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> How to kill a doberman, drone that is
Austere Emancipa...
post Jan 27 2005, 09:47 PM
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QUOTE (Nikoli)
I'm thinking quick-set epoxy and a threaded rod.

Such a specialized barrel-blocking item might work, especially if you've got them in several sizes to fit all kinds of barrels. I'd rather carry a few termite bars -- although the insanely high Availability of those rather limits their use.

QUOTE (DocMortand)
I was just using a cork as an example. Could you use a sliver of wood, for example? I keep thinking of the Last Crusade, with the rock in the turret.

Sliver of wood? Nope. It'll just be blown out without causing any real problems for the weapon. The Indiana Jones Rock In A Cannon Muzzle isn't going to work either, IRL. You'll need something more solid than that. There're some serious forces at play inside the barrel of a weapon, and you need to overcome those, at least to the point where other parts of the weapon give out rather than the obstacle you added.

If you managed to fill the entire barrel of the weapon with the splat glue, it might work. That could cause the barrel or something else to fail with some weapons. Freeze Foam would be much better, though -- according to canon it's got a Barrier Rating of 12 which is the equivalent of having the barrel full of concrete.
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Tarantula
post Jan 28 2005, 12:27 AM
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For putting something in the barrel. First, you have to catch the drone, if you can't run as fast as the drone is moving, you fail. Period.

Next, once you have accomplished that, I'd say its an opposed test between the rigger/dronepilot and the blocking characters athletics to actually get the thing in. (Fixed points are able to be aimed, within certain degrees) also note, it has a microturret on the top, which could shoot you while its driving away.) Once its in, I hope you were running a lot faster than the drone, because now you want to get away from it.

Also, any attempt and physically placing one it would trigger the shock system.

Splat glue, causes a str 6 check for breaking free of the glue. I'd say handling checks are required to shoot someone, as now your gun is entirely fixed, instead of slightly aimable. So, you take a handling check against TN to hit, and that limits your successes allowed on the actual shot test. So, 4 successes on handling, you can't get more than 4 successes on fireing.

Other than that, splatting the tires, I'd say if its going anywhere over 6m/turn it rolls on through, with a +1 handling penalty for chunks of goo on the tires. Less than that, crash test. (Sudden stop, could flip itself over like that.)
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James McMurray
post Jan 28 2005, 12:32 AM
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QUOTE
if you can't run as fast as the drone is moving, you fail. Period.


So if a dwarf wants to slap a tranq patch on an elf that's running near him he has to be able to run as fast as the elf is moving? What if he just wants to punch him?

You can punch a drone during your turn just by moving in to arm's reach with it. I would assume you could also do anything else that required touching at the same distance.
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Tarantula
post Jan 28 2005, 12:35 AM
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Plugging a moving barrel on a veritable small tank while its driving about isn't easy. I simply meant, if its going 10 meters a combat turn, you CAN'T get within reach to do anything melee wise to it, unless it decides to drive by you. Now, under tight terrain and such, it might not have that choice, but just a basic field, it could quite easily just sit out of your reach and never give you the option. I meant you have to be able to catch the thing.
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Kanada Ten
post Jan 28 2005, 12:36 AM
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Hey! Spike Strips! I can't believe I forgot about them. What gang would be complete without the obligatory initiation test of ganking Star gear? And everybody thought they just had them hanging on the walls as trophies, heh.
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James McMurray
post Jan 28 2005, 12:47 AM
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Sorry, the statement was unqualified so I assumed you meant they just couldn't do it. What the target number would be for it I have no idea. Definitely up there though.

Kanada Ten: good idea, except I would be very surprised if any drone or Star vehicle (or any vehicle with armor) didn't have solid tires.
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Kanada Ten
post Jan 28 2005, 12:49 AM
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Soild tries makes off road sukas. They have rules for spike stips and armor does help (eh, I get the other part - it's the spike strips they steal from the Star).

This post has been edited by Kanada Ten: Jan 28 2005, 12:51 AM
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Foreigner
post Jan 28 2005, 01:43 AM
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Nikoli, A.E.:

Actually, there are quick-set epoxies out there designed to bond metal.

The Devcon company, for one, makes epoxy compounds for many purposes, and has at least three formulas--based around Aluminum, Steel, and Titanium, respectively.

I first heard of them in firearms industry-related publications; they're sometimes used to "bed" a rifle action into the stock, to enhance accuracy better than attaching the barrelled action with screws alone.

As I understand it, the stuff is quite similar to Fiberglas (or "fiberglass", as some call it), but with metal fibers in the epoxy matrix instead of glass ones.

Here's a link: Devcon

(Left-click on "OEM Manufacturing" on the home page, then left-click on "Epoxy Adhesives" on the next page that appears.)


And another one: National Supply Source

(For the latter, left-click on anything marked "Devcon Metal Repair Epoxies" under the "Adhesives" heading.)

Of course, YMMV. :)

--Foreigner
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Brazila
post Jan 28 2005, 02:23 AM
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This has been an issue in my current game, so I have been thinking on it. Obviously with the right plan/circumstance you can do it, but I was looking for a somewhat reliable way. I think I have been trying to hard, cause out of nowhere it just hit me, do a called shot and bypass the armor. Sure your success are going to be few and far between, but at least they are going to be. The power will still be halved and the damage code dropped, but you at least have a chance.
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BitBasher
post Jan 28 2005, 02:37 AM
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QUOTE (Brazila)
This has been an issue in my current game, so I have been thinking on it. Obviously with the right plan/circumstance you can do it, but I was looking for a somewhat reliable way. I think I have been trying to hard, cause out of nowhere it just hit me, do a called shot and bypass the armor. Sure your success are going to be few and far between, but at least they are going to be. The power will still be halved and the damage code dropped, but you at least have a chance.

This option isn't allowed in any sane game. That's like bypassing the armor on a tank to kill the driver with your pistol.
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Brazila
post Jan 28 2005, 02:48 AM
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No it would be trying to damage a tank with a pistol, which would be pretty hard to do by the rules, but not as hard as it should be. The point was, that the rules make it impossible to damage a doberman, when it should not be quite that hard (IMHO). So I am just using the same book of rules to find a way out of it.
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BitBasher
post Jan 28 2005, 03:03 AM
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Has it ever occurred to you that it's hard to damage a Doberman because it's supposed to be, seeing that it's a militart grade killing machine with as much armor as an APC? maybe it's supposed to be that hard to kill because you shouldn't be silly enough to run into places that use them without taking precautions first. :)

Just curious ;)
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Gilthanis
post Jan 28 2005, 07:01 AM
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Well....how high would a mage need to levitate the drone (and how powerful of a levitate spell) in order to drop it from a high enough distance to destroy it regardless of armor. SR rules for falling usually suck, but how hard would it be for a mage to take hold of a doberman this way and just smash it using gravity?
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Nikoli
post Jan 28 2005, 01:42 PM
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Now I'm thinking chem-delivery rounds with metal setting epoxy and called shots to the barrels....

Woot, got a new tactic for my pacifist pistol sam. Epoxy resin is very hard, like ballistic plastics, that should fubar any gun that gets some in the barrel till it's cleared at a shop later.
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Tarantula
post Jan 28 2005, 01:53 PM
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Nikoli, If I'm driving around, you'd have to have it so I was driving straight at you (forward mounted firmpoint) or so that the turret was aimed in your direction, to even be able to fire in such a way as to obstruct the barrel. Neither of which are prefereable to your health, as you probably just got shot.

Brazila, the called shot wouldn't work, sure, you're bypassing the armor, but by the rules, if your power doesn't exceed the armor, it doesn't hit, it bounces off. So, sure, you'll "bypass" the armor in order to have it still bounce by the armor stating that your power is too low and it does.
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Brazila
post Jan 28 2005, 02:35 PM
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If you bypass the armor then the rounds would not bounce, since you bypassed it. I would say that the called shot penalty may be increased depending on the percent of the vechicle that is not armored. Another option is a called shot to the tire of the thing. I also like the levitate idea, as vechicular armor does not assist in crash tests, so I would take that to be the closest thing to falling.
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Tarantula
post Jan 28 2005, 02:48 PM
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Called shot to tire, first, I think it comes standard with runflats, so if you do damage it (I think they have a ballistic armor of 4, and soak with vehicle body) they pop at a moderate? Run-flats are +1 to handling checks, normals are +2. Thats it, no reduction in speed or anything else, just a handling penalty.

Is there a weight specified in the levitate spell?

Brazila, if we're going to go that ruleslawyer-y. I'm fairly certain the vehicle armor rules say if the power is less than the armor, it bounces, and it doesn't care if you're bypassing it or not, because its bouncing. Sure, it'd only be halved and not have the armor power subtracted from it, but if thats still under the armor value (very likely) it bounces.
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Austere Emancipa...
post Jan 28 2005, 03:13 PM
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QUOTE (Nikoli)
chem-delivery rounds with metal setting epoxy and called shots to the barrels

That's about as good a tactic as carrying an airsoft gun and shooting your opponents in the eyes. The muzzles of most guns are in fact much smaller targets than a human eye, and they're often moving more rapidly in relation to you.

You might be able to jam a revolver or a semi-automatic pistol with a glue/epoxy/whatever shot to the cylinder or the slide, but the barrel is a really difficult target to hit. You'd be facing +8 to the TN in any game of mine.

As for Levitate: The Doberman is a "Highly Processed Object", so based on the Object Resistance rules (sr3.182) you'll need a spell of Force 7, maybe higher depending on the GM's mood. The TN for the spell will be 6 or 7 (4, +1 per every full 100kg). A definite possibility for a powerful mage-type, though.
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Tarantula
post Jan 28 2005, 03:18 PM
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Isn't it a base TN 12 for the highly proccessed object also? (I'm going off the very first post in the thread for this, I don't mage much.)
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Austere Emancipa...
post Jan 28 2005, 03:34 PM
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Depends on the spell. When the TN of the spell would otherwise be BOD, QUI, STR, WIL, whatever, it is OR instead when the spell is targeted at a vehicle. When the TN of the spell is specific, such as the TN of 4 for the Levitate spell, it doesn't change.

Strictly speaking, the OR of the drone is 10 or higher (10+). The exact number depends on the GM.
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Tarantula
post Jan 28 2005, 03:54 PM
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Well, you know, with the drones micro-turret on the top, it can shoot the casting mage even if the front turret can't target him. Makes casting hard when a rigger is shooting you.

Isn't levitate limited to 30m/turn? If the drone was going faster, would you have to first slow it down to under 30m/turn before you could start picking it up?
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Austere Emancipa...
post Jan 28 2005, 04:03 PM
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QUOTE (Tarantula)
Well, you know, with the drones micro-turret on the top, it can shoot the casting mage even if the front turret can't target him. Makes casting hard when a rigger is shooting you.

It's not easy even if you're a powerful mage, but it's certainly possible. The validity of this tactic also depends heavily on your GM's interpretation of Improved Invis vs. vehicle sensors.

QUOTE (Tarantula)
Isn't levitate limited to 30m/turn? If the drone was going faster, would you have to first slow it down to under 30m/turn before you could start picking it up?

No, it's limited to (Magic Attribute) x (Successes, max = Force of spell) meters per turn. Since the TN is 6 (or 7, which is the same thing), we might only be looking at one or two successes, for a rate of 1 or 2 x Magic Attribute.

I'd say the mage would not have to slow the drone down. The meters/CT limit refers to how fast the spell can make the target move. It makes no difference for the spell whether the target is completely still or moving 100km/h horizontally, the spell can still move the target straight up at, say, 12m/CT.
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LinaInverse
post Jan 28 2005, 04:07 PM
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QUOTE (Tarantula @ Jan 28 2005, 09:54 AM)
Well, you know, with the drones micro-turret on the top, it can shoot the casting mage even if the front turret can't target him.  Makes casting hard when a rigger is shooting you.

Isn't levitate limited to 30m/turn?  If the drone was going faster, would you have to first slow it down to under 30m/turn before you could start picking it up?

Speed for Levitate is Success*Magic per Turn, with Successes maxed at the spell's Force. So an Initiate with Magic of 9 and a Spell force of 6 can make items move up to 54 meters per turn, assuming he can score up to 6 successes on the casting.
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Tarantula
post Jan 28 2005, 04:08 PM
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Ahh. Well, as far as the sensors go... Since they include some visual, but also ultrasound/radar etc. I'd say a +1-3 TN (depending on how well the mage did casting his invis) penalty to the test to detect said mage. (of course, you need imp invis at 6/7 force to affect said drone) Magic is a good way to go about it, but still hard.

Best bet for gangers is still, have one jump in his americar, head up the block, floor it and nail the sucker.
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Austere Emancipa...
post Jan 28 2005, 04:11 PM
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QUOTE (Tarantula)
of course, you need imp invis at 6/7 force to affect said drone

You don't wanna go there. Seriously. You can play it however you like, but canon has left such things so wonderfully ambiguous that there'll never be much agreement over them. This I have learned the hard way.
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