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> OOC:SR5 Introduction/Milk Run, Out of Character Talk
Bastard
post Oct 1 2013, 05:02 AM
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I have some catching up to do! I will try to read up tomorrow from work, or Wednesday on my day off. If Sledge lives...
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phlapjack77
post Oct 1 2013, 09:18 AM
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Here's an initial take on my new char. I'll update in place here as the process moves along. Slacker, I'm going to be trying to do..."things"...with the preparation rules, like prepping a bullet with the Influence spell perhaps. You've been warned... (IMG:style_emoticons/default/devil.gif)

Zeug
Stefan Traurisch
Male human alchemist

[ Spoiler ]
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Slacker
post Oct 1 2013, 01:09 PM
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QUOTE (phlapjack77 @ Oct 1 2013, 03:18 AM) *
Here's an initial take on my new char. I'll update in place here as the process moves along. Slacker, I'm going to be trying to do..."things"...with the preparation rules, like prepping a bullet with the Influence spell perhaps. You've been warned... (IMG:style_emoticons/default/devil.gif)

Zeug
Stefan Traurisch
Male human alchemist

[ Spoiler ]

At first glance, it looks ok.

Regarding making a preparation on something like a bullet...I don't see anything in the rules that say you can't do that. But keep in mind that would mean you have to set the trigger as Contact which means the next living being touched activates it. This would include yourself were you to be pulling out a specific bullet to load into your gun. Though I guess with the super warhawk being a revolver you could set up the bullets in a particular order in the cylinder and then only be touching the cyclinder and not the bullet for selecting which you are going to use.

Also of note would be that should the target's armor drop damage down to stun instead of physical, the bullet wouldn't actually be in contact with a living being, only the armor. Therefore the spell would not be triggered.
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phlapjack77
post Oct 1 2013, 09:09 PM
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QUOTE (Slacker @ Oct 1 2013, 09:09 PM) *
At first glance, it looks ok.

Regarding making a preparation on something like a bullet...I don't see anything in the rules that say you can't do that. But keep in mind that would mean you have to set the trigger as Contact which means the next living being touched activates it. This would include yourself were you to be pulling out a specific bullet to load into your gun. Though I guess with the super warhawk being a revolver you could set up the bullets in a particular order in the cylinder and then only be touching the cyclinder and not the bullet for selecting which you are going to use.

Also of note would be that should the target's armor drop damage down to stun instead of physical, the bullet wouldn't actually be in contact with a living being, only the armor. Therefore the spell would not be triggered.

A saving grace of preparations looks to be that they don't take that long to prepare. I was thinking of something like having the speedloader for the ruger full of prepared bullets, so no touching required to load the gun. Same idea for a clip for the holdout. Having said that, I'm not sure how effective putting preparations on bullets is going to be - I'm curious to find out in game (IMG:style_emoticons/default/smile.gif)

I wish I had more spells to choose from, but aspected mages get screwed big time. Having made a few characters now in SR5, I've come to absolutely loathe the priority system.
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Bastard
post Oct 5 2013, 09:35 PM
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Sledge Initiative: 15 minus my mods again... sorry been a long couple of weeks, and I have forgotten what they are.
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Thanee
post Oct 6 2013, 09:08 AM
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QUOTE (Slacker @ Sep 30 2013, 09:18 PM) *
So Angel will be looking at resisting 7P +5AP damage from the shrapnel.

But all of that doesn't happen until init 15.


Are we there, yet?

But I guess, I can make my Damage Resistance roll, already...

Body 3 + Armor Clothing 6 + AP 5 = 14 dice -> 6 hits - leaves 1P damage

Bye
Thanee
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Redjack
post Oct 7 2013, 05:30 PM
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QUOTE (Slacker @ Sep 30 2013, 01:18 PM) *
Even Takako out front needs to worry as the blast is going to shatter the ballistic glass windows at the front of the store and spread out into the night to hit him (and the van) with 6P +5AP damage.
Sorry. I blabbered on and didn't even make a resistance test.

Body(4) + Armor(9) + Mystic Armor(2) + AP(5) [6,4,2,4,3,4,4,4,5,2,1,1,3,4,6,6,4,5,2,1] = 5 hits = 1 box physical [7 total]
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Slacker
post Oct 10 2013, 02:54 PM
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Ok, I've really been slacking too much lately. I don't really have an excuse. So I'll just apologize and get right back into the action.

Ok, the complete init list for the new combat turn is:
Init 26 Takako
25: Angel's Sprite
23: Angel
20: Mako
15: grenade goes off and Flowers continues to try to run away from it I would guess.
14: Lieutenant (van's driver)
13: Sledge
11: Agent 2
9: Shi-Thead (child alone in the stock area with the troll who just killed her parents)
7: Bob the supervisor cowering under his desk


So, prior to the grenade going off at init 15, Takako could take another action against the van that is still next to him for the moment.

Angel also has her first pass before the grenade goes off. Was she going to do anything on the Lieutenant's deck?

For Mako's pass, those within the Stuffer Shack can hear the high pitched squeals of the little girl that is currently alone in the back area with the the berserker troll....

Then the grenade goes off and it seems to largely be ineffective against you guys only doing minor damage though the StufferShack itself is largely demolished. Two thirds of all the shelves have been knocked over and spilled debris everywhere (difficult terrain throughout the shopping area of the store). You hear a renewed bellow of rage from the troll, louder still than anything previously, though anybody that has eyes on the troll can see that the shrapnel harmlessly bounced off his thick hide.

An instant later on init 14, the van lurches forward a bit hopping the curb of the sidewalk in front of the Stuffer Shack before the Lieutenant can get control of it after the shock of Takako coming out of nowhere to try smashing the driver side window. He's got control of the van now with it pointing to drive out of the parking lot, but currently its only 7m away from Takako and 2m away from the front entrance to the store.

Now it is Sledge's turn. He's currently halfway to the back of the store. Dust is coming down out of the ceiling panels after a grenade just went off behind him at the register area. What's he doing now?
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Thanee
post Oct 10 2013, 05:20 PM
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Well, she has been listening in on the communication, but since it does not make any sense to her right now, she will continue to do so for the time being.

Bye
Thanee
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Slacker
post Oct 10 2013, 06:22 PM
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QUOTE (Thanee @ Oct 10 2013, 11:20 AM) *
Well, she has been listening in on the communication, but since it does not make any sense to her right now, she will continue to do so for the time being.

Bye
Thanee

Ok, some cursing might be sent out, but no real content is being communicated currently.
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Thanee
post Oct 10 2013, 06:48 PM
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Ok. Next IP Angel will check on his rifle and figure out some way to hinder him from using it, I guess... just in case he thinks about shooting someone she knows with it. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Slacker
post Oct 10 2013, 07:09 PM
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QUOTE (Thanee @ Oct 10 2013, 12:48 PM) *
Ok. Next IP Angel will check on his rifle and figure out some way to hinder him from using it, I guess... just in case he thinks about shooting someone she knows with it. (IMG:style_emoticons/default/smile.gif)

Bye
Thanee

I completely forgot that I'd said his AK-97 was slaved to the cyberdeck. Technically it's the rifle's smartlink, not the guy itself. And you could definitely shut that down next pass. Keep in mind the mechanical trigger on the gun would still function, shutting down the smartlink would just prevent him from getting it's bonuses.

Another idea would be to edit the smartlink's friend/foe mechanism to make it think all of you are friends, just keep in mind that the guy would surely realize that he'd been hacked if he tries to shoot somebody and his gun tells him not to.
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DireRadiant
post Oct 10 2013, 10:16 PM
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QUOTE (Slacker @ Oct 10 2013, 08:54 AM) *
Ok, I've really been slacking too much lately. I don't really have an excuse. So I'll just apologize and get right back into the action.


You have earned your Handle. (IMG:style_emoticons/default/smile.gif)
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Bastard
post Oct 11 2013, 08:43 PM
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Is there an upated drop box map? Once I locate the troll, I can try and pull him to me, run back through the hallway if it exists, then blast him to little itty bitty troll bits. My charge on the inner wall may no longer be directed correctly, but the far west wall charge is hopefully still set perfectly.
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Slacker
post Oct 14 2013, 02:03 PM
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QUOTE (Bastard @ Oct 11 2013, 03:43 PM) *
Is there an upated drop box map? Once I locate the troll, I can try and pull him to me, run back through the hallway if it exists, then blast him to little itty bitty troll bits. My charge on the inner wall may no longer be directed correctly, but the far west wall charge is hopefully still set perfectly.

StufferShack Map has been updated. Grayed out shelves were completely destroyed in the grenade blast and the entire shopping area is covered in debris.
Sledge can make it to the closest corner to see into the area where the troll is. If he does run to that position, he can see the troll glaring at the little girl that he has gripped within his enormous fist.
What are you doing to try to draw his attention?
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Bastard
post Oct 15 2013, 01:08 AM
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Sledge is going to fire a round at his right shoulder. Hopefully he is holding the girl in his right hand, because this is the arm I can shoot! While doing so Sledge will yell, "Hey, fat frag." Then run back down the hallway. I need to be able to run before the troll can get me, so if I need to delay my action for a turn, that will have to do.

Semi automatic shot with his Ares Predator V, smartlinked, APDS ammo and unfortunately silenced.
Firearms Skill is 5, Agility is 6, Flash Bang -2 modifier, Smartlink +2 modifier, rolling 11 dice.
Let me know where I screwed that up and I can reroll.
Target 4?
...
[2,4,4,2,3,1,3,4,2,3,5]
4 Successes... I have no idea how to figure out the damage.


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Slacker
post Oct 15 2013, 03:19 PM
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QUOTE (Bastard @ Oct 14 2013, 08:08 PM) *
Sledge is going to fire a round at his right shoulder. Hopefully he is holding the girl in his right hand, because this is the arm I can shoot! While doing so Sledge will yell, "Hey, fat frag." Then run back down the hallway. I need to be able to run before the troll can get me, so if I need to delay my action for a turn, that will have to do.

Semi automatic shot with his Ares Predator V, smartlinked, APDS ammo and unfortunately silenced.
Firearms Skill is 5, Agility is 6, Flash Bang -2 modifier, Smartlink +2 modifier, rolling 11 dice.
Let me know where I screwed that up and I can reroll.
Target 4?
...
[2,4,4,2,3,1,3,4,2,3,5]
4 Successes... I have no idea how to figure out the damage.

In SR5, only 5s and 6s count as successes. So you actually only got 1 hit. If you are trying to do shoot a particular part of the troll, technically you would also be suffering a -4 penalty for a called shot, but I'll ignore that for now and just treat it as a normal shot.

Hell, I'll even be nice enough to say the troll was completely distracted by the child in his grip. So he can't try to avoid the shot. That means he's resisting 9P -1AP. He managed to get 6 hits on his damage resistance. So, he takes 3 more boxes of physical damage and you very much have his attention. The girl's squealing reaches a new pitch that is coming through even the ringing in your ears from that flashbang earlier. The troll roar's in rage as he pulls the girl up under his arm and prepares to charge you.

-------------------

I guess that's it for the first pass. We are back up at the top for the new initiative pass.

init 16: Takako can post actions. The van is still within charging distance, but it has moved into a position that it will be leaving momentarily.

init 13: Angel doing anything else in the guy's cyberdeck?

init 10: Mako charges Sledge. He managed to get 4 hits. Sledge needs to roll Reaction + Intuition - 2 from his stun wounds to try avoiding the attack - 1 for the troll's reach and i'll give you a +2 for partial cover even.

init 5: Flowers can post up his actions.
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Thanee
post Oct 15 2013, 04:32 PM
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As said above... I would look into messing with the Smartlink (ideally turning it against him, i.e. making it a penalty instead of a bonus by feeding him false information, if that is doable). (IMG:style_emoticons/default/smile.gif)

Bye
Thanee
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Slacker
post Oct 15 2013, 06:07 PM
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QUOTE (Thanee @ Oct 15 2013, 11:32 AM) *
As said above... I would look into messing with the Smartlink (ideally turning it against him, i.e. making it a penalty instead of a bonus by feeding him false information, if that is doable). (IMG:style_emoticons/default/smile.gif)

Bye
Thanee

Oh yeah. That's right.

Hmmm.... I think i'll let you use Edit File to edit the data being transfered between the smartlink and cyberdeck. So roll Computer + Logic [Data Processing]. Each net hit will be a negative to his dice pool should he try to shoot somebody.
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Bastard
post Oct 16 2013, 04:35 AM
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QUOTE (Slacker @ Oct 15 2013, 08:19 AM) *
In SR5, only 5s and 6s count as successes. So you actually only got 1 hit. If you are trying to do shoot a particular part of the troll, technically you would also be suffering a -4 penalty for a called shot, but I'll ignore that for now and just treat it as a normal shot.


Oh, I forgot that 4s don't count. Still learning.

QUOTE (Slacker @ Oct 15 2013, 08:19 AM) *
Hell, I'll even be nice enough to say the troll was completely distracted by the child in his grip. So he can't try to avoid the shot. That means he's resisting 9P -1AP. He managed to get 6 hits on his damage resistance. So, he takes 3 more boxes of physical damage and you very much have his attention.


I am sorry for being slow witted, but how is the damage figured out there? Still trying to learn.
Damage is 8P + APDS + 1 Success +(-1) AP.
How does the Accuracy come into play?


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Slacker
post Oct 16 2013, 12:59 PM
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QUOTE (Bastard @ Oct 15 2013, 10:35 PM) *
Oh, I forgot that 4s don't count. Still learning.



I am sorry for being slow witted, but how is the damage figured out there? Still trying to learn.
Damage is 8P + APDS + 1 Success +(-1) AP.
How does the Accuracy come into play?

For clarification. Damage value and armor penetration are handled completely separately. So, base damage is 8P and you add you 1 net hit to make the DV = 9P.
Armor Penetration reduces the number of dice the target can roll on damage resistance from their armor. I totally missed that you were using APDS ammo. Normal Predator is -1AP, APDS would adjust that to -5AP. So, if the troll were wearing say armor clothing the APDS would reduce the armor from 6 to 1. But this troll is completely unarmored, so it's really just a waste of APDS ammo. The only armor you are cutting through his a troll's natural dermal armor of 1. Normal ammo would reduce that to 0 already. There is no added benefit of having AP greater than the target's armor.

Given all that, the troll rolls his body 16 against 9P damage with no benefit of armor, which is where he got the 6 hits to reduce the damage to 3P for him.
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Thanee
post Oct 18 2013, 10:31 AM
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QUOTE (Slacker @ Oct 15 2013, 08:07 PM) *
Hmmm.... I think i'll let you use Edit File to edit the data being transfered between the smartlink and cyberdeck. So roll Computer + Logic [Data Processing]. Each net hit will be a negative to his dice pool should he try to shoot somebody.


Logic:6 + Computer:6 + VR:2 - Wounds:1 [Data Processing:6] -> 4 hits

Bye
Thanee
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Slacker
post Oct 18 2013, 02:58 PM
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QUOTE (Thanee @ Oct 18 2013, 04:31 AM) *
Logic:6 + Computer:6 + VR:2 - Wounds:1 [Data Processing:6] -> 4 hits

Bye
Thanee

The deck/smartlink only managed to get 1 hit. So consider yourself quite successful. He'll be suffering a -3 to all shots from the gun instead of getting the normal bonus from the smartlink. (IMG:style_emoticons/default/smile.gif)
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Slacker
post Oct 18 2013, 03:00 PM
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Still waiting on actions to be posted for Takako; defense roll from Sledge for the troll that just charged at him; and actions for Flowers.
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DireRadiant
post Oct 18 2013, 06:21 PM
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Flowers will drop prone and "play" dead when the grenade goes off.

Flowers dropping prone and playing dead. Cha 9 -1 default some social skill - 1 stun modifiers = 7 (7d6.hits(5)=2)
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