds +1IP and +1 Initiative when running VR, thus allowing Jonny Hotsim to kick AR hoop. Numbers subject to change to whatever you think works for you.


Actual rules screwed with: zero.  Now was that so hard?  :oops:

1. this will come only in unwired
2. it is not fixing the problem, which is AR being comparable to or better than VR

I want VR >> AR by design. Because I want it, because the fluff tells us that it is so, and most of all because!
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X-Kalibur
post Dec 18 2006, 05:19 PM
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QUOTE
It was definitely not the developer's intent that hacking in VR would always be faster than AR. That was made pretty clear by the FAQ. Usually you can only guess these things, but along comes a rules clarification that confirms, yes, AR is potentially faster than VR.


Sometimes I wonder about that actually, they state for example, in the FAQ that Reaction Enchancers do not stack with Wired Reflexes... when the rules for them specifically state that they DO stack with them. In fact, how that even got into the FAQ, and was then answered willy nilly, is beyond me. I'd honestly like to know who answered some parts of that FAQ, because I don't think it was the people who wrote the perspective sections that were in question.
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Charon
post Dec 18 2006, 07:17 PM
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I just stated for my game that you could only use one Matrix related action per round in AR (With -2 to dice to non-matrix task, like a mage in astral perception doing non-magic test).

So if you have more than one IP, use them for shooting, running or whatever.

That houserule kept VR as being much better than AR for hacking purposes and sometime encourage a hacker to go VR in the middle of a fight, which is pretty much the same tactical dilemna as a mage deciding to go on astral projection during a fight.
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Konsaki
post Dec 18 2006, 07:24 PM
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I would have to agree with Charon's assesment of the way it 'should' be. Even with an internal commlink, you dont really 'feel' the data as it comes back to you, you see it in your AR vision and that takes time to comprehend and you only have 3 seconds in a turn.
I would also say that even though Technomancers can 'feel' the matrix, even in AR, they are splitting their mind by performing tasks in the matrix and physical world at the same time, so cant fully concentrate on the digital realm. This is if a TM had some sort of IP enhancer: spell, ware or drugs.
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blakkie
post Dec 18 2006, 07:25 PM
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QUOTE (Serbitar @ Dec 18 2006, 11:10 AM)
1. this will come only in unwired

Hey, it's right here RIGHT NOW! Enjoy. :) Or wait a month or two till Augmented, I'd put it at even odds that it'll be in there rather than Unwired.
QUOTE
2. it is not fixing the problem, which is AR being comparable to or better than VR

Hrmmm, it makes it so that hot sim is cheaper (a crapload with my particular take on the implant, and certainly with Technomancers) to reach 4 IP than with AR and it gives +2 dice to every Matrix pool you roll. It's like Santa came early for you guys and this year he decided to stuff your stocking full of Stupid Pills. Ho! Ho! Ho! :dead: Maybe there isn't as huge of a gap as you personally want to see in performance, but that doesn't mean the gap doesn't exist with the edge to hot sim VR.
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