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#76
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
you would hate me lol. as I love to be in the 18s-22s for balistic armor :3 just want that extra chance that my char MAY survivie a bullet (or few) the the chest lol. Heh...No worries. Survival is good. I tend to go the route that it is easier to survive if you do not actually have to soak damage. (IMG:style_emoticons/default/smile.gif) |
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#77
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Moving Target ![]() ![]() Group: Members Posts: 881 Joined: 13-November 11 From: Vienna, Austria Member No.: 43,494 ![]() |
I did a quick.. reletivily quick. try out of wether my gunslinger adept could take down the tank troll at 40 armor. after using diff ammo turned out that SnS took about 3 IP and 6 shots to fully knock him out. the bastard had nonconductivity lol. the EX-Explosive were nearly useless. with me doing 1-2 damage per shot on average (many shots were nulled completely). the assualt rifle was doing about the same with 1-3 damage. depending. (over half the attacks were resisted to 0 or below 0 damage on all the weps excluding the broken SnS ammo.) for the SnS ammo I added the hits to the DV although I hear some people don't. so no, you dont one shot a troll tank lol Just use a FA modded Aztechnology Itzcóatl Gauss Cannon ^^ Using contact-triggered fragmentation grenades and a FA grenade launcher (eg. ITS Gonryu) with a full narrow burst, one does hit with 88P +5 AP (p. 140, WAR - Overlapping Grenade Blasts & Grenade Launchers and Targeting) Or just hit it with an Anti-Tank howitzer Shell (p. 176, WAR) |
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#78
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 ![]() |
wouldnt contact triggered grenades be triggered by the force of the of them leaving the launcher?
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#79
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 ![]() |
wouldnt contact triggered grenades be triggered by the force of the of them leaving the launcher? Not in my experience. They do not arm until they have travelled 10 Meters. At least IRL. (IMG:style_emoticons/default/smile.gif) |
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#80
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 ![]() |
ah well then lol. so now all my chars will use only BF grenade launchers lol. GG KE sec. lol
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#81
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 ![]() |
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#82
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Moving Target ![]() ![]() Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 ![]() |
yes... yes it does :/
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#83
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
Miracle Shooter is a great tool by Ares. It paints your opposition as Lone Star uniformed pigs (literally anthropomorphic pigs,) and your teamies in Knight Errant gear.
The hope being that all those damn video-game playing maniacs will play Miracle Shooter and then go shoot up Lone Star cops, but will hesitate hopefully before shooting real Knight Errant. (I totally just made that up, BTW.) |
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Lo-Fi Version | Time is now: 26th August 2025 - 10:53 AM |
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