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> Augmentation Q&A, Ask the developers and the authors
Dashifen
post Sep 5 2007, 04:23 AM
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The Radar Sensor clearly seems to indicate that it can be used to replace your vision. Is this intended to provide mages line of sight for the purposes of casting spells? It seems to me that the age old "it was paid for with essence" rule seems to kick in, but having mages drop spells onto targets due through walls with radar seems ... in a word ... craptacular :)
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toturi
post Sep 12 2007, 02:55 PM
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I have 2 rules mechanics/writer- intent questions:

1) Can the Antidote spell counter Bedlam and other biowarfare weapons? Is Bedlam intended to be only counterable by O-cells/binder?

2) What is the rating for cutters and shrikes with respect to hunter nanites?
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Synner
post Sep 13 2007, 12:13 AM
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Sorry for the delay, I'm currently swamped.

QUOTE
1) Can the Antidote spell counter Bedlam and other biowarfare weapons? Is Bedlam intended to be only counterable by O-cells/binder?

Given the nature of Bedlam I'd allow it, though I'd probably add a modifier for the exotic nature of the pathogen.

QUOTE
2) What is the rating for cutters and shrikes with respect to hunter nanites?

Minor oversight here. For weaponized nanotech use Power for Nano hunter Opposed Tests (yeah, it means they're relatively weak against weapons grade nanotech).
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WearzManySkins
post Sep 21 2007, 03:55 AM
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@Synner

I have a question on wording in Augmentation.

Example 1
Page 91, under PuSHeD, "...Characters receive a +1 modifier to Logic-Linked skill tests."

Example 2
Page 91, under Qualia, "....Characters with this modification receive a +1 dice pool modifier to all Intuition-linked skill tests.

Example 2 is fairly clear to me, characters gain an additional one extra dice, but example 1, does this mean I have Logic of 4 with a First Aide of 4, I roll 8 dice +1 to the numbers on each dice? ie a 1 becomes a 2, a 4 becomes a 5, etc?

Are these two examples of wording that is not consistent? or does each example have a different meaning, that is why the wording is different?

WMS
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the_dunner
post Sep 21 2007, 09:46 AM
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QUOTE (WearzManySkins)
Example 1
Page 91, under PuSHeD, "...Characters receive a +1 modifier to Logic-Linked skill tests."

example 1, does this mean I have Logic of 4 with a First Aide of 4, I roll 8 dice +1 to the numbers on each dice? ie a 1 becomes a 2, a 4 becomes a 5, etc?

I'm not Synner, but I did write that. It should be dice pool modifier. No, you do not add to the numbers on each die.
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Moon-Hawk
post Sep 21 2007, 02:26 PM
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And just for clarity, a "dice pool modifier" is not affected by attribute/skill caps, correct?
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Fortune
post Sep 21 2007, 02:31 PM
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QUOTE (Moon-Hawk)
And just for clarity, a "dice pool modifier" is not affected by attribute/skill caps, correct?

Also not Synner, but correct. Caps only apply when something adds directly to the Skill or Attribute, not the Pool itself. :)
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Moon-Hawk
post Sep 21 2007, 02:49 PM
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Thanks; just checking.
So there's still no way to hit your Intuition cap. Or is there?
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Kyoto Kid
post Sep 21 2007, 02:54 PM
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QUOTE (Fortune)
QUOTE (Moon-Hawk @ Sep 22 2007, 12:26 AM)
And just for clarity, a "dice pool modifier" is not affected by attribute/skill caps, correct?

Also not Synner, but correct. Caps only apply when something adds directly to the Skill or Attribute, not the Pool itself. :)

...that's nice. So Violet (that's 3) can still get that Cerebral boosting 3 (on top of Genetic Adaptation [Logic] and Exceptional Attribute [Logic]) to have an Augmented logic of 11 (we use the "alternate" Attribute + Skill rule for Hacking tests).
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Moon-Hawk
post Sep 21 2007, 02:59 PM
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Right. And by my count Violet is still one point below her augmented cap, which the logic boosting nanites,, encephalon, and PuSHeD (randomly capitalized) don't even touch.
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Fortune
post Sep 21 2007, 03:03 PM
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QUOTE (Moon-Hawk)
So there's still no way to hit your Intuition cap. Or is there?

Not that I can find. :)
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Fortune
post Sep 21 2007, 03:06 PM
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D'uh! Ignore this post.
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WearzManySkins
post Sep 21 2007, 03:12 PM
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QUOTE (the_dunner @ Sep 21 2007, 04:46 AM)
QUOTE (WearzManySkins @ Sep 20 2007, 10:55 PM)
Example 1
Page 91, under PuSHeD, "...Characters receive a +1 modifier to Logic-Linked skill tests."

example 1, does this mean I have Logic of 4 with a First Aide of 4, I roll 8 dice +1 to the numbers on each dice? ie a 1 becomes a 2, a 4 becomes a 5, etc?

I'm not Synner, but I did write that. It should be dice pool modifier. No, you do not add to the numbers on each die.

@The Dunner

OK thanks that is why I was asking, so it is something for the errata then.

@KK
If you have Genetic Adaptation [Logic] and Exceptional Attribute [Logic] then the max Augmented attribute is a 12.

If you take Neural Amplifiers-Neocortical rating 3 that will add 3 dice to logic-linked related skills and then use PuSHed that will add another 1 dice so a total of 4 additional dice, for logic-linked tests.

The encephalon is not as cost effective as PuSHed is in essence cost and nuyen costs.

As for the Intuition cap there is no "wares" as RAW that add to towards the cap, but there is always Karma to get there. :D

WMS
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i101
post Sep 21 2007, 03:17 PM
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I miss steroids in SR4. Expected them in the Augmentations but unfortunately I got disappointed. Any houserules on using steroids in SR4?

:D
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Aaron
post Sep 21 2007, 03:38 PM
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QUOTE (WearzManySkins)
As for the Intuition cap there is no "wares" as RAW that add to towards the cap, but there is always Karma to get there. :D

And magic.
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Fortune
post Sep 21 2007, 03:46 PM
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QUOTE (WearzManySkins)
but there is always Karma to get there.

Do you allow the Karma purchase of Attributes above the Racial Maximum? If not, how would Karma help?
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WearzManySkins
post Sep 21 2007, 03:57 PM
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@Fortune
BBB page 264, Improving Attributes. "...Characters can only improve Physical and Mental attributes up to their natural metatype maximum (6 plus metatype attribute modifier), unless they possesses the Exceptional Attribute quality for that attribute."

I would say that Genetic Optimization would be in the same category as Exceptional Attribute, so if both are being used then the attribute can be raised by 2 to a 8 in the case of humans.

As a house rule a GM "could" allow karma to be used to go to augmented maximum, it would be a major Karma sink too. :D

WMS
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Kyoto Kid
post Sep 21 2007, 04:23 PM
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...I think the treatment is Genetic Adaptation.

As to the houserule, I could see that considering mundanes are not karma whores like awakened characters are.
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Fortune
post Sep 21 2007, 04:27 PM
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QUOTE (WearzManySkins)
@Fortune
BBB page 264, Improving Attributes. "...Characters can only improve Physical and Mental attributes up to their natural metatype maximum (6 plus metatype attribute modifier), unless they possesses the Exceptional Attribute quality for that attribute."

I would say that Genetic Optimization would be in the same category as Exceptional Attribute, so if both are being used then the attribute can be raised by 2 to a 8 in the case of humans.

I understand that. It was not what I was asking.

QUOTE
As a house rule a GM "could" allow karma to be used to go to augmented maximum ...


This is what I was talking about.

I have no problems with house rules as long as they are presented as such. The implication I got from your previous post was that you seemed to think that it was actually a canon rule that a player could use Karma to improve their character's Attribute(s) up past the Racial Maximum all the way to the Augmented Maximum (which is what we were discussing).

Clearly this is not the case.
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WearzManySkins
post Sep 21 2007, 04:36 PM
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@KK
It is Genetic Optimization, page 89 in Augmentation.

@Fortune
quote AH "My advantageous mongoose masturbates with abandon over your mother's skeleton."
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Kerberos
post Sep 21 2007, 05:57 PM
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I have 2 question about the Type O quality.

1) If I buy alpha bioware does it still count as only delta and is therefore at 50% essence or do the reductions stack to 70% reduction. I tried reading the previous discussion, but it wasn't clear to me.

2) Does the bioware only count as delta for the purpose of essence reduction or does it also count as delta for other purposes? I'm thinking of whether scanners would detect it as easilly as for normal bioware, or whether it would be as hard as for delta grade?
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Kyoto Kid
post Sep 21 2007, 06:01 PM
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QUOTE (WearzManySkins @ Sep 21 2007, 11:36 AM)
@KK
It is Genetic Optimization, page 89 in Augmentation.

..sorry my bad. at work, don't have books in front of me.

So what then is Genetic Adaptation?
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Fortune
post Sep 21 2007, 06:16 PM
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QUOTE (Kerberos @ Sep 22 2007, 03:57 AM)
1) If I buy alpha bioware does it still count as only delta and is therefore at 50% essence or do the reductions stack to 70% reduction. I tried reading the previous discussion, but it wasn't clear to me.

If you buy Alpha (non-cultured) Bioware when you possess the Type O Quality, you are wasting your money. There is no further discount. Cultured Bioware is unaffected by the Quality, and therefore the different Grades of that Bioware will still make a difference.

QUOTE
2) Does the bioware only count as delta for the purpose of essence reduction or does it also count as delta for other purposes? I'm thinking of whether scanners would detect it as easilly as for normal bioware, or whether it would be as hard as for delta grade?


I don't believe this is stated anywhere, but personally I would go with the Delta reading, as the organs/bioware is supposed to blend with your body almost seamlessly.
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WearzManySkins
post Sep 21 2007, 08:59 PM
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QUOTE (Kyoto Kid)
QUOTE (WearzManySkins @ Sep 21 2007, 11:36 AM)
@KK
It is Genetic Optimization, page 89 in Augmentation.

..sorry my bad. at work, don't have books in front of me.

So what then is Genetic Adaptation?

@KK
The closest I can find in Augmentation is Environmental MicroAdaption ie Cold Adaption etc.

@Kerberos
Fortune is correct on question 1, there is a long discussion here in Augmentation Q&A on that exact question, search for it using "Type O Quality".

As for question 2, I agree with Fortune on his answer.

WMS
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Kyoto Kid
post Sep 21 2007, 10:23 PM
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QUOTE (WearzManySkins)
QUOTE (Kyoto Kid @ Sep 21 2007, 01:01 PM)
So what then is Genetic Adaptation?

@KK
The closest I can find in Augmentation is Environmental MicroAdaption ie Cold Adaption etc.

WMS

...that's where I saw it.

Haven't had a chance to just sit down and read through the PDF yet.
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