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> Ritual magic and astral barriers, Do they matter?
Talia Invierno
post Jul 21 2007, 09:01 AM
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An interesting assertion has been made in the Dragon challenge thread:
QUOTE (Frank Trollman)
Ritual spells don't go through intervening space, they simply go from the casters to the targets - hitting nothing in between. So while the background count at the target matters, background counts and astral barriers that are "between" you and the target don't count for shit. Ignoring LOS means ignoring impediments along the LOS.

(emphasis mine)

In the example in question, a symbolic link is used, and the target is specifically enclosed within an astral barrier. (I'll not specify more, because details may turn out to be relevant.)

Now while I found much in RAW to loosely support the very first sentence where barriers are not explicitly involved -- and much to contradict it where they are involved -- I found nothing to suggest that ritual magic suddenly renders astral barriers irrelevant. Here is what I did find:
QUOTE
Ritual spellcasting works much like regular spellcasting, except that it is cast over a longer period of time and can affect targets outside the magician's visual range.  In addition, a group may collaborate and combine their skills using ritual spellcasting to make a spell more potent. (p.174, main book)

QUOTE
Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool. ... Astral mana barriers are resistant to astral spells as well as other astral forms, in the same manner as physical mana barriers noted above. (p.185, same)

The key to ritual magic seems to be that ritual magic requires some form of astral link to the target, be it material or sympathetic or symbolic -- and wards specifically disrupt astral links. The ability to cast a spell ritually does not require access to the metaplanes, only access to the astral -- and mana barriers block the astral.

So I throw open the question to the Dumpshock community: are astral barriers and/or a completely surrounding background count relevant to ritual magic? Are different types of astral barriers less relevant than others?
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odinson
post Jul 21 2007, 10:30 AM
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In the case of regular ritual casting you do need line of sight, that's why there is a spotter involved. For regular ritual casting, since the spotter is considered part of the group, I would go with the spell traveling from the spotter to the target so any impeding astral barrier would work. I would also argue that background count where the casters are would all effect the spell not where the target is. The background count where the casters are would alter their magic rating and effect drain and forces of spells as per normal, see page 118 in street magic. The reason for arguing that the background count where the casters are and not the target effects the spell is the line, "Pre-existing wards, mana barriers, active foci, sustained spells, and quickened/anchored spells are similarly affected." This is the line in reference to having the spells force reduced by the background count. No where in the list is an instantaneous spell. This leads to the conclusion that a spell cast into an area with a background count would not have it's force dropped. If the spell were to then be sustained the force would be lowered appropriately, but one without a sustained duration would not be of lower force. The only thing one could really argue for the background count at the target is that the spotter needs to be able to assense the target and background count reduces astral visibility.

Using a link would be a little different. I would say that since the link replaces the spotter it would act like the spotter in the previous example. So any barrier between the link and the target would block the spell. The only thing with using a link is that because it doesn't require line of sight you could say that the spell will take the path of least resistance and only the barriers that it cannot avoid would count. Also the visibility mods for a background count at the target location would not have an effect.

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Buster
post Jul 21 2007, 01:08 PM
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I thought background counts affected all magic including spirits (not just spirit powers but could actually disrupt spirits) and could even shut down enchanted items. I would think a target in a background count area would reduce the potency of the ritual spell by the background count as well. The same would be true if the ritualist was surrounded by a background count area or who had no way to reach the target except through a background count area. For example if the target or ritualist were in a legrange point orbital platform.

Also, if wards and background count don't affect ritual magic, is there any defense whatsoever against ritual magic besides Counterspelling?
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Ol' Scratch
post Jul 21 2007, 04:10 PM
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Kyoto Kid
post Jul 21 2007, 06:18 PM
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For making the link and astral barrier does affect the test:

QUOTE (MiTS p37 table)
CODE
Target is Within Astral Barrier         + Barrier's Force


It doesn't block, just makes the linking test more difficult.
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Wakshaani
post Jul 21 2007, 06:23 PM
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Augh, pfft, yeah, if you wanna bring the BOOK into this.

Sheesh!

Some people!
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FrankTrollman
post Jul 21 2007, 06:35 PM
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Except that he's bringing a third edition book into it. Seriously, check the citation - it's Magic in the Shadows, not Street Magic. Ritual Spellcasting works differently in 4th edition than it does in 3rd. Kyoto Kid's reference is to a "linking test" - which is a subset of the Ritual Sorcery rules which no longer exist. Furthermore, he printed up a "target number modifier", which also no longer exists.

Actually, Kyoto Kid's reference just proves the opposite point. In order to find an effect upon ritual spellcasting, you have to delve into 3rd edition rules for ritual sorcery.

4th edition ritual spellcasting has advantages and disadvantages relative to 3rd edition ritual sorcery (mostly disadvantages honestly), but this partcular modifier is no longer one you have to contend with.

-Frank
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Kyoto Kid
post Jul 21 2007, 06:53 PM
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...whoops, my bad Frank. :embarassed: Been running RiS (SRIII) and just had the team's mage attempt a ritual locate last session.

QUOTE (FrankTrollman)
4th edition ritual spellcasting has advantages and disadvantages relative to 3rd edition ritual sorcery (mostly disadvantages honestly), but this partcular modifier is no longer one you have to contend with.

...which is another reason why I am not endeared to magic in SR4.
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mfb
post Jul 21 2007, 07:12 PM
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i think the answer should be yes. magicians become ridiculously more powerful if there no countermeasures against ritual sorcery. a major countermeasure in SR3 was the fact that in order to hit a target with ritual sorcery, you had to find them--which was made harder by the presence of an astral barrier.

in the actual rules... it could go either way. i think i agree with Talia, for simple reason that just because a given rule is not specifically mentioned doesn't mean it doesn't apply. i don't have the book in front of me, but i'm positive there are a plethora of modifiers that are not specifically applied to ritual sorcery, which should be applied anyway. wound modifiers, a spirit's confusion power, spell sustaining, and so on.

astral barriers, in the rules, make it easier to resist spells that are cast through them. so the question is, does a ritually-cast spell pass through the barrier? i'm kinda thinking it does, because there's nothing that says it doesn't. all it says is that ritual magic allows the magician to cast on targets outside the magician's visual range. it doesn't, as far as i know, say that the effective location of the caster changes, which is what would have to happen for the barrier to be discounted.
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Ol' Scratch
post Jul 21 2007, 07:27 PM
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Regarding defenses:

There are plenty of defenses against ritual sorcery. Counterspelling, for instance, works just as well against it as it does anything else, as does various other forms of astral security such as spirits or projecting mages on guard duty. I presume that one still needs to secure a ritual link or other form of line of sight in order to target someone as well, many of which require getting through various barriers to obtain.

Anyone important enough to be a target for ritual sorcery should also be important enough to have magical countermeasures in place. Wards and astral barriers are merely passive defenses to keep the riff-raff out, not active defenses. It's like being upset that people can go through a door to get to a guy in a room or venting some knock-out gas through the ventilation system; they just bypassed all the defenses that room presented (as opposed to blowing a hole in the wall, which is more akin to defeating an astral barrier).

Summary: Hiding behind a wall isn't that great of a defense. Especially if it's your only defense. If the target is just some chump, it doesn't matter that you were able to bypass an astral barrier; he wouldn't have been a very difficult target to get to through other means.
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mfb
post Jul 21 2007, 07:31 PM
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holy shit, it's the funk!
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Fortune
post Jul 21 2007, 07:42 PM
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He heard I was back, and couldn't resist the calling. ;) :D

Hey Doc.
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FrankTrollman
post Jul 21 2007, 07:53 PM
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Remember that this particular discussionis being colored by an extreme example (the six-man edge-flinging dragon slayers of doom). In most cases, Ritual Spellcasting is weak sauce. I really tried to come up with something for Doc Wagon to use Ritual Sorcery for and I couldn't - Docwagon can physically fly mages to any part of the world faster than a ritualist could target that location with a remote spell.

Also consider that in abstract many barriers are simply planes of set dimensions. Not only are they not inclusive of all the four-dimensional metaplanar directions, but many of them don't even completely encircle a point in three. For this exercise, let's consider a Mana Barrier (represented by "[]"), an astral spotter (respresented by "S"), and the ritual team (represented by "R"). And of course the target ("T").

So let's consider an initial topology of:

R . S . [] . T

In this case the Spotter is looking through the mana barrier, and when the spell goes off, the spell goes through the barrier and gets punked.

But instead let's have the spotter (who is astral anyhow) fly around to the other side, for this topology:

R . [] . T . S

Suddenly the spell doesn't go through the barrier, neh?

The characters in the super-assassination example were of course taking it to an extreme. But they were also using the Sympathetic Linking metamagic technique. At a cost of merely ruinous penalties, it actually uses the target as the spotter. So regardless of how many barriers there are or where they are, every topology is functionally eqivalent to the second example. The spotter is always on the same side of any barrier as the target, so you always bypass any barrier.

-Frank
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Kyoto Kid
post Jul 21 2007, 07:55 PM
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...for Counterspelling to work:

A. A mage needs to be present with the target 24/7
B. Said mage has to be "aware" of the ritual linking attempt in order to counterspell it.
C. Counterspelling only adds dice to the random roll resistance test and does not impose a fixed threshold as a ward should.

Also, a ritual team can use a Sympathetic Link (Street Magic p 28) which does not degrade in quality. This does not require a spotter and can be used for repeated attempts without any additional modifiers.

In the mundane example, the runners still have to physically be there, get through the locks, disarm the security systems, figure out the ventilation system, and find the room where the target is. Ritual magic can be done from a safe remote location. Big diff. in my book.
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FrankTrollman
post Jul 21 2007, 08:01 PM
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QUOTE (Kyoto Kid)
...for Counterspelling to work:

A. A mage needs to be present with the target 24/7
B. Said mage has to be "aware" of the ritual linking attempt in order to counterspell it.
C. Counterspelling only adds dice to the random roll resistance test and does not impose a fixed threshold as a ward should.

What are you talking about?

Counterspelling is passive. You only have to be there, you don't need to spot any particular spell you are interfering with. In fact, counterspelling helps you see through illusions and other spell effects that might keep you from being aware of the spells!

Furthermore, wards don't impose fixed thresholds on anything. Castings spells through a ward under any circumstances just gives out extra resistance dice (SR4, p. 185).

QUOTE

Also, a ritual team can use a Sympathetic Link (Street Magic p 28) which does not degrade in quality.  This does not require a spotter and can be used for repeated attempts without any additional modifiers.


If they happen to have someone with that Metamagic, sure. Metamagic is really expensive, so you're talking about a very powerful and very focused character to make this even possible.

-Frank
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mfb
post Jul 21 2007, 08:05 PM
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hm. that sucks. i mean, offhand, a ritual kill-team like the one described doesn't seem much harder to put together than, say, a beta clinic, and it seems a hojillion times more effective than anything a beta clinic--or even a delta clinic--could produce, in terms of assassinations.
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Kyoto Kid
post Jul 21 2007, 08:36 PM
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...@FrankTrollman, OK still thinking in SRIII terms, sorry.

Admittedly I not totally up to speed on SR4 magic as with previous editions.

So the mage just sits there giving counterspelling dice & doesn't have to actively intercept the linking attempt or incoming spell then.

Also I see no mention of a Linking Test as in previous editions (which is where wards did come into play). So for example, if the Ritual team is simply trying to locate the victim of a kidnapping (and not targeting a spell), there really is little that can stop them short of having the victim in a deep underground bunker, the spotter having to return to his body because the ritual took too long or spell test itself failed to generate any hits.

Most definitely am glad I didn't let myself get talked into converting RiS to SR4.

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Talia Invierno
post Jul 21 2007, 09:07 PM
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It may come down to exactly what
QUOTE
Ritual spellcasting works much like regular spellcasting

means.

Does it mean it is exactly the same except for the differences explicitly mentioned? Or does it mean that anything not explicitly mentioned can be assumed to be non-existent?
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Ancient History
post Jul 21 2007, 09:52 PM
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Regarding Frank's comments, I should add that it can be argued that a character completely surrounded by an astral barrier-such as a mana lodge, an astral barrier spell, or a warded space-may still be afforded that protection even if a material link or sympathetic link is used.

To whit, let's look at a relevant rule:
QUOTE

[i]Should a magician try to cast a spell through a barrier, the target of the spell adds the Force of the barrier to its resistance dice pool. (p.185, SR4)


In the case of Frank's example, the given mana barrier is effectively two-dimensional, under the argument that the "spotter" in this case is the target of the spell itself. However, this is an erroneous assumption: it is very clear that the spotter is only important in order to establish the link between the ritual team and the target, a link that is generated automatically by the use of a material sample or sympathetic magic rather than through the direct perception of the spotter, and a link which, since it can be followed through astral space, must therefore be said to pass through any intervening materials-including all-encompassing astral barriers.

To give a counter-example, imagine that the target is on the other side of a "wall" of FAB II but is not actually encompassed by it. If the spotter is viewing the target through the wall, then the link is effectively passing through the wall as well. However, if the spotter moves-or if the ritual team is using a material or sympathetic link-then the FAB II wall is not in way of the link and poses no difficulty to the ritual team. If the target had instead taken refuge inside a ward, which completely encompasses an area, then the target would benefit from the ward's protection no matter what as the spell would still have to pass through the barrier to effect the target.
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Buster
post Jul 21 2007, 10:30 PM
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QUOTE (Fortune @ Jul 21 2007, 02:42 PM)
He heard I was back, and couldn't resist the calling. ;) :D

Hey Doc.

You won't believe this, but he's been assigned as my primary care physician in my HMO.
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odinson
post Jul 22 2007, 12:04 AM
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QUOTE (Ancient History)
In the case of Frank's example, the given mana barrier is effectively two-dimensional, under the argument that the "spotter" in this case is the target of the spell itself. However, this is an erroneous assumption: it is very clear that the spotter is only important in order to establish the link between the ritual team and the target, a link that is generated automatically by the use of a material sample or sympathetic magic rather than through the direct perception of the spotter, and a link which, since it can be followed through astral space, must therefore be said to pass through any intervening materials-including all-encompassing astral barriers.

There is no link from the ritual team to the target. There is a link from the team to the spotter. If there was a link from the target to the team then the target would not have to first see the spotter to be able to use astral tracking back to the ritual group. From p175 in the ritual targeting section, "If the spotter is noticed by the target, it is possible to use the link to track her back to the ritual team's physical location." The link they are referring to is that between the spotter and team. Using a spotter the team casts the spell, it travels from the team, through the link and then from the spotter it is cast at the target.

Also note that if the team leader can see the target you don't need a spotter. This would support an argument that the spell would be cast normally and if one was using a spotter the spell would go from him to the target jsut as if you weren't it would go from the team leader to the target.


The only real question is: would any astral barriers along the link between the spotter and team add to the targets resistance of the spell? I would think they wouldn't as you have a solid astral link from point a to point b. It would be like having a wire running through the wall. Things traveling through the wire wouldn't be affected by the wall.


Rereading the section on links in street magic it appears that the situation is completely different. The only difference between the types of links, material, sympathetic, and symbolic, is how effective they are so the exact type doesn't matter. From the material link section, "Ritual groups may also combine material links (and sympathetic links below) with astral spotters to astrally track a target when its location is unknown." So if a spotter can track from the material link to the target then there must be an astral link from the material link to the target. This is probably the exact same sort of link that the spotter has to the ritual team. It doesn't say in the link section but it can probably be argued that the target, if he was to notice the link, would be able to track the other way also. So when the ritual team casts the spell the team leader would target the link, the spell would go from him to the material link and then follow the astral link to the target. So the only impeding astral barriers would be the ones between the team leader and the material link.
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FrankTrollman
post Jul 22 2007, 12:05 AM
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QUOTE (Kyoto Kid)
...@FrankTrollman, OK still thinking in SRIII terms, sorry.

Admittedly I not totally up to speed on SR4 magic as with previous editions.

No problem. It's a different and much simpler resolution system for ritual sorcery. Ultimately there is one roll on the attack and one roll on the defense, so a lot of the sub-sets that you are dealing with (initiative counts spent fighting spells in astral space on the way in, for example), don't apply.

QUOTE
So the mage just sits there giving counterspelling dice & doesn't have to actively intercept the linking attempt or incoming spell then.


Right. Counterspelling is simply a quantity that adds universally across spell resistance tests - including ritual spell resistance tests.

QUOTE
Also I see no mention of a Linking Test as in previous editions (which is where wards did come into play).  So for example, if the Ritual team is simply trying to locate the victim of a kidnapping (and not targeting a spell), there really is little that can stop them short of having the victim in a deep underground bunker, the spotter having to return to his body because the ritual took too long or spell test itself failed to generate any hits.


Ritual Links can be used to start up Astral Tracking, and that actually is path dependent, because we're back to using a "spotter" who manually traverses astral space in some actual path that can be hampered by astral barriers or ambushes.(see SR4, p. 185). And in that case you actually do have to deal with a threshold increase for tracking through an astral barrier.

So it boils down to this:
  • If you have the linking metamagic technique, sending a microwave bomb into the kidnapped girl's head and exploding it it easy.
  • But astrally tracking her location is still hard if she's in a warded location.
  • If you don't have the linking metamagic technique, sending a microwave bomb into her head is essentially impossible.

-Frank
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Kyoto Kid
post Jul 22 2007, 12:24 AM
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...Frank, thanks for the clarifications.

I can read the rules over & over (as I have done), but oft times, an example makes the murky turn crystal clear.

-KK
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Talia Invierno
post Jul 22 2007, 03:12 AM
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QUOTE (odinson)
There is no link from the ritual team to the target. There is a link from the team to the spotter.

So what exactly do material, sympathetic, and symbolic links link? (One assumes they are called "links" for a reason.)
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Particle_Beam
post Jul 22 2007, 03:17 AM
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Material, sympathetic and symbolic links do link directly to the target/victim. But spotters don't, that's the point.
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