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#301
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Validating Posts: 2,492 Joined: 19-April 12 Member No.: 51,818 ![]() |
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#302
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 ![]() |
Surprised you guys don't add on your handles for such things, to help out us with reality impairment..
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#303
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
there is a list for these things on somewhere dumpshock actually i think . .
but we are lazy too. |
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#304
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,930 Joined: 9-April 05 From: Scandinavian Union Member No.: 7,310 ![]() |
Yeah what a bothe double checking and matching names... Atleast Patrick and Trollman makes it easy for us (IMG:style_emoticons/default/nyahnyah.gif)
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#305
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Well, Patrick at least.
Trollman was banned. also, new Update: [ Spoiler ]
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#306
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Looking odd/looking good
http://www.shadowrun.com/shadowrun-online/...ation-goodness/ |
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#307
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
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#308
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
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#309
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,840 Joined: 24-July 02 From: Lubbock, TX Member No.: 3,024 ![]() |
At least it's (hopefully) the right kind of delay.
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#310
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
i just got a mail
with my invite for the early access release on monday the 31st of march |
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#311
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
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#312
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Moving Target ![]() ![]() Group: Members Posts: 292 Joined: 21-February 07 Member No.: 11,050 ![]() |
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#313
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
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#314
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Target ![]() Group: Members Posts: 3 Joined: 21-May 06 Member No.: 8,580 ![]() |
So any word when we peons who didn't contribute to the kickstarter will be able to play? They said tomorrow, March 31st @ 9am PST, for $30 = Windows PC only Steam Early Access, includes a Campaign account when Shadowrun Online officially launches. Mac support coming ASAP, Linux support later too. |
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#315
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
it can be installed via steam by now
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#316
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
It is VERY MUCH ALPHA
it's also 30% off on early access on steam right now only 35€ for the deluxe package |
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#317
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 ![]() |
I got my codes and junk, just haven't had time to play it yet (and likely won't for at least a week or so).
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#318
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 ![]() |
Plays like a rough early version of SRR. I kinda wish they'd harmonize controls more with SRR; if anything, it'd make traversing between systems that much more pleasant.
Shooting through walls is kind of annoyingly regular. And yes, it is very, very Alpha. Very. |
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#319
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 ![]() |
Sooo...you are calling it a AAA? (Alpha of an Alpha of an Alpha) (IMG:style_emoticons/default/nyahnyah.gif)
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#320
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 587 Joined: 27-January 07 From: United States Member No.: 10,812 ![]() |
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#321
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
I remember (possibly because it really happened) that the SRR and SRO stories were related somehow. It sounds to me like the end of SRR dragonfall and the SRO beginning vision might be the connection. SRR is somewhere between SR3 and SR4 and SRO is between SR4 and SR5 though i think . . So not really sure how that's supposed to be compatible with each other . . |
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#322
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,009 Joined: 25-September 06 From: Paris, France Member No.: 9,466 ![]() |
Played the 4 missions. I'm not very impressed.
The mood is nice (music is great, the dialogs give some character to the PCs) but so far the gameplay lacks depth. It would be ok alongside a full-blown RPG (as in SR:R) but if it's to be the core of the game, then it's not enough. |
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#323
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 587 Joined: 27-January 07 From: United States Member No.: 10,812 ![]() |
I was thinking about this game recently. Their plans were way beyond reasonable, they had massive server issues during launch, and it was based on the CFD plot. But I still enjoyed it quite a bit. I think the crew was big on ideas and feeling, and tried, but didn't really think things through before doing them.
While the skill tree was too short (you could max out an entire skill tree pretty quickly, or more likely several. That was the cause of many other terrible design/balance decisions.) and didn't really branch (most levels were a choice of 2 things), it was an interesting idea. You put skill points into decking or pistols or magic or whatever weapon, and you got 2 weapon slots as well as body and willpower trees (if I remember correctly). So you could be a summoner and a mage, or a decker and a mage, or whatever. And you could experiment without building a brand-new character. But characters felt both different and fairly well-balanced the entire game. Well, pistols having a ~50% chance of getting another shot every time they shot, and the procing off itself was a bad idea. Then they decided you should get all of the bonuses from weapons you don't have equipped as well, so people had a place to put skill points after halfway through the game. The metatype and background combination still made the game characters interesting, because you specialized before you started. You'd get something like 10% extra damage, more crits, longer-lasting summons, or extra hitpoints. I played an extra-critty human pistoleer at the start, then changed because it was so obviously overpowered (pistols did the second least damage, each weapon 1 point less than the next. But higher-quality weapons each added +1 damage). I also played a rigger/decker for a while to be able to clean up enemies everyone else couldn't finish off. But my favorite was an ork (extra damage and HP?) who took the "dancer" specialization. Fewer hitpoints, but I got a dodge bonus. Even late-game enemies with their 150% chance to hit or whatever would still miss me somewhat regularly. I'd also play with shotguns (ranged and a melee stun), hammers (melee, with stun and mobility), and swords (mobility and melee). My weird utility build with high mobility meant I felt like I was contributing in a way most other people weren't. The dress-up part of the game making everyone look different was pretty cool, too. There were a lot of problems with the game, but it would be nice if someone took some of the good ideas and built on them, and knew what to avoid. Having "no LOS needed" low-damage hacking, next to med-damage shotguns, or AoE magic, or summons and having them feel balanced through most of the game was cool. Pushing everything into late-game meant only one style usually got used. There was a fair amount of roleplay early-on, and costumes, and experimenting with weird characters. Let people feel like a team of specialists, give lots of choices, keep the immersiveness with the world, but come up with a less-terrible story, and plan for players to actually play the game a lot. |
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Lo-Fi Version | Time is now: 10th June 2025 - 07:31 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.