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> [OOC] Earth's Dawn, [Closed Game] Oh... the HORROR!
Backgammon
post Mar 8 2005, 03:40 PM
Post #501


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I don't see that we have a choice but to camp. We don't exactly have GPS to guide us, and everyone is exhausted. We'll have to test out the theory of if they can't see us, they leave us alone. Of course if that's not true, we will die. We can't fight these things off all night, thats for sure. But even if we keep travelling, we'll get attacked.

I considered using the Concealment power, but anything summoned will probably get jumped by the shades and get corrupted. So let's hope a makeshift tent will hide us...
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Fortune
post Mar 8 2005, 04:06 PM
Post #502


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QUOTE (Lindt @ Mar 9 2005, 02:30 AM)
This is hours and hours later.  I will make a bold assumption that he has recovered by now.

It's like 6 or 7 hours of constant traveling. And since nobody actually said or did anything to indicate that they were helping him so that he could rest, I didn't just assume that he did recover.
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Tarantula
post Mar 10 2005, 01:52 PM
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If sunburn is turning into a problem, could I maybe tie up some blankets between drones and have them fly over us in such a way to give us shade?
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Fortune
post Mar 10 2005, 02:56 PM
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Do you think that would work at the rate we are traveling?
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Tarantula
post Mar 10 2005, 03:19 PM
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The slowest drones (the blimps) that could support holding a blanket can go 56mph. I'm pretty sure we aren't walkin that quick.
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Fortune
post Mar 10 2005, 04:05 PM
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Fair enough I guess. I think the logistics of keeping them exactly overhead would be a bitch (but probably doable), not to mention keeping the blanket from tearing and/or flapping around in the meantime.

We'll all be flying during the next leg of the trip. Maximum speed will be limited to Gypsy's Levitation (which is of a lower Force than Rebo's), which is 15 meters per turn, multiplied by the Force of the Spirit(s) involved. I'm not sure what the conversion rate is for mpt to mph though (.75?).
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Tarantula
post Mar 10 2005, 04:00 PM
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.75 is meters a turn to miles per hour.

As for keeping the blanket from tearing, I just formation my drones up to something like a 9.9meter square. (Assuming a 10 meter blanket). Tape/tie/whatever the corners to each of the 4 drones. Have them all go the same speed and keep formation. Bonus of formations, I have to exactly tell them how far apart from each other they are, thusly, no chance of tearing.

As for the drones, the meter/turn is 75. If needed, my little bird drones could I suppose hold onto the front edge of the blanket, to keep it from flipping up in the wind, as even they can go 40meters/turn (30mph).

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Backgammon
post Mar 10 2005, 04:42 PM
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We could also just all hold a corner of the blanket?
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Tarantula
post Mar 11 2005, 12:36 AM
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Why is Jack asking Slinky how much the drones can carry when they're Sleel's drones?
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Sandoval Smith
post Mar 11 2005, 05:32 AM
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Because Jack's player get's easily confused by names that both start with Sl. I'll go back and fix that.
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Sphynx
post Mar 11 2005, 01:02 PM
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If you plan to go by air, I'll need to know who's casting what and how (dice allocations). I'll need that on a per-person level, so if you're levitating someone, only post those levitation allocations. Also need to make sure Tevos is bringing a spirit along, and the force. :P

No IC post today, have to wait until players make a decision. :P

Sphynx
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Lindt
post Mar 11 2005, 02:37 PM
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Sorry guys, I been getting slammed at school. IC post (with relivent spiritual info) up before noon.

But expect a F5 great form sea and a F6 sea.
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Fortune
post Mar 11 2005, 02:59 PM
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I was kind of waiting for some of the others to post IC.

Gypsy has Levitate at Force 3. I assume he'll be casting on himself and two (or is it three) others?.

Spellcasting dice: 15 [8 Spellcasting, 7 Spell Pool]
- TN: 4 [plus any modifers for weight] +1 per subsequent casting.

Drain dice: 7 [7 Willpower plus Trauma Damper]
- 3M +1 per subsequent casting
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Fortune
post Mar 11 2005, 02:56 PM
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QUOTE (Lindt)
But expect a F5 great form sea and a F6 sea.

Wouldn't some kind of Spirit of the Winds or Air be more appropriate for us, since we'll be flying? Or do you think the Sea Spirits would affect our movement even though we won't actually be in the water?

Of course, that being said, the Great Form should help either way.
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Lindt
post Mar 11 2005, 04:37 PM
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Domain is more a state of mind.
Plus the sea domain grants movement ,guard, and concealment. ;)
My basic plan is for the great form to be guarding, and the normal to be moving, unless we get jumped. Then I have a secret plan B.

But yeah, Rolls, as Im having issues getting something good writen,

F6 sea sprit
Conjuring 7 (Tn 6)
cha 6 (drain 6M)

F5 great form sea spirit
Conjuring 7 (Tn 5, use 1 karma pool for sucesses)
Cha 6 (5M drain)
Evocation:
Conjuring 7 (Tn 9)
Cha 6 (9S drain)

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Fortune
post Mar 11 2005, 05:18 PM
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QUOTE (Lindt)
Domain is more a state of mind.

I do understand that, being that I usually play Shamanic characters. Some GMs just take Domains a little more literally than others. :)
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Sphynx
post Mar 11 2005, 05:23 PM
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Flying would not fall under the sea domain. Though someone might have Invoking, and thus it wouldn't matter. ;)

Sphynx
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Lindt
post Mar 11 2005, 07:43 PM
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's not Flying, its more like floating...

So change the F6 to wind spirit.
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Fortune
post Mar 11 2005, 10:06 PM
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QUOTE (Sphynx)
Though someone might have Invoking, and thus it wouldn't matter.

Which is why I posted this above ...

QUOTE (Fortune)
Of course, that being said, the Great Form should help either way.


:D ;)
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Sphynx
post Mar 14 2005, 08:31 AM
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Ok, still waiting to hear the plan (I assume primarily waiting on Hunter/Rebo). This is slowing the game down tremendously since I've not been able to do an IC post for almost a week. If allocations aren't posted by this time tomorrow, I need to hear from the rest of the team what the EXACT actions/allocations are (that includes who is carrying who not just how many people each carries, which allows me to determine what happens if one of the casters/holders is attacked). This means that the team needs to post for whoever isn't posting in OOC please.

Sphynx
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Fortune
post Mar 14 2005, 11:46 AM
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I was waiting for everyone else before I posted again. Oh well ...

If anyone has a problem with the plan I posted, feel free to tell me (us).

I wasn't sure of the Thought Forms Powers as far as levitation is concerned, so didn't factor them into the plan. I figured we could keep them in reserve to be used in an emergency, if needed.

Lindt: In addition to Movement, the group could probably benefit from your Spirits providing Guard and Concealment if possible.

Sphynx: I listed the appropriate specifics for Gypsy's spellcasting in this thread already, so I didn't feel I needed to add them to the IC post as well.
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Backgammon
post Mar 14 2005, 01:20 PM
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Shortest post ever for me!

But yeah, we've been stalling far too long. What Fortune sais IS the plan, let's roll it and move on.
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Fortune
post Mar 14 2005, 01:48 PM
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QUOTE (Backgammon)
Shortest post ever for me!

If you hadn't have said it, I would have. :D
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Lindt
post Mar 14 2005, 02:53 PM
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Aye. IC post getting done right now. (and yeah, im still sucking with this 5 a week thing).
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HMHVV Hunter
post Mar 14 2005, 04:27 PM
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Thought form Telekinesis doesn't work like Levitate; it works like Magic Fingers, so I don't think they'll be of any help.

Sorry for the lack of posting last week; I was on break and had no regular access to the net.
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