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> Character Creation System, Just a few thoughts
Ol' Scratch
post Dec 12 2003, 07:32 AM
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Are you sure about that Fortune? I'm almost positive the original was Sum-to-Ten (though it was still just called "Priority").
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Fortune
post Dec 12 2003, 07:54 AM
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QUOTE (Doctor Funkenstein @ Dec 12 2003, 06:32 PM)
Are you sure about that Fortune?  I'm almost positive the original was Sum-to-Ten (though it was still just called "Priority").

Yep, I'm pretty sure. The chargen system in the SR1 core book has the same basics as the one in SR3; allot each of 5 categories a letter between A and E. The variant came out later. Unfortunately, I don't have my books here to confirm it though, but I'm sure someone will look it up soon enough.
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Siege
post Dec 12 2003, 01:13 PM
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QUOTE (Fortune)
QUOTE (Doctor Funkenstein @ Dec 12 2003, 06:32 PM)
Are you sure about that Fortune?  I'm almost positive the original was Sum-to-Ten (though it was still just called "Priority").

Yep, I'm pretty sure. The chargen system in the SR1 core book has the same basics as the one in SR3; allot each of 5 categories a letter between A and E. The variant came out later. Unfortunately, I don't have my books here to confirm it though, but I'm sure someone will look it up soon enough.

I'll second that -- I remember jumping around using the priorities in 1st edition.

-Siege
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Kurukami
post Dec 12 2003, 04:22 PM
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QUOTE (Siege)
QUOTE (Fortune @ Dec 12 2003, 07:54 AM)
QUOTE (Doctor Funkenstein @ Dec 12 2003, 06:32 PM)
Are you sure about that Fortune?  I'm almost positive the original was Sum-to-Ten (though it was still just called "Priority").

Yep, I'm pretty sure. The chargen system in the SR1 core book has the same basics as the one in SR3; allot each of 5 categories a letter between A and E. The variant came out later. Unfortunately, I don't have my books here to confirm it though, but I'm sure someone will look it up soon enough.

I'll second that -- I remember jumping around using the priorities in 1st edition.

-Siege

Yup. Sum-to-10 arose naturally shortly thereafter as a result of the priorities originally being numeric (4 bein greatest, 0 being least) rather than alphabetical. I've still got my original SR1 hardcover...

... which, oddly, has stood the test of time far better than any other SR sourcebook since. :S
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Fortune
post Dec 12 2003, 10:11 PM
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That's right! The SR1 Priorities were numerical, which may be what contributes to the confusion.
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Ol' Scratch
post Dec 12 2003, 10:13 PM
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Must be. :)
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Zolhex
post Dec 12 2003, 10:30 PM
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QUOTE (Fortune)
The original Character Creation System was the Priority System. Sum-to-Ten is merely a later variant of that.

Sorry your right I reviewed it before posting and saw the numbering of 4,3,2,1,0. Compleatly forgeting that was the priority system before going with a,b,c,d,e.

Goes back to me needing more sleep (it's a work thing dam slave driver).
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Zolhex
post Dec 12 2003, 10:45 PM
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Ok more changes mainly back to norm. but I left the money. reallinged the magic but gave an increase to fully active so that if the player wishes to max out his character at 50 spell points it is doable. Also reduced the cost of spell points to further help in being able to achive max.

Thoughts? Comments?
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Fortune
post Dec 12 2003, 11:17 PM
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Not that I'm saying I agree with your choices, but if you're rearranging it so that it's a bit more generous to the PCs, why don't you shift the races down one notch, I.E. Huiman to Priority 'E' and Metahuman to 'D'?
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Tanka
post Dec 12 2003, 11:21 PM
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That's the original problem. A mundane newbie wouldn't understand why, after taking Resources A, Attributes B, and Skills C, he wouldn't take Race D and be an Ork or Dwarf? After all, they get more attributes, overall, than the Human at Race E.

So, virtually, there is no difference, except that people have to actually give something up to be a meta, which, IMO, is how it should be.
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Raiko
post Dec 12 2003, 11:26 PM
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My campaign started at first edition and has just been adapted to each edition as it came out.

We've always used sum-to-10, because I misunderstood the wording in first edition, and thought that that was the way you were suppost to do it.

So personally I think sum-to-10 came about because people like me misunderstood the first edition system, I didn't even know we were playing "wrong" until second edition came out.

I still prefer sum-to-10 over priority, because of the meta-human thing.
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Zolhex
post Dec 13 2003, 01:04 AM
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QUOTE (Fortune)
why don't you shift the races down one notch, I.E. Huiman to Priority 'E' and Metahuman to 'D'?

As tanka said
QUOTE
That's the original problem. A mundane newbie wouldn't understand why, after taking Resources A, Attributes B, and Skills C, he wouldn't take Race D and be an Ork or Dwarf? After all, they get more attributes, overall, than the Human at Race E.


If I moved everyone down then if your playing a mundane it is free to be a metahuman:
A) Resources/Skills/Attributes
B) Resources/Skills/Attributes
C) Resources/Skills/Attributes
D) Race
E) Magic.

So as this is the type of layout you would get when people made mundane characters it is better to keep metas at C. This way you have to make a choice as a mundane. I mean think about it if you make a mundane character with the current priority system you get this:

A) Resources/Skills/Attributes
B) Resources/Skills/Attributes
C) Resources/Skills/Attributes
D) Ork/Dwarf Or Magic
E) Human Or Magic

How often have you enterianed the thought of playing either an Ork or Dwarf just so you don't blow a greater priority on magic which is compleatly useless at either D or E priority? I mean if it is useless why not put it on the lowest priority?
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Fortune
post Dec 13 2003, 01:09 AM
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QUOTE (E.O.T.L.F. @ Dec 13 2003, 12:04 PM)
How often have you enterianed the thought of playing either an Ork or Dwarf just so you don't blow a greater priority on magic which is compleatly useless at either D or E priority?

Seriously, never!

Besides, I don't use the Priority System. I find if I need something more flexible, the Build Point System works fine.

I understood what tanka said well enough, but thanks.
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Diesel
post Dec 13 2003, 01:09 AM
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Both orks and dwarfs have numerical disadvantages. Dwarves need refitted gear, run slower, and are short, which makes simple stuff hard.

Orks have poor charisma, intelligence, and lifespan compared to a human.

Sometimes people prefer humans over a meta anyway. I play humans even when I could play ork or dwarf "for free" just for the character.

Finally this is a stunning example of why Sum to ten is superior.
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Kagetenshi
post Dec 13 2003, 01:28 AM
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And then there's the whole karma pool thing, again.

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