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#201
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Moving Target ![]() ![]() Group: Members Posts: 288 Joined: 7-December 04 Member No.: 6,873 ![]() |
Did you read the "Arkham Asylum" GN, or better yet read it in raw form? by Grant Morrison? --- Bug City, right in the heart. Got to be a background count there. A metahuman storage facility. An old nuclear test site. A burial ground. An Aztechnology proving grounds site, have the camp be a subsidiary of Aztechnology. |
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#202
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,278 Joined: 15-April 05 Member No.: 7,336 ![]() |
I'm sure that the demagicking camp would love to be located in a mana warp -- they probably only have a 20% fatality rate. :grinbig: Seriously, I think the Cermak Blast would be stretching believability a bit and would probably kick the challenge level up significantly. The rest of the locations sound good but oddly familiar, like I've heard thems somewhere before ... |
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#203
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,278 Joined: 15-April 05 Member No.: 7,336 ![]() |
Double post.
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#204
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
Guys, this is NOT a Corp job. And it's not going to be in a manawarp or something.
I just need a way to kick it up a notch on the magical challenge, so the mage dosen't run shod-rough over them. I still want him to be capable of winning relatively easily, but not a complete slaughter. |
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#205
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Target ![]() Group: Members Posts: 5 Joined: 26-February 02 Member No.: 103 ![]() |
You need line of sight to cast most offensive spells. Even for a non-corp, smoke grenades are cheap enough to give one or two to all your guards. As has been mentioned before, if the guards spread themselves out a bit they won't all die to a single well-placed Manaball. Or if you really want to be mean, the camp might have FAB-3 (or whatever the bacteria that got thrown at Chicago was) on hand... that's certainly one way to de-magick someone.
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#206
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
What about paracritters? Are there any good ones in Core that I can use?
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#207
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
If you want to be really mean, use mage guards. Trick is, these mage guards are recruited out of the kids—whether the ones who have been successfully convinced that their talent is evil but have been convinced to use it to help eliminate it in others for the moment, or the ones who are desperately striking a deal with the guards to try to either hold on to their abilities for a bit longer or secure better treatment. The latter kind could help the runners, but may betray them if it looks like they're not going to succeed/they're not going to help the guard out/they're going to help out someone the guard despises/fears/etc.
~J |
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#208
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,278 Joined: 15-April 05 Member No.: 7,336 ![]() |
Barghests are standard fare, but located in Critters (as are all other paracritters to my knowledge).
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#209
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,013 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
Pretty much. SR3 has… Spirits and Dragons? Metahumans?
~J |
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#210
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,278 Joined: 15-April 05 Member No.: 7,336 ![]() |
Metahumans are scary ....
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#211
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,278 Joined: 15-April 05 Member No.: 7,336 ![]() |
Another possible source of inspiration
The first couple of pages concern rules adjustments that may not interest you, but there are several examples of effective anti-magic tactics included deeper in the thread. |
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#212
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
Background Count should easily add to the difficulty. Riot control agents like nausea gas and tear gas should give the mage enough trouble should he be unprepared and would be in keeping in the nature of the camp. |
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#213
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
Tear gas could work... Yesss.... :)
Is tear gas statted out in the core book, or do I need to come up with something? |
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#214
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 ![]() |
It is in M&M. But I think you can substitute neurostun if you want.
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#215
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
You should ask yourself a question though, plausibly why would a camp like this have any real security at all, much less tear gas or an actual security team?
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#216
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,408 Joined: 31-January 04 From: Reston VA, USA Member No.: 6,046 ![]() |
Why wouldn't they just truck the kids off to a secure, walled-in facility in Hell's Kitchen (Pullyup). The area's toxic enough (emotionally and pollution-wise) to add a good 3 points (or more, depending on the GM) of background count, and the camp could have paid off the local trog gangs for additional security.
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#217
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Moving Target ![]() ![]() Group: Members Posts: 288 Joined: 7-December 04 Member No.: 6,873 ![]() |
Neurostun > Teargas.
You could subsitute it, but damn that is evil. |
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#218
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Traumatizing players since 1992 ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 ![]() |
Because most parents that could afford such a thing aren't going to ship ther kids off into a toxic waste field? |
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#219
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 ![]() |
The idea is to brainwash them, not kill them...
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#220
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Midnight Toker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,686 Joined: 4-July 04 From: Zombie Drop Bear Santa's Workshop Member No.: 6,456 ![]() |
A few security drones with decent sensor suites. Invisibility can fool cameras. Stealth can fool ultrasound. Nothing fools radar. Astral projection, who cares. They have to return to their meat bodies sometime. biofiber walls help but it isn't too necessary. Mundane Albino Gnome guards. Edit: mundane albino gnome faces armed with fishing poles. An Albino Gnome face with a fishing pole can slaughter most manifested spirits with ease. |
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