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May 4 2009, 03:17 AM
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#126
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 |
Aight, i've got a better idea.. Larme, stop trolling for god sake, and add something of use and substance to the thread instead of arguing about whether other peoples stated opinions are valid or not. It does nothing to help with the subject matter at hand and im hard pressed to see *any* useful information you have provided that has to do with the topic at hand. I'm not even arguing about that. I'm arguing that they should accept other peoples' opinions and not pretend like they're the only ones who understand the system and know the right way it should have been designed. If you can accept that reasonable minds can differ, then I have no problem with you. I'd be perfectly happy with a house rule that changes the cost of Oni, I'm just trying to disprove the fallacious argument that such a rule is required for every gamer who isn't retarded. EDIT: Please see previous page for my important, substantive post. If anything will put this thread to bed, it's my last post, not this one. Speaking of bed, good night. |
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May 4 2009, 03:24 AM
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#127
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Moving Target ![]() ![]() Group: Members Posts: 558 Joined: 21-May 08 Member No.: 15,997 |
Missing, unproven premise: The cost must always mechanically reflect the build points cost of the constituent qualities. If it doesn't, the system, in this instance, is unbalanced. The build point system is predicated on the idea that putting points into one thing over another is an even trade. If I can make an "oni" for cheaper with no cost to me, the system has failed. Fluff has no place in the BP system. |
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May 4 2009, 03:30 AM
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#128
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
Or more precisely, non-mechanical effects have no place dictating the mechanical cost of various options.
To do otherwise (as has Shadowrun, primarily in Runners Companion) is to create an unbalancing system, which in a game (PvP or cooperative) is, at best, undesirable. |
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May 4 2009, 03:34 AM
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#129
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Moving Target ![]() ![]() Group: Members Posts: 558 Joined: 21-May 08 Member No.: 15,997 |
Couldn't have put it better myself.
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May 4 2009, 05:47 AM
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#130
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
Has the game ever had that, though? The game has always had options that were woefully suboptimal mixed in with options giving you a huge amount of bang for the buck. You have crap like the SR3 psionic "tradition", or SR4's spell knacks, mixed in with stuff giving huge in-game advantages, such as the SR3 pre-errata mnemonic enhancer, or SR4's empathy software. In SR3's Shadowrun Companion, which introduced the metavariants, they certainly didn't fare any better, and ghouls, especially, were a joke.
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May 4 2009, 05:59 AM
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#131
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Moving Target ![]() ![]() Group: Members Posts: 558 Joined: 21-May 08 Member No.: 15,997 |
Has the game ever had that, though? The game has always had options that were woefully suboptimal mixed in with options giving you a huge amount of bang for the buck. You have crap like the SR3 psionic "tradition", or SR4's spell knacks, mixed in with stuff giving huge in-game advantages, such as the SR3 pre-errata mnemonic enhancer, or SR4's empathy software. In SR3's Shadowrun Companion, which introduced the metavariants, they certainly didn't fare any better, and ghouls, especially, were a joke. Just because it doesn't, doesn't mean it shouldn't. |
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May 4 2009, 06:59 AM
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#132
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Prime Runner ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,803 Joined: 3-February 08 From: Finland Member No.: 15,628 |
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May 4 2009, 07:22 AM
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#133
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Moving Target ![]() ![]() Group: Members Posts: 558 Joined: 21-May 08 Member No.: 15,997 |
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May 4 2009, 08:13 AM
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#134
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Target ![]() Group: Members Posts: 69 Joined: 26-February 02 From: Northern California Member No.: 2,021 |
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May 4 2009, 08:18 AM
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#135
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Moving Target ![]() ![]() Group: Members Posts: 558 Joined: 21-May 08 Member No.: 15,997 |
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May 4 2009, 08:19 AM
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#136
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Awakened Asset ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,464 Joined: 9-April 05 From: AGS, North German League Member No.: 7,309 |
Marshall: Principles of Economics
QUOTE ("III.VI.27") When the necessaries of life are once provided, everyone should seek to increase the beauty of things in his possession rather than their number or their magnificence. An improvement in the artistic character of furniture and clothing trains the higher faculties of those who make them, and is a source of growing happiness to those who use them. But if instead of seeking for a higher standard of beauty, we spend our growing resources on increasing the complexity and intricacy of our domestic goods, we gain thereby no true benefit, no lasting happiness. The world would go much better if everyone would buy fewer and simpler things, and would take trouble in selecting them for their real beauty; being careful of course to get good value in return for his outlay, but preferring to buy a few things made well by highly paid labour rather than many made badly by low paid labour.
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May 4 2009, 09:56 AM
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#137
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Moving Target ![]() ![]() Group: Members Posts: 286 Joined: 5-September 05 Member No.: 7,688 |
In other words, making needlessly complex characters to circumvent poor rules is aesthetically undesirable.
In other words, "optimizing" (or "finding loopholes" to get the most by giving up the least) one's way through char-gen is annoying behavior. In other words, are we done with this argument yet? |
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May 4 2009, 10:25 AM
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#138
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 |
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May 4 2009, 12:04 PM
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#139
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Moving Target ![]() ![]() Group: Members Posts: 268 Joined: 14-February 08 Member No.: 15,682 |
So I want to play a campaign that happens to take place in Japan, where Onis are the most common kind of Orc by far, how do you explain the premium you pay for being one then?
Do species have different costs in different ethnicities? |
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May 4 2009, 01:15 PM
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#140
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 |
If you go by the fluff, an ogre has a heavily pronounced jaw, shorter stockier build and generally less body hair. An ogre is physically dissimilar to an oni enough that anyone who uses surge to make an ogre with the same mods will suffer the hefty social penalties in-game.
So maybe you're paying that 5 points not to be a freak outcast. At least Oni are relatively accepted (except in Japan obviously) And if you still don't like it, then use the costs suggested by myself or Muspellsheimr and call it good. Bearing in mind that if you adjust the oni cost, you may as well adjust the rest as well. |
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May 4 2009, 02:12 PM
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#141
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
After Chargen, unless your doing Shadowrun Dueling Miniatures in an Arena, the entire game is fluff.
The act of rolling dice dice to resolve an action is entirely based on a fluff decision in game between GM and players. Look at your typical game session. Is it an endless stream of dice roll, counter dice roll ala chess match, or a bunch of people sitting around having fun IC and OOC with occasional dice rolls for drama? If you want a game system with BP = Effects, play GURPS or Champions, those systems are explicitly designed where Build Points = Effects across the board. SR4 isn't, and hasn't been for several editions. |
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May 4 2009, 02:32 PM
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#142
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
...in your opinion. Never eaten a Pickle "It's not that I don't like pickles or anything, I just challenge myself" BP Bonus: 5 I Beat Stuff "I guess I like punching people" BP Cost: 5 African "I'm black. What of it?" BP Bonus: 15 Private Education "I'm $40,000 more in debt, but GAWD, the cheerleaders were so much hotter." BP Cost: 15 |
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May 4 2009, 02:37 PM
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#143
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
So I want to play a campaign that happens to take place in Japan, where Onis are the most common kind of Orc by far, how do you explain the premium you pay for being one then? Do species have different costs in different ethnicities? Up to the GM. I might consider altering them if I was going to base my campaign somewhere that they were prevalent and the character was from that area. |
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May 4 2009, 03:00 PM
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#144
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,706 Joined: 30-June 06 From: Fort Wayne, IN Member No.: 8,814 |
Up to the GM. I might consider altering them if I was going to base my campaign somewhere that they were prevalent and the character was from that area. And I'd also consider altering them (or anything for that matter) if the players brought up a solid argument. Often times its about respect and trust. If a player comes to me with a considerate plea, I usually work something out and we move on. |
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May 4 2009, 06:26 PM
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#145
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Moving Target ![]() ![]() Group: Members Posts: 558 Joined: 21-May 08 Member No.: 15,997 |
...in your opinion. And look, we're done! Now you know, you're just arguing for the system you prefer, and not the only possible system that a sensible person would like. That wasn't so hard, was it? My assumption is that balance is what a sensible person looks for looks for in a system. I have yet to see this disproven. |
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May 4 2009, 06:51 PM
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#146
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Target ![]() Group: Members Posts: 88 Joined: 22-August 03 From: Central New York Member No.: 5,531 |
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May 4 2009, 07:06 PM
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#147
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The Dragon Never Sleeps ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 6,924 Joined: 1-September 05 Member No.: 7,667 |
My assumption is that balance is what a sensible person looks for looks for in a system. I have yet to see this disproven. Define sensible. Is using a logical argument based on personal values preference to convince others of changing personal valuations going to work? There are games already in print that use the same balance credo for mechanical effects. Yet even they suffer from some preference decisions in the core attributes. Why is Dex and Int a different build cost in GURPS then STR? Why is STR so much cheaper then DEX in Champions? I have different value assumptions then you, and no matter how elegant and precise your argument, as long as your fundamental assumption differs from mine, we'll arrive at different logical conclusions. My assumption isn't wrong, right, better, or worse, it's just mine. The developers design decisions were made with known or unknown assumptions and values that you disagree with. I have figured that out. But the decisions are not inherently wrong. Otherwise there wouldn't be a game, or books, or a company in business selling them, or people having fun. |
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May 4 2009, 07:24 PM
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#148
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,653 Joined: 22-January 08 Member No.: 15,430 |
Bearing in mind that if you adjust the oni cost, you may as well adjust the rest as well. Yeah, I agree that Oni costs could be changed. A lot of things could be changed, especially when it comes to metatypes. But it takes a lot of work, and there's no guarantee that what you come out with is any better than what you started with. For instance, Mus worked all the races up based on mathematical consistency, but ran into problems -- what about the fact that strength technically costs 10 points at chargen, but is generally a worthless dump stat? What about the fact that Agility costs 10 points at chargen, but is technically the best skill in the game? If you just do it mechanically, you come up with a result that's more consistent, but still not perfect. In the end, I'm not willing to open the can of worms that is house rules. The costs are a little unbalanced, but they haven't so far managed to ruin the game for me. If they did threaten to ruin the game, that's what the GM is for. I think pixies happen to be very undercosted at 35 points, for instance -- they lose out on two of the crappiest stats, strength and body, and they gain big bonuses to every single other stat, including the best stats in the game like agility, reaction, and intuition. And this might cause me to sit down to a table where 3/4 of my players want to be pixies. So what do I do? Do I spend hours meticulously reworking the system until it is a lean, mean machine of pure game balance? No, I just say "NO PIXIES ALLOWED FROM NOW ON YOU CHEESEMONGERS!" Problem solved! |
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May 4 2009, 09:28 PM
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#149
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,336 Joined: 24-February 08 From: Albuquerque, New Mexico Member No.: 15,706 |
I'd like to submit myself and all my fellow Palladium Fans as a counter to your assumption. Except for at least one of my friends, Palladium is his single favorite RPG setting, & he claims it is unplayable without nearly as many house-rules as there are rules as written - something I fully agree with from my experience with the game. Because of that, Rifts & other Palladium systems are very rarely played with my group, & such campaigns never last long. I have also never seen a public Palladium game. |
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May 4 2009, 09:43 PM
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#150
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Because of that, Rifts & other Palladium systems are very rarely played with my group, & such campaigns never last long. I have also never seen a public Palladium game. Rifts? Oh god. You can play a dragon right out of the book. Claw damage: 1d2 megadamage (that's 100 normal damage). Yes. Very. Balanced. |
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