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> Your top 5, What top 5 things would you like to see
Arethusa
post Mar 18 2005, 10:33 AM
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QUOTE (JACK THE CHIPPER)
QUOTE (nezumi)
1)  More non-Shadowrunner cyberware.  Mr. Studd, color changing eyes, shifting tattoos, implanted personal secretaries, and sensical cyber limbs

Thank you.

2) Less dragons, less dragon metaplots, less worldspanning magical conspiracies, more cyberpunk/slipstream

3) prejustice against magic

I always thought the public would really freak out when a tiny percentage of people develop unknown powers. I wouldn't want anybody to mess with my mind, and I sure as heck wouldn't feel any safer if I knew my neighbour can summon a fire elemental. Where's the paranoia?

4) pictures, pictures, more pictures (guns, vehicles, equipment, panorama)

5) a consistent rules set for close combat (riddle of steel did a decent job for example) better decking rules (skill-based) new rules for auto-fire, more deadly combat system.

OK, it's a long list but the more I write the better the chance some of it gets true, non? ;)

Agreed in general, but I'd say Riddle of Steel didn't simply do a good job in general. It's one of the most refreshing and well executed melee systems I've ever seen. Not that I'd find it applicable to Shadowrun, necessarily (certainly not without a general system overhaul to begin with), but that sort of free thinking outside of the clutches of stiflingly absolutist (or sometimes questionably selective) abstraction is needed for the Great Push Forward.

Also, on the subject of art, take yet another note from DnD and D20. Pleasant art design all around and full of unfinished sketches. Beats the shit out of Prescott's pathetic tit clocks.
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JACK THE CHIPPER
post Mar 18 2005, 10:43 AM
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QUOTE (Arethusa)
...I'd say Riddle of Steel didn't simply do a good job in general.  It's one of the most refreshing and well executed melee systems I've ever seen.  Not that I'd find it applicable to Shadowrun, necessarily (certainly not without a general system overhaul to begin with), but that sort of free thinking outside of the clutches of stiflingly absolutist (or sometimes questionably selective) abstraction is needed for the Great Push Forward...

No, they sure didn't in general. But I love the meele system and the spiritual attributes are a refreshingly different approach to character developement although they are a little bumpy in execution.
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Botch
post Mar 18 2005, 04:12 PM
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QUOTE (Austere Emancipator @ Mar 15 2005, 10:42 PM)
QUOTE (M¥$T1C)
Like, showing trolls in the right size compared to other metahumans, cars or buildings (f*cking huge - 280cm not 210cm, that's 1m taller than a human, not just one head!).

I'll have to disagree about 87% here. It'd be better if they just revamped troll heights to be in the 210-240cm range. Either that or keep the trolls at the height they are, raise their weight accordingly (into the 350-500kg range), and really enforce the immense problems that would cause.

Trolls Weight, What do you do?

Definately revamp troll weights to the 350-500kg range, heavily enforce all the penalties, but for christ's sake give them some equipment rules that reflect their suppossedly awesome size properly.

My 5 would be.

1) Integrate all the rules necessary for a well planned run into the core rule book.
2) Overhaul the matrix, hardware and software rules. At the moment they're screwed as far as reality and integrated playing goes.
3) Beef up the metahuman descriptions and knowledge and make the metagame balance have a justifable in game reason. After goblinisation and SURGE a hell of a lot of research must have been done and maybe what went before was wrong.
4) Sort the combat armed/unarmed interface out.
5) Have a revolution in the UK to finally get rid of all the crappy '80s London-centric bollocks that wasn't fixed last time.
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Wounded Ronin
post Apr 21 2005, 02:04 PM
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QUOTE (M¥$T1C)
QUOTE (Crimsondude 2.0)
One of the things that I truly hope is that niether Mike M nor Stephen Kenson have any hand in this book. They are the worst things to ever happen to SR.

Word!

I still get get shivers just thinking at Mike's dreaded "Gunz are keeeewl" foreword in Cannon Companion.
Or his weird "They shoot wild horses" adventure that presented a rather strange view of the SR world in general and shadowrunners in particular.

And Kenson's über-mage Talon...

Heh, actually, I didn't think the Wild Horses module was bad.

The one thing that I didn't like that Mike Mulvhille did was the high heels from Food Fight which do M damage. Sharp high heels =/= katana or .454 casull round.
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Wounded Ronin
post Apr 21 2005, 02:04 PM
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QUOTE (M¥$T1C)
QUOTE (Crimsondude 2.0)
One of the things that I truly hope is that niether Mike M nor Stephen Kenson have any hand in this book. They are the worst things to ever happen to SR.

Word!

I still get get shivers just thinking at Mike's dreaded "Gunz are keeeewl" foreword in Cannon Companion.
Or his weird "They shoot wild horses" adventure that presented a rather strange view of the SR world in general and shadowrunners in particular.

And Kenson's über-mage Talon...

Heh, actually, I didn't think the Wild Horses module was bad.

The one thing that I didn't like that Mike Mulvhille did was the high heels from Food Fight which do M damage. Sharp high heels =/= katana or .454 casull round.
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Nikoli
post Apr 21 2005, 02:50 PM
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as melee weapons go, spike stilettos are nasty. They easily pop a skull and can cause lethal wounds. This was evident in an altercation back in the 60's IIRC, where cops raided a drag club and it turned violent. The queens took out several cops in self defense (it was an illegal raid, based on hate. from what I've heard there was no warrant)
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mfb
post Apr 21 2005, 03:03 PM
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sure, if you get a lucky hit. but i have a hard time seeing them doing more damage than an actual knife.
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Nikoli
post Apr 21 2005, 03:11 PM
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Doesn't really take a lucky hit. Hold shoe by toe, bring down in a hammering motion towards oponents head.

Is it easy to defend against, sure, if you are expecting resistence and know how to handle yourself.

Knives do the most damage ina stabbing moting, unless a cut is applid to a few select locations. So the same could be said, with a lucky hit, it does some good damage.
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Demosthenes
post Apr 21 2005, 03:16 PM
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QUOTE (Nikoli)
Doesn't really take a lucky hit. Hold shoe by toe, bring down in a hammering motion towards oponents head.

Is it easy to defend against, sure, if you are expecting resistence and know how to handle yourself.

Knives do the most damage ina stabbing moting, unless a cut is applid to a few select locations. So the same could be said, with a lucky hit, it does some good damage.

This is sort of true:
But knives are considerably pointy-er than stiletto heels (which after all have a flat base, if not a very broad one), and so are more likely to make holes in the things you stab with them...

To clarify any confusion caused by my antibiotics+sinus infection - induced rambling:
Stiletto heels might be good for hurting people.
Knives are definitely better at hurting people than stiletto heels.
Therefore, stiletto heels (as represented as weapons in any conceivable RPG system*) should not have a higher base damage, or higher power (in SR terms) than a knife.

*With the honourable exception of Macho Women With Guns
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mfb
post Apr 21 2005, 03:20 PM
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what Demosthenes said, up to and including the MWWG Exception Clause. shoes are for wearing, knives are for stabbing. neither should be better at the other's job than the other is.
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Nikoli
post Apr 21 2005, 03:25 PM
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Fair enough. The knife is a much deadlier weapon, by the very nature it is designed to be a weapon. Never argued that point, nor did I mean to.
Let's face it, the basic mechanic for damage in SR1~3 does not lend itself to a wide variety of weapon representation. I could see a shoe doing STR-2L (stun if a flat, physical if heel, nail or stiletto's do STR-1L as they are more likely to puncture than the broader heels)
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Critias
post Apr 21 2005, 03:25 PM
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It's true that stilletto heels can be dangerous, but it's true that knives simply are dangerous. One needs to be held a certain way and very methodically and precisely used in a fashion for which it was not designed. The other has fairly simple directions, largely involving holding the correct half of it, and making some part of someone else's body hold the other half.

By nature, a specifically designed combat weapon is going to be better for making-with-the-stabbing than a not specifically designed combat weapon. It is, as such, quite strange that a shoe (in this example) does the same damage as a sword. Think about that.
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Garland
post Apr 21 2005, 04:19 PM
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Perhaps it's a dikoted stilletto heel.

Or an ally spirit? Maybe? :rotfl:
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Garland
post Apr 21 2005, 04:19 PM
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Grumble, grumble...

This post has been edited by Garland: Apr 21 2005, 04:19 PM
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Adarael
post Apr 21 2005, 05:39 PM
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QUOTE (Garland)
Perhaps it's a dikoted stilletto heel.

Or an ally spirit? Maybe? :rotfl:

Yes. But can you have sex with it?
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Garland
post Apr 21 2005, 05:46 PM
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Sure, if you don't mind the (STR)M damage.
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Wounded Ronin
post Apr 21 2005, 05:55 PM
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I guess I'll add my top 5.

1.) All powerful zaibatsu and inscruitable asian men in perfect blue business suits.
2.) Punk rockers with uzis, and the return of electric guitars to the equipment lists
3.) Katana does STR + 3 M damage, but Sword only does STR +2 M damage
4.) Elves with mullets, pistols, and leathers.
5.) Ninjas who drink mountain dew
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The Horror
post Apr 21 2005, 06:57 PM
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1) All NPCs stats and skills boiled down to a threat rating value (or three - one for Mind, Physical and Social).

2) XP system that is based upon character goals and the accomplishment of those goals during play.

3) Inclusion of mechanics that give in game bonuses to players following their character goals.

4) Removal of Essence from the game. Instead make cyberware modify/reduce the willingness of the character to pursue his goals as defined in (2) and (3) above. So the more cyberware a character gets, the less he cares about the world and the slower he will advance. Immediate gain at the expense of what it is that makes us human - our drive to pursue that which is important to us, however illogical that thing may be.

5) All the game rules boiled down to 100 pages, and the rest of the core rules devoted to the setting, to equipment, contacts, critters, etc.



The Horror
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Caine Hazen
post Apr 21 2005, 07:00 PM
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1) less reactionary people shouting "the world is ending" on Dumpshock's Forums
2) less whiners on Dumpshock's Forums
3) more elf pr0n
4) more posts praising folks who are kind enough to both playtest and keep us informed as best they can
5) More people making constructive posts and dropping the needless speculation...
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Wounded Ronin
post Apr 21 2005, 07:03 PM
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QUOTE (Caine Hazen)
1) less reactionary people shouting "the world is ending" on Dumpshock's Forums
2) less whiners on Dumpshock's Forums
3) more elf pr0n
4) more posts praising folks who are kind enough to both playtest and keep us informed as best they can
5) More people making constructive posts and dropping the needless speculation...

"I am Caine...I will help you..."
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Bigity
post Apr 21 2005, 07:04 PM
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What else can we do besides speculate?

6) Less posts complaining about other posts
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warrior_allanon
post Apr 21 2005, 11:15 PM
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QUOTE (Caine Hazen)
1) less reactionary people shouting "the world is ending" on Dumpshock's Forums
2) less whiners on Dumpshock's Forums
3) more elf pr0n
4) more posts praising folks who are kind enough to both playtest and keep us informed as best they can
5) More people making constructive posts and dropping the needless speculation...

tosses caine a small metal orb

Here Caine have fun

ducks and covers


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ElFenrir
post Apr 22 2005, 12:14 AM
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Well, hmmm...

1. Something with the damned vehicle/rigging rules. Please. I'd like to think of myself and my group and somewhat bright but when we are looking at rules that look like 'When Vehicle X is driving 60 KPH down the road, Vehicle Y is driving 46 KPH down the road and vehicle Z is coming in at 50 KPH down the road, first add together the three speeds, divide by 5.7, and don't round. Next, Runner A is standing at the side firing his Ares Predator at vehicle X, while runner B is shooting Vehicle Y's tires with an Ingram Valiant. Vehicle X's rigger is going to take a shot at Runner B. Meanwhile, Vehicle Z must make a Pre-Pre-positioning test because he is in combat with vehicle Y at the same time and is driving over a pothole. Take the number from the three speeds and multiply that by the number of meters that have passed by in the combat turn to figure out the number for the Second Positioning Test, but keep in mind that Vehicle X's rigger is eating a bowl of oatmeal at this time so...' we go nuts. This is what the current rules look like to us. (and yeah, i did overblow it a bit there but it's not terribly far off...)

2. I'd also like to see more skill based decking. And yeah, cheaper programs. It's true when they say the decker is the reason for the million...I made a part time decker once with moderate programs that still ran me into the hundreds of thousands.

3. More Shadowbeat esque stuff again. I'm a music junkie and like other ends of the spectrum as well.

4. Which is it...can or can't Astral beings pass thru living stuff? Just pick one and stick with it.

5. I am also all for a nice BBB with all the stuff you need. I mean there will be sourcebooks, but just give some nice tables of the stuff at least...and yeah, don't skimp on the artwork.
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warrior_allanon
post Apr 22 2005, 12:23 AM
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QUOTE
4. Which is it...can or can't Astral beings pass thru living stuff? Just pick one and stick with it.


strait up answer

NO

Thats why FAB3 and awakened vines are used for astral building security
but thats an SR3 mechanic and that game is being replaced

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Aardvark892
post Apr 22 2005, 01:00 AM
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Only one thing: Free Spirits as PC's.
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